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How To Prevent Other Players From Using Different Maps?

Discussion on How To Prevent Other Players From Using Different Maps? within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Smile How To Prevent Other Players From Using Different Maps?

Hello Epvp. Good Day!

Can Anyone Teach Me How To Prevent Players From Using Other Maps Like Example On GuildSiege And Whole World Files?

The One That Makes Them Disconnected When Using A Different World.


Please Help Me.. Sorry Im Just A Newbie Hope You Understand

Thank You And *** Bless
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Old 09/12/2012, 17:20   #2



 
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Quote:
The One That Makes Them Disconnected When Using A Different World.
Isn't That A Prevention Method ?
Or Do You Mean They Should Be Able To Use Different Maps ?

Morgan Freeman Bless You
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Old 09/12/2012, 17:32   #3
 
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How To Make It Work?? I'm Just A Newbie :/

I Dont Know How That Map Security Check Thingy Work.
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Old 09/12/2012, 17:38   #4
 
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MapKey?
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Old 09/12/2012, 17:48   #5
 
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As An Example. Flyff Client Files Specifically The World Server And Most Commonly The WdGuildWar Folder That Is The Siege Arena Folder. Players Can Change This Then Play. In 1 Situation The Map That They Are Using Has No Masks The One That Prevents You From Going Out From The Arena. I Was Searching That On Google And Some Forums But No Guides. :/


I Wanted To Know What To Edit On The Source Or Maybe In Resource.

Thank You For Your Time And The Replies

You Will Get DC If Ur World Folder Of Your Client Is Not The Same With The Resource.

How Do I Do That??

Thank You.. : ) Hoping That Someone Helps Me : )
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Old 09/13/2012, 12:01   #6
 
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__MAP_KEY
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Old 09/13/2012, 16:09   #7
 
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maybe he want a fix for like this or is the mapkey enough? this was working on officials but I don't know how it was working on p-servers

sorry for my bad english D';
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Old 09/13/2012, 21:24   #8
 
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Quote:
Originally Posted by jeromerz View Post
How To Make It Work?? I'm Just A Newbie :/

I Dont Know How That Map Security Check Thingy Work.
you dont need to change anything. As far as i know, every source got a MapKey that checks the maps if theres anything different on it, and if theres something different it disconnects the player immediately. So you dont have to mind about a map security cuz it should work anyways.
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Old 09/18/2012, 14:38   #9
 
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I Think My Source Is Noob It Doesn't Disconnect Any People Even They Are Using Another Map.. How Do I Fix It Sir??

Thank You For The Replies
*** Bless
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Old 09/18/2012, 20:10   #10
 
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Quote:
Originally Posted by jeromerz View Post
I Think My Source Is Noob It Doesn't Disconnect Any People Even They Are Using Another Map.. How Do I Fix It Sir??

Thank You For The Replies
*** Bless
Isn't There Is An Antihack For It ?

PS Dont Write Every Word Big It Just Makes You Look Like A Kid. You Can Better Write Every Word Small
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Old 09/19/2012, 03:55   #11
 
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Sorry Im Just A Newbie Sir T_T
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Old 09/19/2012, 07:21   #12
 
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Turn off the map key and maybe the antihack.
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Old 09/19/2012, 09:03   #13
 
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Quote:
Originally Posted by Fremo. View Post
Isn't There Is An Antihack For It ?

PS Dont Write Every Word Big It Just Makes You Look Like A Kid. You Can Better Write Every Word Small
Why would anyone write an antihack for such a specific issue? Just modify the map key method and no one will bother reversing the client to fix their hack. You could add actual serversided collision detection, but that would be more difficult.

You could also just change the resource format, which is also pretty simple. I doubt anyone would bother reversing that to use a map hack either.

There's like one decent reverse engineer in the Flyff community that's somewhat active and I doubt he would want to use a map hack. Flyff scene has no hackers, in WoW scene there are probably 1000+ reverse engineers better than the best Flyff scene reverse engineer.
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Old 09/19/2012, 15:04   #14
 
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Quote:
Originally Posted by XorLethal View Post
Why would anyone write an antihack for such a specific issue? Just modify the map key method and no one will bother reversing the client to fix their hack. You could add actual serversided collision detection, but that would be more difficult.

You could also just change the resource format, which is also pretty simple. I doubt anyone would bother reversing that to use a map hack either.

There's like one decent reverse engineer in the Flyff community that's somewhat active and I doubt he would want to use a map hack. Flyff scene has no hackers, in WoW scene there are probably 1000+ reverse engineers better than the best Flyff scene reverse engineer.
I just wrote that because i wanted to write something with every word big xd
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