WarN.ps:
open [main]
var InterruptBlock ""
InterruptArg ""
Boss1 ""
Boss2 ""
Boss3 ""
Boss4 ""
Boss5 ""
Entrance ""
WarN_F ""
WarN_I ""
WarN_N ""
WarN_T ""
scriptfile "IDWarN".
interruptclear. ; Àδø¿¡¼* ÀÎÅÍ·´Æ®°¡ ÀÚ²Ù ½×ÀÌ´Â Çö»ó ¹æÁö
doorbuild WarN_F "DT_FDoor" 3168 3166 40 1000 "Normal".
doorclose WarN_F "WarN_F".
doorbuild WarN_I "DT_IDoor" 3271 4957 130 1000 "Normal".
doorclose WarN_I "WarN_I".
doorbuild WarN_N "DT_NDoor" 4932 3278 140 1000 "Normal".
doorclose WarN_N "WarN_N".
doorbuild WarN_T "DT_TDoor" 4993 4940 50 1000 "Normal".
doorclose WarN_T "WarN_T".
npcstand Entrance "DT_ExitGate" 4115 876 0 1000 "Normal".
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
scriptfile "IDWarN".
pause Sec 10.
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
pause Sec 3.
regengroup "WarN" "v5".
call "WaitClearStage".
regengroup "WarN" "b1".
call "WaitBoss1Dead".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_F "WarN_F".
regengroup "WarN" "v6".
regengroup "WarN" "b2".
call "WaitBoss2Dead".
chatwin "DT_StancherAiri" "Chat0501".
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
regengroup "WarN" "v5".
call "WaitClearStage".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_I "WarN_I".
regengroup "WarN" "v7".
regengroup "WarN" "b3".
call "WaitBoss3Dead".
chatwin "DT_StancherAiri" "Chat0501".
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
regengroup "WarN" "v5".
call "WaitClearStage".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_N "WarN_N".
regengroup "WarN" "v8".
regengroup "WarN" "b4".
call "WaitBoss4Dead".
chatwin "DT_StancherAiri" "Chat0501".
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
regengroup "WarN" "v5".
call "WaitClearStage".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_T "WarN_T".
chatwin "DT_StancherAiri" "Chat1401".
regengroup "WarN" "v9".
regengroup "WarN" "b5".
call "WaitBoss5Dead".
chatwin "DT_StancherAiri" "Chat2001".
pause Sec 2.
chatwin "DT_StancherAiri" "Chat2002".
pause Sec 2.
chatwin "DT_StancherAiri" "Chat2003".
pause Sec 2.
chatwin "DT_StancherAiri" "Chat2004".
pause Sec 2.
broadcast all "Chat2001System".
pause sec 10.
broadcast all "Chat2002System".
pause sec 10.
broadcast all "Chat2003System".
pause sec 10.
linkto all "RouN" "RouN" 6445 8630.
; ¶Ç µé¾î¿À´Â ¹Ùº¸°¡ ÀÖÀ»Áö ¸ð¸£´Ï ¹®À» À§Çؼ*
interruptclear.
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [onEntranceClick]
var mclicker 0.
whoclickme mclicker InterruptArg.
linkto mclicker "RouN" "RouN" 4136 8416.
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
close
open [WaitClearStage]
; Index¸¦ _NONE_ À̶ó°í ÁÖ¸é ¾î¶² ¸÷/Ç÷¹À̾ Á׾ ÀÎÅÍ·´Æ® ¹ß»ý
interruptset DeadIndex "AnyMobDead" 1 "_NONE_" "onAnyMobDead".
interruptset MobEliminate "" 1 "onMobEliminate".
; ¸÷µéÀÌ Çѹø ÀüºÎ Á×À¸¸é ¿¬¼ÓÀûÀ¸·Î Eliminate ÀÎÅÍ·´Æ®°¡ ÀϾ´õ¶ó
pause sec 5.
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [onMobEliminate]
break "WaitClearStage".
close
open [onAnyMobDead]
var Total 0
Guard 0.
; Á×ÀÌÁö ¾Ê¾Æµµ µÉ ¸÷ÀÌ ÀÖ´Ù
Total = @Count("all").
Guard = @Count("DT_StancherGuardian03") + @Count("DT_StancherGuardian02") + @Count("DT_StancherGuardian01") + @Count("DT_StancherAiri").
Total = Total - Guard.
if Total == 0
then open
break "WaitClearStage".
close
else open
interruptset DeadIndex "AnyMobDead" 1 "_NONE_" "onAnyMobDead".
close
close
open [WaitBoss1Dead]
pause sec 1.
findhandle Boss1 "DT_Devildom" 0.
interruptset HPLow "Boss1HP70" 1 Boss1 700 "onBoss1HP70".
interruptset HPLow "Boss1HP20" 1 Boss1 200 "onBoss1HP20".
interruptset DeadIndex "Boss1Dead" 1 "DT_Devildom" "onBoss1Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss1HP70]
summonmob Boss2 "DT_Devildom" 4.
close
open[onBoss1HP20]
summonmob Boss2 "DT_Devildom" 4.
summonmob Boss2 "DT_Devildom" 1.
close
open[onBoss1Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss1Dead".
close
open [WaitBoss2Dead]
pause sec 1.
findhandle Boss2 "DT_FFocalor_C" 0.
interruptset HPLow "Boss2HP70" 1 Boss2 700 "onBoss2HP70".
interruptset HPLow "Boss2HP20" 1 Boss2 200 "onBoss2HP20".
interruptset DeadIndex "Boss2Dead" 1 "DT_FFocalor_C" "onBoss2Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss2HP70]
summonmob Boss2 "DT_S_FDHoneying_C" 4.
close
open[onBoss2HP20]
summonmob Boss2 "DT_FDevildom" 4.
summonmob Boss2 "DT_FFocalor" 1.
close
open[onBoss2Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss2Dead".
close
open [WaitBoss3Dead]
pause sec 1.
findhandle Boss3 "DT_IFocalor_C" 0.
interruptset HPLow "Boss3HP70" 1 Boss3 700 "onBoss3HP70".
interruptset HPLow "Boss3HP20" 1 Boss3 200 "onBoss3HP20".
interruptset DeadIndex "Boss3Dead" 1 "DT_IFocalor_C" "onBoss3Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss3HP70]
summonmob Boss3 "DT_S_IDHoneying_C" 4.
summonmob Boss3 "DT_S_IDHoneying_C" 4.
close
open[onBoss3HP20]
summonmob Boss3 "DT_IDevildom" 4.
summonmob Boss3 "DT_IFocalor" 1.
close
open[onBoss3Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss3Dead".
close
open [WaitBoss4Dead]
pause sec 1.
findhandle Boss4 "DT_SFocalor_C" 0.
interruptset HPLow "Boss4HP70" 1 Boss4 700 "onBoss4HP70".
interruptset HPLow "Boss4HP20" 1 Boss4 200 "onBoss4HP20".
interruptset DeadIndex "Boss4Dead" 1 "DT_SFocalor_C" "onBoss4Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss4HP70]
summonmob Boss4 "DT_S_SDHoneying_C" 4.
summonmob Boss4 "DT_S_SDHoneying_C" 4.
close
open[onBoss4HP20]
summonmob Boss4 "DT_SFocalor" 1.
summonmob Boss4 "DT_SDevildom" 4.
close
open[onBoss4Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss4Dead".
close
open [WaitBoss5Dead]
pause sec 1.
findhandle Boss5 "DT_TFocalor_C" 0.
interruptset HPLow "Boss5HP70" 1 Boss5 700 "onBoss5HP70".
interruptset HPLow "Boss5HP50" 1 Boss5 500 "onBoss5HP50".
interruptset HPLow "Boss5HP20" 1 Boss5 200 "onBoss5HP20".
interruptset DeadIndex "Boss5Dead" 1 "DT_TFocalor_C" "onBoss5Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss5HP70]
summonmob Boss5 "DT_S_TDHoneying" 2.
summonmob Boss5 "DT_TDevildom" 4.
close
open[onBoss5HP50]
summonmob Boss5 "DT_S_TDHoneying" 2.
close
open[onBoss5HP20]
summonmob Boss5 "DT_TDevildom" 2.
summonmob Boss5 "DT_TFocalor" 1.
close
open[onBoss5Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss5Dead".
close
var InterruptBlock ""
InterruptArg ""
Boss1 ""
Boss2 ""
Boss3 ""
Boss4 ""
Boss5 ""
Entrance ""
WarN_F ""
WarN_I ""
WarN_N ""
WarN_T ""
scriptfile "IDWarN".
interruptclear. ; Àδø¿¡¼* ÀÎÅÍ·´Æ®°¡ ÀÚ²Ù ½×ÀÌ´Â Çö»ó ¹æÁö
doorbuild WarN_F "DT_FDoor" 3168 3166 40 1000 "Normal".
doorclose WarN_F "WarN_F".
doorbuild WarN_I "DT_IDoor" 3271 4957 130 1000 "Normal".
doorclose WarN_I "WarN_I".
doorbuild WarN_N "DT_NDoor" 4932 3278 140 1000 "Normal".
doorclose WarN_N "WarN_N".
doorbuild WarN_T "DT_TDoor" 4993 4940 50 1000 "Normal".
doorclose WarN_T "WarN_T".
npcstand Entrance "DT_ExitGate" 4115 876 0 1000 "Normal".
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
scriptfile "IDWarN".
pause Sec 10.
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
pause Sec 3.
regengroup "WarN" "v5".
call "WaitClearStage".
regengroup "WarN" "b1".
call "WaitBoss1Dead".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_F "WarN_F".
regengroup "WarN" "v6".
regengroup "WarN" "b2".
call "WaitBoss2Dead".
chatwin "DT_StancherAiri" "Chat0501".
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
regengroup "WarN" "v5".
call "WaitClearStage".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_I "WarN_I".
regengroup "WarN" "v7".
regengroup "WarN" "b3".
call "WaitBoss3Dead".
chatwin "DT_StancherAiri" "Chat0501".
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
regengroup "WarN" "v5".
call "WaitClearStage".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_N "WarN_N".
regengroup "WarN" "v8".
regengroup "WarN" "b4".
call "WaitBoss4Dead".
chatwin "DT_StancherAiri" "Chat0501".
regengroup "WarN" "v1".
regengroup "WarN" "v2".
regengroup "WarN" "v3".
regengroup "WarN" "v4".
regengroup "WarN" "v5".
call "WaitClearStage".
chatwin "DT_StancherAiri" "Chat0201".
pause Sec 2.
broadcast all "Chat0203".
dooropen WarN_T "WarN_T".
chatwin "DT_StancherAiri" "Chat1401".
regengroup "WarN" "v9".
regengroup "WarN" "b5".
call "WaitBoss5Dead".
chatwin "DT_StancherAiri" "Chat2001".
pause Sec 2.
chatwin "DT_StancherAiri" "Chat2002".
pause Sec 2.
chatwin "DT_StancherAiri" "Chat2003".
pause Sec 2.
chatwin "DT_StancherAiri" "Chat2004".
pause Sec 2.
broadcast all "Chat2001System".
pause sec 10.
broadcast all "Chat2002System".
pause sec 10.
broadcast all "Chat2003System".
pause sec 10.
linkto all "RouN" "RouN" 6445 8630.
; ¶Ç µé¾î¿À´Â ¹Ùº¸°¡ ÀÖÀ»Áö ¸ð¸£´Ï ¹®À» À§Çؼ*
interruptclear.
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [onEntranceClick]
var mclicker 0.
whoclickme mclicker InterruptArg.
linkto mclicker "RouN" "RouN" 4136 8416.
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
close
open [WaitClearStage]
; Index¸¦ _NONE_ À̶ó°í ÁÖ¸é ¾î¶² ¸÷/Ç÷¹À̾ Á׾ ÀÎÅÍ·´Æ® ¹ß»ý
interruptset DeadIndex "AnyMobDead" 1 "_NONE_" "onAnyMobDead".
interruptset MobEliminate "" 1 "onMobEliminate".
; ¸÷µéÀÌ Çѹø ÀüºÎ Á×À¸¸é ¿¬¼ÓÀûÀ¸·Î Eliminate ÀÎÅÍ·´Æ®°¡ ÀϾ´õ¶ó
pause sec 5.
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [onMobEliminate]
break "WaitClearStage".
close
open [onAnyMobDead]
var Total 0
Guard 0.
; Á×ÀÌÁö ¾Ê¾Æµµ µÉ ¸÷ÀÌ ÀÖ´Ù
Total = @Count("all").
Guard = @Count("DT_StancherGuardian03") + @Count("DT_StancherGuardian02") + @Count("DT_StancherGuardian01") + @Count("DT_StancherAiri").
Total = Total - Guard.
if Total == 0
then open
break "WaitClearStage".
close
else open
interruptset DeadIndex "AnyMobDead" 1 "_NONE_" "onAnyMobDead".
close
close
open [WaitBoss1Dead]
pause sec 1.
findhandle Boss1 "DT_Devildom" 0.
interruptset HPLow "Boss1HP70" 1 Boss1 700 "onBoss1HP70".
interruptset HPLow "Boss1HP20" 1 Boss1 200 "onBoss1HP20".
interruptset DeadIndex "Boss1Dead" 1 "DT_Devildom" "onBoss1Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss1HP70]
summonmob Boss2 "DT_Devildom" 4.
close
open[onBoss1HP20]
summonmob Boss2 "DT_Devildom" 4.
summonmob Boss2 "DT_Devildom" 1.
close
open[onBoss1Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss1Dead".
close
open [WaitBoss2Dead]
pause sec 1.
findhandle Boss2 "DT_FFocalor_C" 0.
interruptset HPLow "Boss2HP70" 1 Boss2 700 "onBoss2HP70".
interruptset HPLow "Boss2HP20" 1 Boss2 200 "onBoss2HP20".
interruptset DeadIndex "Boss2Dead" 1 "DT_FFocalor_C" "onBoss2Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss2HP70]
summonmob Boss2 "DT_S_FDHoneying_C" 4.
close
open[onBoss2HP20]
summonmob Boss2 "DT_FDevildom" 4.
summonmob Boss2 "DT_FFocalor" 1.
close
open[onBoss2Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss2Dead".
close
open [WaitBoss3Dead]
pause sec 1.
findhandle Boss3 "DT_IFocalor_C" 0.
interruptset HPLow "Boss3HP70" 1 Boss3 700 "onBoss3HP70".
interruptset HPLow "Boss3HP20" 1 Boss3 200 "onBoss3HP20".
interruptset DeadIndex "Boss3Dead" 1 "DT_IFocalor_C" "onBoss3Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss3HP70]
summonmob Boss3 "DT_S_IDHoneying_C" 4.
summonmob Boss3 "DT_S_IDHoneying_C" 4.
close
open[onBoss3HP20]
summonmob Boss3 "DT_IDevildom" 4.
summonmob Boss3 "DT_IFocalor" 1.
close
open[onBoss3Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss3Dead".
close
open [WaitBoss4Dead]
pause sec 1.
findhandle Boss4 "DT_SFocalor_C" 0.
interruptset HPLow "Boss4HP70" 1 Boss4 700 "onBoss4HP70".
interruptset HPLow "Boss4HP20" 1 Boss4 200 "onBoss4HP20".
interruptset DeadIndex "Boss4Dead" 1 "DT_SFocalor_C" "onBoss4Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss4HP70]
summonmob Boss4 "DT_S_SDHoneying_C" 4.
summonmob Boss4 "DT_S_SDHoneying_C" 4.
close
open[onBoss4HP20]
summonmob Boss4 "DT_SFocalor" 1.
summonmob Boss4 "DT_SDevildom" 4.
close
open[onBoss4Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss4Dead".
close
open [WaitBoss5Dead]
pause sec 1.
findhandle Boss5 "DT_TFocalor_C" 0.
interruptset HPLow "Boss5HP70" 1 Boss5 700 "onBoss5HP70".
interruptset HPLow "Boss5HP50" 1 Boss5 500 "onBoss5HP50".
interruptset HPLow "Boss5HP20" 1 Boss5 200 "onBoss5HP20".
interruptset DeadIndex "Boss5Dead" 1 "DT_TFocalor_C" "onBoss5Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss5HP70]
summonmob Boss5 "DT_S_TDHoneying" 2.
summonmob Boss5 "DT_TDevildom" 4.
close
open[onBoss5HP50]
summonmob Boss5 "DT_S_TDHoneying" 2.
close
open[onBoss5HP20]
summonmob Boss5 "DT_TDevildom" 2.
summonmob Boss5 "DT_TFocalor" 1.
close
open[onBoss5Dead]
call "WaitClearStage".
suicide all.
break "WaitBoss5Dead".
close
; Shine NPC table(ShineNPC.txt)
#ignore \o042 ; ÀοëºÎÈ£ ¹«½Ã
#exchange # \x20 ; # => space
;#delimiter \x20
#Table Script
#ColumnType INDEX STRING[128]
#ColumnName ScrIndex ScrString
#Record Chat0101 We will fail it the Henneath Alliance members don't come fast.
#Record Chat0102 Help iry who is fighting in the center of map to defeat monsters.
#Record Chat0201 You are right on time. I would have been in serious trouble. Thank you so much.
#Record Chat0202 There is no time to waste. The monsters are still coming.
#Record Chat0203 Go into the doors than open and defeat the monsters.
#Record Chat0501 More Monsters are coming. Help!
#Record Chat1401 I can feel a force more powerful than anything I've seen from behind that door. Be careful!
#Record Chat2001 I can't belive there is such a powerful monster... We are lucky we were able to stop it from coming into our world..
#Record Chat2002 If it wasn't for you, it would have been a great catastrophe.
#Record Chat2003 This treasure! Oh, my god.
#Record Chat2004 We will investigate this place more.
; KQ ÀÓ½Ã
#Record Chat2001System Move to Roumen in 30 seconds.
#Record Chat2002System Move to Roumen in 20 seconds.
#Record Chat2003System Move to Roumen in 10 seconds.
#End
#ignore \o042 ; ÀοëºÎÈ£ ¹«½Ã
#exchange # \x20 ; # => space
;#delimiter \x20
#Table Script
#ColumnType INDEX STRING[128]
#ColumnName ScrIndex ScrString
#Record Chat0101 We will fail it the Henneath Alliance members don't come fast.
#Record Chat0102 Help iry who is fighting in the center of map to defeat monsters.
#Record Chat0201 You are right on time. I would have been in serious trouble. Thank you so much.
#Record Chat0202 There is no time to waste. The monsters are still coming.
#Record Chat0203 Go into the doors than open and defeat the monsters.
#Record Chat0501 More Monsters are coming. Help!
#Record Chat1401 I can feel a force more powerful than anything I've seen from behind that door. Be careful!
#Record Chat2001 I can't belive there is such a powerful monster... We are lucky we were able to stop it from coming into our world..
#Record Chat2002 If it wasn't for you, it would have been a great catastrophe.
#Record Chat2003 This treasure! Oh, my god.
#Record Chat2004 We will investigate this place more.
; KQ ÀÓ½Ã
#Record Chat2001System Move to Roumen in 30 seconds.
#Record Chat2002System Move to Roumen in 20 seconds.
#Record Chat2003System Move to Roumen in 10 seconds.
#End
; Shine Monster Regeneration Table V0.2
; Monster Group
#ignore \o042
#exchange # \x20
#table MobRegenGroup
; GroupID Family Regen Region
; Y/N X Y X Y Range/Degree
#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
#record v1 N 4084 4109 0 0 50
#record v2 N 4084 4109 0 0 50
#record v3 N 4084 4109 0 0 50
#record v4 N 4084 4109 0 0 50
#record v5 N 4084 4109 0 0 50
#record v6 N 2268 2275 0 0 200
#record v7 N 2487 5776 0 0 200
#record v8 N 5551 2649 0 0 200
#record v9 N 5643 5657 0 0 200
#record b2 N 955 951 0 0 50
#record b3 N 1125 7102 0 0 50
#record b4 N 7058 1176 0 0 50
#record b5 N 7150 7138 0 0 50
#record b1 N 4084 4109 0 0 50
#table MobRegen
; GroupID MobIndex number number Regen Time(sec) Base
; Standard Min Max delta sec delta sec delta sec delta sec delta
#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
#record v1 DT_StancherAiri 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v2 DT_StancherGuardian03 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v3 DT_StancherGuardian02 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v4 DT_StancherGuardian01 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v5 DT_Devildom 8 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v6 DT_S_FDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v7 DT_S_IDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v8 DT_S_SDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v9 DT_S_TDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b1 DT_Devildom 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b2 DT_FFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b3 DT_IFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b4 DT_SFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b5 DT_TFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#end
; Monster Group
#ignore \o042
#exchange # \x20
#table MobRegenGroup
; GroupID Family Regen Region
; Y/N X Y X Y Range/Degree
#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
#record v1 N 4084 4109 0 0 50
#record v2 N 4084 4109 0 0 50
#record v3 N 4084 4109 0 0 50
#record v4 N 4084 4109 0 0 50
#record v5 N 4084 4109 0 0 50
#record v6 N 2268 2275 0 0 200
#record v7 N 2487 5776 0 0 200
#record v8 N 5551 2649 0 0 200
#record v9 N 5643 5657 0 0 200
#record b2 N 955 951 0 0 50
#record b3 N 1125 7102 0 0 50
#record b4 N 7058 1176 0 0 50
#record b5 N 7150 7138 0 0 50
#record b1 N 4084 4109 0 0 50
#table MobRegen
; GroupID MobIndex number number Regen Time(sec) Base
; Standard Min Max delta sec delta sec delta sec delta sec delta
#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
#record v1 DT_StancherAiri 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v2 DT_StancherGuardian03 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v3 DT_StancherGuardian02 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v4 DT_StancherGuardian01 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v5 DT_Devildom 8 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v6 DT_S_FDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v7 DT_S_IDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v8 DT_S_SDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record v9 DT_S_TDHoneying 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b1 DT_Devildom 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b2 DT_FFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b3 DT_IFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b4 DT_SFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#record b5 DT_TFocalor_C 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4
#end
so was ihr nur tun müsst, die mobs adden (und falls nich so gefällt anpassen)
viel spaß damit^^






