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[Release] D-Flyff Superjump

Discussion on [Release] D-Flyff Superjump within the Flyff Hacks, Bots, Cheats, Exploits & Macros forum part of the Flyff category.

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Old 03/19/2012, 17:36   #16



 
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Ich werde bei meinem nächsten Release mehr auf die Kompatibilität achten.
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Old 03/19/2012, 17:36   #17
 
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I still hate the fact that I can't test programs anymore. ¬_¬
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Old 03/19/2012, 17:53   #18
 
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Quote:
Originally Posted by Yazzn (: View Post
Ich werde bei meinem nächsten Release mehr auf die Kompatibilität achten.
Womit hast du es denn kompiliert?
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Old 03/19/2012, 17:54   #19



 
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VS2008
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Old 03/19/2012, 18:01   #20
 
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Release Modus?
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Old 03/19/2012, 18:35   #21



 
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Ja, denke schon.
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Old 04/07/2012, 00:56   #22
 
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wie funktioniert das genau?
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Old 04/07/2012, 11:21   #23
 
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Nice job thx
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Old 04/07/2012, 14:38   #24
 
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Quote:
Originally Posted by CrisCoe View Post
wie funktioniert das genau?
Bei gedrückter Steuerungstaste wird der Wert der y-Achse erhöht, wodurch ein höheres Springen ermöglicht wird.
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Old 04/08/2012, 10:55   #25
 
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Originally Posted by jacky919 View Post
Bei gedrückter Steuerungstaste wird der Wert der y-Achse erhöht, wodurch ein höheres Springen ermöglicht wird.
Countest du dabei nicht einfach nur die jetztige Position wodurch er dann nach oben "geportet" wird?

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Originally Posted by CrisCoe View Post
wie funktioniert das genau?

struct _LocalPlayer
{
int Pointer;
char unknown0[0x15C];
_Position Position;
}*g_pLocalPlayer;

g_pLocalPlayer->Position.y += 4;

_Position isn Float (x,y,z) und dort wird Y gefüttert mit 4
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Old 04/09/2012, 16:49   #26
 
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Hast du schon demnächst eine kompatible Release geplant?
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Old 04/12/2012, 10:16   #27
 
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Analysis and Virus Check in progress...
(To be sure)

Update: The Trojan.Swizzor is for the...Packet Manipulation, right?
Well, it's clean.

Testing in Progress... (FlyForHero)

Update II: No. Program doesn't work, neither the DLL.
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Old 04/16/2012, 21:18   #28
 
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Ein bisschen Kreativität könnte keinem schaden.
Ich sag nur "Pattern/Signatures".
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Old 04/17/2012, 19:22   #29
 
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Tried on eFlyff

- injector seems to work,
- flyff loads successfully
- nothing special happens when in-game ^^'


Is there a way you could adapt this from dFlyff to eFlyff ? I would be greatly thankful
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Old 04/19/2012, 20:05   #30
 
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The hack is a proof-of-concept. You can use the same method he used to modify client sided auth, mover speed, and any other variable in the CMover class. It also allows you to execute CMover functions on your character if you find the offsets for the functions. You can do a lot more with this sort of hacking, but I won't get into that.

Quote:
Originally Posted by hackerz11 View Post
Analysis and Virus Check in progress...
(To be sure)

Update: The Trojan.Swizzor is for the...Packet Manipulation, right?
Well, it's clean.

Testing in Progress... (FlyForHero)

Update II: No. Program doesn't work, neither the DLL.
It includes source code, just compile it lol. It also doesn't do any packet manipulation or have anything to do with networking. Someone with such little knowledge of how hacks work shouldn't be using them.
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