|
Dein letzter Besuch war: Heute um 17:11 Uhr
Advertisement
[Help]3rd job source
Discussion on [Help]3rd job source within the Flyff Private Server forum part of the Flyff category.
21.10.2011, 12:24
|
#1
|
elite*gold: 0
Registriert seit: Mar 2010
Beiträge: 107
Erhaltene Thanks: 1
|
[Help]3rd job source
hi epvp users..this is my 1st help tread..i hope someone can help me..
what files in source should i open when i want to add 3rd job class?
|
|
|
21.10.2011, 13:04
|
#2
|
elite*gold: 455
Registriert seit: Jun 2009
Beiträge: 1.601
Erhaltene Thanks: 1.103
|
Both are very nice.
The Reversion of Chaos is almost bugfree. On the other hand some people tell there
are some crashes every 1-2 hours with this source.
The ******-Flyff Source is crashfree but there are 2-3 bugs but easy to fix and not
really difficult.
|
|
|
21.10.2011, 13:07
|
#3
|
elite*gold: 0
Registriert seit: Sep 2011
Beiträge: 244
Erhaltene Thanks: 96
|
He doesn't want a full Src, i think he wants to know how to add 3rd Job in his Files/Source.
..Simply take one of the two marvin! postet and and search 3RD_LEGEND, then add it to yours^^
|
|
|
21.10.2011, 14:36
|
#4
|
elite*gold: 0
Registriert seit: Mar 2010
Beiträge: 107
Erhaltene Thanks: 1
|
Zitat:
Zitat von .Monster
He doesn't want a full Src, i think he wants to know how to add 3rd Job in his Files/Source.
..Simply take one of the two marvin! postet and and search 3RD_LEGEND, then add it to yours^^
|
thats right sir monster..i just want to to know how to add it...anyway sir monster...what .cpp and .h in source should i open and search it??
|
|
|
21.10.2011, 15:13
|
#5
|
elite*gold: 0
Registriert seit: Aug 2011
Beiträge: 206
Erhaltene Thanks: 117
|
First of all, download one of the sources, go into solution "all". Search in the complete Neuz/WorldServer etc. - project for __3RD_LEGEND and copy the snippets into your Source, then define __3RD_LEGEND in your VersionCommon.cpp's. Finaly, look at the Resources, and copy the entrys of the 3rd Jobs. TIP: defineJob.h, propJob.inc, propJob.txt, defineSkill.h, propSkill.inc/.txt.
|
|
|
21.10.2011, 15:23
|
#6
|
elite*gold: 0
Registriert seit: Mar 2010
Beiträge: 107
Erhaltene Thanks: 1
|
hmm...tnx sir yakuzai....should i add first the v16 skill tree sir?
and sir so many .cpp and .h in neuz and world..can u just tell me sir what is the files in source that i search of __3RD_LEGEND??tnx for helping me sir..
|
|
|
21.10.2011, 15:30
|
#7
|
elite*gold: 4
Registriert seit: Mar 2010
Beiträge: 3.148
Erhaltene Thanks: 1.535
|
you can search with visual studio and it will you show all files werde _3RD_LEGEND is defined etc.
|
|
|
21.10.2011, 15:33
|
#8
|
elite*gold: 0
Registriert seit: Mar 2010
Beiträge: 107
Erhaltene Thanks: 1
|
yah..but so many files...i dont know where should i start searching
|
|
|
21.10.2011, 15:51
|
#9
|
elite*gold: 4
Registriert seit: Mar 2010
Beiträge: 3.148
Erhaltene Thanks: 1.535
|
TYPE IN THE VS SEARCH _3RD_LEGEND AND IT WILL GIVE YOU THE .cpp and .h FILES WHERE YOU MSUT LOOK FOR!!!
|
|
|
21.10.2011, 15:53
|
#10
|
elite*gold: 0
Registriert seit: Mar 2010
Beiträge: 107
Erhaltene Thanks: 1
|
ok sir jopsi...i'll try it..
tnx for replying guys...ill just update here if i getting errors..  )*** bless you guys..
|
|
|
21.10.2011, 17:09
|
#11
|
elite*gold: 4
Registriert seit: Mar 2010
Beiträge: 3.148
Erhaltene Thanks: 1.535
|
Here you hafe the Search list ;D
PHP-Code:
Find all "LEGEND", Subfolders, Find Results 1, Current Project: ..\WorldServer\WorldServer.vcproj, "*.*"
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(728):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(729): if( pUser->GetLevel() > MAX_LEGEND_LEVEL )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(730):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(732):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(1741):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(1745): if( pMoverProp && pMoverProp->dwFlying == 0 && pMoverProp->dwLevel > 0 && pMoverProp->dwLevel <= MAX_LEGEND_LEVEL )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(1747):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPDatabaseClient.cpp(1749):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(404):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(405): ON_MSG( PACKETTYPE_LEGENDSKILLUP_START, OnLegendSkillStart );
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(406):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(4329):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(4337):#endif //#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(10445):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(10446):void CDPSrvr::OnLegendSkillStart( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(10473): pUser->AddLegendSkillResult(-1);
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(10501): aLogItem.RecvName = "LEGENDSKILL_USE";
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(10530): pUser->AddLegendSkillResult(TRUE);
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(10534): pUser->AddLegendSkillResult(FALSE);
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.cpp(10537):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\slord.cpp(149): if( !pUser->IsMaster() && !pUser->IsHero() && !pUser->IsLegendHero () )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(1166):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(1167): m_Snapshot.ar.Write( (void*)&m_aJobSkill[0], sizeof(SKILL) * ( MAX_JOB_SKILL + MAX_EXPERT_SKILL + MAX_PRO_SKILL + MAX_MASTER_SKILL + MAX_HERO_SKILL + MAX_LEGEND_HERO_SKILL) );
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(1168):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(1170):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(5075):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(5078): if( pMover->IsLegendHero() )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(5084):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(5086):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(6587):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(6588): int acbUser[MAX_LEGEND_LEVEL];
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(6593): memset( acbUser, 0, sizeof(int) * MAX_LEGEND_LEVEL );
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(6602): if( pUser->GetLevel() >= 1 && pUser->GetLevel() <= MAX_LEGEND_LEVEL )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(6612): for( int i = 0; i < MAX_LEGEND_LEVEL; i++ )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(6630):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(6673):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(7915):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(7916):void CUser::AddLegendSkillResult( int nResult )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(7922): m_Snapshot.ar << SNAPSHOTTYPE_LEGENDSKILLUP_RESULT;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(7923):// m_Snapshot.ar << LEGENDSKILL_RESULT;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.cpp(7926):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.h(306):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.h(307): void OnLegendSkillStart( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize );
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\DPSrvr.h(308):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.h(531):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.h(532): void AddLegendSkillResult( int nResult );
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\User.h(533):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\VersionCommon.h(19):#define __3RD_LEGEND16 // 3rd Jobklasse
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\VersionCommon.h(273):// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\WORLDSERVER\VersionCommon.h(350):// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Network\MsgHdr.h(622):#define PACKETTYPE_LEGENDSKILLUP_START (DWORD)0xf000f500
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Network\MsgHdr.h(1184):#define SNAPSHOTTYPE_LEGENDSKILLUP_RESULT (WORD)0x0120
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Network\MsgHdr.h(1582):const BYTE LEGENDSKILL_RESULT = 0x01; // legend ½ºÅ³ °á°ú
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Interface\FuncTextCmd.cpp(852):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Interface\FuncTextCmd.cpp(853): LONG nLegend = scanner.GetNumber();
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Interface\FuncTextCmd.cpp(854): if( ( nLegend > 0 ) && ( nLegend < 3 ) )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Interface\FuncTextCmd.cpp(861): if( nLegend == 1 )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Interface\FuncTextCmd.cpp(864): nLegend--;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Interface\FuncTextCmd.cpp(871):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Interface\FuncTextCmd.cpp(2481):if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\InstanceDungeonBase.cpp(515): switch( pUser->GetLegendChar() )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\InstanceDungeonBase.cpp(517): case LEGEND_CLASS_NORMAL : wClass = CLASS_NORMAL; break;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\InstanceDungeonBase.cpp(518): case LEGEND_CLASS_MASTER : wClass = CLASS_MASTER; break;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\InstanceDungeonBase.cpp(519): case LEGEND_CLASS_HERO : wClass = CLASS_HERO; break;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\InstanceDungeonBase.cpp(520): case LEGEND_CLASS_LEGEND_HERO : wClass = CLASS_LEGEND_HERO; break;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\InstanceDungeonBase.h(20):const WORD CLASS_NORMAL=0x0001, CLASS_MASTER=0x0002, CLASS_HERO=0x0004, CLASS_LEGEND_HERO=0x0008;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.cpp(1808):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.cpp(1817):#endif// __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.cpp(4509):/*#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.cpp(4516): for( i = nLevel; i <= MAX_LEGEND_LEVEL; i++ )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.cpp(4520):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.cpp(4523):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans*/
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.h(184): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.h(187): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.h(847):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.h(851): int m_anIndex[MAX_LEGEND_LEVEL];
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.h(853):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Project.h(855):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\SkillInfluence.cpp(645):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\SkillInfluence.cpp(660):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\WorldFile.cpp(570):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\WorldFile.cpp(573):#endif //__LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\WorldFile.cpp(713):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\WorldFile.cpp(722):#else //__LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\WorldFile.cpp(725):#endif //__LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\CommonCtrl.cpp(99):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\CommonCtrl.cpp(104):#else //__LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\CommonCtrl.cpp(106):#endif //__LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Ctrl.cpp(1494):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Ctrl.cpp(1496):#else // __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Ctrl.cpp(1498):#endif // __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Ctrl.cpp(1508):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Ctrl.cpp(1530):#endif // __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(443):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(444): m_nLegend = LEGEND_CLASS_NORMAL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(445):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1606):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1695):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1719):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1767):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1811): else if(IsLegendHero())
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1827):#endif // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1878): if( nJob > 0 && nJob < MAX_LEGEND_HERO )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1919):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1963): else if(IsLegendHero())
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(1979):#endif // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2042): #if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2050): #endif//__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2058): #if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2062): #endif//__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2079): #if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2085): #else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2089): #endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2093): #if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2120): #endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2208):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2217):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(2220):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(5132):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(5134):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(5136):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(8657):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(8659):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(9585): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(9588): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(9887): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(9893): #else // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(9895): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(9897): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.cpp(9901): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(103):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(104):#define MAX_SKILL_JOB ( MAX_JOB_SKILL + MAX_EXPERT_SKILL + MAX_PRO_SKILL + MAX_MASTER_SKILL + MAX_HERO_SKILL + MAX_LEGEND_HERO_SKILL)
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(105):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(107):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(124):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(126):#define LEGEND_CLASS_NORMAL 0
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(127):#define LEGEND_CLASS_MASTER 1
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(128):#define LEGEND_CLASS_HERO 2
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(129):#define LEGEND_CLASS_LEGEND_HERO 3
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(130):#define LEGEND_CLASS_LEGEND_ULTIMATE 4
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(132):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(669):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(670): BYTE m_nLegend;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(671):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(1464):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(1465): BYTE GetLegendChar() ;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(1466): void SetLegendChar( BYTE nLegend ) { m_nLegend = nLegend; }
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(1469): BOOL IsLegendHero();
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(1471):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(1615):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\Mover.h(1617):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverActEvent.cpp(574): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverActEvent.cpp(576): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverActEvent.cpp(585): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverActEvent.cpp(632): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverAttack.cpp(305):#if __VER >= 10 // __LEGEND //10Â÷ Àü½Â ¸¶½ºÅͽºÅ³
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverAttack.cpp(327):#endif //__LEGEND //10Â÷ Àü½Â ¸¶½ºÅͽºÅ³
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverAttack.cpp(1121):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverAttack.cpp(1124):#endif //__LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverAttack.cpp(2029):#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverAttack.cpp(2037):#endif //#if __VER >= 10 // __LEGEND
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(496):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(502):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(504):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(1623):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(1629):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(1631):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(1655):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(1661):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverEquip.cpp(1663):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverMove.cpp(297):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverMove.cpp(299):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverMove.cpp(301):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverMsg.cpp(151):#if __VER >= 10 // __LEGEND //10Â÷ Àü½Â ¸¶½ºÅͽºÅ³
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverMsg.cpp(153):#endif //__LEGEND //10Â÷ Àü½Â ¸¶½ºÅͽºÅ³
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverMsg.cpp(156):#if __VER >= 10 // __LEGEND //10Â÷ Àü½Â ¸¶½ºÅͽºÅ³
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverMsg.cpp(163):#endif //__LEGEND //10Â÷ Àü½Â ¸¶½ºÅͽºÅ³
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(123):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(126):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(129):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(234):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(237):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(240):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(258):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(261):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(264):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(269):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(272):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(275):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(385):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(386):BYTE CMover::GetLegendChar()
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(389): return LEGEND_CLASS_MASTER;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(391): return LEGEND_CLASS_HERO;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(392): else if(IsLegendHero())
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(393): return LEGEND_CLASS_LEGEND_HERO;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(395): return LEGEND_CLASS_NORMAL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(408):BOOL CMover::IsLegendHero()
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(412):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(427):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(441): if( IsLegendHero() )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(484):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1122): if( IsMaster() || IsHero() || IsLegendHero())
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1232):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1249): if( m_nLevel > MAX_LEGEND_LEVEL )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1251): m_nLevel = MAX_LEGEND_LEVEL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1261): else if(IsLegendHero())
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1263): if( m_nLevel > MAX_3RD_LEGEND_LEVEL )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1265): m_nLevel = MAX_3RD_LEGEND_LEVEL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1269):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1374):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1375): if( IsHero() && ( nNextLevel > MAX_LEGEND_LEVEL ) )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1377): m_nLevel = MAX_LEGEND_LEVEL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1382): else if( IsLegendHero() && nNextLevel > MAX_3RD_LEGEND_LEVEL )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1384): m_nLevel = MAX_3RD_LEGEND_LEVEL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1388): else if( !IsHero() && !IsLegendHero() && ( nNextLevel > MAX_LEVEL ) )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1395):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1403):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1410):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1411): if( IsMaster() || IsHero() || IsLegendHero() )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1413):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1446):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1455): else if( IsHero() && (m_nLevel > MAX_LEGEND_LEVEL ) )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1457): m_nLevel = MAX_LEGEND_LEVEL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1464): else if( IsLegendHero() && (m_nLevel > MAX_3RD_LEGEND_LEVEL ) )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1466): m_nLevel = MAX_3RD_LEGEND_LEVEL;
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1472):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1487):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1488): if( IsMaster() || IsHero() || IsLegendHero() )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1490):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1526):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1530):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1559):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1560): if( IsMaster() || IsHero() || IsLegendHero() )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1562):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(1827):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(2013): if( MAX_HERO <= nJob && nJob < MAX_LEGEND_HERO )
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(2127):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(2697):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverParam.cpp(2703):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(63):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(94):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(477):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(479):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(481):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(495): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(502): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(651):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(654):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(657):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(733): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(769): #else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(787): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(798):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(823):#else //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(830):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(855):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(857):#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(859):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(883): #if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(892): #endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(1382):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans ¼®È*µð¹öÇÁ¿¡ °É¸®¸é ¾ÆÀÌÅÛ »ç¿ë±ÝÁö
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_Common\MoverSkill.cpp(1385):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMover.cpp(145):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMover.cpp(149):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMover.h(103):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMover.h(107):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMover.h(119):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMover.h(124):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(257):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(259):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(278):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(280):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(312):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(314):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(338):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(340):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(365):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(367):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(393):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(395):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(411):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(413):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(430):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(432):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(447):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(449):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(470):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(472):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(487):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(489):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(505):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(507):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(795):#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(799):#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(1057):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(1059):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(1118):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(1120):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(1199):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverMsg.cpp(1202):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverState.cpp(96):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverState.cpp(98):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverState.cpp(146):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverState.cpp(148):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverState.cpp(198):#if __VER >= 10 // __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
C:\Users\Administrator\Downloads\bfsource\bfsource\BF Source\Source\_AIInterface\ActionMoverState.cpp(200):#endif //__LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
Total found: 306 Matching files: 30 Total files searched: 366
|
|
|
22.10.2011, 07:50
|
#12
|
elite*gold: 0
Registriert seit: Mar 2010
Beiträge: 107
Erhaltene Thanks: 1
|
tnx sir jopsi..you save my time..sorry for l8 reply..
|
|
|
 |
Ähnliche Themen
|
[Vk] Steam Acc mit:Counter Strike Source, Css Beta ; Day of Deafeat Source ;+mehr!
29.07.2011 - Counter-Strike Trading - 6 Antworten
Folgende Spiele sind Vorhanden:Steam Acc mit:Counter Strike Source, Css Beta ; Day of Deafeat Source ;Half Life 2 Deathmatch;Half Life 2 Loast CoastAlle unbanned)
Screens:ImageShack® - Online Photo and Video Hosting
Suche Psc/Paypal oder ANDERE Steam Accs ,zahle Extra!
|
Sell Source Binary v3.5, The Strongest Source in the world of private server
20.03.2011 - Conquer Online 2 Trading - 3 Antworten
http://i797.photobucket.com/albums/yy253/aymanelkb er/vmwvhk.gif
Wolves Private Server
http://www.monsterup.com/upload/1258602276638.jpg
Some Info About Source
2- Full Transalite 100%
3- Reborn ( 1 , 2 , 3 , 4) With Ninja Full work 100%
4- Plus ( +1 To +20 )
|
[WTS] Steam ACC - Counter Strike Source, Day of Defeat: Source und Half-Life 2: Death
12.12.2010 - Counter-Strike Trading - 1 Antworten
Delete.
|
[Request]Black&White Source or other source for version 5065 or 5095
11.04.2009 - CO2 Private Server - 22 Antworten
I need Source Black and White or from other server
i wanna Start a server..
All who help me will got Pm or Gm on my server..
________
|
[Release]How To Make Tq Source Work + Working Source + Server ByBass + Commands
08.12.2008 - CO2 PServer Guides & Releases - 15 Antworten
1: How To Make The Server Work
In fact, before other people did not just let ACC now with hi EACC Columbia landing on the settlement of the issue, and the rest is our own how to improve the content of those interested can improve the next. MY MY set and the same. INI MAP INI files and MAP with the client-to-date coverage of the account. server.dat ! And then as long as the client will be able to modify server.dat!
127.0.0.1 192.168.0.1 192.168.1.1 IP。 Please do generally use...
|
Alle Zeitangaben in WEZ +1. Es ist jetzt 17:12 Uhr.
|
|