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Originally Posted by .Nestea™
Wow! realy Nice but do you have no male sets ? And you dont want to release that or ? This look likes very good^^
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I do have the male sets too but at this point adding the entries to the specitem/mdldyna is the most work. Im not doing anything flyff related anymore so Im most likely not going to waste time doing that. The female sets I added long ago, back when I reversed the format.
Quote:
Originally Posted by XorLethal
Very impressive, great job on everything.
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Thanks.
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Originally Posted by uKn0w'
Ich kenn da nur eine Person die zu sochelm Fähig ist 
Well done!!!
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Im not sure if I understand you correctly. But if you are saying you know me my reply is, no you dont. The people I know do not visit these kind of forums.
Quote:
Originally Posted by IaMWatchingYouu
DU kennst sich nicht höchstens weil yannick dir den chatlog gegeben hat ... naja , also das is etioom aka tobi ... was will man anderes von ihm erwarten.
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I dont understand you either. When the OPs post is in english try to reply in that language.
Quote:
Originally Posted by XorLethal
Well, ripping cFlyff models/sfx isn't exactly difficult. It takes time to reverse... that's about it. I'm sure others in the community are capable of developing these features.
Nevertheless, it looks like he did a relatively clean job on it. However, a screenshot doesn't prove that it's bugfree.
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Reversing the file format is incredibly easy since its almost identical to ours.
The only real obstacle is the fact that all sfx files refer to their textures by name and not by their hash. But even this can be solved with a little asm knowledge. Only finding the world objects is a pain in the ass as their real name is lost and you need to search for their hashes in the lnd files to identify them.
Obviously others are able to develop the same features. They are not hard. Never said they are. Having some DX knowledge for the Navigator/ActionSlot helps, but nothing google can't help you with either. Rendertargets are used for many kind of effects ( water reflections/refractions , post processing, etc ).
Im sure it has bugs hidden somewhere as a single person can never test everything to its full extent. I do however put alot of excessive testing into my stuff.