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Neue Waffen - Problem
Discussion on Neue Waffen - Problem within the Flyff Private Server forum part of the Flyff category.
10/22/2011, 12:52
#1
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Neue Waffen - Problem
Hallo Elitepartners, ich hab das Problem das wenn ich neue Waffen einfügen, nach unterschiedlichem Zeitraum der Databaseserver crasht.
Sobald die Waffen auskommentiert bzw nicht mehr drin sind funktioniert alles einwandfrei. Die Waffen sind incl. neuen Models enthalten. Ingame funktionieren sie vom Model her einwandfrei. Jedoch bugt das Ultimate System etwas. Wenn man eine Waffe davon Ulti+10 hat, wird nach einem unbekannten Zeitraum die 5 Sockel mit Water Cards (A) oder Anderen Items gefüllt, unerklärlicher Weise.Ich denke das der Databaseserver deswegen crasht.
Meine Einträge:
defineItem.h
Code:
#define II_WEA_SWO_UNTERGANG 512345
#define II_WEA_SWT_UNTERGANG 512346
#define II_WEA_AXE_UNTERGANG 512347
#define II_WEA_AXT_UNTERGANG 512348
#define II_WEA_KNU_UNTERGANG 512349
#define II_WEA_CHE_UNTERGANG 512350
#define II_WEA_WAN_UNTERGANG 512351
#define II_WEA_STA_UNTERGANG 512352
#define II_WEA_BOW_UNTERGANG 512353
#define II_WEA_YOY_UNTERGANG 512354
mdlDyna.inc
Code:
"WeaSwoUntergang" II_WEA_SWO_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtUntergang" II_WEA_SWT_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeUntergang" II_WEA_AXE_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtUntergang" II_WEA_AXT_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuUntergang" II_WEA_KNU_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheUntergang" II_WEA_CHE_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanUntergang" II_WEA_WAN_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaUntergang" II_WEA_STA_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowUntergang" II_WEA_BOW_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyUntergang" II_WEA_YOY_UNTERGANG MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
specItem.txt
Code:
15 II_WEA_SWO_UNTERGANG IDS_PROPITEM_TXT_998241 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 200000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 647 649 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_CRITICAL_BONUS DST_PVP_DMG_RATE DST_ATKPOWER_RATE 60 -50 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998242
15 II_WEA_SWT_UNTERGANG IDS_PROPITEM_TXT_998243 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 200000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 813 815 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_AUTOHP DST_PVP_DMG_RATE DST_BLOCK_MELEE 2 -50 20 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998244
15 II_WEA_AXE_UNTERGANG IDS_PROPITEM_TXT_998245 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 200000 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 642 645 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_HP_MAX_RATE DST_PVP_DMG_RATE DST_CRITICAL_BONUS 41 -50 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998246
15 II_WEA_AXT_UNTERGANG IDS_PROPITEM_TXT_998247 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 200000 8000000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 828 829 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_PVP_DMG_RATE DST_STR 40 -25 50 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998248
15 II_WEA_KNU_UNTERGANG IDS_PROPITEM_TXT_998249 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 200000 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 605 607 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_PVP_DMG_RATE DST_BLOCK_MELEE 60 -50 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998250
15 II_WEA_CHE_UNTERGANG IDS_PROPITEM_TXT_998251 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 200000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 714 716 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_SPELL_RATE DST_PVP_DMG_RATE DST_INT 60 -50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaCheSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998252
15 II_WEA_WAN_UNTERGANG IDS_PROPITEM_TXT_998253 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 200000 2400000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 714 716 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_PVP_DMG_RATE DST_ATKPOWER_RATE 60 -50 40 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGWANM SND_PC_DMGWANC """Itm_WeaWanSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998254
15 II_WEA_STA_UNTERGANG IDS_PROPITEM_TXT_998255 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 200000 2800000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 912 917 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_PVP_DMG_RATE DST_ATKPOWER_RATE 80 -50 40 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998256
15 II_WEA_BOW_UNTERGANG IDS_PROPITEM_TXT_998257 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 200000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 704 708 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_MELEE_STEALHP DST_PVP_DMG_RATE DST_HAWKEYE_RATE 50 -50 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowSkel.dds""" 0 """""" IDS_PROPITEM_TXT_998258
15 II_WEA_YOY_UNTERGANG IDS_PROPITEM_TXT_998259 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 200000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 639 642 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_MONSTER_DMG DST_PVP_DMG_RATE DST_CRITICAL_BONUS -50 -50 111 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK9 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoySkel.dds""" 0 """""" IDS_PROPITEM_TXT_998260
propItem.txt.txt:
Code:
IDS_PROPITEM_TXT_998241 Untergangsschwert [3-Fach Elite]
IDS_PROPITEM_TXT_998242
IDS_PROPITEM_TXT_998243 Untergang-2H-Schwert [3-Fach Elite]
IDS_PROPITEM_TXT_998244
IDS_PROPITEM_TXT_998245 Untergangsaxt [3-Fach Elite]
IDS_PROPITEM_TXT_998246
IDS_PROPITEM_TXT_998247 Untergangs-2H-Axt [3-Fach Elite]
IDS_PROPITEM_TXT_998248
IDS_PROPITEM_TXT_998249 Untergangsknuckle [3-Fach Elite]
IDS_PROPITEM_TXT_998250
IDS_PROPITEM_TXT_998251 Untergangsstick [3-Fach Elite]
IDS_PROPITEM_TXT_998252
IDS_PROPITEM_TXT_998253 Untergangswand [3-Fach Elite]
IDS_PROPITEM_TXT_998254
IDS_PROPITEM_TXT_998255 Untergangsstaff [3-Fach Elite]
IDS_PROPITEM_TXT_998256
IDS_PROPITEM_TXT_998257 Untergangsbogen [3-Fach Elite]
IDS_PROPITEM_TXT_998258
IDS_PROPITEM_TXT_998259 Untergangsyoyo [3-Fach Elite]
IDS_PROPITEM_TXT_998260
Wäre lieb wenn sich das mal Jemand ansehen könnte, da ich mit dem develoopen an den resourcen neu in der Zone bin.
Wenn mir erfolgreich geholfen wird werde ich diese Waffen incl. Models releasen.
10/22/2011, 12:58
#2
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Welche Files / Source verwendest du denn ?
10/22/2011, 12:59
#3
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Uff
Ich erkenn da auf den ersten Blick nicht's falsches.
Jedoch könnte es an DST_AUTOHP oder DST_MONSTER_DMG liegen.
Schon mal Ingame getestet ob diese Effekte einwandfrei funktionieren?
10/22/2011, 13:01
#4
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Quote:
Originally Posted by
Malibux33
Welche Files / Source verwendest du denn ?
Ursprünglich mal Sedrikas V15 Files aber auf full V17 geupgradet und V18 Contents.
10/22/2011, 13:02
#5
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Also auch Baruna ect ?
Wenn du die neuen Parameter in Source eingefügt hast weis ich worans liegt, wenn nich uff.
10/22/2011, 13:04
#6
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Quote:
Originally Posted by
Malibux33
Also auch Baruna ect ?
Wenn du die neuen Parameter in Source eingefügt hast weis ich worans liegt, wenn nich uff.
Ja Baruna ist auch dabei. Ohne den Waffen eingefügt funktioniert ja alles. Sie werden nicht vom Barunasystem beeinflusst.
10/22/2011, 13:18
#7
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Achja und DST_PVP_DMG_RATE ist Schadensabsorbation und nicht PvP Damage.
10/22/2011, 13:18
#8
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Quote:
Originally Posted by
Freddie_Faulisch
Ja Baruna ist auch dabei. Ohne den Waffen eingefügt funktioniert ja alles. Sie werden nicht vom Barunasystem beeinflusst.
Ich meinte die neuen Parameter.
Wenn die neuen Parameter drinn sind muss ganz hinten noch so zahlen hin, ich vermute es liegt daran.
10/22/2011, 13:31
#9
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Quote:
Originally Posted by
Malibux33
Ich meinte die neuen Parameter.
Wenn die neuen Parameter drinn sind muss ganz hinten noch so zahlen hin, ich vermute es liegt daran.
Nein die können ausgelassen werden. Die werden vom Worldserver ausgelesen sobald man ihn startet, und wenn sie nicht vorhanden sind müsste er sofort wieder crashen.
Heisst es stört nicht wenn sie nicht da sind.
Edit:
PvP damage ist
DST_PVP_DMG .
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