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How To Prevent Other Players From Using Different Maps?
Discussion on How To Prevent Other Players From Using Different Maps? within the Flyff Private Server forum part of the Flyff category.
09/12/2012, 17:09
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#1
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How To Prevent Other Players From Using Different Maps?
Hello Epvp. Good Day!
Can Anyone Teach Me How To Prevent Players From Using Other Maps Like Example On GuildSiege And Whole World Files?
The One That Makes Them Disconnected When Using A Different World.
Please Help Me.. Sorry Im Just A Newbie Hope You Understand
Thank You And *** Bless
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09/12/2012, 17:20
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#2
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Quote:
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The One That Makes Them Disconnected When Using A Different World.
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Isn't That A Prevention Method ?
Or Do You Mean They Should Be Able To Use Different Maps ?
Morgan Freeman Bless You
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09/12/2012, 17:32
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#3
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How To Make It Work?? I'm Just A Newbie :/
I Dont Know How That Map Security Check Thingy Work.
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09/12/2012, 17:38
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#4
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MapKey?
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09/12/2012, 17:48
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#5
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As An Example. Flyff Client Files Specifically The World Server And Most Commonly The WdGuildWar Folder That Is The Siege Arena Folder. Players Can Change This Then Play. In 1 Situation The Map That They Are Using Has No Masks The One That Prevents You From Going Out From The Arena. I Was Searching That On Google And Some Forums But No Guides. :/
I Wanted To Know What To Edit On The Source Or Maybe In Resource.
Thank You For Your Time And The Replies
You Will Get DC If Ur World Folder Of Your Client Is Not The Same With The Resource.
How Do I Do That??
Thank You.. : ) Hoping That Someone Helps Me : )
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09/13/2012, 12:01
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#6
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__MAP_KEY
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09/13/2012, 16:09
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#7
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maybe he want a fix for like this  or is the mapkey enough? this was working on officials but I don't know how it was working on p-servers
sorry for my bad english D';
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09/13/2012, 21:24
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#8
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Quote:
Originally Posted by jeromerz
How To Make It Work?? I'm Just A Newbie :/
I Dont Know How That Map Security Check Thingy Work.
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you dont need to change anything. As far as i know, every source got a MapKey that checks the maps if theres anything different on it, and if theres something different it disconnects the player immediately. So you dont have to mind about a map security cuz it should work anyways.
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09/18/2012, 14:38
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#9
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I Think My Source Is Noob  It Doesn't Disconnect Any People Even They Are Using Another Map.. How Do I Fix It Sir??
Thank You For The Replies
*** Bless
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09/18/2012, 20:10
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#10
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Quote:
Originally Posted by jeromerz
I Think My Source Is Noob  It Doesn't Disconnect Any People Even They Are Using Another Map.. How Do I Fix It Sir??
Thank You For The Replies
*** Bless
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Isn't There Is An Antihack For It ?
PS Dont Write Every Word Big It Just Makes You Look Like A Kid. You Can Better Write Every Word Small
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09/19/2012, 03:55
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#11
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Sorry Im Just A Newbie Sir T_T
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09/19/2012, 07:21
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#12
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Turn off the map key and maybe the antihack.
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09/19/2012, 09:03
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#13
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Quote:
Originally Posted by Fremo.
Isn't There Is An Antihack For It ?
PS Dont Write Every Word Big It Just Makes You Look Like A Kid. You Can Better Write Every Word Small
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Why would anyone write an antihack for such a specific issue? Just modify the map key method and no one will bother reversing the client to fix their hack. You could add actual serversided collision detection, but that would be more difficult.
You could also just change the resource format, which is also pretty simple. I doubt anyone would bother reversing that to use a map hack either.
There's like one decent reverse engineer in the Flyff community that's somewhat active and I doubt he would want to use a map hack. Flyff scene has no hackers, in WoW scene there are probably 1000+ reverse engineers better than the best Flyff scene reverse engineer.
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09/19/2012, 15:04
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#14
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Quote:
Originally Posted by XorLethal
Why would anyone write an antihack for such a specific issue? Just modify the map key method and no one will bother reversing the client to fix their hack. You could add actual serversided collision detection, but that would be more difficult.
You could also just change the resource format, which is also pretty simple. I doubt anyone would bother reversing that to use a map hack either.
There's like one decent reverse engineer in the Flyff community that's somewhat active and I doubt he would want to use a map hack. Flyff scene has no hackers, in WoW scene there are probably 1000+ reverse engineers better than the best Flyff scene reverse engineer.
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I just wrote that because i wanted to write something with every word big xd
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