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[Release][Offi] GodMode Hack (Invisible/1Hit)
Discussion on [Release][Offi] GodMode Hack (Invisible/1Hit) within the Flyff Hacks, Bots, Cheats, Exploits & Macros forum part of the Flyff category.
02/16/2020, 09:10
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#31
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elite*gold: 90
Join Date: Dec 2019
Posts: 301
Received Thanks: 202
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Quote:
Originally Posted by Rodopushin
Sometimes the inject isn't working (Inject successful, but Neuz not starting/loading), just try a few more times if it doesen't work for the first time. And don't forget to start as admin
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Rightclick -> Properties -> Always start as Admin | works well too
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02/16/2020, 13:12
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#32
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elite*gold: 0
Join Date: Oct 2009
Posts: 181
Received Thanks: 16
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.mode unfreeze
.mode talk
what is this commands for?
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02/16/2020, 13:19
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#33
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elite*gold: 90
Join Date: Dec 2019
Posts: 301
Received Thanks: 202
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Quote:
Originally Posted by aglibuto
.mode unfreeze
.mode talk
what is this commands for?
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This removes freez/mute when a moderator feels funny and freez / mute you (he have the rights ingame)
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02/16/2020, 13:37
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#34
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Join Date: Sep 2019
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Hello guys, do you have a mode to inspect?
thx
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02/16/2020, 15:27
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#35
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Join Date: Oct 2009
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Just wondering if u can do this too on a private server like iblis?
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02/16/2020, 15:31
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#36
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elite*gold: 90
Join Date: Dec 2019
Posts: 301
Received Thanks: 202
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Quote:
Originally Posted by aglibuto
Just wondering if u can do this too on a private server like iblis?
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Most pServer have a fixx that check the authlevel, Galalab made the mistake to check the unsafe socketID
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02/16/2020, 21:51
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#37
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Join Date: Jan 2011
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did you recompile partially the official leaked source? (ida shows tons of unreferenced code), can't find anywhere the recent source code
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02/17/2020, 00:50
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#38
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Join Date: Nov 2009
Posts: 627
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Quote:
Originally Posted by miniman06
did you recompile partially the official leaked source? (ida shows tons of unreferenced code), can't find anywhere the recent source code
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Probably yes. Neuz source code is the best Packet Editor. You just need to take and modify the network stuff to make your best private hacks (I use this method since a long time).
Basically, you can customize the CDPClient (for instance) with your own modified functions to send modified packets (like the eggs dupe, angels dupe, modify mode,change guild name, overflows,crash packets,.. and other stuff).
All you need is to find the address of the SEND(3 params) function and the g_DPlay pointer, the rest is just a smart copy past from the offi v15 source.
Example for Modify mode:
Code:
typedef BOOL(__thiscall * Send_t)(void * ecx, LPVOID lpData, DWORD dwDataSize, DWORD dpidTo);
BOOL __fastcall MySend(DWORD *ecx, void *edx, LPVOID lpData, DWORD dwDataSize, DWORD dpidTo);
extern Send_t pSend;
DWORD* g_DPlay = NULL;
/*
you can get g_DPlay value from hooking, just save the ECX value when MySend function is get called by the client (for example when the player jumps). Hooking is easy in any illegal server, in the offi you may need bypass or make your own proxy and force Neuz to connect to it, but you will need to do all the packets decryption and so. The other way is just to find a static value.
*/
Send_t pSend;
pSend = (Send_t)((DWORD)g_hExeModule + dwSendOffset);
.......
#define SEND( ar, theClass, idTo ) \
int nBufSize; \
LPBYTE lpBuf = ar.GetBuffer( &nBufSize ); \
if(theClass)pSend(theClass, lpBuf, nBufSize, idTo);
......
void SendModifyMode(DWORD dwMode, BYTE f, DWORD idFrom, DPID dpid)
{
BEFORESENDSOLE(ar, PACKETTYPE_MODIFYMODE, DPID_UNKNOWN);
ar << dwMode << f << idFrom << dpid;
SEND(ar, g_DPlay, DPID_SERVERPLAYER);
}
// to be invisible
SendModifyMode(TRANSPARENT_MODE, (BYTE)1, (DWORD)0, (DWORD)0);
// to not be invisible
SendModifyMode(TRANSPARENT_MODE, (BYTE)0, (DWORD)0, (DWORD)0);
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02/17/2020, 09:05
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#39
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elite*gold: 0
Join Date: Jan 2011
Posts: 28
Received Thanks: 18
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Quote:
Originally Posted by cookie69
Probably yes. Neuz source code is the best Packet Editor. You just need to take and modify the network stuff to make your best private hacks (I use this method since a long time).
Basically, you can customize the CDPClient (for instance) with your own modified functions to send modified packets (like the eggs dupe, angels dupe, modify mode,change guild name, overflows,crash packets,.. and other stuff).
All you need is to find the address of the SEND(3 params) function and the g_DPlay pointer, the rest is just a smart copy past from the offi v15 source.
Example for Modify mode:
Code:
typedef BOOL(__thiscall * Send_t)(void * ecx, LPVOID lpData, DWORD dwDataSize, DWORD dpidTo);
BOOL __fastcall MySend(DWORD *ecx, void *edx, LPVOID lpData, DWORD dwDataSize, DWORD dpidTo);
extern Send_t pSend;
DWORD* g_DPlay = NULL;
/*
you can get g_DPlay value from hooking, just save the ECX value when MySend function is get called by the client (for example when the player jumps). Hooking is easy in any illegal server, in the offi you may need bypass or make your own proxy and force Neuz to connect to it, but you will need to do all the packets decryption and so. The other way is just to find a static value.
*/
Send_t pSend;
pSend = (Send_t)((DWORD)g_hExeModule + dwSendOffset);
.......
#define SEND( ar, theClass, idTo ) \
int nBufSize; \
LPBYTE lpBuf = ar.GetBuffer( &nBufSize ); \
if(theClass)pSend(theClass, lpBuf, nBufSize, idTo);
......
void SendModifyMode(DWORD dwMode, BYTE f, DWORD idFrom, DPID dpid)
{
BEFORESENDSOLE(ar, PACKETTYPE_MODIFYMODE, DPID_UNKNOWN);
ar << dwMode << f << idFrom << dpid;
SEND(ar, g_DPlay, DPID_SERVERPLAYER);
}
// to be invisible
SendModifyMode(TRANSPARENT_MODE, (BYTE)1, (DWORD)0, (DWORD)0);
// to not be invisible
SendModifyMode(TRANSPARENT_MODE, (BYTE)0, (DWORD)0, (DWORD)0);
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Did that a while ago thanks,just to confirm did they change all the PACKETTYPE ids ?
and your example wouldn't just work because you would have to bruteforce the dpid ?
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02/17/2020, 09:58
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#40
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Join Date: Nov 2009
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Quote:
Originally Posted by miniman06
Did that a while ago thanks,just to confirm did they change all the PACKETTYPE ids ?
and your example wouldn't just work because you would have to bruteforce the dpid ?
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Yes all packet_types changed for v21 but it is not hard to find them in Neuz.
This worked in my local v15 server, but it is not hard to make a loop and increase the dpid until you find it, I never tried it on the offi because no one would think a company like that would make such a mistake lol.
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02/17/2020, 12:00
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#41
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elite*gold: 0
Join Date: Jan 2011
Posts: 28
Received Thanks: 18
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Quote:
Originally Posted by cookie69
Yes all packet_types changed for v21 but it is not hard to find them in Neuz.
This worked in my local v15 server, but it is not hard to make a loop and increase the dpid until you find it, I never tried it on the offi because no one would think a company like that would make such a mistake lol.
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seems like it would be pretty fun to bind lua with this packet functions to experiment around and maybe hook some vtables while at it
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02/17/2020, 17:28
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#42
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elite*gold: 0
Join Date: Dec 2019
Posts: 2
Received Thanks: 0
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Hey kann mir bitte jemand helfen der hack klappt ned bei mir
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02/17/2020, 17:30
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#43
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elite*gold: 90
Join Date: Dec 2019
Posts: 301
Received Thanks: 202
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Quote:
Originally Posted by Oliverfrank
Hey kann mir bitte jemand helfen der hack klappt ned bei mir
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Was klappt denn nicht?
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02/17/2020, 20:57
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#44
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elite*gold: 0
Join Date: Feb 2020
Posts: 1
Received Thanks: 0
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Hallo, ich habe deine Schritte befolgt. Das Spiel startet auch und supersonic zeigt ebenfalls Success an. Aber sobald ich einen der Befehle im ingame Chat eingebe passiert nichts. Ich kann zB keine mops onehitten etc.
Habe ich da was falsch verstanden?
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02/17/2020, 20:59
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#45
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elite*gold: 31
Join Date: May 2019
Posts: 217
Received Thanks: 170
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Quote:
Originally Posted by Honorably01
Hallo, ich habe deine Schritte befolgt. Das Spiel startet auch und supersonic zeigt ebenfalls Success an. Aber sobald ich einen der Befehle im ingame Chat eingebe passiert nichts. Ich kann zB keine mops onehitten etc.
Habe ich da was falsch verstanden? 
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add mich mal auf Discord, helfe gerne
John Casadesus#8623
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