Ich bin grad dabei einen Server einzurichten und wollte fragen was euch den wichtig ist bei einem Server? Schreibt einfach ma was ihr haben wollt. Der Server wird Farm Server.
Was ich nicht möchte:
-alle Waffen und kompletten Sets im NPC
MFG
Screen von Wooden Sword
Stats:
Alle+5
Atk+15%
Speed+8%
User kann /count /awake benutzen
Item Link
Party Finder folgt
Glow Change
gefüllter cashshop:
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT ); //Sprotect
AddShopItem( 0, II_SYS_SYS_SCR_PIEPROT ); //GProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT4 ); //AProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT3 ); //XProtect
AddShopItem( 0, II_SYS_SYS_SCR_AWAKECANCEL ); //Reversion
AddShopItem( 0, II_SYS_SYS_SCR_SOKCHANG ); // Element Change
AddShopItem( 0, II_SYS_SYS_SCR_AMPES ); //Scroll of Experience
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN01 ); //Level Down Low
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN02 ); //Level Down High
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP01 ); //Scroll of Party EXP (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP01 ); //Scroll of Party Skill (7 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL15 ); //Full Party Skill 15
AddShopItem( 0, II_SYS_SYS_SCR_SCUD ); //Scroll of Sprint
AddShopItem( 0, II_SYS_SYS_SCR_BLESSEDNESS ); //Blessing of Goddess
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE ); //Restat
AddShopItem( 0, II_SYS_SYS_SCR_RECCURENCE ); //Reskill
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STR ); //Restat STR
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_DEX ); //Restat DEX
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STA ); //Restat STA
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_INT ); //Restat INT
AddShopItem( 0, II_SYS_SYS_SCR_BLESSING ); //Blessing
AddShopItem( 0, II_CHR_SYS_SCR_SHOUTFULL15 ); //FullShout 15
AddShopItem( 0, II_SYS_TICKET_CISLAND01 ); // Koralleninsel 1 Tag
AddShopItem( 0, II_SYS_TICKET_KEBARAS01 ); // Azria Ticket 7
AddShopItem( 0, II_SYS_TICKET_KEBARAS02 ); // Azria Ticket 15
AddShopItem( 0, II_SYS_TICKET_GUILDHOUSE_COMEBACK01 ); // Scroll of Guild Return
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_A ); // Item Transy A
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_B ); // Item Transy B
AddShopItem( 1, II_CHR_SYS_SCR_ACTIVITION ); //Activation
AddShopItem( 1, II_CHR_REF_REF_HOLD ); //Refresher Hold
AddShopItem( 1, II_CHR_POT_DRI_VITALX ); //VitalX
AddShopItem( 1, II_CHR_FOO_COO_GRILLEDEEL ); //Grilled Eel
AddShopItem( 1, II_CHR_SYS_SCR_UPCUTSTONE ); //Upcut Stone
AddShopItem( 2, II_SYS_SYS_SCR_PET_LIFE ); // Pet Energy
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MISTAKE ); // Mistake of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MIRACLE ); // Miracle of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_NAMING ); // Pet Name Change
AddShopItem( 2, II_SYS_SYS_SCR_PETAWAKECANCEL ); // Scroll of Cancel Pet Awa
AddShopItem( 2, II_SYS_SYS_VIS_KEY01 ); // Buff Slot Release
AddShopItem( 2, II_SYS_SYS_SCR_PET_MAGIC ); //Buff Pet Transy
AddShopItem( 2, II_PET_DOG1 ); //Doggy
AddShopItem( 2, II_PET_CAT1 ); //Kitty
//AddShopItem( 2, II_PET_SOCCERBALL ); //Soccerball
AddShopItem( 3, II_SYS_VIS_LV1_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIBONUS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_MONSTERDMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_WARRIOR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_KNIGHT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_BUBBLE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_IBLIS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_SHADE ); // Beads
Stats:
Alle+5
Atk+15%
Speed+8%
User kann /count /awake benutzen
Item Link
Party Finder folgt
Glow Change
gefüllter cashshop:
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT ); //Sprotect
AddShopItem( 0, II_SYS_SYS_SCR_PIEPROT ); //GProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT4 ); //AProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT3 ); //XProtect
AddShopItem( 0, II_SYS_SYS_SCR_AWAKECANCEL ); //Reversion
AddShopItem( 0, II_SYS_SYS_SCR_SOKCHANG ); // Element Change
AddShopItem( 0, II_SYS_SYS_SCR_AMPES ); //Scroll of Experience
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN01 ); //Level Down Low
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN02 ); //Level Down High
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP01 ); //Scroll of Party EXP (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP01 ); //Scroll of Party Skill (7 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL15 ); //Full Party Skill 15
AddShopItem( 0, II_SYS_SYS_SCR_SCUD ); //Scroll of Sprint
AddShopItem( 0, II_SYS_SYS_SCR_BLESSEDNESS ); //Blessing of Goddess
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE ); //Restat
AddShopItem( 0, II_SYS_SYS_SCR_RECCURENCE ); //Reskill
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STR ); //Restat STR
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_DEX ); //Restat DEX
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STA ); //Restat STA
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_INT ); //Restat INT
AddShopItem( 0, II_SYS_SYS_SCR_BLESSING ); //Blessing
AddShopItem( 0, II_CHR_SYS_SCR_SHOUTFULL15 ); //FullShout 15
AddShopItem( 0, II_SYS_TICKET_CISLAND01 ); // Koralleninsel 1 Tag
AddShopItem( 0, II_SYS_TICKET_KEBARAS01 ); // Azria Ticket 7
AddShopItem( 0, II_SYS_TICKET_KEBARAS02 ); // Azria Ticket 15
AddShopItem( 0, II_SYS_TICKET_GUILDHOUSE_COMEBACK01 ); // Scroll of Guild Return
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_A ); // Item Transy A
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_B ); // Item Transy B
AddShopItem( 1, II_CHR_SYS_SCR_ACTIVITION ); //Activation
AddShopItem( 1, II_CHR_REF_REF_HOLD ); //Refresher Hold
AddShopItem( 1, II_CHR_POT_DRI_VITALX ); //VitalX
AddShopItem( 1, II_CHR_FOO_COO_GRILLEDEEL ); //Grilled Eel
AddShopItem( 1, II_CHR_SYS_SCR_UPCUTSTONE ); //Upcut Stone
AddShopItem( 2, II_SYS_SYS_SCR_PET_LIFE ); // Pet Energy
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MISTAKE ); // Mistake of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MIRACLE ); // Miracle of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_NAMING ); // Pet Name Change
AddShopItem( 2, II_SYS_SYS_SCR_PETAWAKECANCEL ); // Scroll of Cancel Pet Awa
AddShopItem( 2, II_SYS_SYS_VIS_KEY01 ); // Buff Slot Release
AddShopItem( 2, II_SYS_SYS_SCR_PET_MAGIC ); //Buff Pet Transy
AddShopItem( 2, II_PET_DOG1 ); //Doggy
AddShopItem( 2, II_PET_CAT1 ); //Kitty
//AddShopItem( 2, II_PET_SOCCERBALL ); //Soccerball
AddShopItem( 3, II_SYS_VIS_LV1_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIBONUS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_MONSTERDMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_WARRIOR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_KNIGHT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_BUBBLE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_IBLIS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_SHADE ); // Beads







