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noMove bei Spawns

Discussion on noMove bei Spawns within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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noMove bei Spawns

Hallo auch,

ich wollte letztens CW fixen, da dieser ja eigentlich nicht läuft.

Ich gehe also in die spawns_monster und setze noMove bei CW auf 1.
Der bewegt sich trotzdem.

Außerdem wollte ich das Fooden von CW fixen, da weis ich aber leider keinen Ansatz.

Wäre nett wenn mir jemand helfen könnte.

MfG, WBMaker
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Old 10/01/2008, 15:02   #2
 
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Versuch ma noMove auf 0
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Old 10/01/2008, 15:14   #3
 
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noMove 0 is Standard da bewegt sich alles *_*
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Old 10/01/2008, 17:18   #4
 
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probier mal mit -1
und das mit dem fooden:
in dem AIData ordner öffne die 164.aid und remove das "recovery 5 20 100 m" und speicher ab
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Old 10/03/2008, 16:32   #5
 
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So hab jetzt ellenlang an der Datenbank und an der 164.aid rumgeschraubt, nix hilft.

in data_monster von CW den fSpeed = 0 gesetzt, spawns_monster noMove 1, 100, -1 und -100 probiert, in der 164.aid #move{noMove}, #move und #move{loot d 0} probiert, ich weis nemmer weiter x_x
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Old 10/03/2008, 16:52   #6
 
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du musst in der daten bank -1 machen das muss gehen
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Old 10/03/2008, 16:57   #7
 
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Nicht gelesen? Es geht nicht
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