Could u tell me how to find the address ? I just dl CE, n which file do I have to open, and which value do I have to search for ? (I guess 0) . Help plz
Start game -> open CE -> search "0" value -> choose a mob -> search "1".. found somting with the green highlight address ( i guess thats the one i should be looking for)
And then Pointer scan for this address --- = the game got turned off by itself.
Start game -> open CE -> search "0" value -> choose a mob -> search "1".. found somting with the green highlight address ( i guess thats the one i should be looking for)
And then Pointer scan for this address --- = the game got turned off by itself.
I doubt its a green adress, but if its the right one its okay. You do not need to search for a pointer for green adresses, they are most of the times static.
hi, i need help, I 've found the address, but when I put it in Targetlockadr, it doesn't work Pleaes help or give hint
Did you search for it and put it right away into the script without closing Florensia? Because its not a static adress, you have to search it everytime you start florensia.
printf(cli.red,"TargetLock Value:%i",TargetLock);
paste this somewhere and see if it has the same value as in cheatengine, if not
change it from Byte to Int.
Here is what I got, 3 addresses. I don kno what to do, so i start findind what access to this address,n then look for the "probably the address for this .." n then search for that HEX address, the value are all like 10, or 30. ... I did that for all those 3 .... and tried all those in the script .... still not work
Here is what I got, 3 addresses. I don kno what to do, so i start findind what access to this address,n then look for the "probably the address for this .." n then search for that HEX address, the value are all like 10, or 30. ... I did that for all those 3 .... and tried all those in the script .... still not work
I think I'm lost ...
The value has to be 1 or 0, anything else is wrong. Also you CAN'T search for a pointer for TargetLock. So skip that. And with 1Byte I meant changing it from the script from Byte to Int.