Angriffstempo +0% kommt immer wenn alle Werte zusammen nicht 100% ergeben.
Die Werte nach DST_ATTACKSPEED (bei dir 7) müssen in einer {} alle zusammen addiert 100 ergeben.
Also möglich wäre z.b.:
Code:
DST_STR 25
{}
DST_DEX 25
{}
DST_STA 25
{}
DST_INT 25
{}
Außerdem müssen die Werte unter z.B. DST_STR in {} zusammen addiert 800000000 ergeben.
Also möglich wäre z.b.:
Code:
DST_STR 25
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
Hier mal eine 100% funktionierende custom Randomoption.
Code:
Awakening 5 5 90
{
DST_STR 12
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_DEX 11
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_INT 11
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_STA 11
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_CHR_CHANCECRITICAL 11
{
8 200000000
12 200000000
16 200000000
20 200000000
22 200000000
}
DST_CRITICAL_BONUS 11
{
10 200000000
18 200000000
24 200000000
30 200000000
34 200000000
}
DST_SPEED 11
{
22 200000000
26 200000000
30 200000000
34 200000000
38 200000000
}
DST_MP_MAX 11
{
400 200000000
450 200000000
475 200000000
500 200000000
511 200000000
}
DST_SPELL_RATE 11
{
5 200000000
8 200000000
10 200000000
13 200000000
16 200000000
}
}
Blessing 5 5 90
{
DST_STR 15
{
4 300000000
3 300000000
7 400000000
}
DST_DEX 15
{
4 300000000
3 300000000
7 400000000
}
DST_INT 14
{
4 300000000
3 300000000
7 400000000
}
DST_STA 14
{
4 300000000
3 300000000
7 400000000
}
DST_CRITICAL_BONUS 14
{
4 300000000
3 300000000
7 400000000
}
DST_ATKPOWER 14
{
50 300000000
100 300000000
150 400000000
}
DST_SPELL_RATE 14
{
8 300000000
9 300000000
10 400000000
}
}
SystemPet 5 5 90
{
DST_STR 12
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_DEX 11
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_INT 11
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_STA 11
{
14 200000000
20 200000000
26 200000000
32 200000000
38 200000000
}
DST_CHR_CHANCECRITICAL 11
{
8 200000000
12 200000000
16 200000000
20 200000000
22 200000000
}
DST_CRITICAL_BONUS 11
{
10 200000000
18 200000000
24 200000000
30 200000000
34 200000000
}
DST_SPEED 11
{
22 200000000
26 200000000
30 200000000
34 200000000
38 200000000
}
DST_MP_MAX 11
{
400 200000000
450 200000000
475 200000000
500 200000000
511 200000000
}
DST_SPELL_RATE 11
{
5 200000000
8 200000000
10 200000000
13 200000000
16 200000000
}
}
EatPet 5 5 90
{
DST_STR 12
{
1 300000000
2 300000000
3 400000000
}
DST_DEX 11
{
1 300000000
2 300000000
3 400000000
}
DST_INT 11
{
1 300000000
2 300000000
3 400000000
}
DST_STA 11
{
1 300000000
2 300000000
3 400000000
}
DST_CHR_CHANCECRITICAL 11
{
2 300000000
3 300000000
5 400000000
}
DST_CRITICAL_BONUS 11
{
2 300000000
3 300000000
5 400000000
}
DST_ATKPOWER 11
{
50 300000000
100 300000000
150 400000000
}
DST_MP_MAX 11
{
150 300000000
200 300000000
250 400000000
}
DST_SPELL_RATE 11
{
5 300000000
10 300000000
15 400000000
}
}