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Jops Glow Change?
Discussion on Jops Glow Change? within the Flyff Private Server forum part of the Flyff category.
02/21/2014, 16:31
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#1
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Jops Glow Change?
o.o da das ja wieder doch n neues Thema ist muss ich n neues erstellen...
Also ich habe alles was im Source drin stehen sollte eingefügt (eigentlich). Da das ja mit einer Rar datei kam hab ich zur kontrolle einen anderen src genommen.
DB steht Versioncommons stehen.
Mach ich aber ein klick auf die App des Glow Changes stürzt sofort der Client ab.
bevor wer fragt, ja soweit wie ich es gefunden habe, ist alles in den res datas drin....
ICh komm einfach nicht dahinter was fehlt oder wo der wurmi is xD
Hilfe bitte^^
Mfg Shinji
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02/21/2014, 17:52
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#2
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hast du irgendwelche errors im Log?
Falls nicht debugge mal deine Neuz und guck wo der Client crash!
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02/21/2014, 18:05
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#3
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Errors sagen nix bzw. es gibt keine und beim debug ist auch nichts 0/0
2014/ 2/21 16:57:16 CWndTaskBar::SetTaskBarTexture : Shinji 581
2014/ 2/21 16:58:58 CWndTaskBar::SetTaskBarTexture : Shinji 581
2014/ 2/21 16:59:11 DPClient::OnReplace BEGIN
2014/ 2/21 16:59:12 DPClient::OnReplace END OK
2014/ 2/21 16:59:12 g_pPlayer is ready
2014/ 2/21 17:00:06 pSkill 19 Returned NULL
Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:004D34FE
- Registers
EAX=00000000 EBX=00000000 ECX=00000000 EDX=00000002 ESI=0048A430
EDI=00000000 EBP=0018AFCC ESP=0018AF7C EIP=004D34FE FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:004D34FE Neuz.exe
0023:0056552A Neuz.exe
0023:004BD609 Neuz.exe
0023:004BDD68 Neuz.exe
0023:005FC8EB Neuz.exe
0023:00512426 Neuz.exe
0023:00511934 Neuz.exe
0023:005119F4 Neuz.exe
0023:0051132B Neuz.exe
0023:0046DD82 Neuz.exe
0023:0048A454 Neuz.exe
0023:75D362FA USER32.dll
0023:75D36D3A USER32.dll
0023:75D377C4 USER32.dll
0023:75D37BCA USER32.dll
0023:0048C727 Neuz.exe
0023:004742DC Neuz.exe
0023:00906A2C Neuz.exe
0023:7585336A kernel32.dll
0023:771E9F72 ntdll.dll
0023:771E9F45 ntdll.dll
... ich check eben einfach net was schief läuft o.o ich kann mir nur denken dass es am fesnter vllt liegt? weil sobald ich das item anklicke soll ja das fenster aufgehen... aber das machts net. in der DB hab ich die Zahlen einfach ausprobiert und geändert, die funzen...
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02/21/2014, 18:11
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#4
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Quote:
Originally Posted by Shinji-MRT
Errors sagen nix bzw. es gibt keine und beim debug ist auch nichts 0/0
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Wie kann beim debuggen nichts kommen? Wenn der Client crash geht Visual Studio für gewöhnlich an die Stelle im code wo es gecrasht ist. Oder es steht zumindest was in diesem Fenster, wo der Fehler auftritt...
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02/21/2014, 18:17
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#5
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Wop Sorry stand auf dem Schlauch ^^
'Neuz.exe': Loaded 'F:\Spiele\FM-Client\FM-Client\Neuz.exe', Symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\ntdll.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\d3d9.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\version.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\d3d8thk.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\dwmapi.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\dsound.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\winmm.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\powrprof.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\ws2_32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\nsi.dll', No symbols loaded.
'Neuz.exe': Loaded 'F:\Spiele\FM-Client\FM-Client\mss32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18201_none_ec8 0f00e8593ece5\comctl32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\shlwapi.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\oleacc.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\winspool.drv', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\comdlg32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\shell32.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\uxtheme.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\mswsock.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\WSHTCPIP.DLL', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\nvd3dum.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\psapi.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\MMDevAPI.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\propsys.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\AudioSes.dll', No symbols loaded.
'Neuz.exe': Loaded 'F:\Spiele\FM-Client\FM-Client\mssmp3.asi', No symbols loaded.
'Neuz.exe': Loaded 'F:\Spiele\FM-Client\FM-Client\mssogg.asi', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\avrt.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\cryptsp.dll', No symbols loaded.
'Neuz.exe': Loaded 'C:\Windows\System32\rsaenh.dll', No symbols loaded.
The thread 'Win32 Thread' (0x1598) has exited with code 0 (0x0).
Unhandled exception at 0x011a105b in Neuz.exe: User breakpoint.
First-chance exception at 0x7598c41f in Neuz.exe: Microsoft C++ exception: CInvalidArgException @ 0x0018b7b0.
Unhandled exception at 0x7598c41f in Neuz.exe: Microsoft C++ exception: CInvalidArgException @ 0x0018b7b0.
Doch ganz schön was... shit xD
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02/21/2014, 18:51
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#6
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Quote:
Originally Posted by Shinji-MRT
Wop Sorry stand auf dem Schlauch ^^
Doch ganz schön was... **** xD
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Ich glaub das is normal, dass der soviel loggt. Damit kann ich zumindest nix anfangen^^
Zeigt er dir nicht an welche Codestelle es crasht?
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02/21/2014, 22:00
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#7
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ベトナム警察
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Schreib uns doch mal die Zeile in der er dich weiterleitet nach dem Absturz.
Ansonsten überprüfe dein APP Eintrag.
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02/21/2014, 22:32
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#8
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The thread 'Win32 Thread' (0x1598) has exited with code 0 (0x0).
Unhandled exception at 0x011a105b in Neuz.exe: User breakpoint.
First-chance exception at 0x7598c41f in Neuz.exe: Microsoft C++ exception: CInvalidArgException @ 0x0018b7b0.
Unhandled exception at 0x7598c41f in Neuz.exe: Microsoft C++ exception: CInvalidArgException @ 0x0018b7b0.
Da haste deinen Fehler
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02/23/2014, 20:19
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#9
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Join Date: May 2012
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Quote:
Originally Posted by 大好き
The thread 'Win32 Thread' (0x1598) has exited with code 0 (0x0).
Unhandled exception at 0x011a105b in Neuz.exe: User breakpoint.
First-chance exception at 0x7598c41f in Neuz.exe: Microsoft C++ exception: CInvalidArgException @ 0x0018b7b0.
Unhandled exception at 0x7598c41f in Neuz.exe: Microsoft C++ exception: CInvalidArgException @ 0x0018b7b0.
Da haste deinen Fehler
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Ohne die Stelle die Ausgegeben wird kann man damit trotzdem nichts anfangen.. :/ Hast du schonmal andere Applets geaddet?
(Codestelle wäre gut wie Lumi sagte)
Quote:
Originally Posted by lolxdflyx3
Zeigt er dir nicht an welche Codestelle es crasht?
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Und er muss dir eine Codestelle anzeigen, wenn die Neuz unerwartet beendet wird. (crasht)
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02/25/2014, 10:23
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#10
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So entschuldigt mein Internet spinnt... Schreib es also mit Handy x.x hoffe wir finden endlich mal n Fehler bzw die Lösung...
Applets hab ich noch nie geaddet. Ist das erste mal soweit ich mich erinnern kann... Nur das Online exp aber n applet ist das ja nicht. Ich dachte erst es liegt vllt am msghdr aber ich hab extra noch in einen anderen Source geschaut da stand es genauso drin wie bei mir...
Code:
Unhandled exception at 0x008d4bc6 in Neuz.exe: 0xC0000005: Access violation reading location 0x0000000c.*
*atlsimpstr.h /////////////////// CStringData* GetData() const throw() { return( reinterpret_cast< CStringData* >( m_pszData )-1 ); }*
////////Weiter unten
*ATL_NOINLINE void PrepareWrite2( int nLength ) { CStringData* pOldData = GetData(); if( pOldData->nDataLength > nLength ) { nLength = pOldData->nDataLength; } if( pOldData->IsShared() ) { Fork( nLength ); } else if( pOldData->nAllocLength < nLength ) { // Grow exponentially, until we hit 1K. int nNewLength = pOldData->nAllocLength; if( nNewLength > 1024 ) { nNewLength += 1024; } else { nNewLength *= 2; } if( nNewLength < nLength ) { nNewLength = nLength; } Reallocate( nNewLength ); } }
*/// Weiter unten*
PXSTR PrepareWrite( int nLength ) { CStringData* pOldData = GetData(); int nShared = 1-pOldData->nRefs; // nShared < 0 means true, >= 0 means false int nTooShort = pOldData->nAllocLength-nLength; // nTooShort < 0 means true, >= 0 means false if( (nShared|nTooShort) < 0 ) // If either sign bit is set (i.e. either is less than zero), we need to copy data { PrepareWrite2( nLength ); } return( m_pszData ); }*
*//// Weiter unten
*int GetLength() const throw() { return( GetData()->nDataLength ); }*
// weiter unten
*bool IsEmpty() const throw() { return( GetLength() == 0 ); }
*///// weiter unten -.-''''
*void Append( PCXSTR pszSrc, int nLength ) { // See comment in SetString() about why we do this UINT_PTR nOffset = pszSrc-GetString(); UINT nOldLength = GetLength(); int nNewLength = nOldLength+nLength; PXSTR pszBuffer = GetBuffer( nNewLength ); if( nOffset <= nOldLength ) { pszSrc = pszBuffer+nOffset; // No need to call CopyCharsOverlapped, since the destination is // beyond the end of the original buffer } CopyChars( pszBuffer+nOldLength, pszSrc, nLength ); ReleaseBufferSetLength( nNewLength ); }
*///weiter unten*
*void Append( PCXSTR pszSrc ) { Append( pszSrc, StringLength( pszSrc ) ); }*
////////////////////////////////////////////////// neuz.cpp ///////////////*
case NPGAMEMON_ERROR_NFOUND_INI: lpszMsg = m_strArray.GetAt(3);//"°ÔÀÓ°¡µå ÆÄÀÏÀÌ ¾ø°Å³ª º¯Á¶µÇ¾ú½À´Ï´Ù. °ÔÀÓ°¡µå ¼Â¾÷ ÆÄÀÏÀ» ¼³Ä¡Çغ¸½Ã±â ¹Ù¶ø´Ï´Ù."; break;*
//// weiter unten*
HRESULT CNeuzApp::InitDeviceObjects() { InitNProtect(); BeginLoadThread(); SetMouseCursor( CUR_DELAY ); g_MusicMng.LoadScript( MakePath( DIR_MUSIC, _T( "default.bgm" ) ) ); g_SoundMng.LoadScript( MakePath( DIR_CLIENT, _T( "sound.inc" ) ) );
*/////////////////////// d3dapp.cpp ////////////////////// //
*Initialize the app's device-dependent objects hr = InitDeviceObjects(); if( FAILED(hr) ) { DeleteDeviceObjects(); } else { m_bDeviceObjectsInited = true; hr = RestoreDeviceObjects(); if( FAILED(hr) ) { InvalidateDeviceObjects(); } else { m_bDeviceObjectsRestored = true; return S_OK; } } // Cleanup before we try again Cleanup3DEnvironment(); }*
*/// witer unten*
*// Initialize the 3D environment for the app if( FAILED( hr = Initialize3DEnvironment() ) ) { SAFE_RELEASE( m_pD3D ); return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT ); }
*///////////// neuzmsgproc.cpp //////////////
*#endif // __CERTIFIER_COLLECTING_SYSTEM if( FAILED( g_Neuz.Create( hInstance ) ) ) return 0; #ifdef __CSC_VER9_4*
*////////////// crt0.c //////////////
*#endif /* WPRFLAG */ GetModuleHandleA(NULL), NULL, lpszCommandLine, StartupInfo.dwFlags & STARTF_USESHOWWINDOW ? StartupInfo.wShowWindow : SW_SHOWDEFAULT ); #else /* _WINMAIN_ */
*/////kernel32.dll (disassembly)*
756E336A push eax*
*///// ntdll.dll*(disassembly)*
77BB9F72 mov dword ptr [ebp-4],0FFFFFFFEh
*77BD9A51 in al,dx
*77BB9F45 int 3
Hoffe man kann es halbwegs lesen ist etwas schwierig gewesen mit kopieren etc.
MfG shinji
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02/26/2014, 15:30
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#11
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Push xD
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