Register for your free account! | Forgot your password?

Go Back   elitepvpers MMORPGs Fiesta Online
You last visited: Today at 03:25

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Assert

Discussion on Assert within the Fiesta Online forum part of the MMORPGs category.

Reply
 
Old   #1
 
elite*gold: 50
Join Date: Mar 2011
Posts: 445
Received Thanks: 52
Assert

AssertClass::ac_AssertFail : MiscDataTable::mdt_StateConditionStore : Too many data[0]

Ich weiß wo ich den fehler finden soll aber nicht was genau der Fehler ist. Würde jemand weiterhelfen mit ner Info? (Geaddet wurden skills) MfG Juppi
Juppi2000 is offline  
Old   #2
 
elite*gold: 3
Join Date: Mar 2010
Posts: 551
Received Thanks: 372
MiscData hat zu viele Daten o.o geht glaube eigentlich garnicht aber Versuch mal hinten in activeskill bei miscdata auf 0 zu setzen und bei miscdata das letzte was du hinzu gefügt hast zu löschen
canic is offline  
Old   #3
 
elite*gold: 50
Join Date: Mar 2011
Posts: 445
Received Thanks: 52
Quote:
Originally Posted by canic View Post
MiscData hat zu viele Daten o.o geht glaube eigentlich garnicht aber Versuch mal hinten in activeskill bei miscdata auf 0 zu setzen und bei miscdata das letzte was du hinzu gefügt hast zu löschen
in der MiscData hab ich nichts verändert, lediglich die bekannten SHNs bearbeitet.
Juppi2000 is offline  
Old   #4
 
elite*gold: 3
Join Date: Mar 2010
Posts: 551
Received Thanks: 372
Bekannten shns sind bei dir welche ?
canic is offline  
Old   #5
 
elite*gold: 50
Join Date: Mar 2011
Posts: 445
Received Thanks: 52
ActiveSkill/server/view.shn ItemInfo/Server/View.shn und PassivSkill/View.shn
Juppi2000 is offline  
Old   #6
 
elite*gold: 0
Join Date: May 2013
Posts: 705
Received Thanks: 255
Alles unwichtig lad deine Misc hoch dann kann ich helfen
*Kaito is offline  
Old   #7
 
elite*gold: 50
Join Date: Mar 2011
Posts: 445
Received Thanks: 52
Quote:
Originally Posted by *Kaito View Post
Alles unwichtig lad deine Misc hoch dann kann ich helfen
; MobMiscData
;

;#Ignore \o042 ; 인용부호 무시
;#Exchange # \x20 ; # => space
#Delimiter \x20 ; 나중에 space를 delimiter로 넣고 delimiter 제거기능 넣을것!!!!

#Table SkillBreedMob
#ColumnType Byte String[33] String[33] BYTE Index Index DWRD String[33] Index DWRD WORD WORD String[33] Index Index Byte
#ColumnName Serial Skill MobIndex SummonNum AI RegenLoc LifeTime AbState TriggerObject TriggerRange Delay ExplNo Explosion ExplosionWhere Debuff CheckSum
#Record 0 Entrap01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 EntrapFlowerWide01 MyObj - 0 ; 덫
#Record 1 BlindFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 BlindFlowerWide01 MyObj - 1 ; 덫
#Record 2 SlowFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 SlowFlowerWide01 MyObj - 2 ; 덫
#Record 3 BleedingFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 BloodFlowerWide01 MyObj - 3 ; 덫
#Record 4 ShockFlower01 EntrapFlower 1 Root Target 60000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide01 MyObj - 4 ; 덫
#Record 5 SlowShot01 SlowShot_arrow 1 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 5 ;유도화살
#Record 6 SlowShot02 SlowShot_arrow 2 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 6 ;유도화살
#Record 7 SlowShot03 SlowShot_arrow 3 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 7 ;유도화살
#Record 8 SlowShot04 SlowShot_arrow 4 Chase Caster 60000 - Target 30 0 1 Flourish04 TargetObj - 8 ;유도화살
#Record 9 Summon01 Skeleton_sum 3 Rampage Target 60000 - - 0 0 0 - - Dead 9 ;소환물
#Record 7 FirePole01 FirePole_sum 2 Roam Target 150000 - Always 0 7000 30000 ThunderBolt05 MyObj Dead 7
#Record 11 PsySumSkill01 PsykenDog 3 Rampage Caster 0 - - 0 10000 10000 - - - 11
#Record 12 IDNerpaSlowShot01 SlowShot_arrow 1 Chase Caster 60000 - Target 30 0 1 KQRoboAtkSk3 TargetObj - 12 ;유도화살
#Record 13 IDFireSellPole01 FirePole_sum 1 Roam Target 60000 - Always 0 10000 10000 ThunderBolt05 MyObj Dead 13
#Record 14 KamaSummonSkill1 KQ_SK_Sudder 2 Rampage Caster 180000 - - 0 0 0 - - - 14
#Record 15 KamaSummonSkill2 KQ_SK_Sudder2 3 Rampage Caster 180000 - - 0 0 0 - - - 15
#Record 16 KamaSummonSkill3 KQ_SK_Elec 2 Rampage Caster 180000 - - 0 0 0 - - - 16
#Record 17 KamaSummonSkill4 KQ_SK_Elec2 3 Rampage Caster 180000 - - 0 0 0 - - - 17
#Record 18 KalBanSummonSkill1 KQ_SK_Elec2 5 Rampage Caster 180000 - - 0 0 0 - - - 18
#Record 19 KamaSummonSkill100 KQ_SK_SkelArcher2 3 Rampage Caster 180000 - - 0 0 0 - - - 19
#Record 20 KamaSummonSkill300 KQ_SK_SkelArcher3 3 Rampage Caster 180000 - - 0 0 0 - - - 20
#Record 21 CallBoogyGuardian BoogyGuardian 1 Rampage Caster 150000 - - 0 0 0 - - - 21 ;소환물
#Record 22 CallNestGuardian ID_NestGuardian 2 Rampage Caster 150000 - - 0 0 0 - - - 22 ;소환물
#Record 23 CallNestGuard ID_NestGuard 15 Rampage Caster 10800000 - - 0 0 0 - - - 23 ;소환물
#Record 24 KBoogyEntangle BombBoogy01 1 Roam Target 15100 - Always 0 15000 1 BombBoogy01Bomb MyObj Dead 24 ;소환물
#Record 25 KBoogyToggle01 BombBoogy02 1 Roam Target 15100 - Always 0 15000 1 BombBoogy02Bomb MyObj Dead 25 ;소환물
#Record 26 KBoogySumon04 BombBoogy04 2 Chase Caster 60000 - Enemy 30 0 1 CallBoogyGuardian MyObj - 26 ;소환물
#Record 27 ECrabSummon ID_NestCrab 1 Rampage Caster 180000 - - 0 0 0 - - - 27 ;소환물
#Record 28 T_Kamaris00_Sum0 T_FirePole_sum 1 Chase Caster 60000 - Target 30 0 1 ThunderBolt05 TargetObj - 28 ;유도화살
#Record 29 FirePameliaSum DevilHoneying 5 Rampage Target 1500000 - - 0 0 0 - - Dead 29 ;소환물
#Record 30 KillerHideSum KillerHideShadow 3 Rampage Caster 1500000 - - 0 0 0 - - Dead 30 ;소환물
#Record 31 Fairy01 Fairy_sum 1 Chase Caster 30000 - Always 0 1000 30000 FairyHeal MyObj Dead 31
#Record 32 HolyLand01 MagicRune_sum 1 Root Caster 35000 - Always 0 5000 30000 MagicRuneAoe MyObj Dead 32
#Record 33 GravityField01 GravityField_sum 1 Root Target 7000 - Always 0 100 30000 GravityFieldAoe MyObj Dead 33
#Record 34 War01 Anti_Henis_G_M120 2 Rampage Target 60000 - - 0 0 0 - - Dead 34 ;소환물
#Record 35 War02 Anti_Henis_G_M120 3 Rampage Target 60000 - - 0 0 0 - - Dead 35 ;소환물
#Record 36 War03 Anti_Henis_G_M120 4 Rampage Target 60000 - - 0 0 0 - - Dead 36 ;소환물

#Table Polymorph
#ColumnType Byte String[33] String[33] BYTE BYTE Byte
#ColumnName Serial Skill MobIndex CanMove CanAttack CheckSum
#Record 0 Metamorphosis01 Metamorphosis_bird 1 0 0

#Table Neutralization
#ColumnType Byte String[33] Word Word Word Word Byte
#ColumnName Serial Skill Weapon Shield Body Leg CheckSum
#Record 0 Neutralization01 1000 1000 0 0 0
#Record 1 IDCorneliusNeut01 1000 0 0 0 1
#Record 2 IDGMagmaNeut01 0 1000 0 0 2
#Record 3 IDFireTaiNeut01 0 1000 0 0 3

#Table AbStateReset
#ColumnType Byte String[33] Byte Byte Byte Byte Index Index Byte
#ColumnName Serial AbState Run Walk Attack Attacked EquipWhere EquipClass CheckSum
#Record 0 StaBuckler 0 0 0 0 LeftHand Shield 0
#Record 1 StaNeglect 1 1 1 0 - - 1
#Record 2 StaHide 0 0 1 1 - - 2
#Record 3 StaMesmerize 0 0 0 1 - - 3
#Record 4 StaEntrapHide 0 0 1 1 - - 4
#Record 5 StaGTIConfusion 0 0 0 1 - - 5
#Record 6 StaGTIHide 0 0 1 1 - - 6

#Table ExpandSkill
#ColumnType Byte String[33] String[33] Word String[33] Word Byte
#ColumnName Serial Skill Condition Dmg AbState Critical CheckSum
#Record 0 PowerBenTear Stun 1500 - 0 0
#Record 1 PowerWeaponBlast Slow 1000 StaIceField 0 1
#Record 2 FinalSwordForce ACMRMinus 1000 - 1000 2
#Record 3 WeaponBlast Stun 1500 - 0 3
#End
Juppi2000 is offline  
Old   #8
 
MrGummi's Avatar
 
elite*gold: 0
Join Date: May 2010
Posts: 464
Received Thanks: 93
das liegt an dein SHN editor
MrGummi is offline  
Old   #9
 
elite*gold: 50
Join Date: Mar 2011
Posts: 445
Received Thanks: 52
Welchen würdest du mir empfehlen MrGummi?
Juppi2000 is offline  
Old   #10
 
Sour!'s Avatar
 
elite*gold: 80
Join Date: May 2013
Posts: 585
Received Thanks: 293
SHN Editor v3d, wenn damit etwas buggt heiß ich Mario
Sour! is offline  
Reply


Similar Threads Similar Threads
[Help] Assert Fail, I'm at a loss.
10/09/2014 - Fiesta Online - 1 Replies
Class::ac_AssertFail : ChargedItemEffectDataBox<T>::cideb_Load : Same Handle Okay so I've been getting this error, with absolutely no idea as to why. I don't have a way to check for duplicate indexs, but I know for a fact that there are no duplicate Handles. I am assuming the error is caused by chargedeffect.shn but I can't find out why or where. Is there any way to check for duplicate indexs without just ordering by index and going through 1 by 1? That is the only thing I could think of...
EasyMetin2 : "SROking assert failed...."
01/08/2012 - Metin2 - 11 Replies
Hey leute , seitdem heute mein PC abgestürzt ist und ich den PC neustarten wollte , kam bei mir diese fehlermeldung , sobald ich Easymetin2 öffnen wollte. hab schon alles neuinstalliert , sprich EMT2 und Metin2. http://s7.directupload.net/images/120104/ynkxjvgj .jpg Kann mir jemand weiterhelfen? danke.
SROKing assert failed kann wer helfen
03/26/2010 - Metin2 - 5 Replies
wenn ich den easymetin2 bot benutzekommt immer wieder der gleiche fehler wie bekomme ich den weg? http://img7.myimg.de/Unbenannt43ec9.jpg wenn ich yes oder no klicke stürzt metin ab



All times are GMT +2. The time now is 03:26.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.