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[Source-Help] V16 Skillwindow

Discussion on [Source-Help] V16 Skillwindow within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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[Source-Help] V16 Skillwindow

Hey Leute,

ich hab da mal ne Frage

Ich hab das Skillwindow von der releasten V16 source in meinen Source kopiert, da ich schon zuviele Veränderungen drin hab.

Ich bekomm jetzt beim compilien der Neuz folgende Errors:

Quote:
DPClient.obj : error LNK2019: unresolved external symbol "public: void __thiscall CWndSkillInventory::InitItem(int,struct tagSkill *,int)" (?InitItem@CWndSkillInventory@@QAEXHPAUtagSkill@@H @Z) referenced in function "private: void __thiscall CDPClient::OnSetExperience(unsigned long,class CAr &)" (?OnSetExperience@CDPClient@@AAEXKAAVCAr@@@Z)
WndField.obj : error LNK2001: unresolved external symbol "public: void __thiscall CWndSkillInventory::InitItem(int,struct tagSkill *,int)" (?InitItem@CWndSkillInventory@@QAEXHPAUtagSkill@@H @Z)
FuncApplet.obj : error LNK2019: unresolved external symbol "public: __thiscall CWndSkillInventory::CWndSkillInventory(void)" (??0CWndSkillInventory@@QAE@XZ) referenced in function "class CWndBase * __cdecl AppMain_WndSkillInv(void)" (?AppMain_WndSkillInv@@YAPAVCWndBase@@XZ)
.\..\..\Output\Neuz\NoGameguard/Neuz.exe : fatal error LNK1120: 2 unresolved externals

Wo liegt der Fehler

Danke im voraus,

grüße


dennisdra
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Old 05/29/2011, 15:39   #2
 
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Quote:
Originally Posted by dennisdra View Post
Hey Leute,

ich hab da mal ne Frage

Ich hab das Skillwindow von der releasten V16 source in meinen Source kopiert, da ich schon zuviele Veränderungen drin hab.

Ich bekomm jetzt beim compilien der Neuz folgende Errors:




Wo liegt der Fehler

Danke im voraus,

grüße


dennisdra
Bin grad dabei alle Änderungen rauszufiltern wenn ich fertig bin bekommste ne PM^^

Dauert aber noch geschätzt 4 Tage weil ich im momment nicht so viel Zeit habe.

Mit freundlichen Grüßen
hanns.g
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Old 05/29/2011, 15:43   #3
 
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Same Error =)

hanns kannse mir dann auch ma ne pn schreiben ^-^
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Old 05/29/2011, 15:45   #4
 
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Findet die jeweiligen Funktionen nicht.
WndSkillInventory.h includiert?
Bzw die Dateien beim Projekt hinzugefügt?
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Old 05/29/2011, 16:08   #5
 
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Wo soll ich die WndSkillInventory.h denn hinzufügen?
Unter Neuz Rechtsklick - Linker -> kann ich keine Resouren hinzufügen, oder ich habe es übersehen.
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Old 05/29/2011, 16:11   #6
 
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oben in die datei #include 'WndSkillInventory.h'
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Old 05/29/2011, 16:13   #7
 
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Rechtsklick auf die Neuz Solution->Add Existing Item
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Old 05/29/2011, 16:21   #8
 
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@Pumbaaa

Super Sache, hab dir en Thx gegeben.

//edit:

Hab da noch schnell ne Frage dann brauch ich keinen neuen Thread öffnen

Quote:
#define MAX_MONSTER_LEVEL 160

#define MAX_GENERAL_LEVEL 120 // ÀϹÝ, ¸¶½ºÅÍ Ä³¸¯ ÃÖ°í ·¹º§

#ifdef __3RD_LEGEND16

#define MAX_LEGEND_LEVEL 130 // È÷¾î·Î ij¸¯ ÃÖ°í ·¹º§
#define MAX_3RD_LEGEND_LEVEL 139 // 3Â÷ ÀüÁ÷ ij¸¯ ÃÖ°í ·¹º§
#define MAX_CHARACTER_LEVEL 139 // ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§..

#else // __3RD_LEGEND16

#define MAX_LEGEND_LEVEL 129
#define MAX_CHARACTER_LEVEL 129 // ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§..

#endif // __3RD_LEGEND16
Wo ändere ich das Max Level, wo ist Hero Level definiert und wo ist das Masterlevel definiert
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Old 05/29/2011, 16:33   #9
 
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Code:
#define MAX_LEGEND_LEVEL 130 // [COLOR="Red"]Hero Max[/COLOR]
 #define MAX_3RD_LEGEND_LEVEL 139 // [COLOR="#ff0000"]3rd Jobs Max[/COLOR]
 #define MAX_CHARACTER_LEVEL 139 // [COLOR="#ff0000"]Max Level Allgemein[/COLOR]
#define MAX_GENERAL_LEVEL 120 // [COLOR="Red"]Max Master/Non-Master[/COLOR]
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Old 05/29/2011, 17:24   #10
 
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Der Fehler kommt daher, dass eine Funktion definiert aber nicht deklariert wurde.
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Old 05/29/2011, 19:48   #11
 
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Um keinen neuen Thread auf zu machen frage ich einfach hier:

//FIXXED

Mfg rembo
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