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My Source (v15-17/18)
Discussion on My Source (v15-17/18) within the Flyff Private Server forum part of the Flyff category.
01/11/2012, 21:04
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#16
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elite*gold: 4
Join Date: Mar 2010
Posts: 3,148
Received Thanks: 1,535
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Code:
#define __GUILD_COLOR // BFLYFF
#define __3RD_LEGEND16 // BFLYFF
#define __REIMNIESS_SKILL_INVENTORY // Released Skill Tree // BFLYFF(der releaste hat nämlich nen naderen define und bflyff hat es umbenannt)
#define __SKILL_TREE_UPDATE //Original & Official Skilltree//hö?
#define __NEW_WEAPON_GLOW // v17 Glow// BFLYFF
#define __V16_JOBS_ITEM_CROSS // Behemoth Crossbow Fix
#define __IMPROVE_MAP_SYSTEM // v16 Map System// BFLYFF
#define __RANDOM_TITLE //new system :)
#define __QUGET_SWAP_FIX //Quget Fix
#define __PETFILTER_PRO //Pro Pet filter
#define __FASHION_COMBINE //Fashion Combinate System//ROC
#define __NEW_TIMESYSTEM //new day & night system *same as insanity*
#define __TAB_INVENTORY //4 Tabs Invontory//geht nicht
#define __NEWGENERATION //new names color & add ons :)//ka was das is
#define __RAINBOW_RACE // some fun in game 1//offi ?
#define __ENVIRONMENT_EFFECT //useful//offi?
#define __BS_EFFECT_LUA // Mods effect// BFLYFF
#define __COLOSSEUM //Colosseum request by 'nujd'//bflyff/yannik
//#define __DRAG_GUARD //antihack//ka wieso man in nem source nen ah hat
//#define _PETFILTER_HOL_B // Petfilter [OLD]// BFLYFF
sieht einfach nach bflyff source mit paar releases drinnen aus
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01/11/2012, 23:15
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#17
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elite*gold: 0
Join Date: Dec 2011
Posts: 166
Received Thanks: 49
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Sorry for disturbing your communication guys, but can you please speak in English with this thread?
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01/11/2012, 23:20
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#18
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elite*gold: 18
Join Date: Sep 2009
Posts: 20,174
Received Thanks: 14,475
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Quote:
Originally Posted by inteL96
Sorry for disturbing your communication guys, but can you please speak in English with this thread?
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Most of them are saying everything is public and the Tabbed inventory is only visual. Does it work fine without bugs ?
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01/12/2012, 02:33
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#19
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elite*gold: 0
Join Date: Oct 2008
Posts: 275
Received Thanks: 68
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Quote:
Originally Posted by Sedrika
Most of them are saying everything is public and the Tabbed inventory is only visual. Does it work fine without bugs ?
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No Sedrika ...
its not Shown ...
its the Tabbed Inventory of Source : Liberate of the Dragon from jtb1
And its only visual ...
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01/17/2012, 17:14
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#20
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elite*gold: 0
Join Date: Oct 2011
Posts: 363
Received Thanks: 160
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Irgdw voll verarsche? Aufeinmal kein Teleport System?
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01/19/2012, 00:18
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#21
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elite*gold: 35
Join Date: Aug 2011
Posts: 142
Received Thanks: 5
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da steht nix von teleport system sei froh das sowas jemand überhaupt released außerdem is das meiste von max98 also da wurde praktisch fast nix dran geändert außerdem könnte sich die jeder selba nachbauen wenn er ahnung hat nicht so wie du shikura xD
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01/20/2012, 12:08
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#22
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elite*gold: 0
Join Date: Oct 2011
Posts: 12
Received Thanks: 0
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who can help me for the new upload link this file
thank you.
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01/30/2012, 02:55
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#23
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elite*gold: 0
Join Date: Aug 2011
Posts: 1
Received Thanks: 0
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Intel if you can will you please upload the source to a new uploader, considering megaupload was shutdown. I would greatly appreciate it.
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01/30/2012, 14:57
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#24
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elite*gold: 0
Join Date: Dec 2011
Posts: 166
Received Thanks: 49
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Im going to try and take a look for my source because I think I already lost this source and made a new/great one.
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03/01/2012, 13:16
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#25
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elite*gold: 0
Join Date: Sep 2009
Posts: 125
Received Thanks: 7
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Some 1 can reupload it please  ( ?
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03/01/2012, 15:19
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#26
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elite*gold: 0
Join Date: Aug 2005
Posts: 231
Received Thanks: 67
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Quote:
Originally Posted by inteL96
As the title says, the version of this source. I don't want to say anymore about it, im just gonna release it.
Source:
Features:
Code:
#define __GUILD_COLOR // Guild Color
#define __3RD_LEGEND16 // 3rd Class
#define __REIMNIESS_SKILL_INVENTORY // Released Skill Tree
#define __SKILL_TREE_UPDATE //Original & Official Skilltree
#define __NEW_WEAPON_GLOW // v17 Glow
#define __V16_JOBS_ITEM_CROSS // Behemoth Crossbow Fix
#define __IMPROVE_MAP_SYSTEM // v16 Map System
#define __RANDOM_TITLE //new system :)
#define __QUGET_SWAP_FIX //Quget Fix
#define __PETFILTER_PRO //Pro Pet filter
#define __FASHION_COMBINE //Fashion Combinate System
#define __NEW_TIMESYSTEM //new day & night system *same as insanity*
#define __TAB_INVENTORY //4 Tabs Invontory
#define __NEWGENERATION //new names color & add ons :)
#define __RAINBOW_RACE // some fun in game 1
#define __ENVIRONMENT_EFFECT //useful
#define __BS_EFFECT_LUA // Mods effect
#define __COLOSSEUM //Colosseum request by 'nujd'
//#define __DRAG_GUARD //antihack
//#define _PETFILTER_HOL_B // Petfilter [OLD]
inteL
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are you sure it's yours?
it's from max98 A.K.A Dragster
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