Da ich eigentlich nur neue Rüstungen einbauen wollte hab ich nicht damit gerechnet, aber wenn ich bei einem Teil der Rüstung das Geschlecht ändern möchte (Item Transy) erhalte ich nicht das gleiche Item sondern das woher ich die Einträge kopiert habe.
Hier mal meine Einträge:
defineItem.h
#define II_ARM_M_VAG_HELMET02_TEST 51094
#define II_ARM_F_VAG_HELMET02_TEST 51095
propItem.txt
Code:
6 II_ARM_M_VAG_HELMET02_TEST IDS_PROPITEM_TXT_000782 1 1 IK1_ARMOR IK2_ARMORETC IK3_HELMET JOB_VAGRANT TRUE = SEX_MALE 110 3600000 100 180 = = PARTS_CAP = 1 = = 2 2 1 1 = = = 19 20 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 40 = = = """itm_mVag02Cap.dds""" 0 """""" ""
6 II_ARM_F_VAG_HELMET02_TEST IDS_PROPITEM_TXT_000782 1 1 IK1_ARMOR IK2_ARMORETC IK3_HELMET JOB_VAGRANT TRUE = SEX_FEMALE 110 3600000 100 180 = = PARTS_CAP = 1 = = 2 2 1 1 = = = 19 20 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 40 = = = """itm_fVag02Cap.dds""" 0 """""" ""
mdlDyna.inc
"GenMatSuitbox" II_ARM_M_VAG_HELMET02_TEST MODELTYPE_MESH "mVag02Cap" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatSuitbox" II_ARM_F_VAG_HELMET02_TEST MODELTYPE_MESH "fVag02Cap" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Hab im Source zwar die Funktion gefunden, jedoch erkenne ich nicht wie er erkennt welches Item das Gegenstück zu einem anderen ist.
Schonmal danke für die Hilfe =)