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[Release] D-Flyff Superjump
Discussion on [Release] D-Flyff Superjump within the Flyff Hacks, Bots, Cheats, Exploits & Macros forum part of the Flyff category.
03/19/2012, 17:36
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#16
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Ich werde bei meinem nächsten Release mehr auf die Kompatibilität achten.
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03/19/2012, 17:36
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#17
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I still hate the fact that I can't test programs anymore. ¬_¬
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03/19/2012, 17:53
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#18
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Quote:
Originally Posted by Yazzn (:
Ich werde bei meinem nächsten Release mehr auf die Kompatibilität achten.
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Womit hast du es denn kompiliert?
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03/19/2012, 17:54
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#19
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VS2008
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03/19/2012, 18:01
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#20
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Release Modus?
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03/19/2012, 18:35
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#21
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Ja, denke schon.
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04/07/2012, 00:56
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#22
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wie funktioniert das genau?
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04/07/2012, 11:21
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#23
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Nice job thx
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04/07/2012, 14:38
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#24
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Quote:
Originally Posted by CrisCoe
wie funktioniert das genau?
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Bei gedrückter Steuerungstaste wird der Wert der y-Achse erhöht, wodurch ein höheres Springen ermöglicht wird.
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04/08/2012, 10:55
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#25
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Quote:
Originally Posted by jacky919
Bei gedrückter Steuerungstaste wird der Wert der y-Achse erhöht, wodurch ein höheres Springen ermöglicht wird.
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Countest du dabei nicht einfach nur die jetztige Position wodurch er dann nach oben "geportet" wird?
Quote:
Originally Posted by CrisCoe
wie funktioniert das genau?
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struct _LocalPlayer
{
int Pointer;
char unknown0[0x15C];
_Position Position;
}*g_pLocalPlayer;
g_pLocalPlayer->Position.y += 4;
_Position isn Float (x,y,z) und dort wird Y gefüttert mit 4
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04/09/2012, 16:49
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#26
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Hast du schon demnächst eine kompatible Release geplant?
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04/12/2012, 10:16
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#27
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Analysis and Virus Check in progress...
(To be sure)
Update: The Trojan.Swizzor is for the...Packet Manipulation, right?
Well, it's clean.
Testing in Progress... (FlyForHero)
Update II: No. Program doesn't work, neither the DLL.
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04/16/2012, 21:18
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#28
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Ein bisschen Kreativität könnte keinem schaden.
Ich sag nur "Pattern/Signatures".
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04/17/2012, 19:22
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#29
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Tried on eFlyff
- injector seems to work,
- flyff loads successfully
- nothing special happens when in-game ^^'
Is there a way you could adapt this from dFlyff to eFlyff ? I would be greatly thankful
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04/19/2012, 20:05
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#30
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The hack is a proof-of-concept. You can use the same method he used to modify client sided auth, mover speed, and any other variable in the CMover class. It also allows you to execute CMover functions on your character if you find the offsets for the functions. You can do a lot more with this sort of hacking, but I won't get into that.
Quote:
Originally Posted by hackerz11
Analysis and Virus Check in progress...
(To be sure)
Update: The Trojan.Swizzor is for the...Packet Manipulation, right?
Well, it's clean.
Testing in Progress... (FlyForHero)
Update II: No. Program doesn't work, neither the DLL.
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It includes source code, just compile it lol. It also doesn't do any packet manipulation or have anything to do with networking. Someone with such little knowledge of how hacks work shouldn't be using them.
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