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Weapon Leveling Database
Discussion on Weapon Leveling Database within the Flyff Private Server forum part of the Flyff category.
08/05/2013, 11:32
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#1
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Weapon Leveling Database
Hi elitepvpers,
I know this has been asked many times. But never does anyone gave an good answer on this.
The one i need to know is where do i need to put
m_nWeaponLevel and m_nWeaponExp fields?
I think its in the LOGGING_01_DBF but i am not sure about it.
With kind regards.
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08/05/2013, 16:32
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#2
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Quote:
Originally Posted by raventh1984
Hi elitepvpers,
I know this has been asked many times. But never does anyone gave an good answer on this.
The one i need to know is where do i need to put
m_nWeaponLevel and m_nWeaponExp fields?
I think its in the LOGGING_01_DBF but i am not sure about it.
With kind regards.
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You only had to change your Source Code o.o
In this function:
void CDbManager::SaveOneItem( CItemElem* pItemElem, PItemStruct pItemStruct )
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08/05/2013, 21:42
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#3
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Yes its already in there. But as most people are having its not saving it.
Cause when the database server gets restarted the weapon level is at 1 again with 0.0%exp.
Or do i need to add 2x %d to it also. I cant remember it anymore. My old source code is gone so i must begin from scrath.
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08/05/2013, 21:54
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#4
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Quote:
Originally Posted by raventh1984
Yes its already in there. But as most people are having its not saving it.
Cause when the database server gets restarted the weapon level is at 1 again with 0.0%exp.
Or do i need to add 2x %d to it also. I cant remember it anymore. My old source code is gone so i must begin from scrath.
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Yes you had to do this o.o
Each %d stands for a variable that you safe ^^
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08/05/2013, 22:27
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#5
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hahaha. Thanks Andre for your solution. I know it had something to do with it didnt now what it was.
#closerequest.
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06/05/2015, 04:19
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#6
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hi., which part i can add this? variable %d ?
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06/05/2015, 08:54
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#7
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Quote:
Originally Posted by Ecrypter
hi., which part i can add this? variable %d ?
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CDbManager::SaveOneItem DbManagerSave.cpp
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06/06/2015, 03:39
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#8
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okey., i got it., my leveling now is functionally exp. gain into 100% when killing mobs, but when i closed all program and back to open all the exp. i gain will lost and back to 0%, how to solve this to make stable the exp of weapon leveling?
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06/07/2015, 03:54
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#9
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who can give me the right code for the leveling weapon to save exp. gain?
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06/07/2015, 09:41
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#10
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Quote:
Originally Posted by Ecrypter
who can give me the right code for the leveling weapon to save exp. gain?
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Its already been said. What you need to do.
Look at above post.
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06/08/2015, 07:48
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#11
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i know., buts nothings happen exp not save
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06/08/2015, 08:44
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#12
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Check if you have an CQuery Log file.
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06/09/2015, 05:49
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#13
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no CQuery logs
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06/10/2015, 11:42
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#14
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excuse me...who know how to fix this please
14 II_ARM_S_CLO_TOMS_PWINGS01 IDS_TOMS_FORBIDDEN_000008 1 1 IK1_ARMOR IK2_CLOTH IK3_WING = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 1 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STAT_ALLUP DST_ATKPOWER_RATE DST_HP_MAX_RATE 800 500 500 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 200000 = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_mCloPWings01.dds""" 0 """""" IDS_TOMS_FORBIDDEN_000003 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
please me please
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06/13/2015, 01:29
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#15
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Quote:
Originally Posted by teejayu1
excuse me...who know how to fix this please
14 II_ARM_S_CLO_TOMS_PWINGS01 IDS_TOMS_FORBIDDEN_000008 1 1 IK1_ARMOR IK2_CLOTH IK3_WING = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 1 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STAT_ALLUP DST_ATKPOWER_RATE DST_HP_MAX_RATE 800 500 500 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 200000 = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_mCloPWings01.dds""" 0 """""" IDS_TOMS_FORBIDDEN_000003 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
please me please
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make your own thread
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