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Buff Icon

Discussion on Buff Icon within the Fiesta Online forum part of the MMORPGs category.

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Old   #1
 
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Buff Icon

i did added a new buff so in game the new icon do not appears !! how to fix it???
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Old 10/22/2020, 17:31   #2
 
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im pretty sure its AbStateView
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Old 10/22/2020, 18:16   #3
 
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appers different icon in game!!

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Old 10/23/2020, 21:17   #4
 
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After using this Items u don't get anything right? did u add them to ItemUseEffect?
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Old 10/24/2020, 00:24   #5
 
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yes so the icon do not appears in game how to fix
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Old 10/24/2020, 14:34   #6
 
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Quote:
Originally Posted by fks157 View Post
yes so the icon do not appears in game how to fix
Which SHN's did u Edit for the Buff Potions?

I think this are the SHNS u need for adding a Buff
SHNS:
AbState
SubAbState
AbStateView
ItemInfo
ItemInfoServer
ItemViewInfo
ItemEffectUse
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Old 10/24/2020, 19:34   #7
 
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I thought new added AbStates won't work anyways via AbState.shn, you need to edit existing ones.
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Old 10/24/2020, 20:04   #8
 
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And that is wrong

It depends on the AbsateIndex number, there are holes in the SHN which means there are unused ones that are totally usable
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Old 10/25/2020, 00:06   #9
 
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see in image

Same abstateindex !!
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Old 10/25/2020, 04:38   #10
 
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Abstateindex is not the inx name. its literally the cell abstateindex... the one you cover on your screenshot with the search window
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Old 10/25/2020, 12:34   #11
 
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Quote:
Originally Posted by _Angar_ View Post
And that is wrong

It depends on the AbsateIndex number, there are holes in the SHN which means there are unused ones that are totally usable
Idk why i'm wrong but yeah, editing existing ones is wrong, i was talking about AbStateIndex. (14 unused on the files im using) but still, he simple used the same AbStateIndex twice.
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Old 10/26/2020, 00:34   #12
 
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if you have any contact with you !!! i did changed number and continue appearing wrong icon in game
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Old 10/26/2020, 05:06   #13
 
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AbStateView.shn is the right file to define whether an abstate is shown in buff/debuff bar.
colums as followed:
inxName = corresponding abstate
icon = icon slot in corresponding icon file (should be from left/top to right/bottom)
iconFile = name of corresponding item file (in folder \resmenu\Icon, should be .dds file)
Descript = a description shown for the buff/debuff symbol in corresponding view on icon mouseover
IconSort = definition if its a BUFF or DEBUFF for showing in corresponding view/bar
View = should define if its Visible in bar (on screen) or not

didn't list all columns but the one that i think are necessary.
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