Quote:
Originally Posted by Velmore
blaaa blllaaaa bllaaa if you have no idea don't post something iof it's not in the source code it would not be there
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did you steped out on the wrong side of bed?
You gave an answer that i already told about and if you dont get the fact that i am only pointing you on that then go do something else.
Dont get me wrong here i know and i appriciate your help. But you aint helping for telling me what to do if i already have done that. You must agree with me on that one.
Quote:
Originally Posted by Pumaaa
Look for : m_texWallPaper in Source.
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Thanks that did the trick. I compared the 2 sources with it and noticed this
My source has this
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
And the other has this
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\Default\\", scanner.token ), 0xff0000 );
That fixed it.