Quote:
Originally Posted by netHoxInc
The error mentions an incorrect format on the input of whatever you did, I cant say as you give zero informations about your doings/steps, nor am i used to the program itself.
Either you typed something wrong on the configuration of this, or the OCR feature could not properly read the awaked text resulting in a wrong format on the string (i highly doubt this happened)
Better double check your inputs, else give us more information to help you.
Cheers, net
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This is my configuration for Entropia flyff
<Settings>
<AwakeTypes>
<Type name="INT" gametext="INT"></Type>
<Type name="DEX" gametext="DEX"></Type>
<Type name="STR" gametext="STR"></Type>
<Type name="STA" gametext="STA"></Type>
<Type name="Critical Damage" gametext="Critical Damage"></Type>
<Type name="Attack" gametext="Attack"></Type>
<Type name="DEF" gametext="DEF"></Type>
<Type name="Critical Chance" gametext="Critical Chance"></Type>
<Type name="Attack Speed" gametext="Attack Speed"></Type>
<Type name="Casting Time" gametext="Decreased Casting Time"></Type>
<Type name="Speed" gametext="Speed"></Type>
<Type name="Max HP" gametext="Max. HP"></Type>
<Type name="Max MP" gametext="Max. MP"></Type>
<Type name="Max FP" gametext="Max. FP"></Type>
</AwakeTypes>
<!-- The color of a pixel in the in-game awake line text.
Format: RGB (R, G, B) -->
<Setting name="AwakeTextPixelColorRgb">54, 53, 253</Setting>
<!-- The amount of time in milliseconds it takes before an awake scroll is done
showing that "Watering Effect" on the item before awakening it -->
<Setting name="ScrollDelayMs">1200</Setting>
<Setting name="Language">eng</Setting>
</Settings>
Is it possible that I got the awake color wrong?