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FlyFF - Awakebot (Customizable, Support your own server)

Discussion on FlyFF - Awakebot (Customizable, Support your own server) within the Flyff Hacks, Bots, Cheats, Exploits & Macros forum part of the Flyff category.

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Old 09/07/2016, 09:25   #61
 
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Scroll of Cancel Awakening = Scroll of Reversion
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Old 09/07/2016, 09:33   #62
 
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Quote:
Originally Posted by Nortix View Post
Scroll of Cancel Awakening = Scroll of Reversion
Ahh, now it makes sense.
Well to answer the question @ asked, it does work without Scroll of Reversion. Just set the "Reversion Pos" too an empty slot.
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Old 09/07/2016, 14:33   #63
 
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Thumbs up

as I make the bot stop at the first exit if it goes 20 20 20 Adoch to stop, and if it goes 28 28 28 sta it stops , or is it impossible?
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Old 09/07/2016, 17:27   #64
 
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jeah its scroll of Reversion. Sorry



Now the bot is awaking my items. But he dont stop at the right awakeing.
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Old 09/07/2016, 17:48   #65
 
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Quote:
Originally Posted by Jango94 View Post
jeah its scroll of Reversion. Sorry



Now the bot is awaking my items. But he dont stop at the right awakeing.
Listen, I made the bot as fool proof as I could. If you still can't use it.
I can't do anything. I and others can confirm it works, you just need figure it out.
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Old 09/07/2016, 23:09   #66
 
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works perfect. thanks you so much !
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Old 09/08/2016, 02:05   #67
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Quote:
Originally Posted by greyb1t View Post
Listen, I made the bot as fool proof as I could. If you still can't use it.
I can't do anything. I and others can confirm it works, you just need figure it out.
I doubt he understood your sentence
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Old 09/08/2016, 18:00   #68

 
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Code:
<!-- Awake Type Explanation:
	name -> The name to display inside of the bot when choosing the awake (Example: ADOCH)
	gametext -> Case-sensitive awake line text inside of the game (Example: Additional Damage of Critical Hits) -->
	
<Settings>
  <AwakeTypes>  
	<Type name="INT" gametext="INT"></Type>
	<Type name="DEX" gametext="DEX"></Type>
	<Type name="STR" gametext="STR"></Type>
	<Type name="STA" gametext="STA"></Type>
	<Type name="Critical Damage" gametext="Increase Critical Damage"></Type>
	<Type name="Attack" gametext="Attack Power"></Type>
	<Type name="DEF" gametext="DEF"></Type>
	<Type name="Critical Chance" gametext="Critical Chance"></Type>
	<Type name="Attack Speed" gametext="Attack Speed"></Type>
	<Type name="Casting Time" gametext="Decreased Casting Time"></Type>
	<Type name="Speed" gametext="Speed"></Type>
	<Type name="Max HP" gametext="Max. HP"></Type>
	<Type name="Max MP" gametext="Max. MP"></Type>
	<Type name="Max FP" gametext="Max. FP"></Type>
	<Type name="Increased HP" gametext="Increased HP"></Type>
	<Type name="Increased MP" gametext="Increased MP"></Type>
	<Type name="Increased DEF" gametext="Increased DEF"></Type>
	<Type name="Increased Attack" gametext="Increased Attack"></Type>
	<Type name="Penya Rate" gametext="Penya Rate"></Type>
	<Type name="Magic Damage" gametext="Magic Damage"></Type>
	<Type name="EXP" gametext="EXP"></Type>
  </AwakeTypes>

  <!-- The color of a pixel in the in-game awake line text. 
	   Format: RGB (R, G, B) -->
	   
  <Setting name="AwakeTextPixelColorRgb">0, 0, 255</Setting>
  
    <!-- The amount of time in milliseconds it takes before an awake scroll is done
  showing that "Watering Effect" on the item before awakening it -->
  
  <Setting name="ScrollDelayMs">200</Setting>
  <Setting name="Language">eng</Setting>
  
</Settings>
- Battle Flyff, greetz
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Old 09/08/2016, 18:56   #69
 
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Awesome release, thanks.


config for Dope Flyff:
Code:
<!-- Awake Type Explanation:
	name -> The name to display inside of the bot when choosing the awake (Example: ADOCH)
	gametext -> Case-sensitive awake line text inside of the game (Example: Additional Damage of Critical Hits) -->
	
<Settings>
  <AwakeTypes>  
	<Type name="INT" gametext="INT"></Type>
	<Type name="DEX" gametext="DEX"></Type>
	<Type name="STR" gametext="STR"></Type>
	<Type name="STA" gametext="STA"></Type>
	<Type name="ICD" gametext="Increase Critical Damage"></Type>
	<Type name="Attack" gametext="AttackPower"></Type>
	<Type name="Crit chance" gametext="Critical Chance"></Type>
	<Type name="DCT" gametext="Decreased Casting Time"></Type>
	<Type name="MP" gametext="Max. MP"></Type>
  </AwakeTypes>

 <!-- The color of a pixel in the in-game awake line text. 
	   Format: RGB (R, G, B) -->
	   
  <Setting name="AwakeTextPixelColorRgb">98, 203, 233</Setting>

 <!-- The amount of time in milliseconds it takes before an awake scroll is done
  showing that "Watering Effect" on the item before awakening it -->
  

  <Setting name="ScrollDelayMs">200</Setting>
  <Setting name="Language">eng</Setting>
  
</Settings>
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Old 09/08/2016, 19:53   #70
 
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Quote:
Originally Posted by Hisanobu View Post
Code:
snip
- Battle Flyff, greetz
Quote:
Originally Posted by SEDU ✔ View Post
Awesome release, thanks.


config for Dope Flyff:
Code:
snip
Much appreciated guys! They're both added to the thread!
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Old 09/08/2016, 22:52   #71
 
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I got the error u mentioned on ur thread ,i've uninstalled the VC 2015 Redist x64 and installed the x86 but I still get the problem , i've followed every step u've said , it would be really nice if u help me fix this problem (fly for sky)
I get this first :
then I get this :
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Old 09/08/2016, 23:03   #72
 
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Quote:
Originally Posted by akka1994 View Post
I got the error u mentioned on ur thread ,i've uninstalled the VC 2015 Redist x64 and installed the x86 but I still get the problem , i've followed every step u've said , it would be really nice if u help me fix this problem (fly for sky)
I get this first :
then I get this :
Install Service Pack 1.
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Old 09/09/2016, 00:15   #73
 
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Something that might be a problem with using this bot on servers with the /awake command is that the bot is set to click the "awake scroll" twice, and because /awake command only requires 1 click, it will actually awake the item twice before checking the awake and therefore also costing double the amount of penya.
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Old 09/09/2016, 00:25   #74
 
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How do you get this to use Scroll Of Awakening Augmentation in FFS?
It's never going to pull a x3 31% IA vagrant sword from regular awakening scrolls I believe.
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Old 09/09/2016, 01:52   #75

 
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I want to awake a suit for example and want that the bot stops at + 75str or at +75 sta awakening on it. Does it also work?
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