Du gehst falls du die ItemID nicht auswenidgt kennst in:
DefineItem.h
Suche nach 10206
Code:
#define II_CHR_FOO_COO_REMANTIS 10206
Dann kopierst du dir
II_CHR_FOO_COO_REMANTIS
geht in die
PropItem.txt und suchst danach.
Code:
6 II_CHR_FOO_COO_REMANTIS IDS_PROPITEM_TXT_004466 1 9999 IK1_CHARGED IK2_FOOD IK3_COOKING = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = DST_HP = = 999999999 = = = = = = = = = = = = = = = = = = = [B][COLOR="Red"]15000[/COLOR][/B] = = = = XI_CHR_CURE01 = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_ChrFooCooRemant.dds""" 0 """""" IDS_PROPITEM_TXT_004467
Das Rote ist die CoolDown Anzahl.
1000 = 1 Sekunde
Viel Spaß