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Assert

Discussion on Assert within the Fiesta Online forum part of the MMORPGs category.

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Assert

AssertClass::ac_AssertFail : MiscDataTable::mdt_StateConditionStore : Too many data[0]

Ich weiß wo ich den fehler finden soll aber nicht was genau der Fehler ist. Würde jemand weiterhelfen mit ner Info? (Geaddet wurden skills) MfG Juppi
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Old 10/30/2014, 23:52   #2
 
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MiscData hat zu viele Daten o.o geht glaube eigentlich garnicht aber Versuch mal hinten in activeskill bei miscdata auf 0 zu setzen und bei miscdata das letzte was du hinzu gefügt hast zu löschen
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Old 10/31/2014, 00:00   #3
 
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Quote:
Originally Posted by canic View Post
MiscData hat zu viele Daten o.o geht glaube eigentlich garnicht aber Versuch mal hinten in activeskill bei miscdata auf 0 zu setzen und bei miscdata das letzte was du hinzu gefügt hast zu löschen
in der MiscData hab ich nichts verändert, lediglich die bekannten SHNs bearbeitet.
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Old 10/31/2014, 00:38   #4
 
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Bekannten shns sind bei dir welche ?
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Old 10/31/2014, 00:43   #5
 
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ActiveSkill/server/view.shn ItemInfo/Server/View.shn und PassivSkill/View.shn
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Old 10/31/2014, 09:52   #6
 
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Alles unwichtig lad deine Misc hoch dann kann ich helfen
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Old 10/31/2014, 18:59   #7
 
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Quote:
Originally Posted by *Kaito View Post
Alles unwichtig lad deine Misc hoch dann kann ich helfen
; MobMiscData
;

;#Ignore \o042 ; 인용부호 무시
;#Exchange # \x20 ; # => space
#Delimiter \x20 ; 나중에 space를 delimiter로 넣고 delimiter 제거기능 넣을것!!!!

#Table SkillBreedMob
#ColumnType Byte String[33] String[33] BYTE Index Index DWRD String[33] Index DWRD WORD WORD String[33] Index Index Byte
#ColumnName Serial Skill MobIndex SummonNum AI RegenLoc LifeTime AbState TriggerObject TriggerRange Delay ExplNo Explosion ExplosionWhere Debuff CheckSum
#Record 0 Entrap01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 EntrapFlowerWide01 MyObj - 0 ; 덫
#Record 1 BlindFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 BlindFlowerWide01 MyObj - 1 ; 덫
#Record 2 SlowFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 SlowFlowerWide01 MyObj - 2 ; 덫
#Record 3 BleedingFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 BloodFlowerWide01 MyObj - 3 ; 덫
#Record 4 ShockFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide01 MyObj - 4 ; 덫
#Record 5 SlowShot01 SlowShot_arrow 1 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 5 ;유도화살
#Record 6 SlowShot02 SlowShot_arrow 2 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 6 ;유도화살
#Record 7 SlowShot03 SlowShot_arrow 3 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 7 ;유도화살
#Record 8 SlowShot04 SlowShot_arrow 4 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 8 ;유도화살
#Record 9 Summon01 Skeleton_sum 3 Rampage Target 60000 - - 0 0 0 - - Dead 9 ;소환물
#Record 7 FirePole01 FirePole_sum 2 Roam Target 150000 - Always 0 7000 30000 ThunderBolt05 MyObj Dead 7
#Record 11 PsySumSkill01 PsykenDog 3 Rampage Caster 0 - - 0 10000 10000 - - - 11
#Record 12 IDNerpaSlowShot01 SlowShot_arrow 1 Chase Caster 60000 - Target 30 0 1 KQRoboAtkSk3 TargetObj - 12 ;유도화살
#Record 13 IDFireSellPole01 FirePole_sum 1 Roam Target 60000 - Always 0 10000 10000 ThunderBolt05 MyObj Dead 13
#Record 14 KamaSummonSkill1 KQ_SK_Sudder 2 Rampage Caster 180000 - - 0 0 0 - - - 14
#Record 15 KamaSummonSkill2 KQ_SK_Sudder2 3 Rampage Caster 180000 - - 0 0 0 - - - 15
#Record 16 KamaSummonSkill3 KQ_SK_Elec 2 Rampage Caster 180000 - - 0 0 0 - - - 16
#Record 17 KamaSummonSkill4 KQ_SK_Elec2 3 Rampage Caster 180000 - - 0 0 0 - - - 17
#Record 18 KalBanSummonSkill1 KQ_SK_Elec2 5 Rampage Caster 180000 - - 0 0 0 - - - 18
#Record 19 KamaSummonSkill100 KQ_SK_SkelArcher2 3 Rampage Caster 180000 - - 0 0 0 - - - 19
#Record 20 KamaSummonSkill300 KQ_SK_SkelArcher3 3 Rampage Caster 180000 - - 0 0 0 - - - 20
#Record 21 CallBoogyGuardian BoogyGuardian 1 Rampage Caster 150000 - - 0 0 0 - - - 21 ;소환물
#Record 22 CallNestGuardian ID_NestGuardian 2 Rampage Caster 150000 - - 0 0 0 - - - 22 ;소환물
#Record 23 CallNestGuard ID_NestGuard 15 Rampage Caster 10800000 - - 0 0 0 - - - 23 ;소환물
#Record 24 KBoogyEntangle BombBoogy01 1 Roam Target 15100 - Always 0 15000 1 BombBoogy01Bomb MyObj Dead 24 ;소환물
#Record 25 KBoogyToggle01 BombBoogy02 1 Roam Target 15100 - Always 0 15000 1 BombBoogy02Bomb MyObj Dead 25 ;소환물
#Record 26 KBoogySumon04 BombBoogy04 2 Chase Caster 60000 - Enemy 30 0 1 CallBoogyGuardian MyObj - 26 ;소환물
#Record 27 ECrabSummon ID_NestCrab 1 Rampage Caster 180000 - - 0 0 0 - - - 27 ;소환물
#Record 28 T_Kamaris00_Sum0 T_FirePole_sum 1 Chase Caster 60000 - Target 30 0 1 ThunderBolt05 TargetObj - 28 ;유도화살
#Record 29 FirePameliaSum DevilHoneying 5 Rampage Target 1500000 - - 0 0 0 - - Dead 29 ;소환물
#Record 30 KillerHideSum KillerHideShadow 3 Rampage Caster 1500000 - - 0 0 0 - - Dead 30 ;소환물
#Record 31 Fairy01 Fairy_sum 1 Chase Caster 30000 - Always 0 1000 30000 FairyHeal MyObj Dead 31
#Record 32 HolyLand01 MagicRune_sum 1 Root Caster 35000 - Always 0 5000 30000 MagicRuneAoe MyObj Dead 32
#Record 33 GravityField01 GravityField_sum 1 Root Target 7000 - Always 0 100 30000 GravityFieldAoe MyObj Dead 33
#Record 34 War01 Anti_Henis_G_M120 2 Rampage Target 60000 - - 0 0 0 - - Dead 34 ;소환물
#Record 35 War02 Anti_Henis_G_M120 3 Rampage Target 60000 - - 0 0 0 - - Dead 35 ;소환물
#Record 36 War03 Anti_Henis_G_M120 4 Rampage Target 60000 - - 0 0 0 - - Dead 36 ;소환물

#Table Polymorph
#ColumnType Byte String[33] String[33] BYTE BYTE Byte
#ColumnName Serial Skill MobIndex CanMove CanAttack CheckSum
#Record 0 Metamorphosis01 Metamorphosis_bird 1 0 0

#Table Neutralization
#ColumnType Byte String[33] Word Word Word Word Byte
#ColumnName Serial Skill Weapon Shield Body Leg CheckSum
#Record 0 Neutralization01 1000 1000 0 0 0
#Record 1 IDCorneliusNeut01 1000 0 0 0 1
#Record 2 IDGMagmaNeut01 0 1000 0 0 2
#Record 3 IDFireTaiNeut01 0 1000 0 0 3

#Table AbStateReset
#ColumnType Byte String[33] Byte Byte Byte Byte Index Index Byte
#ColumnName Serial AbState Run Walk Attack Attacked EquipWhere EquipClass CheckSum
#Record 0 StaBuckler 0 0 0 0 LeftHand Shield 0
#Record 1 StaNeglect 1 1 1 0 - - 1
#Record 2 StaHide 0 0 1 1 - - 2
#Record 3 StaMesmerize 0 0 0 1 - - 3
#Record 4 StaEntrapHide 0 0 1 1 - - 4
#Record 5 StaGTIConfusion 0 0 0 1 - - 5
#Record 6 StaGTIHide 0 0 1 1 - - 6

#Table ExpandSkill
#ColumnType Byte String[33] String[33] Word String[33] Word Byte
#ColumnName Serial Skill Condition Dmg AbState Critical CheckSum
#Record 0 PowerBenTear Stun 1500 - 0 0
#Record 1 PowerWeaponBlast Slow 1000 StaIceField 0 1
#Record 2 FinalSwordForce ACMRMinus 1000 - 1000 2
#Record 3 WeaponBlast Stun 1500 - 0 3
#End
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Old 11/02/2014, 18:49   #8
 
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das liegt an dein SHN editor
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Old 11/02/2014, 23:08   #9
 
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Welchen würdest du mir empfehlen MrGummi?
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Old 11/03/2014, 00:16   #10
 
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SHN Editor v3d, wenn damit etwas buggt heiß ich Mario
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