1
Quote:
Originally Posted by Marvin!
Code:
// Gebühren
JOINPENYA 100
// Minimales Gildenlevel
GUILDLEVEL 5
// Mindest. Gilden
MINJOINGUILDSIZE 2
// Max. Gilden
MAXJOINGUILDSIZE 12
// Playerleben
MAXPLAYERLIFE 10
// Maximal Member pro Gilde
MAXJOINMEMBERSIZE 20
// Maximal Member pro Gilde im Kampf
MAXWARPLAYER 8
MAXMAPTIME 10
ITEMPENYA 1000
MAXGUILDPERCENT 0
MAXPLAYERPERCENT 0
REQUESTCANCLEPERCENT 80
NOTREQUESTPERCENT 98
/*
MAX_GCSIENDITEM 10
GCSENDITEM 1 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 2 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 3 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 3 II_ARM_S_CLO_CLO_DRAGON1 1
GCSENDITEM 4 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 4 II_ARM_S_CLO_CLO_DRAGON1 1
GCSENDITEM 5 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 5 II_ARM_S_CLO_CLO_DRAGON1 1
GCSENDITEM 6 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 6 II_ARM_S_CLO_CLO_DRAGON1 1
GCSENDITEM 7 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 7 II_ARM_S_CLO_CLO_DRAGON1 1
GCSENDITEM 8 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 8 II_ARM_S_CLO_CLO_DRAGON1 1
GCSENDITEM 9 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 9 II_ARM_S_CLO_CLO_DRAGON1 1
GCSENDITEM 10 II_SYS_SYS_SCR_BXGUILD 10
GCSENDITEM 10 II_ARM_S_CLO_CLO_DRAGON1 1
*/
AUTO_OPEN_IDC
{
1 18 00
2 18 00
3 18 00
4 18 00
5 18 00
6 18 00
7 18 00
}
AUTO_OPEN_TEST
{
1 17 00
2 17 00
3 17 00
4 17 00
5 17 00
6 17 00
7 17 00
}
OPEN 14
{
WORLDMSG 5000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
WARSTATE 3600000 101 102 // NOTENTER_COUNT_STATE
WARSTATE 0 102 0 // ENTER_STATE
ALLMSG 90000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
STATE 0 2 0 // WAR_STATE
WARSTATE 20000 103 104 // MAINTENANCE_STATE
WARSTATE 1800000 104 105 // WAR_WAR_STATE
STATE 0 3 0 // COMPLET_CLOSE_STATE
WARSTATE 0 105 0 // WAR_CLOSE_STATE
WAIT 10000 0 0 // WAIT
WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
STATE 30000 4 107 // GM_COLSE_STATE
WARSTATE 0 107 0 // WAR_TELEPORT_STATE
}
|
if I have it like this?
AUTO_OPEN_IDC
{
1 18 00
2 18 00
3 18 00
4 18 00
5 18 00
6 18 00
7 18 00
}
AUTO_OPEN_TEST
{
1 17 00
2 17 00
3 17 00
4 17 00
5 17 00
6 17 00
7 17 00
}
OPEN 14 // ¿ÀÇ ½Ã°£
{
// WORLDMSG 5000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 30000 101 102 // NOTENTER_COUNT_STATE
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 30000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 30000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 600000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 30000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE
WORLDMSG 5000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
WARSTATE 3600000 101 102 // NOTENTER_COUNT_STATE
WARSTATE 0 102 0 // ENTER_STATE
ALLMSG 420000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
STATE 0 2 0 // WAR_STATE
WARSTATE 60000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
WARSTATE 1800000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
STATE 0 3 0 // COMPLET_CLOSE_STATE
WARSTATE 0 105 0 // WAR_CLOSE_STATE
WAIT 10000 0 0 // WAIT
WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
STATE 30000 4 107 // GM_COLSE_STATE
WARSTATE 0 107 0 // WAR_TELEPORT_STATE
// WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 0 101 0 // NOTENTER_COUNT_STATE
// ALLMSG 60000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 90000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 60000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 120000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 30000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE
// WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 0 101 0 // NOTENTER_COUNT_STATE
// ALLMSG 10000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 20000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 30000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 90000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 10000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE
// WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG
// WARSTATE 0 101 0 // NOTENTER_COUNT_STATE
// ALLMSG 3600000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT
// WARSTATE 0 102 0 // ENTER_STATE
// ALLMSG 600000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG
// ÀüÀï Áغñ
// STATE 0 2 0 // WAR_STATE
// WARSTATE 900000 103 104 // MAINTENANCE_STATE
// ÀüÀï ½ÃÀÛ
// WARSTATE 600000 104 105 // WAR_WAR_STATE
// ÀüÀï Á¾·á
// STATE 0 3 0 // COMPLET_CLOSE_STATE
// WARSTATE 0 105 0 // WAR_CLOSE_STATE
// WAIT 10000 0 0 // WAIT
// WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE
// STATE 60000 4 107 // GM_COLSE_STATE
// WARSTATE 0 107 0 // WAR_TELEPORT_STATE
}