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[Show Off]V19 Theme
Discussion on [Show Off]V19 Theme within the Flyff Private Server forum part of the Flyff category.
06/17/2013, 18:52
#106
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Quote:
Originally Posted by
xTwiLightx
****** serious?
Did you just took a single look into the files?
MadrigalGiftItem.csv
MadrigalGiftPoint.txt
MadrigalGiftSet.txt
There is also the dwMadrigalGiftPoint parameter in the propMover.txt file.
xD Thanks you , i haven't ressource files v19 xD juste V17/v18 soory
06/21/2013, 01:48
#107
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Madrigal Gift
(with MadrigalGiftItem.csv, MadrigalGiftSet.txt, MadrigalGiftPoint.txt)
-getting X Points after 1miniute(in madrigalgiftpoint.txt)
- Rank, Percent etc. works 100%
- Gift Works 100%
- Draw the EXP Cricle with DirectX, tooked some time~ 1hour
- Not Cheatable(all server sided)
06/21/2013, 15:19
#108
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Have you tried working with Auction/Market?
06/21/2013, 15:26
#109
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Quote:
Originally Posted by
julioclitwin
Have you tried working with Auction/Market?
not yet,
will start when i have more time
, and i havn't any infos about official auctionhouse, must get them before do it
06/21/2013, 15:50
#110
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Quote:
Originally Posted by
Jopsi332
not yet,
will start when i have more time
, and i havn't any infos about official auctionhouse, must get them before do it
Es gibt keine Dateien bzgl. des Auction's Hauses, heißt: alllles im Source.
Zu der Madrigal Gift EP: ähm ja.. gibt ja nicht sowas wie RenderRotate oder so ne?
06/21/2013, 16:20
#111
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Quote:
Originally Posted by
Wanetrain
Es gibt keine Dateien bzgl. des Auction's Hauses, heißt: alllles im Source.
Zu der Madrigal Gift EP: ähm ja.. gibt ja nicht sowas wie RenderRotate oder so ne?
RenderRotate rendert nur eine textur gedreht
06/21/2013, 16:55
#112
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Quote:
Originally Posted by
Jopsi332
RenderRotate rendert nur eine textur gedreht
Nope..
Dass selbe wie du im Action's Slot hast könntest du so auch anwenden dude.
06/21/2013, 17:40
#113
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Quote:
Originally Posted by
Wanetrain
Nope..
Dass selbe wie du im Action's Slot hast könntest du so auch anwenden dude.
renderrotate -> dreht eine textur um den mittelpunkt oder den eckpunkt
-> die aciton slot icons sind mit einer alpha mask belegt -> daher rund
mein madrigal EP -> bissl mathe für kreis berechnung und ne neue vertexstruct dann inner forschleife die punkte für jeden vertex berechnen
-> drawen fertig
wo is das problem
06/22/2013, 22:43
#114
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Quote:
Originally Posted by
Wanetrain
Es gibt keine Dateien bzgl. des Auction's Hauses, heißt: alllles im Source.
Zu der Madrigal Gift EP: ähm ja.. gibt ja nicht sowas wie RenderRotate oder so ne?
Scheiße...nö.
ConsignmentMarket.ini
VendibleWorldList.txt
06/23/2013, 14:08
#115
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Quote:
Originally Posted by
xTwiLightx
Scheiße...nö.
ConsignmentMarket.ini
VendibleWorldList.txt
Rly?..
Quote:
[CONTENT]
SALE_HOUR = 168 ; ½Ã°£ ( 168½Ã°£ 7ÀÏ )
DEFAULT_REGIST_LIMIT = 8 ; Ƚ¼ö
TAX_RATE = 400 ; ¸¸ºÐÀ²
[SYSTEM]
QUERY_INTERVAL_TICK = 1200
Aussage kräftig.
06/23/2013, 15:54
#116
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SALE_HOUR = Zeit in Stunden, wie lange Items im AH sind
DEFAULT_REGIST_LIMIT = Wie viele Items darf man ohne Premium Item reinstellen
TAX_RATE = Steuern, die an den Lord gehen (400 = 4%)
QUERY_INTERVAL_TICK = Zeit in Sek/Min, in denen die Items verschickt werden
Ich persönlich finde das nun wirklich nicht schwer.
07/05/2013, 00:32
#117
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07/05/2013, 02:00
#118
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Very ***! ;D
Missing "Available":
07/05/2013, 02:05
#119
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Quote:
Originally Posted by
julioclitwin
Very ***! ;D
Missing "Available":
i deletet/ set it invisible cause i dont want to use it, i make a constant max of 50 items per player
07/08/2013, 23:16
#120
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Its source is still vs2003?
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