FlyFF - Awakebot (Customizable, Support your own server)
Discussion on FlyFF - Awakebot (Customizable, Support your own server) within the Flyff Hacks, Bots, Cheats, Exploits & Macros forum part of the Flyff category.
i use this on Insanity flyff and i have a big problem i need PVE like 12+% so i try it with the bot 'PvE Damage' '10'. but then in game i got 7 and 6 in 2 lanes and it just skiped it. Anyone tips how to get it right so i can get atleast 2 lines pve awakes.
[20:48:51] Raw awake In-game text: Max. MP +500
PirE Damage Increase +6%
PrE Damage Increase +6%
[20:48:51] Name: Max MP, Value: 500 | Name: , Value: 6 | Name: , Value: 6
[20:48:51] Preferred awake was not achieved
It doesn't read the v in pve correctly, try another ingame resolution maybe.
This goes also for all People having sum Problems, the bot works fine.
the program is very good but I can give you an idea you should have the option of leaving random number for example
Adoch 22%
Adoch Xx
Adoch xx
and when the 3 option comes out it stops
, sorry, the google translator does not speak english
on adding awake value, do i total the amount that i desire and choose that for the "awake value"? or should it be value of awake per line?
Sample:
Sta+45
or
Sta+15
Sta+15
Sta+15
I tried both of them and i got the awake but the bot did not stop. I am confused about this
Hey there! I'm trying to use your awake bot in Insanity flyff. Before writing you i've read the whole 30 pages and did not find the solution. After i start the awake it just dont stop. The log says :
[03:44:08] Preferred awake was not achieved
[03:44:10] Raw awake In-game text:
[03:44:10] No awake found
[03:44:10] No awake found
[03:44:10] Preferred awake was not achieved
[03:44:12] Raw awake In-game text:
[03:44:12] No awake found
[03:44:12] No awake found
I've tried to change the RGB didn't help.
Can you help me?
i use this on Insanity flyff and i have a big problem i need PVE like 12+% so i try it with the bot 'PvE Damage' '10'. but then in game i got 7 and 6 in 2 lanes and it just skiped it. Anyone tips how to get it right so i can get atleast 2 lines pve awakes.
[20:48:51] Raw awake In-game text: Max. MP +500
PirE Damage Increase +6%
PrE Damage Increase +6%
[20:48:51] Name: Max MP, Value: 500 | Name: , Value: 6 | Name: , Value: 6
[20:48:51] Preferred awake was not achieved
I'm having this exact same problem, have you come for a solution?
Quote:
Originally Posted by SetsunaKenshin
i use this on Insanity flyff and i have a big problem i need PVE like 12+% so i try it with the bot 'PvE Damage' '10'. but then in game i got 7 and 6 in 2 lanes and it just skiped it. Anyone tips how to get it right so i can get atleast 2 lines pve awakes.
[20:48:51] Raw awake In-game text: Max. MP +500
PirE Damage Increase +6%
PrE Damage Increase +6%
[20:48:51] Name: Max MP, Value: 500 | Name: , Value: 6 | Name: , Value: 6
[20:48:51] Preferred awake was not achieved
Quote:
Originally Posted by netHoxInc
It doesn't read the v in pve correctly, try another ingame resolution maybe.
This goes also for all People having sum Problems, the bot works fine.
Just tested this bot yesterday with three friends, we all are getting this exact same problem. And the bot sometimes recognize 20% as 2D%, and then set the value of it of 2.
I'm having this exact same problem, have you come for a solution?
Just tested this bot yesterday with three friends, we all are getting this exact same problem. And the bot sometimes recognize 20% as 2D%, and then set the value of it of 2.
Okay. I am working on a new version should fix this issue. Standby.
It has been a busy weekend, the update is finished though.
If you do not want to read, the download can be found in the original post or at the bottom of this one.
Changelog:
Updated tesseract version to 4. It now uses the standalone tesseract 4 executable instead of .NET wrapper.
Added the latest trained tesseract data.
Hotfix for accuracy issues by fixing DPI on the bitmaps.
Fixed the log not printing new lines correctly.
When adding a new awake, the inputs are cleared for the next awake.
Major code cleanup and refactor.
Added a prompt when dragging the awake rectangle that asks if you want to save, discard or cancel when pressing another key than enter.
Added the ability to temporarily hide the awake rectangle selection window to be able to hover over the item in the inventory to properly fit the rectangle by holding TAB.
The rectangle awake selection window is now more aesthetically pleasing.
Added the ability to benchmark and test the accuracy on pre-taken images of awakes for debugging and development purposes. Not available for normal user.
Added better and more error handling. If the awake parser now realizes something is wrong, it stops with an error instead of blindly continuing as it did before.
Added a info messagebox when the user adds one of more of the same awake to the preferred awake list informing the user that there is no need because they are combined internally anyway.
Added the ability to have multiple awakening groups to support the fact if the user wants any of 2 different awakes. In other words, e.g. STR+30 (Group 1) or INT+24 (Group 2), the bot will stop at any of the groups.
Added tooltips on the next awake group feature to futher inform the user how it works.
Added the ability to add ignored words in a server config for the awake parser to ignore. Default added value in the config is "Blessing Options" to awakening of CS set parts. Previously you had to draw the awake rectangle just below the "Blessing Options" text for it to work.
When pressing "END" or stopping the bot, the window will be disabled until it has finished its routine.
Added an error when launching the bot on a computer that has increased or decreased the DPI scaling. That completely makes the bot unfunctionalble because it changes all font qualities.
Tested with 126 different awakes with 100% sucess rate.
Removed the so called "panic thread" and replaced it with a better solution.
Removed the feature that added the ability to only add a part of the awake text in the config to identify it. It caused inconsistencies with other awakes containing the same characters.
Minor adjustsments that I forgot about or not worth mentioning.
The original post will get updated with new information about the bot as well.
If you use another language apart from eng, you have to manually add the traineddata which can be downloaded from:
The download can be found on the bottom of the original post or below:
Of course I managed to make a bug appear. Its fixed now though.
Changelog:
Fixed issue with some servers have bugs that prevent an item description from appearing when simply just moving the mouse over the item quickly. It now move two times after having hovered on the item.
Fixed a bug caused when the OCR engine did not recognize a space between the awake and the value.
Added an option to make the bot stop when the OCR engine does not recognize an awake. Normally it just continues because it assumes its just missing that awake in the server config.
The download can be found on the bottom of the original post or below:
It has been a busy weekend, the update is finished though.
If you do not want to read, the download can be found in the original post or at the bottom of this one.
[/URL][/B]
THANKS SO MUCH GREYB1T !!!! I'll download and test it right away.
For some reason version 1.09 was reading the awakes just fine, but unfortunately both of the ealier versions equipped the item several times, not sure if it's just my notebook/screen, that was happening with some other friends as well.
THANKS SO MUCH GREYB1T !!!! I'll download and test it right away.
For some reason version 1.09 was reading the awakes just fine, but unfortunately both of the ealier versions equipped the item several times, not sure if it's just my notebook/screen, that was happening with some other friends as well.
Nonetheless, thank you in advance!
Hmm, that issue has never occurred with me. Could it possibly be that your flyff client has low fps, or that it has freeze/stutter lags. That could be a reason.
If the issue still happens, you could solve it yourself by awakening the item on a character that cannot equip the item. Or, record a video of it occurring and I will take a look at it.
Hmm, that issue has never occurred with me. Could it possibly be that your flyff client has low fps, or that it has freeze/stutter lags. That could be a reason.
If the issue still happens, you could solve it yourself by awakening the item on a character that cannot equip the item. Or, record a video of it occurring and I will take a look at it.
Thanks very much for your awnser!
And yes, I do have low fps, usually between 14 to 18 fps (that's low right? just to confirm xD) Maybe that's why?
I've attached two pics in here, first one is an error that's new to me, It's the first time I'm seeing, I think he couldn't read the line properly. And the other is a pic of the item equipped (it was one of the rings)
EDIT: This report above is with me using the 1.34 version
I've tried everything on all of the three versions (1.34, 1.09 and 1.1), and he still equips the item. Sometimes he just move the item in my invetory, one row up, I can't even see it on screen, I have to scroll up my inventory to found it
Thanks very much for your awnser!
And yes, I do have low fps, usually between 14 to 18 fps (that's low right? just to confirm xD) Maybe that's why?
I've attached two pics in here, first one is an error that's new to me, It's the first time I'm seeing, I think he couldn't read the line properly. And the other is a pic of the item equipped (it was one of the rings)
The first image is a new error, you are correct. It means that the bot read the awake of the item as "Awakening Available", meaning that it either failed to awake the item, or there was a lag/delay before the awake would change on the item and the bot took the snapshot of the awake too early.
That can most likely be fixed by increasing the "Before Awake Snapshot Delay" slider option in the bot. If that does not fix it, the issue occurs because the client misses the simulated left-clicks due to the low fps / freezes.
Second image, I see the item being equipped and the bot having nothing to read anymore. As far as I know, the sole reason that occurs is due to low fps and/or lag spikes. You have VERY low fps. The bot is not designed to be working on such low fps.
An issue like this could very well be fixed by having the bot wait for the messages to be handled by the target application. However, that would involve injecting a dll into the target process, which would leave a bad detection vector. It is simply not worth for such a small thing.
One thing you could do to possibly fix the second issue is to modify the server config and increasing the "ScrollDelayMs":
Code:
<!--
The amount of time in milliseconds it takes before an awake scroll is done
showing that "Watering Effect" on the item before awakening it
-->
<Setting name="ScrollDelayMs">200</Setting>
All the solutions above are about increasing delay's due to the low fps / lag spikes, therefore the end result would be a slower bot. Looking at the image it already seems very slow seeing the "Iteration Time". It seems as if you need a better computer.
Sorry I can't do anything else to counter the issues you are having.