bin hier zwar schon sehr lange member aber lese mir eig. immer nur alles durch, weil ich es normal ohne hilfe gebacken kriege
Nun mein Problem:
Ich habe mir die Jobquests angeguckt also die .lua datein im server ordner
z.B. hier step 1 von mercenary
Code:
g_dwQuestID = 7001 g_szQuestName = "Step 1 - Collecting materials for the sword" g_szNPCName = "MaFl_Mustang" AddQuest(g_dwQuestID,g_szQuestName,0,3) -- Text button AddState(g_dwQuestID,0,-1) SetStartNPC(g_dwQuestID,0,g_szNPCName) SetStartRequiredLVL(g_dwQuestID,0,15,15) AddStartRequiredJob(g_dwQuestID,0,"VAGRANT") AddStartNPCTextButton(g_dwQuestID,0,g_szQuestName,g_dwQuestID,1) -- Introduction AddState(g_dwQuestID,1,-1) SetEndNPC(g_dwQuestID,1,g_szNPCName) AddEndNPCTextButton(g_dwQuestID,1,g_szQuestName,g_dwQuestID,1) AddEndNPCDialog(g_dwQuestID,1,"Hello young vagrant! I see, you want to become Mercenary. Being a Mercenary is not an easy task, but I am sure you can manage it and become a loyal fighter for Madrigal!") AddEndNPCDialog(g_dwQuestID,1,"Well, first you have to get 10 Slains from Lawolfs and 5 Starstones from NyangNyangs in Northern Flaris to sharpen your sword. If you have collected them, come back to me.") AddEndNPCDialog(g_dwQuestID,1,"Do you accept the hard conditions to be a Mercenary and are going to become one?") AddEndNPCAnswerButton(g_dwQuestID,1,"BTN_ADD_QUEST","__YES__",g_dwQuestID,2); AddEndNPCAnswerButton(g_dwQuestID,1,"BTN_DONT_ADD_QUEST","__NO__",g_dwQuestID,0); -- Getting 10 Slains and 5 Starstones AddState(g_dwQuestID,2,0) SetStartNPC(g_dwQuestID,2,g_szNPCName) AddStartNPCTextButton(g_dwQuestID,2,g_szQuestName,g_dwQuestID,2) AddStartNPCDialog(g_dwQuestID,2,"You do not have enough Slains and Starstones! You need 10 Slains from Lawolfs and 5 Starstones from NyangNyangs in Northern Flaris.") SetEndNPC(g_dwQuestID,2,g_szNPCName) AddEndRequiredItem(g_dwQuestID,2,2956,10) AddEndRequiredItem(g_dwQuestID,2,2958,5) AddEndNPCTextButton(g_dwQuestID,2,g_szQuestName,g_dwQuestID,2) AddEndNPCDialog(g_dwQuestID,2,"Congratulations! You just did the first step of becoming a Mercenary! How did a wise man say one day? One small step for a man, one giant leap for mankind. In this case, it's not for mankind but for you.") AddEndNPCDialog(g_dwQuestID,2,"You're going to be a Mercenary soon! You only need to smith your sword, but I doubt you can do it yourself. You should meet Bulrox, the smith, in Saintmorning.") AddEndNPCDialog(g_dwQuestID,2,"How you can get there? Well, take this...") AddEndNPCAnswerButton(g_dwQuestID,2,"BTN_FINISH_QUEST","__OK__",g_dwQuestID,3) -- Reward: 3xBlinkwing of Saintmorning + Penya AddState(g_dwQuestID,3,14) AddEndRemoveItem(g_dwQuestID,3,2956,10) AddEndRemoveItem(g_dwQuestID,3,2958,5) SetEndChangePenya(g_dwQuestID,3,15000) AddEndAddItem(g_dwQuestID,3,4804,3)
das sah dann so aus .
Code:
g_dwQuestID = 7001 g_szQuestName = "Step 1 - Collecting materials for the sword" g_szNPCName = "MaFl_Mustang" AddQuest(g_dwQuestID,g_szQuestName,0,3) -- Text button AddState(g_dwQuestID,0,-1) SetStartNPC(g_dwQuestID,0,g_szNPCName) SetStartRequiredLVL(g_dwQuestID,0,15,15) AddStartRequiredJob(g_dwQuestID,0,"VAGRANT") AddStartNPCTextButton(g_dwQuestID,0,g_szQuestName,g_dwQuestID,1) -- Introduction AddState(g_dwQuestID,1,-1) SetEndNPC(g_dwQuestID,1,g_szNPCName) AddEndNPCTextButton(g_dwQuestID,1,g_szQuestName,g_dwQuestID,1) AddEndNPCDialog(g_dwQuestID,1,"Hello young vagrant! I see, you want to become Mercenary. Being a Mercenary is not an easy task, but I am sure you can manage it and become a loyal fighter for Madrigal!") AddEndNPCDialog(g_dwQuestID,1,"Well, first you have to get 1 Twinkle Stone to sharpen your sword. If you have collected them, come back to me.") AddEndNPCDialog(g_dwQuestID,1,"Do you accept the hard conditions to be a Mercenary and are going to become one?") AddEndNPCAnswerButton(g_dwQuestID,1,"BTN_ADD_QUEST","__YES__",g_dwQuestID,2); AddEndNPCAnswerButton(g_dwQuestID,1,"BTN_DONT_ADD_QUEST","__NO__",g_dwQuestID,0); -- Getting 1 Twinkle Stone AddState(g_dwQuestID,2,0) SetStartNPC(g_dwQuestID,2,g_szNPCName) AddStartNPCTextButton(g_dwQuestID,2,g_szQuestName,g_dwQuestID,2) AddStartNPCDialog(g_dwQuestID,2,"You do not have enough Twinkle Stones.") SetEndNPC(g_dwQuestID,2,g_szNPCName) AddEndRequiredItem(g_dwQuestID,2,2950,1) AddEndNPCTextButton(g_dwQuestID,2,g_szQuestName,g_dwQuestID,2) AddEndNPCDialog(g_dwQuestID,2,"Congratulations! You just did the first step of becoming a Mercenary! How did a wise man say one day? One small step for a man, one giant leap for mankind. In this case, it's not for mankind but for you.") AddEndNPCDialog(g_dwQuestID,2,"You're going to be a Mercenary soon! You only need to smith your sword, but I doubt you can do it yourself. You should meet Bulrox, the smith, in Saintmorning.") AddEndNPCDialog(g_dwQuestID,2,"How you can get there? Well, take this...") AddEndNPCAnswerButton(g_dwQuestID,2,"BTN_FINISH_QUEST","__OK__",g_dwQuestID,3) -- Reward: Jobchange to Mercenary & stat reset AddState(g_dwQuestID,3,14) SetEndResetStats(g_dwQuestID,3,1) AddEndRemoveItem(g_dwQuestID,3,2957,5) SetEndSetJob(g_dwQuestID,3,"MERCENARY") SetEndChangeSkillPoint(g_dwQuestID,3,40)
aber irgendwie macht er danach nichts...
kann es sein das die quest auch so nichts gebracht hätte?
Kann mir einer helfen damit ich die jobquests besser hinkriege ?
Nun zu meinem anderen Problem..
Die Drop Rate
ich habe sie in der worldserver.ini auf 50 gestellt, jedoch merke ich kein Unterschied.
Es dropt genauso wie vorher...
und immer noch selbe penya anzahl.
Wäre nett wenn mir hier auch jemand helfen kann.
Danke






