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Final Fantasy XI (Online) Private Server files

Discussion on Final Fantasy XI (Online) Private Server files within the Final Fantasy XI forum part of the MMORPGs category.

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Old 01/13/2011, 23:49   #586
 
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Howdy everyone!

First of all thanks to everyone working on this project I have no coding knowledge or I would happily help with this work as I loved XI. My friend set up a server on his laptop and the 5 of us have started leveling up. the game is largely playable but the main issue we face is when someone is dealt a killing blow from a mob the server creashes. We restart the server and the person about to die is not dead but low HP. If there is any fix for this it would be greatly appreciated. Thanks again for everyone's hard work.
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Old 01/14/2011, 00:56   #587
 
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Quote:
Originally Posted by Fleee View Post
Here is a little tutorial guys. Hope it helps.

Quote:
Originally Posted by canadian77 View Post
i still dont no how to join a private server. where do u put this information in
network name is: FFXI Lives
password is: dudedude
IP is: 5.29.48.243

i checked half the thred and it doesnt say how to join a server can any1 give me a link or something ty vm
If you downloaded Fleee's "FFXI Lives" files, then read the "Read Me.txt" inside that folder. It gives you detailed instructions how to setup your server or connect to an existing one. Keep in mind that some of the private servers listed in this thread may be offline too. So you may not be able to connect to their servers.
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Old 01/14/2011, 01:35   #588
 
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Hello guys, I wished i found this forum when I started programing. I have been working on this a long timeon a playable source the more close to retail as possible plus extra XD. I made some changes to account creation SO accounts cannot be created the regular way this is just to prevent unwanted people in, you know who im talking about XD. Well if anyone wants to join and helpme find bugs and stuff to fix and play at the same time. please send me PM or email ill set you up.
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Old 01/14/2011, 03:02   #589
 
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programing i just sent ya pm for those i test server for here my input so far one i like so far is one that give 1000 giil starter gil but it lack change job part snice mog house does not work. Second server i try no starter gil but this one put gm command to change job and warp so far both server are working best they can to fix crash and bugs if you want me to try out your server sent me pm your ip make sure it not router block...!
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Old 01/14/2011, 03:10   #590
 
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can anyone upload the latest ffxi update files?
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Old 01/15/2011, 01:54   #591
 
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Does any one have a way of contacting the mXI author to see about getting his source so development could continue on that?
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Old 01/15/2011, 17:00   #592
 
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Originally Posted by Krytain View Post
Also, does anyone have any success with getting this to run on linux? I noticed in /include/ there is a linux.h file, but honestly I don't know much about compiling C++ on linux.

Any feedback or suggestions would be appreciated. I plan on staying up to date with the project and contributing where I can when i get some free time to overview some of the current code.
A Linux version is possible with a few changes - you would at least have to strip out everything concerning the profiling window, as the functions that create/manage it are Windows-specific. You would also have to change some of the networking components, as Winsock ("Windows Sockets") is not available on Linux - most of this change would consist of including the right headers and making sure some function calls are getting the right arguments.

The good news is that the thread management and synchronization, as most of these components are taken from the Linux pthread libraries. The bad news is that the system limits for semaphores are quickly exceeded due to the number allocated per entity. The same goes for threads. My suspicion is that the reason current servers pop up and die out quickly is that with more than 50 people on, the system starts thrashing threads because they're all driving an object currently in use (none can be cached out). That contributes to the contention problem, and general unresponsiveness of the server.

Moving to Linux would not be a quick fix for these issues. So to that end I've had some discussions with other developers and I'm in agreement that IO Completion Ports are the way to go for the future, even if it makes porting to Linux in the future more difficult. This will mainly affect networking, but as far as reducing the overall number of threads the server has to start & use I think a fairly minor change can simplify much of the system. Sorry I have to be vague about this one, but it needs a lot more testing.
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Old 01/15/2011, 17:02   #593



 
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Files entbuggen haben die meisten wohl noch nix von gehört.
Ich denke das aus den Files einiges gemacht werden kann.
Und vielleicht wenn Ihr lieb fragt, Ladet sich die wer und Stellt sich alternativ hoch...
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Old 01/16/2011, 00:12   #594
 
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Hey guys, is there any server complete like every mission, every quest, every transport even the elevators..? XD i keep getting servers that i cant do missions in bastok cause the elevator won't work and stuff like that.
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Old 01/16/2011, 00:26   #595
 
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At this current time, no there is not any servers that have all quests and missions set up. There is a lot of files missing, and until all have been implemented, there probably won't be a server set up for that. Several people are working on the project, but I think it is far from finished...it may never be completely finished.
As it progresses, only time will tell.

~Borfax~
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Old 01/16/2011, 00:58   #596
 
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that's what i thought, even though i having fun getting revenge on several mobs cought'' Cerberus.. cought'' AV
know any server up with some people on it? im looking for server with @additem @zones @changejobs (but not lvl) no @gm it would be fun to lvl but not have to run everywhere to get items, equip.. and stuff like that
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Old 01/16/2011, 03:16   #597
 
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I have DLX setup that way LtFreud. @zone @changejob @changesjob @skill are the only allowed commands. most of the bastok quests work and I implemented teleporting NPC's for the upper level of the metal works. Read through the DLX server page for more info. It's always online unless something really severe happens.
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Old 01/16/2011, 06:25   #598
 
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can any1 put down the website name of mysql 6.0 or higher i went to but its a 32 bit i need 64 bit ty
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Old 01/16/2011, 20:32   #599
 
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where do u get the sqlyog trail password? can any1 tell me please ty
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Old 01/16/2011, 22:11   #600
 
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Quote:
Originally Posted by canadian77 View Post
where do u get the sqlyog trail password? can any1 tell me please ty
Not that im condoning piracy... *snickers* but you could search a serial site for one. Google is yo friend :P

On another note, a couple of us are working to redesign parts of the database for efficiency and insert missing data via parsing POLUtils.
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