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Working Offsets (January 9th)
Discussion on Working Offsets (January 9th) within the FFXI Exploits, Hacks, Bots, Tools & Macros forum part of the Final Fantasy XI category.
05/04/2006, 22:01
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#91
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Join Date: Mar 2006
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hmm
just tryed the offsets in firstp ost..
i start mr argus, etc.. i go to click start and it will warp to mob everything and then if i press anything it will close POL completly..
what am i doing wrong?
used the offsets in first post
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05/09/2006, 21:03
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#92
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Can someone explain in detailed instructions how to use this postool thing and what are these offsets?
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05/15/2006, 11:35
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#93
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updated
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05/17/2006, 22:13
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#94
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Join Date: Apr 2006
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What does the jump thing do in the offsets, and what program is it assosiated with? Does it just raise youe Z co-ordinates for a second to give the impression of actually jumping, or does it do something else?
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05/23/2006, 13:48
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#95
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Join Date: Jul 2003
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another update
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05/25/2006, 03:54
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#96
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when i use the offsets posted argus works fine but the jploader changes the init code and makes it crash O_o also where is the instruction post you talked about right below the DL link in first post?
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05/27/2006, 02:16
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#97
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Join Date: Feb 2006
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Alright i love this site just to say that...but the targetinfo does not work for me for some reason... i find one that works for me... seems like maybe each character has there own targetinfo or maybe the poster might of been mistaken... just to let u know this is my ini file that works if anyoen would like to try it out and let me know...
[OFFSET]
INITCODE = 129FF0
PCMAP = 3CCEE8
NPCMAP = 3CC2E8
TARGETINFO = 421ACC
OWNPOSITION = 3CBC2C
TEXTCOMMANDF = 937C0
DRAWLOGF = 1149F0
CALLMACROF = 168340
TEXTCOMMANDT = 4B11B4
DRAWLOGT = 4198D4
CALLMACROT = 4B0BD8
[WAIT]
WaitTime = 1200
[WAV]
WaveName = Sample.wav
[JUMP]
��?l = 0
BUTTON = 0
just to let everyone know after u hit start on mr arugs go back to ffxi and just wait.. make sure u dont target anything.. macro must be set to ur macro too. i have my macro set to alt 0 so it might be diff for u... plus the waittime i use is perfect for me but may not be for u.. but the most importzant thing is to not target anything not even u when using mrarug it doenst work if u have somethign targeted i found if u know that already then give me some idea what u actually do and ican help further
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05/27/2006, 09:25
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#98
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Join Date: Apr 2006
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well the macro doesnt go off when the mob pops ; ; but if i spam a /ja "Provoke" <t>, it would target the mob i want, so like.. i have to do it manually >.<
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05/27/2006, 13:14
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#99
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Join Date: Oct 2005
Posts: 21
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Quote:
Originally posted by dragonslaya@May 27 2006, 02:16
Alright i love this site just to say that...but the targetinfo does not work for me for some reason... i find one that works for me... seems like maybe each character has there own targetinfo or maybe the poster might of been mistaken... just to let u know this is my ini file that works if anyoen would like to try it out and let me know...
[OFFSET]
INITCODE = 129FF0
PCMAP = 3CCEE8
NPCMAP = 3CC2E8
TARGETINFO = 421ACC
OWNPOSITION = 3CBC2C
TEXTCOMMANDF = 937C0
DRAWLOGF = 1149F0
CALLMACROF = 168340
TEXTCOMMANDT = 4B11B4
DRAWLOGT = 4198D4
CALLMACROT = 4B0BD8
[WAIT]
WaitTime = 1200
[WAV]
WaveName = Sample.wav
[JUMP]
��?l = 0
BUTTON = 0
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just checked, i can use the target offset you posted. works fine w/ it
EDIT: just checked it again.. maybe it all happened too fast the first time. i think macro went off, but it's not provoking the mob.. hmm...
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05/28/2006, 18:43
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#100
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Join Date: Apr 2006
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ya thats what am saying macro doesnt go off,
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05/31/2006, 18:59
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#101
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Join Date: Jan 2006
Posts: 11
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That's not targetinfo, that init code iirc
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06/01/2006, 02:20
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#102
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Join Date: May 2006
Posts: 6
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gyblkug liutgp; tg; iytg;yifv.fiy ;iyf ;yyyyyygvfl;y ;yifr ;;;;r rf ;y6r
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06/03/2006, 19:43
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#103
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Join Date: Mar 2006
Posts: 1
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Quote:
Originally posted by lukahn@May 17 2006, 22:13
What does the jump thing do in the offsets, and what program is it assosiated with? Does it just raise youe Z co-ordinates for a second to give the impression of actually jumping, or does it do something else?
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If you wanna know, the reason it has "jump" on there os to lessen the chance of your char being stopped by obstacles while warping to a location. At any point in the game where you try to teleport somewhere you get hung on things, walls mountains fences etc. The "jump" sets the char's Z value really high and literally launches them into the air and then puts them above the desired location. That essentially eliminaes most hanging associated with porting.
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06/05/2006, 03:52
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#104
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Join Date: Mar 2006
Posts: 16
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someone find a working targetinfo :/
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06/05/2006, 15:10
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#105
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Join Date: Jun 2006
Posts: 26
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new to this, downloaded it and i want to know dat does it automatically engage w/ the nm and kill it
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