Geht in die
PropMover.txt und ändert dort die exp. (Dort wo bei mir 99999999 steht ist die spalte für die EXP.)
Das könnt ihr nun beliebig bei jedem monster machen.
Code:
MI_AIBATT1 IDS_PROPMOVER_TXT_000006 AII_MONSTER 15 20 15 13 40 3 = BELLI_MELEE2X = 1 = = RANK_LOW 0 = 1 = 15 16 II_WEA_MOB_AIBATT1_ATK1 II_WEA_MOB_AIBATT1_ATK2 II_WEA_MOB_AIBATT1_ATK3 = = = = = = = = 1000 6000 120 100 3 130 0 = 4 1 = 0.075 = 0 = = = 1 0 -0.3 0 0 0.3 8 = = = = 25 99999999 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000007
MI_AIBATT2 IDS_PROPMOVER_TXT_000008 AII_MONSTER 15 20 15 13 40 3 = BELLI_MELEE2X = 1 = = RANK_NORMAL 0 = 1 = 15 16 II_WEA_MOB_AIBATT2_ATK1 II_WEA_MOB_AIBATT2_ATK2 II_WEA_MOB_AIBATT2_ATK3 = = = = = = = = 1000 6000 148 100 3 130 0 = 4 1 = 0.075 = 0 = = = 1 0 -0.3 0 0 0.3 8 = = = = 50 99999999 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000009
MI_AIBATT3 IDS_PROPMOVER_TXT_000010 AII_MONSTER 15 20 17 14 40 5 = BELLI_MELEE2X = 2 = = RANK_CAPTAIN 0 = 1 = 16 17 II_WEA_MOB_AIBATT3_ATK1 II_WEA_MOB_AIBATT3_ATK2 II_WEA_MOB_AIBATT3_ATK3 = = = = = = = = 1000 5500 190 100 5 130 0 = 4 1 = 0.08 = 0 = = = 2 0 -0.3 0 0 0.3 10 = = = = 16 99999999 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000011
ersetzt das mit den aibatts bei euch.