Ich habe ein kleines Problem, ich versuche schon ca 1er Stunde einen Custom Cloak (KheldorCloak) zu adden, bzw das model dafür. Aber es klappt einfach nicht, man kann den Cloak ingame nicht sehen. Die dds und o3d Datein sind im Texture, TextureLow & TextureMid eingefügt.
Oder ist hier ein Fehler?
Spec_item.txt:
defineitem.hQuote:
17 II_ARM_S_CLO_CLO_KEHLDORCLOAK IDS_PROPITEM_TXT_015060 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 0 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_SPEED DST_STAT_ALLUP = 40 75 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """itm_CloakNew02.dds""" 0 """""" IDS_PROPITEM_TXT_015061 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
mdlDyna.inc:Quote:
#define II_ARM_S_CLO_CLO_KEHLDORCLOAK 28042
Schonmal danke im vorausQuote:
"GenMatSuitbox" II_ARM_S_CLO_CLO_KEHLDORCLOAK MODELTYPE_MESH "maleCloakDevil/femaleCloakDevil" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1