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ACME Crafting BOT

Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 11/15/2015, 15:24   #181
 
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Small updaterino, wasn't reading proper shard amount.

Edit: I'm going to try to remove the need for you guys to bind skills as the next feature. (won't use the keyboard at all for moves)
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Old 11/15/2015, 21:15   #182
 
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could a few people please post a screenshot of their option screen and a screen shot of their game screen, so I can compare with mine, so I will know what I am doing wrong please.
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Old 11/15/2015, 21:45   #183
 
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what's the problem exactly wabbiter?
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Old 11/15/2015, 23:25   #184
 
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Lol The problem is I must be mentally challenged and can't figure out how to set this up so it will work. I know it must be me. Here is a screenshot of my screen. I must not be binding stuff right.
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File Type: jpg mycraft3.JPG (328.1 KB, 52 views)
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Old 11/15/2015, 23:35   #185
 
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does it start the craft? if you add a recipe and hit start does It open recipe book & start? where does the bot hang?
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Old 11/16/2015, 23:34   #186
 
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(example) it switches me weaver, brings up the crafting log, chooses "cotton Kurta",
she kneels down to start crafting, the progress window comes up (progress, quality, durability, and hq window), then a window comes up saying "Acme Crafting has stopped working -- check or close the program"
I am running windows 7 64bit with just the game and bot running
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Old 11/17/2015, 14:17   #187
 
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Quote:
Originally Posted by Wabbiter View Post
(example) it switches me weaver, brings up the crafting log, chooses "cotton Kurta",
she kneels down to start crafting, the progress window comes up (progress, quality, durability, and hq window), then a window comes up saying "Acme Crafting has stopped working -- check or close the program"
I am running windows 7 64bit with just the game and bot running
One problem is possibly that you have minus bound to both RecipeNote and Manipulation. It looks like you actually have RecipeNote set to ctrl-4 in game, so try fixing that and then double check your other binds (like Confirm).
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Old 11/17/2015, 19:38   #188
 
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Double binding won't crash the application (I have every brand/nameof bound to the same key), I'm not sure what his problem is.
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Old 11/18/2015, 12:23   #189
 
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Small bug. When crafting the item Hells' Kitchen, the remaining quantity does not decrement in the bot.

[edit] Hmm, need to do a little more testing to confirm this. It seems like nothing is decrementing at the moment.

[edit2] Okay, I think that if you craft Hells' Kitchen, it will stop updating the quantities in the crafting list until you refresh the window. Just a temporary display bug.
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Old 11/18/2015, 15:56   #190
 
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Quote:
Originally Posted by jelio View Post
Small bug. When crafting the item Hells' Kitchen, the remaining quantity does not decrement in the bot.

[edit] Hmm, need to do a little more testing to confirm this. It seems like nothing is decrementing at the moment.

[edit2] Okay, I think that if you craft Hells' Kitchen, it will stop updating the quantities in the crafting list until you refresh the window. Just a temporary display bug.
Yea it's the same problem with the Skills that the program is currently using, they're not always displayed correctly, I have not seen it not update the list in a timely matter though, maybe just haven't paid attention ;p.
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Old 11/19/2015, 19:52   #191
 
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Hi Acme,

Thanks so much for making this program! It's super useful and easy to understand. Any chance in the future you'll add a function (or separate program) for listing items on the marketboard? It would be cool if you could auto-list stuff after something sells (if your character is next to a Summoning Bell), and you can choose to set a specific price, or 1 gil under the lowest, etc. Just a suggestion. Thanks again!

Oh and a question; how does the retainer stuff work? Does the program automatically grab materials from retainers if you're near a summoning bell?
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Old 11/19/2015, 22:53   #192
 
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Yea the AH thing would be awesome, something similar to wow mods like QuickAuctions, basically you could set items to be automatically posted, how much, by how much to undercut, and a treshold of minimum price, I'd love to use something like that but it's not in the plans, it's a lot of work.

As for retainers and item management, right now it just displays which retainer has what, and what you need, but I do want to implement that.
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Old 11/23/2015, 16:50   #193
 
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Acme,

Is there anything that we can help you with?

I currently have access to every item and every specialization in the game. Also all my crafting jobs are at i170 with full melds.

Also, if you're into it, I could design something for the application front-end, a fecelift one day maybe!

Let me know!
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Old 11/23/2015, 21:00   #194
 
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Very small bug fix update, should be slightly faster for 2star's crafting.

Everyone can still send logs to !

For the simulator I still need to update the low level progress formulas (need more data) they work but they're baaad, the lower level you are the worst the program behaves it plays against a much harder version of the game - it's amusing to watch. I have no idea what ingenuity does for those 170/185(iirc) items so I'd say be careful with those.

Algorithm wise I had a novel(but not really) idea for that algorithm I tried and failed to get it running fast, if I can get it working well ( & fast) it should be borderline perfect crafting, because it will fix the only major flaw the current solution has, I'm gonna try to implement this pretty soon. Also reclaim support comes as a bonus!

I found a way to possibly not need to use hotkeys to send skills, but seems a bit complicated and might bug the interaction of the FFXIV with other 3rd party programs, because I know ACT (iirc) also intercepts TCP Packets. (I'd just need to send them... so maybe) Will also make the bot more detectable by SE by I doubt they give a flying ****.

The UI could use some work specially that recipe queue list saving/loading.
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Old 11/25/2015, 12:41   #195
 
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Just noticed "Cypress Log"
is not craftable aka. not listed when looking for it.

EDIT, also added a bunch of logs for you if you need

EDIT2 ... I'm just stupid. the log is obviously a raw material.... sorry... just take the logs (no pun intended)
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File Type: zip Logs.zip (625.1 KB, 2 views)
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