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How to Add Legend Logo

Discussion on How to Add Legend Logo within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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How to Add Legend Logo

Hello, I tried to look the release of 'How to add Legend Logo'. But I can't find it, someone told me the code but he didn't explain it well. Can someone give me the thread for that release or tell me how to add Legend Icon in source?
inteL96 is offline  
Old 02/19/2012, 23:17   #2
 
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Go to moverrender.cpp
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Old 02/20/2012, 21:33   #3
 
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and ?
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Old 02/20/2012, 21:49   #4
 
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where is your Problem? Go to MoverRender.cpp an add your Problem....
here is a example->
Code:
#ifdef __3RD_LEGEND16
		else if(checkhero == LEGEND_CLASS_LEGENDHERO) //康旷老 版快.
		{   
			strPath = MakePath( DIR_ICON, "Legend_Mark.png");
				pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );

			if(pTexture != NULL)
			{
				point.y -= pTexture->m_size.cy + 5;
				pTexture->Render( &g_Neuz.m_2DRender, point );
			}
		}
#endif // __3RD_LEGEND16
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Old 02/20/2012, 22:16   #5
 
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Add where? below or?
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Old 02/20/2012, 22:20   #6
 
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it's really easy...

see this else if(checkhero == LEGEND_CLASS_HERO) //康旷老 版快.
{
//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
and you find your problem...sorry for my bad english xD
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Old 02/20/2012, 22:38   #7
 
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What the **** are you talking about, give me a better details man. I'm just a beginner in C++ so I don't know much about this.

Is this the code Im gonna put in bottom or top? (Any details?)
Code:
see this else if(checkhero == LEGEND_CLASS_HERO) //康旷老 版快.
{
//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
and you find your problem...sorry for my bad english xD
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Old 02/20/2012, 22:42   #8
 
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Quote:
Originally Posted by inteL96 View Post
What the fuck are you talking about, give me a better details man. I'm just a beginner in C++ so I don't know much about this.

Is this the code Im gonna put in bottom or top? (Any details?)
Code:
see this else if(checkhero == LEGEND_CLASS_HERO) //康旷老 版快.
{
//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
and you find your problem...sorry for my bad english xD
they are not stupid....
else if(checkhero == LEGEND_CLASS_HERO) //康旷老 版快.
{
//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //康旷老 版快.
{
strPath = MakePath( DIR_ICON, "Legend_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );

if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __3RD_LEGEND16
this is my code change the pic -.-
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