ich wollte die c flyff objects einfügen
nun habe ich die mdlobj.inc geöffmnet und das hier eingetragen
Code:
"cFlyFF Objects"
{
"Beach"
{
"BeachBridge" 9024 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachHut01" 9025 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachHut02" 9026 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachShell01" 9027 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachShip" 9028 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachShipPart01" 9029 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachShipPart02" 9030 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTreasure01" 9031 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTreasure02" 9032 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTreasure03" 9033 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTreasure04" 9034 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTreasure05" 9035 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTree01" 9036 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTree02" 9037 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTree03" 9038 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"BeachTree04" 9039 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFPlant01" 9016 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFPlant02" 9017 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFPlant03" 9018 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFTree02" 9020 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFTree01" 9019 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFTree03" 9021 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFTree04" 9022 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFTree05" 9023 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
}
"FlyFF"
{
"FlyFFBoat" 9001 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFBridge" 9002 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFCrystal01" 9003 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFCrystal02" 9004 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFEntrance" 9005 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFEntrance02" 9006 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFEntrancePillar" 9007 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFFalls01" 9008 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFFerrisWheel" 9009 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFIsland01" 9010 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFIsland02" 9011 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFIsland03" 9012 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFIsland04" 9013 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFIsland05" 9014 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlyFFMain" 9015 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
}
"Volcane"
{
"VolcaneLava" 1947 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneRock01" 1946 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneEntrance" 1945 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneSpike" 1944 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneBush01" 1943 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree01" 1942 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree02" 1941 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree03" 1940 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree04" 1939 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree05" 1938 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree06" 1937 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree07" 1936 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree08" 1935 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"VolcaneTree09" 1934 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
}
"Snow"
{
"SnowBox" 1933 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowChain" 1932 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowChimney" 1931 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowChimney02" 1930 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowCrystal" 1929 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowEntrance" 1928 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowEntrance2" 1927 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowFlower" 1926 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowIce" 1925 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowIce02" 1924 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowMan" 1923 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowMan02" 1922 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowPillar" 1921 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowPillar02" 1920 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowPillar03" 1919 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowPillar04" 1918 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowPillar05" 1917 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowTree" 1916 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowTree02" 1915 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowTree03" 1914 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowTree04" 1913 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SnowWall" 1912 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
}
"Flaris"
{
"FlarisBarrel" 5001 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisBridge" 5002 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisFence" 5003 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisFlower" 5004 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisFlower02" 5005 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisFlower03" 5006 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisGrass" 5007 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisGrass02" 5008 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisHouse" 5009 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisHut01" 5010 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisIsland01" 5011 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisIsland02" 5012 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisIsland03" 5013 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisIsland04" 5014 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisIsland05" 5015 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisIsland06" 5016 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisIsland07" 5017 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisLeaves02" 5018 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisMushroom" 5019 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisMushroom02" 5020 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisPyramid01" 5021 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisPyramid02" 5022 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisPyramid03" 5023 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisPyramidPillars01" 5024 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisShip" 5025 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStatue" 5026 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStatue02" 5027 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStatue03" 5028 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStones01" 5029 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStones02" 5030 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStones03" 5031 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStones04" 5032 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisStones05" 5033 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree01" 5034 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree02" 5035 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree03" 5036 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree04" 5037 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree05" 5038 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree06" 5039 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree07" 5040 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree08" 5041 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree09" 5042 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree10" 5043 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree11" 5044 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree12" 5045 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTree13" 5046 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTreeHouse01" 5047 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTreeLamp01" 5048 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisWindmill" 5049 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisWindmill02" 5050 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"FlarisTemple01" 5051 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
}
"SaintMorning"
{
"SmPillar01" 3001 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SmBuilding02" 3002 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SmBuilding01" 3003 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SmGrass01" 3004 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SmFlowerbed02" 3005 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SmFlowerbed01" 3006 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"SmTree01" 3007 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
}
"Ruin"
{
"RuinBrownPillar01" 9040 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinbrownPillar02" 9041 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinBrownPillar03" 9042 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinBrownPillar04" 9043 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinBrownWall01" 9044 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinBrownWall02" 9046 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinBrownWall03" 9047 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenChain01" 9048 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenEntrance01" 9049 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenEntrance02" 9050 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenPillar01" 9051 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenPillar02" 9052 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenRuin" 9053 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenTemple01" 9054 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldenTemple02" 9055 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldEntrance02" 9056 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldEntrance03" 9057 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinPillar01" 9058 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinPillar02" 9059 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinPillar03" 9060 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinPillar05" 9061 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinPillar06" 9062 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinPillar07" 9063 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinWall01" 9064 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinIslandRoof" 9065 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
"RuinGoldStatue" 9066 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1
}
}
die models in den model ordner kopiert
doch beim start des worldserver wirft dieser mir cmodel loadscript fehler um die ohren.
ps : die GANZE mdlObj.inc ist hier :

Nur wieso will es nicht funktionieren
push immernochkeine lösung






