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[V15 Offi Files]Texturen Bug

Discussion on [V15 Offi Files]Texturen Bug within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Exclamation [V15 Offi Files]Texturen Bug

Hallo leute,

habe nun den ganzen tag damit verbracht mir selbst einen v15 server mit dem tutorial von sedrika zu erstellen und hat nun auch geklappt, jedoch habe ich viele textur fehler im spiel, ich habe euch mal ei nbild angehängt, wie kann ich diesen fehler fixen?



grüße
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Old 02/01/2013, 00:41   #2
 
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Quote:
Originally Posted by Shizume98 View Post
Hallo leute,

habe nun den ganzen tag damit verbracht mir selbst einen v15 server mit dem tutorial von sedrika zu erstellen und hat nun auch geklappt, jedoch habe ich viele textur fehler im spiel, ich habe euch mal ei nbild angehängt, wie kann ich diesen fehler fixen?



grüße
das heißt die texturen fehlen komplett in deinem clienten.
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Old 02/01/2013, 00:45   #3
 
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wo bekomm ich die?
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Old 02/01/2013, 17:38   #4
 
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offi client???
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Old 02/02/2013, 15:32   #5



 
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Fehler liegt an der Terrain.inc

Such in der Neuz nach:
Code:
BOOL CTerrainMng::LoadScript( LPCTSTR lpszFileName )
und ersetz die gesammte funktion mit folgender:
Code:
BOOL CTerrainMng::LoadScript( LPCTSTR lpszFileName )
{
	CScanner scanner;
	if(scanner.Load(lpszFileName, FALSE )==FALSE)
		return FALSE;

	LPTERRAIN lpTerrain;
	//m_nSize = 0;
	int nBrace = 1;
	scanner.SetMark();
	int i = scanner.GetNumber(); // folder or id
	
	//	ÇöÀç´Â ¹°¸¸ ÀÌ·± ÇüÅÂÀÇ ÇÁ·¹ÀÓÀ» »ç¿ëÇÒ °ÍÀ̶ó´Â ÀüÁ¦ÇÏ¿¡ 
	//	Çϳª¸¸ µÇ¾î ÀÖÁö¸¸ ¿©·¯°³¸¦ »ç¿ëÇÒ¶§´Â ÀÌ ºÎºÐÀ» ±¸Á¶Ã¼³ª
	//	Ŭ·¡½º·Î ¹Ù²Ù¾î¼* ´Ù½Ã ¸¸µé¾î¾ß ÇÒ°ÍÀÌ´Ù.
	int FrameCnt = 0, ImageCnt = 0, IdCnt = 0;
	FrameCnt = scanner.GetNumber();
	if ( nBrace == 1 && FrameCnt )
	{
		m_nWaterFrame = FrameCnt;
		m_pWaterIndexList = new WaterTexList[ m_nWaterFrame ];
		ZeroMemory( m_pWaterIndexList, m_nWaterFrame * sizeof( WaterTexList ) );
	}

	while( nBrace )
	{
		if( *scanner.token == '}' || scanner.tok == FINISHED )
		{
			nBrace--;
			if( nBrace > 0 )
			{
				scanner.SetMark();
				i = scanner.GetNumber();  // folder or id
				//if( i > m_nSize ) m_nSize = i;
				
				FrameCnt = scanner.GetNumber();
				IdCnt = 0;
				if ( nBrace == 1 && FrameCnt )
				{
					m_nWaterFrame = FrameCnt;
					m_pWaterIndexList = new WaterTexList[ m_nWaterFrame ];
					ZeroMemory( m_pWaterIndexList, m_nWaterFrame * sizeof( WaterTexList ) );
					ImageCnt = 0;
				}
				else if ( nBrace == 2 && FrameCnt )
				{
					m_pWaterIndexList[ImageCnt].ListCnt = FrameCnt;
#if __VER >= 14 // __WATER_EXT
					m_pWaterIndexList[ImageCnt].fWaterFrame = 0.15f;
#endif //__WATER_EXT
					m_pWaterIndexList[ImageCnt].pList = new int[ FrameCnt ];
					ZeroMemory( m_pWaterIndexList[ImageCnt].pList, FrameCnt * sizeof(int) );
					ImageCnt++;
				}				
				continue;
			}
			if( nBrace == 0 )
				continue;
		}
		//i = _ttoi( scanner.token );
		scanner.GetToken(); // { or filename

		if( *scanner.token == '{' )
		{
			nBrace++;
			scanner.SetMark();
			i = scanner.GetNumber(); // id
			//	¿©±â¼* Ãß°¡ÇÏ´Â ¹æ¹ýÀÌ °ýÈ£ÈÄ¿¡ ¹Ù·Î ¹®ÀÚ¿*ÀÌ ¿ÀÁö ¸øÇÏ°Ô ÇÏ´Â °Í »ÓÀεíÇÏ´Ù.
			//	¸¶Ä§ µðÆúÆ®´Â °ýÈ£ ´ÙÀ½¿¡ ¿À´Â °ÍÀÌ ¾Æ´Ñ »óÅÂÀ̱⠶§¹®¿¡ °¡´ÉÇÏ´Ù.
			FrameCnt = scanner.GetNumber();	//	Count
			if ( i == 0 )
			{
				if ( nBrace == 2 && FrameCnt )
				{
					m_pWaterIndexList[ImageCnt].ListCnt = FrameCnt;
#if __VER >= 14 // __WATER_EXT
					m_pWaterIndexList[ImageCnt].fWaterFrame = 0.15f;
#endif //__WATER_EXT
					m_pWaterIndexList[ImageCnt].pList = new int[ FrameCnt ];
					ImageCnt++;
				}
			}

			//if( i > m_nSize ) m_nSize = i;
			continue;
		}
		else
		{
			scanner.GoMark();
			i = scanner.GetNumber(); // id
			//if( i > m_nSize ) m_nSize = i;
			FrameCnt = scanner.GetNumber();	//	Count
			if ( nBrace == 3 )
			{
				m_pWaterIndexList[ImageCnt - 1].pList[IdCnt] = i;
				IdCnt++;
			}
		}
		lpTerrain = &m_aTerrain[ i ];
		lpTerrain->m_dwId = i;
		scanner.GetToken();  // texture fileName
		strcpy( lpTerrain->m_szTextureFileName, scanner.token );
		lpTerrain->m_bBlock = scanner.GetNumber(); // block
		scanner.GetToken(); // sound
		strcpy( lpTerrain->m_szSoundFileName, scanner.token );
		scanner.SetMark();
		i = scanner.GetNumber();  // texture fileName
		//if( i > m_nSize ) m_nSize = i;
	}
/*
	
	int i = scanner.GetNumber( TRUE );  // id
	while( scanner.tok != FINISHED )
	{
		lpTerrain = &m_aTerrain[ i ];
		lpTerrain->m_dwId = i;
		scanner.GetToken( TRUE );  // texture fileName
		strcpy( lpTerrain->m_szTextureFileName, scanner.token );
		lpTerrain->m_bBlock = scanner.GetNumber( TRUE ); // block
		scanner.GetToken( TRUE ); // sound
		strcpy( lpTerrain->m_szSoundFileName, scanner.token );
		i = scanner.GetNumber( TRUE );  // texture fileName
		if( i > m_nSize ) m_nSize = i;
	}
*/	
	//m_nSize++;
	return TRUE;
}
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Old 02/02/2013, 23:43   #6
 
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Quote:
Originally Posted by Sedrika View Post
Fehler liegt an der Terrain.inc

Such in der Neuz nach:
Code:
BOOL CTerrainMng::LoadScript( LPCTSTR lpszFileName )
und ersetz die gesammte funktion mit folgender:
Code:
BOOL CTerrainMng::LoadScript( LPCTSTR lpszFileName )
{
	CScanner scanner;
	if(scanner.Load(lpszFileName, FALSE )==FALSE)
		return FALSE;

	LPTERRAIN lpTerrain;
	//m_nSize = 0;
	int nBrace = 1;
	scanner.SetMark();
	int i = scanner.GetNumber(); // folder or id
	
	//	ÇöÀç´Â ¹°¸¸ ÀÌ·± ÇüÅÂÀÇ ÇÁ·¹ÀÓÀ» »ç¿ëÇÒ °ÍÀ̶ó´Â ÀüÁ¦ÇÏ¿¡ 
	//	Çϳª¸¸ µÇ¾î ÀÖÁö¸¸ ¿©·¯°³¸¦ »ç¿ëÇÒ¶§´Â ÀÌ ºÎºÐÀ» ±¸Á¶Ã¼³ª
	//	Ŭ·¡½º·Î ¹Ù²Ù¾î¼* ´Ù½Ã ¸¸µé¾î¾ß ÇÒ°ÍÀÌ´Ù.
	int FrameCnt = 0, ImageCnt = 0, IdCnt = 0;
	FrameCnt = scanner.GetNumber();
	if ( nBrace == 1 && FrameCnt )
	{
		m_nWaterFrame = FrameCnt;
		m_pWaterIndexList = new WaterTexList[ m_nWaterFrame ];
		ZeroMemory( m_pWaterIndexList, m_nWaterFrame * sizeof( WaterTexList ) );
	}

	while( nBrace )
	{
		if( *scanner.token == '}' || scanner.tok == FINISHED )
		{
			nBrace--;
			if( nBrace > 0 )
			{
				scanner.SetMark();
				i = scanner.GetNumber();  // folder or id
				//if( i > m_nSize ) m_nSize = i;
				
				FrameCnt = scanner.GetNumber();
				IdCnt = 0;
				if ( nBrace == 1 && FrameCnt )
				{
					m_nWaterFrame = FrameCnt;
					m_pWaterIndexList = new WaterTexList[ m_nWaterFrame ];
					ZeroMemory( m_pWaterIndexList, m_nWaterFrame * sizeof( WaterTexList ) );
					ImageCnt = 0;
				}
				else if ( nBrace == 2 && FrameCnt )
				{
					m_pWaterIndexList[ImageCnt].ListCnt = FrameCnt;
#if __VER >= 14 // __WATER_EXT
					m_pWaterIndexList[ImageCnt].fWaterFrame = 0.15f;
#endif //__WATER_EXT
					m_pWaterIndexList[ImageCnt].pList = new int[ FrameCnt ];
					ZeroMemory( m_pWaterIndexList[ImageCnt].pList, FrameCnt * sizeof(int) );
					ImageCnt++;
				}				
				continue;
			}
			if( nBrace == 0 )
				continue;
		}
		//i = _ttoi( scanner.token );
		scanner.GetToken(); // { or filename

		if( *scanner.token == '{' )
		{
			nBrace++;
			scanner.SetMark();
			i = scanner.GetNumber(); // id
			//	¿©±â¼* Ãß°¡ÇÏ´Â ¹æ¹ýÀÌ °ýÈ£ÈÄ¿¡ ¹Ù·Î ¹®ÀÚ¿*ÀÌ ¿ÀÁö ¸øÇÏ°Ô ÇÏ´Â °Í »ÓÀεíÇÏ´Ù.
			//	¸¶Ä§ µðÆúÆ®´Â °ýÈ£ ´ÙÀ½¿¡ ¿À´Â °ÍÀÌ ¾Æ´Ñ »óÅÂÀ̱⠶§¹®¿¡ °¡´ÉÇÏ´Ù.
			FrameCnt = scanner.GetNumber();	//	Count
			if ( i == 0 )
			{
				if ( nBrace == 2 && FrameCnt )
				{
					m_pWaterIndexList[ImageCnt].ListCnt = FrameCnt;
#if __VER >= 14 // __WATER_EXT
					m_pWaterIndexList[ImageCnt].fWaterFrame = 0.15f;
#endif //__WATER_EXT
					m_pWaterIndexList[ImageCnt].pList = new int[ FrameCnt ];
					ImageCnt++;
				}
			}

			//if( i > m_nSize ) m_nSize = i;
			continue;
		}
		else
		{
			scanner.GoMark();
			i = scanner.GetNumber(); // id
			//if( i > m_nSize ) m_nSize = i;
			FrameCnt = scanner.GetNumber();	//	Count
			if ( nBrace == 3 )
			{
				m_pWaterIndexList[ImageCnt - 1].pList[IdCnt] = i;
				IdCnt++;
			}
		}
		lpTerrain = &m_aTerrain[ i ];
		lpTerrain->m_dwId = i;
		scanner.GetToken();  // texture fileName
		strcpy( lpTerrain->m_szTextureFileName, scanner.token );
		lpTerrain->m_bBlock = scanner.GetNumber(); // block
		scanner.GetToken(); // sound
		strcpy( lpTerrain->m_szSoundFileName, scanner.token );
		scanner.SetMark();
		i = scanner.GetNumber();  // texture fileName
		//if( i > m_nSize ) m_nSize = i;
	}
/*
	
	int i = scanner.GetNumber( TRUE );  // id
	while( scanner.tok != FINISHED )
	{
		lpTerrain = &m_aTerrain[ i ];
		lpTerrain->m_dwId = i;
		scanner.GetToken( TRUE );  // texture fileName
		strcpy( lpTerrain->m_szTextureFileName, scanner.token );
		lpTerrain->m_bBlock = scanner.GetNumber( TRUE ); // block
		scanner.GetToken( TRUE ); // sound
		strcpy( lpTerrain->m_szSoundFileName, scanner.token );
		i = scanner.GetNumber( TRUE );  // texture fileName
		if( i > m_nSize ) m_nSize = i;
	}
*/	
	//m_nSize++;
	return TRUE;
}
ich find das nicht mit dem reshacker... wo isn das?
Shizume98 is offline  
Old 02/02/2013, 23:52   #7
 
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Das findest du mit reshacker nicht, dass musst du im Source machen
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Old 02/03/2013, 00:03   #8
 
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Quote:
Originally Posted by Schmizi' View Post
Das findest du mit reshacker nicht, dass musst du im Source machen
meine terrain.inc hat diese passage nicht..

Code:
// Terrain Script

"월드컵이벤트" 0
{
  228 0 "soccer_tile01.dds" 0 ""
}
"Rustia" 0
{
  211 0 "rustia_ground02.dds" 0 ""
  210 0 "rustia_lawn01.dds" 0 ""
  209 0 "rustia_ground01.dds" 0 ""
}
"DreadfulCave" 0
{
  208 0 "Dread_Wall01.dds" 0 ""
  207 0 "Dread_Floor01.dds" 0 ""
}
"Ominous Dungeon" 0
{
  206 0 "Ominous_boRo_04.dds" 0 ""
  205 0 "Ominous_Room_03.dds" 0 ""
  204 0 "Ominous_Room_01.dds" 0 ""
  203 0 "obj_Ominous_corr_01.dds" 0 ""
}
"Harmonin" 0
{
  202 0 "Harmonin_sand02.dds" 0 ""
  201 0 "Harmonin_sand01.dds" 0 ""
  146 0 "HarRuin_Ruin02.dds" 0 ""
  145 0 "HarRuin_Ruin01.dds" 0 ""
}
"하우징" 0
{
  144 0 "Miniroom_floor01.dds" 0 ""
}
"Cisland" 0
{
  143 0 "Cisland_sand_09.dds" 0 ""
  142 0 "Cisland_sand_08.dds" 0 ""
  141 0 "Cisland_sand_05.dds" 0 ""
  140 0 "Cisland_sand_06.dds" 0 ""
  139 0 "Cisland_sand_02.dds" 0 ""
  138 0 "Cisland_sand_01.dds" 0 ""
  137 0 "Cisland_sand.dds" 0 ""
}
"심연의탑" 0
{
  136 0 "Heaven_Tile10.dds" 0 ""
  135 0 "Heaven_Tile09.dds" 0 ""
  134 0 "Heaven_Tile08.dds" 0 ""
  133 0 "Heaven_Tile07.dds" 0 ""
  132 0 "Heaven_Tile06.dds" 0 ""
  131 0 "Heaven_Tile05.dds" 0 ""
  130 0 "Heaven_Tile04.dds" 0 ""
  128 0 "Heaven_Tile01.dds" 0 ""
  127 0 "Heaven_Tile02.dds" 0 ""
  129 0 "Heaven_Tile03.dds" 0 ""
}
"아즈리아" 0
{
  126 0 "ground_n_ice05.dds" 0 ""
  125 0 "ground_n_ice04.dds" 0 ""
  124 0 "ground_n_ice03.dds" 0 ""
  123 0 "ground_n_ice02.dds" 0 ""
  122 0 "ground_n_ice01.dds" 0 ""
}
"볼케인" 0
{
  121 0 "rock_volvic06.dds" 0 ""
  120 0 "rock_volvic05.dds" 0 ""
  118 0 "ground_n_volvic02.dds" 0 ""
  119 0 "ground_n_volvic03.dds" 0 ""
  117 0 "ground_n_volvic01.dds" 0 ""
}
"다콘던전" 0
{
  116 0 "DuDkPrStone01.dds" 0 ""
}
"플라리스던젼" 0
{
  93 0 "MaFlPrStone02.dds" 0 ""
  92 0 "MaFlPrStone01.dds" 0 ""
}
"Darkon_2" 0
{
  82 0 "Darkon2_Cave03.dds" 0 ""
  81 0 "Darkon2_Cave02.dds" 0 ""
  80 0 "Darkon2_Cave01.dds" 0 ""
}
"n흙" 0
{
  91 0 "ground_n_clay008.dds" 0 ""
  87 0 "ground_n_clay007.dds" 0 ""
  79 0 "ground_n_clay.dds" 0 ""
  78 0 "ground_n_clay006.dds" 0 ""
  68 0 "ground_n_clay004.dds" 0 ""
  69 0 "ground_n_clay005.dds" 0 ""
  67 0 "ground_n_clay003.dds" 0 ""
  66 0 "ground_n_clay002.dds" 0 ""
  65 0 "ground_n_clay001.dds" 0 ""
  64 0 "ground_n_lay_lawn002.dds" 0 ""
  57 0 "ground_n_lawn002.dds" 0 ""
}
"다콘" 0
{
  95 0 "Darkon_magma01.dds" 0 ""
  94 0 "Darkon_magma02.dds" 0 ""
  56 0 "Darkon_GravelRail01.dds" 0 ""
  70 0 "darkon_GravelRail.dds" 0 ""
  71 0 "darkon_iron03.dds" 0 ""
  72 0 "darkon_iron02.dds" 0 ""
  73 0 "darkon_iron01.dds" 0 ""
  74 0 "darkon_Tree01.dds" 0 ""
  75 0 "darkon_Tree02.dds" 0 ""
  77 0 "darkon_ClayUp.dds" 0 ""
  76 0 "darkon_ClayDown.dds" 0 ""
}
"잔디" 0
{
  86 0 "ground_lawn008.dds" 0 ""
  85 0 "ground_lawn0071.dds" 0 ""
  84 0 "ground_lawn007.dds" 0 ""
  83 0 "ground_lawn006.dds" 0 ""
  16 0 "ground_lawn002.dds" 0 ""
  7 0 "ground_lawn001.dds" 0 ""
  15 0 "ground_lawn003.dds" 0 ""
  14 0 "ground_lawn004.dds" 0 ""
  55 0 "ground_lawn005.dds" 0 ""
}
"록" 0
{
  88 0 "rock-brown01.dds" 0 ""
  89 0 "rock-brown02.dds" 0 ""
  13 0 "ground_precipice01.dds" 0 ""
  54 0 "rock_FlGray01.dds" 0 ""
  18 0 "rock_FlGray02.dds" 0 ""
  17 0 "rock10M.dds" 0 ""
  19 0 "rock12M.dds" 0 ""
}
"기타" 0
{
  9 0 "sky_cloud01.dds" 0 ""
  10 0 "sky_cloud02.dds" 0 ""
}
"물" 2
{
  "물1" 54
  {
    20 0 "water_riverAni0001.dds" 0 ""
    21 0 "water_riverAni0002.dds" 0 ""
    22 0 "water_riverAni0003.dds" 0 ""
    23 0 "water_riverAni0004.dds" 0 ""
    24 0 "water_riverAni0005.dds" 0 ""
    25 0 "water_riverAni0006.dds" 0 ""
    26 0 "water_riverAni0007.dds" 0 ""
    27 0 "water_riverAni0008.dds" 0 ""
    28 0 "water_riverAni0009.dds" 0 ""
    29 0 "water_riverAni0010.dds" 0 ""
    30 0 "water_riverAni0011.dds" 0 ""
    31 0 "water_riverAni0012.dds" 0 ""
    32 0 "water_riverAni0013.dds" 0 ""
    33 0 "water_riverAni0014.dds" 0 ""
    34 0 "water_riverAni0015.dds" 0 ""
    35 0 "water_riverAni0016.dds" 0 ""
    36 0 "water_riverAni0017.dds" 0 ""
    37 0 "water_riverAni0018.dds" 0 ""
    38 0 "water_riverAni0019.dds" 0 ""
    39 0 "water_riverAni0020.dds" 0 ""
    40 0 "water_riverAni0021.dds" 0 ""
    41 0 "water_riverAni0022.dds" 0 ""
    42 0 "water_riverAni0023.dds" 0 ""
    43 0 "water_riverAni0024.dds" 0 ""
    44 0 "water_riverAni0025.dds" 0 ""
    45 0 "water_riverAni0026.dds" 0 ""
    46 0 "water_riverAni0027.dds" 0 ""
    47 0 "water_riverAni0028.dds" 0 ""
    48 0 "water_riverAni0029.dds" 0 ""
    49 0 "water_riverAni0030.dds" 0 ""
    50 0 "water_riverAni0031.dds" 0 ""
    51 0 "water_riverAni0032.dds" 0 ""
    52 0 "water_riverAni0033.dds" 0 ""
    53 0 "water_riverAni0034.dds" 0 ""
    96 0 "water_riverAni0035.dds" 0 ""
    97 0 "water_riverAni0036.dds" 0 ""
    98 0 "water_riverAni0037.dds" 0 ""
    99 0 "water_riverAni0038.dds" 0 ""
    100 0 "water_riverAni0039.dds" 0 ""
    101 0 "water_riverAni0040.dds" 0 ""
    102 0 "water_riverAni0041.dds" 0 ""
    103 0 "water_riverAni0042.dds" 0 ""
    104 0 "water_riverAni0043.dds" 0 ""
    105 0 "water_riverAni0044.dds" 0 ""
    106 0 "water_riverAni0045.dds" 0 ""
    107 0 "water_riverAni0046.dds" 0 ""
    108 0 "water_riverAni0047.dds" 0 ""
    109 0 "water_riverAni0048.dds" 0 ""
    110 0 "water_riverAni0049.dds" 0 ""
    111 0 "water_riverAni0050.dds" 0 ""
    112 0 "water_riverAni0051.dds" 0 ""
    113 0 "water_riverAni0052.dds" 0 ""
    114 0 "water_riverAni0053.dds" 0 ""
    115 0 "water_riverAni0054.dds" 0 ""
  }
  "물2" 54
  {
    147 0 "water_HarAni0001.dds" 0 ""
    148 0 "water_HarAni0002.dds" 0 ""
    149 0 "water_HarAni0003.dds" 0 ""
    150 0 "water_HarAni0004.dds" 0 ""
    151 0 "water_HarAni0005.dds" 0 ""
    152 0 "water_HarAni0006.dds" 0 ""
    153 0 "water_HarAni0007.dds" 0 ""
    154 0 "water_HarAni0008.dds" 0 ""
    155 0 "water_HarAni0009.dds" 0 ""
    156 0 "water_HarAni0010.dds" 0 ""
    157 0 "water_HarAni0011.dds" 0 ""
    158 0 "water_HarAni0012.dds" 0 ""
    159 0 "water_HarAni0013.dds" 0 ""
    160 0 "water_HarAni0014.dds" 0 ""
    161 0 "water_HarAni0015.dds" 0 ""
    162 0 "water_HarAni0016.dds" 0 ""
    163 0 "water_HarAni0017.dds" 0 ""
    164 0 "water_HarAni0018.dds" 0 ""
    165 0 "water_HarAni0019.dds" 0 ""
    166 0 "water_HarAni0020.dds" 0 ""
    167 0 "water_HarAni0021.dds" 0 ""
    168 0 "water_HarAni0022.dds" 0 ""
    169 0 "water_HarAni0023.dds" 0 ""
    170 0 "water_HarAni0024.dds" 0 ""
    171 0 "water_HarAni0025.dds" 0 ""
    172 0 "water_HarAni0026.dds" 0 ""
    173 0 "water_HarAni0027.dds" 0 ""
    174 0 "water_HarAni0028.dds" 0 ""
    175 0 "water_HarAni0029.dds" 0 ""
    176 0 "water_HarAni0030.dds" 0 ""
    177 0 "water_HarAni0031.dds" 0 ""
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}
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Old 02/03/2013, 08:58   #9
 
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.....die terrain.inc ist wohl auch nicht im source.....
öffne mit vs2003 dein source -> neuz anklicken -> strg + f -> das einfügen
"BOOL CTerrainMng::LoadScript( LPCTSTR lpszFileName )" -> und dann auf current project
und dann search.
und dann halt die Funktion ersetzten wie Sedrika es geschrieben hatte.

so schwer?
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Old 02/04/2013, 15:26   #10
 
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naja verstehs net, hab hiern bild angehängt, bitte einfach kurze anleitung dazu damit ich das erledigen kann, bin nicht so der pc spezialist

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Old 02/04/2013, 15:48   #11
 
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Es benutzt nicht jeder den Source, ihr Helden.

Da sieht man doch eindeutig, dass Texturen für Models fehlen und nicht irgendwas mit dem Terrain.

@OP: Bringe deine Model\Texture/Low/Mid Ordner mal auf nen aktuellen Stand, da fehlen viele Texturen.
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Old 02/04/2013, 17:16   #12
 
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Quote:
Originally Posted by xTwiLightx View Post
Es benutzt nicht jeder den Source, ihr Helden.

Da sieht man doch eindeutig, dass Texturen für Models fehlen und nicht irgendwas mit dem Terrain.

@OP: Bringe deine Model\Texture/Low/Mid Ordner mal auf nen aktuellen Stand, da fehlen viele Texturen.
daran habe ich auch schon mal gedacht jedoch kann ich den client nicht updaten, vielelicht weil er schon zu alt ist? krieg folgende fehlermeldung



gibts eine möglichkeit das anders upzudaten?
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Old 02/04/2013, 17:25   #13
 
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Nehm nen Offi Client (z.B. dFlyff) und kopiere von da den kompletten Model Ordner in deinen Client, das müsste dann klappen.
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Old 02/04/2013, 18:17   #14

 
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Quote:
Originally Posted by Shizume98 View Post
daran habe ich auch schon mal gedacht jedoch kann ich den client nicht updaten, vielelicht weil er schon zu alt ist? krieg folgende fehlermeldung



gibts eine möglichkeit das anders upzudaten?
xD? Du sollst doch nicht patchen....
Wie Twilight schon sagte. Zieh dir den offi client und ersetzt den model ordner mit deinem. Sollte dann behoben sein.
mfg. Crowley
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