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Bug Monster

Discussion on Bug Monster within the Flyff Private Server forum part of the Flyff category.

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Old   #1

 
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Bug Monster

Hay all,
habe folgendes problem:
habe gerade behemoth hinzugefügt also in resource xD jetzt ist das Problem wenn ich behe ATK passiert nichts also es kommt nen Miss und wenn er mich atkn sollte crasht der server weg :O
beim debugen kam raus :
> WorldServer.exe!CAIMonster::SubAttackChance(const AIMSG & msg={...}, CMover * pTarget=0x4557d4d8) Line 1360 + 0xe C++
Code:
DWORD dwAtkRange = GetAtkRange( m_dwAtkMethod );

EDIT : HABE EINTRÄGE VERGESSE DANKE APOZEN !

Einträge im resource :
MDLDYNA.inc
Code:
	Behemoth	MI_BEHEMOTH	MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.0f 0 1 ATEX_NONE 1
	{
		"stand"		MTI_STAND 
		"walk"		MTI_WALK 
		"idle1"		MTI_IDLE1 
		"idle1"		MTI_IDLE2
		"dmg1"		MTI_DMG1
		"dmg2"		MTI_DMG2
		"dmgFly"	MTI_DMGFLY
		"dmgDie"	MTI_DMGDIE
		"dmgLive"	MTI_DMGLIVE
		"die1"		MTI_DIE1
		"atk1"		MTI_ATK1
		"atk2"		MTI_ATK2
		"atk3"		MTI_ATK3
		"groggy"	MTI_GROGGY

		// extra
		"walk"		MTI_JUMP1 
		"walk"		MTI_JUMP2 
		"walk"		MTI_JUMP3 
		"walk"		MTI_JUMP4 
		"walk"		MTI_RUN
	}
PropmoverEX.inc :
Code:
MI_BEHEMOTH
{
	Maxitem = 8;
	
	DropItem(II_WEA_SWO_BEHESWORD, 800000, 0, 1);
	DropItem(II_WEA_SWT_BEHETWOSWORD, 800000, 0, 1);
	DropItem(II_WEA_AXT_BEHETWOAXE, 800000, 0, 1);
	DropItem(II_ARM_ARM_SHI_BEHESHILD, 800000, 0, 1);
	DropItem(II_WEA_SWO_BEHEONEHANDSWORD, 800000, 0, 1);
	DropItem(II_WEA_AXE_BEHEONEHANDAXE, 800000, 0, 1);
	DropItem(II_WEA_BOW_BEHECROSSBOW, 800000, 0, 1);
	DropItem(II_WEA_YOY_BEHEYOYO, 800000, 0, 1);
	DropItem(II_WEA_KNU_BEHENUCLE, 800000, 0, 1);
	DropItem(II_ARM_ARM_SHI_BEHEFORCEZEM, 800000, 0, 1);
	DropItem(II_WEA_CHE_BEHESTICK, 800000, 0, 1);
	DropItem(II_WEA_WAN_BEHEWAND, 800000, 0, 1);
	DropItem(II_ARM_ARM_SHI_BEHEMAGICBOOK, 800000, 0, 1);
	DropItem(II_WEA_STA_BEHESTAFF, 800000, 0, 1);

	m_nAttackFirstRange = 10;

	AI
	{
		#Scan
                    {
			scan 
                    }
		#battle
		    {
			Attack 20 cunning sam
                        Rangeattack 10
			Berserk 20 2.0
                               
                    }
		#move
		    {
			Loot d 5
		    }	
   	}               
}
propmover.txt
Code:
MI_BEHEMOTH IDS_PROPMOVER_TXT_001606 AII_MONSTER 360 360 360 600 300 2660 = BELLI_MELEE2X = 143 = = RANK_SUPER 0 = 1 = 23328 24437 II_WEA_MOB_BEHEMOTH_ATK1 II_WEA_MOB_BEHEMOTH_ATK2 II_WEA_MOB_BEHEMOTH_ATK3 = 0.38 = = = = = = 1000 3000 265566928 100 616 130 0 = 3 16 = 0.12 = 0 = = = 440 0 0 0.3 -0.3 0 2000 = = = = 15000 13811413 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL  SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_001607
achja ich benutze v15 offi files ^^

lg und gute nacht

edit :
Kiseku is offline  
Old 02/09/2014, 03:59   #2

 
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Look MonsterSkill.lua

Code:
AddMonster( "MI_BEHEMOTH" )
--{
	AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 		5, 1, 0, 15, 0, true )
	AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE",		5, 1, 0, 30, 0, true )
	AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
	AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE",		1, 1, 0, 5, 20, true )

	AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD",	10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
	AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB",		5, 1, 5, 5, 5, true )
	AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE",		1, 1, 20, 15, 10, true )
	AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 	20, 1, 30, 10, 20, true )
	AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING",		20, 1, 30, 20, 0, true )
	AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 		1, 1, 30, 23, 6, true )
	AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 		20, 1, 30, 23, 10, true )
--}
And include to YOUR-CLIENT/SFX/SCRIPT => mvr_Behemoth.lua

Code:
function mvr_behemoth_create( id_who )
call_sfx(id_who, 1, "sfx_mvratkbehemoth02", "Bip01 Spine1", 1, 0 )
call_sfx(id_who, 1, "sfx_mvratkbehemoth03", "Bip01 Tail4", 1, 0 )
end

function mvr_behemoth_battle( id_who )
call_sfx(id_who, 1, "sfx_mvratkbehemoth01", "Bip01 L Hand", 1, 1 )
call_sfx(id_who, 1, "sfx_mvratkbehemoth01", "Bip01 R Hand", 1, 1 )
end
ZeroTwo02 is offline  
Old 02/09/2014, 10:22   #3
 
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Hast du die mdldyna Einträge unter "mvr" geaddet?
Vertisoft is offline  
Old 02/09/2014, 10:29   #4
 
TrøublêMakêr's Avatar
 
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Ohne Animation wird wohl nichts. Sieht typisch danach aus
TrøublêMakêr is offline  
Old 02/09/2014, 10:31   #5
 
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TroubleMaker war leider schneller
Wollte auch gerade schreiben überprüf mal die Animationen.. Und guck dass der Client die richtigen res Dateien hat..
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Old 02/09/2014, 12:25   #6

 
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hat wer die Animationen von den ganzen behemoth monstern :/ ?

habe z.b. die aus dem model ordner von ****** flyff genommen :
Kiseku is offline  
Old 02/09/2014, 14:10   #7
 
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Die Animationen sind da, sonnst würd sich das Vieh nicht bewegen.

Hast du auch
II_WEA_MOB_BEHEMOTH_ATK1
II_WEA_MOB_BEHEMOTH_ATK2
II_WEA_MOB_BEHEMOTH_ATK3
in der spec_item.txt eingetragen?
Apozen. is offline  
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