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Paladin Guide

Discussion on Paladin Guide within the FFXI Guides & Templates forum part of the Final Fantasy XI category.

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Guide from *Exploits R Us*

-2- The Job
==================

2A) The Paladin
---------------

Alright, so what's a Paladin?

"Similar to warriors, paladins excel in close combat. However, intensive
spiritual training allows them to learn white magic spells as well."

A Paladin is a holy knight with the ability to cast white magic, with
great defensive stats. The Paladin is arguably the best tanking class
in the game, because it not only has defensive bonuses and the ability
to equip the best armor, it also has great hate-building tools, such as
white spells like Flash.

What's the Paladin's job in a party?

The Paladin's job in a party is simple: It is to take damage instead of
the ones with less defense and HP in a party, such as mages. A bad
tanking Paladin can result in death.

What defines a good Paladin?

A good Paladin is one that can generate enough hate during battle to
keep the enemy attacking it, and not other party members. To do this,
Paladins must use their hate-producing abilities. At low levels, it
isn't hard to keep an enemy attacking you, but it gets harder as levels
go up...

Are Paladins rare? Original? Unique?

Paladins are the most numerous of advanced jobs, followed by Dark Knight.
However, this doesn't mean they have trouble finding party like some other
numerous jobs, in fact, to my experience, one of the most needed advanced
jobs in a party is a Paladin. If you're looking for uniqueness, perhaps this
isn't for you... Try, say, being a Galka BST/SAM. Now that's unique!

I heard I get to solo a lot! Is this true?

You'll never solo like a Beastmaster can, but you can do low-level soloing
until like level 14 or 15. After that, it's possible to solo some monsters,
but the exp will never be as good as a full party's can be...
I once met a Paladin guy that just hated looking for parties, and... you know,
all the whole 6-people-party routine, so he asked one of his best friends
(a Dark Knight), to go low-level exp hunting, and it worked out pretty well,
but the exp wasn't enough... So they decided to get a third member, and they
asked a Black Mage with White Mage subjob, and they were able to kick some
serious low-level monster behind. The point of all this bedtime story is that
it isn't necessary until high-level to follow the 6-people-party routine...
A lot of people don't like it, if you don't, try something different first!

So what race should you pick for your Paladin?

This is one of the most frequently asked questions about Paladins.
If you're going strictly for stats and effectiveness, Tarus and Mithras
are out of the competition, leaving Hume, Elvaan and Galka.

Here are the level 75 stats for each:

---------------------------------------------------------------
Job | HP | MP | STR | DEX | VIT | AGI | INT | MND | CHR |
---------------------------------------------------------------
Hume | 1333 | 312 | 76 | 62 | 77 | 53 | 49 | 66 | 67 |
Elvaan | 1454 | 236 | 85 | 59 | 82 | 45 | 41 | 75 | 67 |
Galka | 1605 | 121 | 81 | 62 | 91 | 50 | 46 | 66 | 59 |
---------------------------------------------------------------

Galka have the more HP and VIT, making a great Paladin, but lacks MP, which
is needed a lot to produce hate.

Elvaan have the best MND (which affects white magic directly), good HP and
VIT, but have the same problem as Galkas: They'll run out of MP too soon.

Humes will have no MP problems, and they have the same MND as Galkas, but
lower HP and VIT than the previous two.

I say the three races are pretty balanced as Paladins, choose depending
of what you want to do as a Paladin...

--
After a lot of e-mails asking me why I discarded Tarutarus out of the race
picking section, I've decided to include one of the best mails about this.

Tarutaru PLD/WHM are arguably the best tanks in the game. Their Defense can
be just as high as any other Race/Subjob combination and Taru evasion is
second only to Mithra. With their deep MP reservers, a Taru PLD/WHM can chain
cast Cure to generate more hate than a War's provoke. To play as a Taru
PLD/WHM, Draw the monster from afar with Dia and begin attacking. Instruct
any other healers in the party to not heal you unless you go into the Red.
Learn how much each lvl cure heals and cast that as soon as you take that
much damage.

For example, if you take 30 damage and your Cure I heals up to 30, cast
Cure I to heal yourself and draw hate away from the rest of the party.
Healing yourself draws an immense amount of hate. Act as a backup healer
as required. Once you hit Lvl 30 PLD/WHM use Divine Seal + Cure III to draw
enough hate to last the rest of the battle. at Lvl 32 you can now use
Divine Seal + Curaga to generate even more hate! Flash at lvl 37 PLD is
designed to generate nothing but Hate.

You will also gain access to Blink to evade even more attacks, Stoneskin to
take less damage, and Raise at lvl 50 versus lvl 75 to make you the perfect
party tank.

Tarutaru PLD/WHM are the best solo players in the game.
You have access to Invisible/Sneak much like the ranger to avoid trouble
before it starts. Your ridiculous Defense along with
Parlyze/Slow/Blink/Stoneskin/BarSpells will let you take less damage while
Dias let you deal more.

Last argument: 8 MP=30HP So at lvl 70 PLD

Taru: 876 + 8*505 = 4916 HP
Hume: 1087 + 8*292 = 3433 HP
Mithra: 1087 + 8*292 = 3433 HP
Elvan: 1198 + 8*221 = 2966 HP
Galka: 1339 + 8*113 = 2243 HP

Obviously, for effective HP, more MP is king. Oh, and did I mention above that
those numbers do not take into account a subjob of WHM (read: even more MP)
nor that Tarutaru have much better AGI/Evasion and will take less hits while
connecting on more hits.

Granted, Tarutaru are not damage dealers, but you didn't pick PLD to be a
damage dealer anyway.

--

My opinion: That could be a good strategy, especially at higher levels when
making enough hate is harder, but it's also a bit harder to play, just voking
stuff makes things a lot easier.

2B) Unlocking the Job
---------------------

How do I unlock the job?

The quest to unlock the Paladin job is relatively easy. You must be (as with
all advanced jobs) level 30 before talking to the start NPC.

First, go to San d'Oria South, and talk to Balasiel. He's located in F-7.
After you talk to him, you just need to bring him a Revival Tree Root, which
is randomly dropped by some undead, like hounds and ghosts. You can also try
your luck at the Auction House, but I'm not sure about the prices.

Second, you need to go to Ordelles Cave. Go to G-7 and you'll find a pool of
water. Touch the ??? there, and then touch the ??? on a sandy spot near the
pool. After you touch both, you'll get an item, which you have to bring back
to Balasiel (trade it to him). Remember that monsters are aggro here if
you're low-level, so either do it with a party or be careful.

Third, go to talk to Cahaurme at J-9 in South San d'Oria (in a guard post),
and Baurise at H-9. Now go to Davoi and examine the well between D-10 and E-10
and you'll get the Knight's Soul.

Triplet from Shiva () has submitted the following Davoi guide:

--

Obtaining the Knights Soul is a dangerous task. Even a group of level 60
players will have trouble keeping a level 30 player alive since even a very
well equipped WHM can only take one hit.

Stealth is therefore your best option. Take a party no larger than two
people, one of which has the ability to cast Sneak and Invisible.
All of the Orcs detect by Sight and the Pugils/Lizards detect by Sound.
Yes they aggro, yes they link, and yes you will be killed if you do not keep
both up at all times.

Navigation: It is highly recommened to buy a map from Violitte in Southern
San d'Oria (G-10). Enter Davoi and head due south until you come to a lake at
J-7:J-8. Head West along the north end of the lake and then southwest to I-8
where there is a broken bridge. Step off of the bridge down into the river.
Stay in the river until advised not to do so! Head south in the river until
it comes to a fork (I-9) and head West. Take the river west all the way to E-8
and exit the river to the South. Continue South until you come to a wall then
follow that wall SE to the Well (E-10). A Davoi Slime guards the well, and you
cannot touch the well while invisibile. Fortunately the Slime detects by Sound
so you can stand right next to it and click on the well.

Exiting: Well worth the money to buy the conquest item Scroll of Instant Warp
and just use it to leave if you have the 750 gil. Head North West back to the
river and Follow the River East back to the fork at (I-9). This time head South
in the river until you read J-10 right before it ends and exit the river
Eastward.
Head East until K-10 and head due North until you exit the zone at J-6.

Last notes: Even though the pugil in the river detect by sound alone, you have
to have invisiblity on or an Orcish Farkiller (Ranger) will shoot you for 348
damage between the eyes. Just keep both up at all times. If you fall below
level 30 while doing this quest, you can still recieve the Paladin job so long
as you recieved the Knights quest before heading to Davoi.

--

Return this item to Balasiel, and boom! You can now be a Paladin.

Woo! On to the good stuff.


2C) Abilities and Spells
------------------------

Lvl. = Level in which the ability/spell is aquired.
Dur. = Duration of the ability.
CT. = Cast time. (Spells only)
RC. = Recast time. ("Cooloff" time)
Rt. = Rating. (Based on the usefulness of that spell or ability on a Paladin,
not in general.)

(Active) ::

----------------------------------------------------------------------------
Ability Name | Lvl | Dur. | RC. | Target | Effect | Rt. |
----------------------------------------------------------------------------
Invincibility | 01 | 30s. | 2h. | Single | Zero physical damage. |*****|
Holy Circle | 05 | 01m. | 10m.| Party | Party Def vs undead up. |*** |
Shield Bash | 15 | --- | 5m. | Single | Slams enemy with Shield. |**** |
Sentinel | 30 | 30s. | 5m. | Single | Single Def up. |**** |
Cover | 35 | 30s. | 5m. | Single | "Protect" party member. |**** |
----------------------------------------------------------------------------

(Passive) ::

-------------------------------------------------------
Ability Name | Lvl | Effect | Rt. |
-------------------------------------------------------
Undead Killer | 05 | Damage vs undead up. |** |
Phys Def Up 1 | 10 | Defense up. |*****|
Resist Sleep | 20 | Resistance to Sleep. |** |
Phys Def Up 2 | 30 | Defense up. |*****|
Resist Sleep | 40 | Resistance to Sleep. |** |
Phys Def Up 3 | 50 | Defense up. |*****|
-------------------------------------------------------

(Spells) ::

-------------------------------------------------------------------------
Spell name | Lvl | MP | RC. | CT. | Effect | Rt. |
-------------------------------------------------------------------------
Cure I | 05 | 08 | 5s. | 2s. | Heal small amount of HP. |*****|
Cure II | 17 | 24 | 5s. | 2s. | Heal medium amount of HP.|**** |
Cure III | 30 | 46 | 5.5s. | 2.5s. | Heal large amount of HP. |*** |
Cure IV | 55 | 96 | 6s. | 3s. | Heal large amount of HP. |*** |
Raise | 75 | 150 | 60s. | 15s. | Revives dead player. |**** |
-------------------------------------------------------------------------

-------------------------------------------------------------------------
Spell name | Lvl | MP | RC. | CT. | Effect | Rt. |
-------------------------------------------------------------------------
Shell I | 20 | 18 | 5s. | 1s. | Increase Magic Def. |*** |
Shell II | 40 | 37 | 5s. | 1s. | Increase Magic Def. |*** |
Shell III | 60 | 56 | 5.5s. | 1.5s. | Increase Magic Def. |**** |
Protect I | 10 | 09 | 5s. | 1s. | Increase Physical Def. |**** |
Protect II | 30 | 28 | 5s. | 1s. | Increase Physical Def. |*****|
Protect III | 50 | 46 | 5.5s. | 1.5s. | Increase Physical Def. |*****|
Protect IV | 70 | 65 | 5.5s. | 1.5s. | Increase Physical Def. |**** |
-------------------------------------------------------------------------

------------------------------------------------------------------------
Spell name | Lvl | MP | RC. | CT. | Effect | Rt. |
------------------------------------------------------------------------
Banish I | 07 | 18 | 20s. | 5s. | Holy damage. |*** |
Banish II | 34 | 74 | 20s. | 5s. | Holy damage. |**** |
Banish III | 61 | 127 | 20s. | 5.5s. | Holy damage. |*** |
Holy | 55 | 100 | 60s. | 6s. | Holy damage. |**** |
Flash | 37 | 35 | 45s. | 2s. | Blinds a single target. |*****|
------------------------------------------------------------------------

Notes:

- Invincibility will build unbelievable amounts of hate. It's very hard to
take a monster off the Paladin once this ability is used.

- Shield Bash will stun the enemy, and it will also stop some of the
monster's abilities, like the Goblin's bombs, if timed correctly.
It also depends on the monster's level and type...
The only drawback is its 5 minutes recast time.

- Cover will redirect damage from a party member you choose to you, but
you have to stand between the enemy and the chosen party member for it
to work, and if the monster changes targets, it will not be effective
in the new target.

- Flash is a very useful hate-building tool! If you just can't seem to
get the mob off a mage, or your Provoke (PLD/WAR) isn't up yet, use this,
it's great.

2D) Job Combinations
--------------------

What are the best job combinations for a Paladin?

Here's a small list of all of them:

--------------------
Warrior [*****] ::
--------------------
The standard combination. Warriors have Provoke, which you'll be using a lot
as a Paladin, they have defense bonus, and they're the tanks of low-level
parties. (Most of the time anyways.)

Pros: Provoke, good hate handling, and defense bonus.
Cons: Average damage. Paladins aren't meant to do (much) damage anyways.
--------------------

--------------------
Monk [****] ::
--------------------
You'll do more damage as a PLD/MNK than as a PLD/WAR, and you'll have
similar defense (a bit less), but you won't have Provoke.

Pros: Decent tank, better damage than PLD/WAR.
Cons: Bad hate handling.
--------------------

--------------------
Thief [****] ::
--------------------
This combo helps with agility and dexterity, but it doesn't have
any stat bonuses the PLD can really benefit from, like HP or
VIT, and it won't really help you hold hate effectively.
You get some good abilities later on, though.

Pros: You get more agility and dexterity, and some abilities.
Cons: Less defense. Hate handling isn't bad, but it's easier
as a PLD/WAR.
--------------------

--------------------
Black Mage [**] ::
--------------------
Pretty awful for tanking. If you choose this combination,
you'll be casting weak black and white spells from afar,
and Paladins aren't meant to do that.

Pros: You get debuffs, you get hate.
Cons: Even though you get hate, you don't tank well.
--------------------

--------------------
White Mage [****] ::
--------------------
This combination is not as bad as the Black Mage one. You'd be a support
healer and you can also take some damage. You'll have more spells, you'll
have more MP.

Pros: More spells, more MP, easy hate.
Cons: Weaker defense and damage.
--------------------

--------------------
Red Mage [**] ::
--------------------
This combination is awful. You'll have half the black and white spells of
a Red Mage, which are already halved. If you choose this, you'll be away
from the fray, casting weak spells, not doing much damage, and not being
an efficient healer.

Pros: You can cast spells and take some damage.
Cons: Weak defense, damage and spells.
--------------------

--------------------
Dark Knight [***] ::
--------------------
The stats are similar to the PLD/WAR ones, but you don't get the defense
bonus or Provoke. Although not a bad combination, the black magic you get
is not really good, and the attack bonus doesn't make a huge difference.

Pros: The small attack bonus and some skills.
Cons: Hate handling.
--------------------

--------------------
Summoner[*] ::
--------------------
Horrible combination. Useless summons, no good stat bonuses.

Pros: ?
Cons: Very weak, bad tank, bad damage, bad hate handling.
--------------------

--------------------
Bard[*] ::
--------------------
Subbing Bard isn't a good idea in most cases, and this is no exception.
You'll have one song, and no good stats bonuses.

Pros: Mediocre support character.
Cons: Bad tank, bad damage.
--------------------

--------------------
Beast Tamer [**] ::
--------------------
Mediocre stat bonuses. The Paladin's white magic might be good for
low-level soloing, but Beast Tamer as a subjob isn't all that
good.

Pros: Decent for low-level soloing.
Cons: Bad tank, bad damage.
--------------------

--------------------
Ninja [***] ::
--------------------
Mediocre stat bonuses, and Paladins are very shield-dependant, so
dual wielding is no good.

Pros: Blink ninjitsu, added dexterity.
Cons: No dual wielding or no shield.
--------------------

--------------------
Ranger [**] ::
--------------------
Rangers are good at ranged attacks, and Paladins are meant to be in
battle taking damage. 2+2=4.

Pros: You won't die easily since you'd be away from battle.
Cons: You don't do much damage, you don't absorb damage.
--------------------

--------------------
Samurai [****] ::
--------------------
Another decent combination. With this, you'll get a lot of TP,
and although you won't be as resistant as a PLD/WAR you'll be doing
at least some damage.

Pros: Decent damage.
Cons: SAM's TP bonus is at level 30, so you'd have to be a level
60 PLD to get it.
--------------------

--------------------
Dragoon [**] ::
--------------------
You'll do some decent damage, but you won't have your dragon. And
super jump makes all hate go away, you don't really want that as a
PLD, do you?

Pros: Decent damage.
Cons: No dragon, no decent skills.
--------------------

In conclusion, I'd say PLD/WAR is the way to go, and if you feel like being
original, I'd recommend going for PLD/SAM or PLD/MNK, which are also good.

Remember that Paladins are not meant to be spellcasters, and they're meant to
be in the battle absorbing damage (most of the time), not away from it doing
ranged attacks or spells.


2E) AF Armor (Incomplete)
------------

Quests coming soon.
These are the 5 pieces of the Paladin's AF Armor:

_____________________
Gallant Surcoat |
--------------------|
Body |
Defense: 47 |
-------- |
Stats |
-------- |
HP: 20 |
VIT: 4 |
-------- |
Skills |
-------- |
Divine Magic: 5 |
Enmity: 2 |
--------------------|
Level to Use: 60 |
____________________/

_____________________
Gallant Breeches |
--------------------|
Legs |
Defense: 34 |
-------- |
Stats |
-------- |
HP: 15 |
AGI: 3 |
-------- |
Skills |
-------- |
Magic Skill: 3 |
Enmity: 2 |
--------------------|
Level to Use: 58 |
____________________/

_____________________
Gallant Coronet |
--------------------|
Head |
Defense: 24 |
-------- |
Stats |
-------- |
HP: 12 |
-------- |
Skills |
-------- |
Shield Skill: 5 |
Enhance Protect |
--------------------|
Level to Use: 56 |
____________________/

_____________________
Gallant Gauntlets |
--------------------|
Hands |
Defense: 16 |
-------- |
Stats |
-------- |
HP: 11 |
DEX: 3 |
-------- |
Skills |
-------- |
Light: 10 |
Enmity: 2 |
--------------------|
Level to Use: 54 |
____________________/

_____________________
Gallant Leggings |
--------------------|
Feet |
Defense: 14 |
-------- |
Stats |
-------- |
HP: 15 |
CHR: 5 |
-------- |
Skills |
-------- |
Shield Skill: 10 |
Enhance Holy Circle |
--------------------|
Level to Use: 52 |
____________________/

==================
-3- Other
==================


3A) FAQ
-------

Q: What is invincibility used for?

A: Well, for one, it's a good way of surviving when everyone is dead and you
really don't want to die, however, it creates huge amounts of hate
(unbelievable amounts), so you can also use it if your provokes aren't
generating enough hate (as a PLD/WAR), and the mob is going for the
mages.


Q: Is there any good job combination for doing damage?

A: Paladin isn't exactly the best job to do damage, although you can
actually do some damage as a PLD/SAM, but you'll have to wait until
level 60 to get the TP madness. Other than that, I can't think of a
subjob that makes the Paladin do heavy damage.


Q: Is there any good combination for a Paladin as a subjob?

A: Well... no. The same applies to most jobs that try to sub Paladin:
The added defense isn't great, the white magic you have (which is
already poor) is halved, and if you want to tank, use Paladin as the
main job. Some people say that DRG/PLD isn't all that bad, but as I said,
the white magic isn't good, and your dragon doing random healing isn't
that good either.


Q: Can you tell us what jobs to choose from the start to become a Paladin?

A: No. But I can give you my opinion.

- Start with Warrior until level 18. Get your subjob ability from Mhaura
or Selbina. Finding party won't be as easy as if you were a WHM or BLM,
but it won't be hard, even though there'll be a lot of WARs sometimes
in the same area.

- Now, pick a job to sub until level 30. Most people here pick THF or MNK.
I picked MNK, but I wish I had picked THF so I can have Ranger/Thief
someday. Anyways, make that your main job and take it to level 15 with
WAR as your subjob.

- Change back to WAR, make the other job your subjob, and level up all
the way until 30.

- Do the Paladin flag quest (section 2B). Ask for help if you need it,
and you probably will for Davoi.

- Switch back to PLD/WAR and that's it.


Q: As a Paladin, you said we'd do a lot of low-level soloing... where?

A: Well, here's a quick leveling guide for Paladins:

(Bastok)

Levels 1-5: SGustaberg. You shouldn't have trouble finding good exp
mobs here. It's really easy to get to level 5.

Levels 6-8: Vomp Hill. Stay in the first level when you're level 6,
move to the second level of the hill when you're 7 and
start killing most goblins when you're 8. You should have
no trouble.

Levels 9-10: Konschtat, near the cave where the Ghost or Elementals spawn,
there are Rock Eaters all around, and they'll eveluate from
"Decent Challenge" to "Tough". You can party up with another
person and easily kill the tough ones for around 70 exp each.

Levels 10-12: You can stay in the same Rock Eaters spot, or go kill Sheeps
in Konschtat.

Levels 12-15: Even though it's a little slower than partying, it's possible
as a Paladin, to stay in the Highlands and kill Goblins. The
14-15 level will be long to achieve if you do this, but it
isn't that hard.
OR
Go to Valkurm Dunes, find a 6-people party, and kill Hill
Lizard or Sand Bats.

(General)

Levels 16-20: In order: Snippers, low-level Gobs, DamselFlies, Ghouls,
Thread Leeches (make sure they don't link), high-level
Gobs. There are some other mobs here, but they're not
worth the effort.

Levels 20-26: Qufim. Fight Worms, Clippers and Pugils. Acrophies are not
worth it in my opinion, unless you're getting the ruby for
the SMN quest.

Levels 26-28: Yuhtunga Jungle, right outside Khazam.
OR
If you don't have your Khazam airship keys yet, go to
Batallia. Some people get a party in Qufim and suggest
going to Batallia, the exp is better than Qufim.

Levels 28-33: Yhoator Jungle, the jungle next to Yuhtunga. Kill
Mandragoras at first for easy exp, then gobs.

Levels 33+: See the following guide.

[] submitted this general leveling up guide:
----------
(San d'Oria)

As a PLD, generally, I found that most of us levelled solo till about 15
again, as a PLD/WAR I was able to solo fort Ghelshba and the surrounding
areas and taking on up to tough monsters by myself. Great exp - no
low-level party BS.

(General)

[15-20]: In the dunes in a full party - there is no reason you can't chain
kill everything and go up to #5 with 2 WHM's and a PLD in the party.
[20-28]: Qufim - contrary to popular belief, the exp is terrible here,
but you do what you gotta do - Worms, Crabs, Fish, Wights, Giants, and
Acrophies in that order - you can even skip the last one. Acros are a
pain. Banshees and weapons are not worth the risk for the exp gained.
[28-33]: Khazam jungle right outside town. Kill everything at first, then
for 32 & 33 go down to the hidden waterfall and avoid the monkeys at all
costs.
[33-38]: Garlaige Citadel entrance - fight bats only until about 35.
[38-48]: Crawler's nest - start with Worker crawlers, then Soldier
crawlers, Flies, Exorays and the lot. Plus Exorays drop a lvl 50 quest
item, Exoray mold.
[48-52]: Garlaige Citadel, lower level, Fight Beetles only down here,
everything else will slag you.
[52-60]: Quicksand caves.
[52-55]: Helm Beetles in the Crawler's nest work well - just past the
Rumble Crawler point - gotta be very careful though.
[54-57]: Kuftal Tunnel Kill Lizards and Crabs - but beware the Fire
Elementals.
[55-58]: Boyhada Tree.

Also - Avoid hunting coffer AF until lvl 60 unless you have
high level help.

- Ninja Guide
1. GETTING NINJA

Ninja is an advanced job that you can get when you reach lvl 30.
To be able to change your job to Ninja you need to do a special
quest

Ayame and Kaede Quest

Quest starts in Bastok Port. Talk to Ensetsu (I-5) and he sends
you on a loop that goes from Kaede (daughter near Ensetsu - next
room) to Kagetora (F-6, Warehouse I) and back to Ensetsu who will ask
you for a favor.

You need to bring him a strangely shaped coral from Korroloka Tunnel
(Bastok Mines -> Zeruhn Mines -> Korroloka Tunnel). You need to get
to position K-8 on the map where you will find "???".

When you touch it, three named mobs - "Korroloka Leeches" will appear.
They are very tough so bring a high lvl player to help you (2 x lvl30
+ lvl 55 WHM will do). When you kill them - click the "???" again to
receive a coral. Bring it back to Ensetsu - he will send you to Norg.
Talk to Ryoma and get a katana from him. Go back to Ensetsu and talk
to him.

You can now become Ninja.


1. NINJA STATS

Stats at lvl 1:

Elvaan Galka Hume Mithra Taruraru
HP 30 33 28 28 24
MP 0 0 0 0 0
STR 8 8 7 7 6
DEX 7 7 7 9 7
VIT 8 9 7 7 7
AGI 6 7 7 8 8
INT 5 6 6 6 8
MND 6 5 5 5 5
CHR 5 4 5 4 5


Stats at lvl 75:
Elvaan Galka Hume Mithra Taruraru
HP 1167 1318 1046 1046 820
MP 0 0 0 0 0
STR 70 66 61 58 53
DEX 62 65 65 79 65
VIT 66 75 61 58 58
AGI 57 62 65 74 70
INT 48 53 56 56 70
MND 53 44 44 41 41
CHR 48 40 48 40 48


2. NINJA ABILITIES

Passive:
----------------+------+--------------------------------------------------
ABILITY | LVL | DESCRIPTION
----------------+------+--------------------------------------------------
Stealth | 5 | Lowers chance of being detected by enemies.
Resist Bind | 10 | Increased resistance to binding.
Dual Wield | 10 | Allows you to equip two weapons.
Dual Wield II | 25 | Allows you to equip two weapons.
Resist Bind II | 30 | Increased resistance to binding.
Dual Wield III | 45 | Allows you to equip two weapons.
Resist Bind III | 50 | Increased resistance to binding.
Dual Wield IV | 65 | Allows you to equip two weapons.
Resist Bind IV | 70 | Increased resistance to binding.

Dual Wield Level Coefficient:
LVL 10 = (1st weapon delay + 2nd weapon delay) * 0.90
LVL 25 = (1st weapon delay + 2nd weapon delay) * 0.85
LVL 45 = (1st weapon delay + 2nd weapon delay) * 0.75
LVL 65 = (1st weapon delay + 2nd weapon delay) * 0.70
* Additional -0.05 with AF


Active:
----------------+------+--------------------------------------------------
ABILITY | LVL | DESCRIPTION
----------------+------+--------------------------------------------------
Mijin Gakure | 1 | Sacrifices your life (no exp loss) to do massive
| | damage to the enemy (2 hour skill)

3. NINJUTSU

Every Ninjutsu has three lvls: Ichi (one), Ni (two) and San (three).

So, when casting first lvl Tonko (lvl9 minimum) - you'll cast Tonko:Ichi.
To cast every Ninjutsu you'll need a special Powder. They're also listed
below with recipes and craft skills. You can get Ninjutsu spells by either
getting them from AH or by doing certain quests.


------------------------------------------------------------------------------
Tonko
------------------------------------------------------------------------------
Lessens chance of being detected by sight. (Invisible)

Element: Wind
Powder: Shinobi-Tabi
Craft: Weaver (Novice)
Recipe: Earth Crystal, Grass Thread, Cotton Cloth x 2, Saruta Cotton

Tonko:Ichi - lvl 9
-----------------------------------
Cast time: 4
Recast time: 30
From: Norg Quest (Keal)
Speak to Keal to start this quest. He asks you to go into the Vault that was
taken over by the sahagins.
After you agree, head out of Norg with your trusty Silent Oils and go past the
first unmarked gate. Head straight and vear to your right when you have the
chance. Follow the passage aiming for the north west corner of the map. You
should pass 2 more unmarked gate doors and several ghasts/oozes. (Everything
is sound agro, don't worry, just don't run directly into their model) When you
come into a broken down room with a boarded floor, you're there. Check the
"Iron Box" object in the north east corner of the room, it's below a rack.
Return the object to Keal (it's a Key Item, just speak to him) and he'll hand
over Tonko: Ichi, the Ninjitsu Invisible spell.

Tonko:Ni - lvl 34
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Assassin)
- Temple of Uggalepih (Tonberry Cutter)

Tonko:San - lvl 59
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


------------------------------------------------------------------------------
Utsusemi
------------------------------------------------------------------------------
Creates shadow images that each absorb a single attack directed at you. (Blink)

Element: Wind
Powder: Shihei
Craft: Carpenter (Initiate)
Recipe: Wind Crystal, Black Ink, Bast Parchment x2

Utsusemi:Ichi - lvl 12
-----------------------------------
Cast time: 4
Recast time: 30
From: Norg Quest (Lasreal)
Quest description:
Entering Sea Serpent Grotto from Yuhtunga Jungle, instead of keep turning right
to go to Norg, just keep turning left until you reach N-14 on the map. At N-14,
there's a hidden door, keep examine the door until the message change to "You
see something silver glittering around the indentation." After you see this
message, trade a Silver Beastcoin to the door to open it. After passing the
door, go north along the right wall until you reach H-8. Drop down to the
lower levels and keep going north along the right way wall -- you'll eventually
reach the Sahagins' storage area. Examine the ??? at H-3 in the storage area to
initiate a cut-scene and receive the key item: "Sea serpent statue". Go back to
Norg and talk to Laisrean to finish the quest.

Utsusemi:Ni - lvl 37
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- BCNM (Horlais Peak / Star Orb)
- BCNM (Waughroon Shrine / Star Orb)
- BCNM (Balgas Dais / Star Orb)

Utsusemi:San - lvl 62
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


------------------------------------------------------------------------------
Katon
------------------------------------------------------------------------------
Deals fire damage to an enemy and lowers its resistance against water.

Element: Fire
Powder: Uchitake
Craft: Carpenter (Initiate)
Recipe: Earth Crystal, Bamboo Stick, Grass Cloth, Toad Oil

Katon:Ichi - lvl 15
-----------------------------------
Cast time: 4
Recast time: 30
From:
- Norg (Chiyo)
- Port Bastok (Jabbar (Tenshodo), F-6)
- Lower Jeuno (Amalasanda (Tenshodo))

Katon:Ni - lvl 40
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Conquistador)
- Castle Oztroja (Yagudo Assassin)

Katon:San - lvl 65
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


------------------------------------------------------------------------------
Suiton
------------------------------------------------------------------------------
Deals water damage to an enemy and lowers its resistance against lightning.

Element: Water
Powder: Mizu-Deppo
Craft: Carpenter/Blacksmithing (Novice)
Recipe: Earth Crystal, Bronze Sheet, Chestnut Lumber, Distilled Water

Suiton:Ichi - lvl 15
-----------------------------------
Cast time: 4
Recast time: 30
From:
- Norg (Chiyo)
- Port Bastok (Jabbar (Tenshodo), F-6)
- Lower Jeuno (Amalasanda (Tenshodo))

Suiton:Ni - lvl 40
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Conquistador)
- Castle Oztroja (Yagudo Assassin)

Suiton:San - lvl 65
-----------------------------------
Cast time: ?
Recast time: ?
From: ?

------------------------------------------------------------------------------
Huton
------------------------------------------------------------------------------
Deals wind damage to an enemy and lowers its resistance against ice.

Element: Wind
Powder: Kawahori-Ogi
Craft: Carpenter (Novice)
Recipe: Earth Crystal, Bamboo Stick, Animal Glue, Bast Parchment

Huton:Ichi - lvl 15
-----------------------------------
Cast time: 4
Recast time: 30
From:
- Norg (Chiyo)
- Port Bastok (Jabbar (Tenshodo), F-6)
- Lower Jeuno (Amalasanda (Tenshodo))

Huton:Ni - lvl 40
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Conquistador)
- Castle Oztroja (Yagudo Assassin)

Huton:San - lvl 65
-----------------------------------
Cast time: ?
Recast time: ?
From: ?

------------------------------------------------------------------------------
Doton
------------------------------------------------------------------------------
Deals earth damage to an enemy and lowers its resistance against wind.

Element: Earth
Powder: Makibishi
Craft: Blacksmith (Initiate)
Recipe: Wind Crystal, Iron Scales

Doton:Ichi - lvl 15
-----------------------------------
Cast time: 4
Recast time: 30
From:
- Norg (Chiyo)
- Port Bastok (Jabbar (Tenshodo), F-6)
- Lower Jeuno (Amalasanda (Tenshodo))

Doton:Ni - lvl 40
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Conquistador)
- Castle Oztroja (Yagudo Assassin)

Doton:San - lvl 65
-----------------------------------
Cast time: ?
Recast time: ?
From: ?

------------------------------------------------------------------------------
Raiton
------------------------------------------------------------------------------
Deals thunder damage to an enemy and lowers its resistance against earth.

Element: Thunder
Powder: Hiraishin
Craft: Goldsmith (Novice)
Recipe: Fire Crystal, Copper Ingot, Silver Ingot)

Raiton:Ichi - lvl 15
-----------------------------------
Cast time: 4
Recast time: 30
From:
- Norg (Chiyo)
- Port Bastok (Jabbar (Tenshodo), F-6)
- Lower Jeuno (Amalasanda (Tenshodo))

Raiton:Ni - lvl 40
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Conquistador)
- Castle Oztroja (Yagudo Assassin)

Raiton:San - lvl 65
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


------------------------------------------------------------------------------
Hyoton
------------------------------------------------------------------------------
Deals ice damage to an enemy and lowers its resistance against fire.

Element: Ice
Powder: Tsurara
Craft: Alchemy (Amateur)
Recipe: Ice Crystal, Rock Salt, Distilled Water x2)

Hyoton:Ichi - lvl 15
-----------------------------------
Cast time: 4
Recast time: 30
From:
- Norg (Chiyo)
- Port Bastok (Jabbar (Tenshodo), F-6)
- Lower Jeuno (Amalasanda (Tenshodo))

Hyoton:Ni - lvl 40
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Conquistador)
- Castle Oztroja (Yagudo Assassin)

Hyoton:San - lvl 65
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


------------------------------------------------------------------------------
Kurayami
------------------------------------------------------------------------------
Blinds an enemy.

Element: Dark
Powder: Sairui-Ran
Craft: Alchemy / Cooking (Novice)
Recipe: Earth Crystal, Kazham Peppers, Bomb Ash, Bast Parchment, Bird Egg

Kurayami:Ichi - lvl 19
-----------------------------------
Cast time: 4
Recast time: 30
From: Norg Quest (Heiji)
Speak with Heiji above the shop where you can find Laisrean. He asks you to
bring him 10 Rusty Leggings, one at a time. Go fish them out or buy them at
the AH in Norg and feed him 8, then 2. (He keeps good track)
After giving him all of them he'll reward you with Kurayami:Ichi, the ninja
blind spell.

Kurayami:Ni - lvl 44
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Assassin)

Kurayami:San - lvl 69
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


------------------------------------------------------------------------------
Hojo
------------------------------------------------------------------------------
Reduces an enemy's attack speed.

Element: Earth
Powder: Kaginawa
Craft: Weaver/Blacksmith
Recipe: Earth Crysal, Bronze Ignot, Grass Thread, Manticore Hair

Hojo:Ichi - lvl 23
-----------------------------------
Cast time: 4
Recast time: 30
From: Norg Quest (Washu)
Washu gives you the key item Empty Barrel and instructs you to fill it with
Opo-Opo brew found in a Yhoator Jungle tree. Examine the ??? at the top center
of the F-8 grid in Yhoator to receive the brew, and return to Washu in Norg
for your reward.

Hojo:Ni - lvl 48
-----------------------------------
Cast time: 1.5
Recast time: 45
From:
- Castle Oztroja (Yagudo Assassin)

Hojo:San - lvl 73
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


------------------------------------------------------------------------------
Dokumori
------------------------------------------------------------------------------
Poisons an enemy.

Element: Water
Powder: Kodoku
Craft: Alchemy (Recruit)
Recipe: Dark Crystal, Elshimo Frog, Lugworm, Shell Bug)

Dokumori:Ichi - lvl 27
-----------------------------------
Cast time: 4
Recast time: 30
From: Norg Quest (Heizo)
Speak with Heizo above the shop where you can find Laisrean. He asks you to
bring him 10 rusty leggings, one at a time. Go fish them out or buy them at
the AH in Norg and feed him 8, then 2. (He keeps good track)
After giving him all of them he'll reward you with Dokumori: Ichi, the ninja
poison spell.

Dokumori:Ni - lvl 52
-----------------------------------
Cast time: 1.5
Recast time: 45
From: ?

Dokumori:San - lvl 77 (?)
-----------------------------------
Cast time: ?
Recast time: ?
From: ?

------------------------------------------------------------------------------
Jubaku
------------------------------------------------------------------------------
Paralyzes an enemy.
Powder: Jyusatsu
Craft: Alchemy (Novice)
Recipe: Dark Crystal, Black Ink, Beastman Blood, Bast Parchment)

Jubaku:Ichi - lvl 30
-----------------------------------
Cast time: 4
Recast time: 30
From: Norg Quest (Shivivi)
Fish in Sea Serpent Grotto until you get the "Damp Scroll", or buy it in the
Misc section of the AH.

Head to Norg and talk to Shivivi (Near the Captain's Quarters) to initiate
the quest. Go to Horlais Peak and trade the scroll to the Hot Springs to
receive: Scroll of Jubaku:Ichi

NOTE: You must already have enough Tenshodo fame and MUST have the "Damp
Scroll" in your inventory when you talk to Shivivi to get the quest.

Jubaku:Ni - lvl 55
-----------------------------------
Cast time: 1.5
Recast time: 45
From: ?

Jubaku:San - lvl 80 (?)
-----------------------------------
Cast time: ?
Recast time: ?
From: ?


AF QUESTS
------------------------------------------------------------------------------
AF1 : 20 Years of Pirates
------------------------------------------------------------------------------
Conditions: Ninja LVL40
Quest NPC: Ryoma
Location/Map: Norg
AF Name and Type: 1H Katana (x2)
Equipment Characteristics:
Katana 1 (Anju): Lv 40, Damage 21, Delay 216, str -1, dex +2
Katana 2 (Zushio): Lv 40, Damage 23, Delay 238, str +2, dex -1

After reaching level 40, go to Norg and speak to Ryoma. He will explain
a story of an ancient scroll. Travel to Bastok and speak to Kagetora in
the Tenshodo HQ. He will then send you to speak to Ensetsu. Ensetsu explains
that the scroll was in some sort of box. Travel to Eastern Altepa Desert (H-5)
and click on the ???. Two Spider NM's will pop. I would reccommend a full party
of level 40's, or a few level 55+ people. After killing the spiders, click on
the ??? once again to get the key item. Head back to Bastok and talk to Ensetsu
once more. From there, go to Norg once again to talk to Ryoma. He will then
Reward you with Zushio and Anju (2 rare/ex level 40 katanas).

------------------------------------------------------------------------------
AF2: <Title missing>
------------------------------------------------------------------------------
Conditions: Completed AF1 / Ninja LVL50
Client: Ryoma
Location/Map: Norg
AF Type: Legs
Equipment Characteristics:
Hakama: Lv 52, Def 29, hp +15, range hit +10, nighttime: evasion +10

Talk to Ryoma, he will send you to Ensetsu (Bastok Port). Then - go to Rabao
and speak with Leodarion. He&#39;ll ask for an Oak Pole (lvl40 WHM Staff, get it
either on AH, or from Antonia (Upper Jeuno, H-) - give it to him.

Now you&#39;ll have to wait 1 hour real time (1 day game time).

Go to Mhaura and get a boat to Selbina. You&#39;ll fight a NM Ghost (Enagakure) on
a ship. When you get off the boat you will get the Artifact.

You need about 3 x Lvl 60 to do it.

------------------------------------------------------------------------------
AF3: <Title missing>
------------------------------------------------------------------------------
Conditions: Completed AF1
Client: Ryoma
Location/Map: Norg
AF Type: Torso
Equipment Characteristics:
LVL 58, Defense 41, HP +15, VIT +3, &#39;Dual Wield&#39; -0.05.
Occasionally adds Blaze Spike attribute.

1. Talk to Ryoma in Norg, he sends you to Yhoator Jungle (I-7).

2. Examine the ??? there, 3 NM Sahagin will spawn. Kill them, examine ??? and
you will get an "old trick box".

3. Take it back to Ryoma, and he sends you to Rabao.

4. Talk to Leodarion, he sends you to Kuftal. You will have to find and open a
"Treasure Coffer"

5. Fight these mobs to get the Kuftal Coffer Key:
* Robber Crab (62-6
* Recluse Spider (63-66)
* Cave Worm (61-64)
* Sand Lizard (56-66)
* Deinonychus (65-6
* Goblin Alchemist (65-69)
* Goblin Bandit (66-69)
* Goblin Tamer (66-69)
* Goblin Mercenary (65-69)

6. Then - find the Treasure Coffer possibly at:
* F-13
* K-11
* G-9
* J-7
* I-5
* H-8




7. Open the coffer, and you will get a "large treasure chest".

8. Bring it back to Leodarion and he will give you the tunic.

Recommended: 6 x LVL60+


------------------------------------------------------------------------------
AF4: <Title missing>
------------------------------------------------------------------------------
Condition: Completed AF1
Client: Guslam
Location/Map: Upper Jeuno
AF Type: Hands
Equipment Characteristics:
LVL 60, Defence 14, HP +13, DEX +3, Range atk +5, Throwing weapon skill +5

1. Talk to Guslam and get quest.

2. Head to Ifrit&#39;s Cauldron and hunt these to get the key:
* Volcanic Gas (62-6
* Volcanic Wasp (61-64)
* Old Opo-opo (61-65)
* Dodomeki (63-69)
* Dire Bat (60-66)

3. After you get the key, find and open the Coffer to get a key item. "Pair of
Old Gauntlets."

Treasure Coffer locations:
* H-7
* G-9,
* G-8,
* I-8,
* J-11





4. Head back to speak with Guslam and he says those gauntlets were made by
Bolghertz, but they need to be restored as they are useless in that state.

5. Head to the Tenshodo branch in Lower Jeuno, speak with Yin Pocanakhu. Pay
the money she asks for (small sum) and go to the Duty Free shop in Port Jeuno.
Outside the shop there&#39;s a box on some crates. It targets as a ???. Inspect it
and a cutscene will follow. You must now head to the Castle Zahvl Baileys and
slay the Torch NM to get key item Flame of Darkness and return to Borghertz.

6. Now either Teleport-Zavhl if you have the gate crystal, or head through
Ranguemont Pass to Beaucedine Glacier and finally on to Xarcabard. Enter the
Castle Zhval Baileys and press on till you find the closed gate with 4
target-able torches.

7. When ready, inspect a torch and do battle with the NM that appears (The Dark
Spark). After the battle is over, check the torch again to receive the Flame of
Darkness.

8. Return to the same box (???) in Port Jeuno and receive your gloves.

Recommended: 6 x LVL60+

------------------------------------------------------------------------------
AF5: Treasure Coffer
------------------------------------------------------------------------------
Conditions: Completed AF4
AF Type: Head
Equipment Characteristics:
LVL 56, Defence 21, HP +10, CHR +5, ice resistance +10, ninjutsu +5

1. Go to Boyahda Tree and hunt these to get the key:
* Moss Eater (62-66)
* Knight Crawler (60-67)
* Mourioche (62-6
* Robber Crab (62-6
* Bark Spider (60-63)
* Death Cup (60-63)

Treasure Coffer locations:
* G-7
* J-8
* D-5
* E-6
* F-7
* H-9



2. Open the Coffer and get your AF.

------------------------------------------------------------------------------
AF6: Treasure Coffer
------------------------------------------------------------------------------
Conditions: Completed AF4
AF Type: Feet
Equipment Characteristics:
LVL 54, Defence 12, HP +12, AGI +4, nighttime: movement speed +25%

1. Go to Sea Serpent Grotto and hunt these to get the key:
* Rock Crab (53-5
* Blubber Eyes (55-5
* Marsh Sahagin (52-59)
* Swamp Sahagin (52-59)
* Bog Sahagin (53-59)

Treasure Coffer locations:


2. Open the Coffer and get your AF.
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