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MrArgus English + Source
Discussion on MrArgus English + Source within the FFXI Exploits, Hacks, Bots, Tools & Macros forum part of the Final Fantasy XI category.
01/07/2006, 12:44
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#16
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no i already tried and on help file doesnt say nothing about it. we should wait the reply of the poster for more info
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01/07/2006, 18:32
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#17
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well i replaced the init with what he posted and it does *target it*, i mean it wont have the name of the mob actually appear targeted with a arrow above it, but if you do like /ja "Provoke" <t> it will provoke it
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01/07/2006, 20:29
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#18
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nvm doesnt work>.>;
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01/07/2006, 20:39
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#19
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Quote:
Originally posted by Bjdude@Jan 7 2006, 18:32
well i replaced the init with what he posted and it does *target it*, i mean it wont have the name of the mob actually appear targeted with a arrow above it, but if you do like /ja "Provoke" <t> it will provoke it
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Should literally target it, but still not working, nor does macro go off
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01/07/2006, 20:53
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#20
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my macro goes off i just cant get it to target it, ive tried a bunch of stuff like /target #### etc etc
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01/07/2006, 23:12
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#21
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you cant /target "name of monster" you can only do /targetnpc and hope that it gets you the right one.
My macro:
/targetnpc
/ja "Provoke" <t>
/wait 1
/attack <t>
using that i stopped a gilseller from gettting $20
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01/08/2006, 00:34
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#22
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the thing mine doesnt work on warp and well i had JP version and worked on warp and actually target the mob normally i dont what is happening to this version
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01/08/2006, 01:43
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#23
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That is very strange, unless SE suddenly changed the offsets, the version in the .zip forked fine for me, tested it in a small area and it worked fine, put it to use and it worked fine only five days ago.
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01/08/2006, 01:46
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#24
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i dont really have an anwser for it i just should wait the poster if he can tell us what to fix but if he cant o well
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01/08/2006, 02:24
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#25
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Today, I've found that the targeting works but unreliably. Sometimes it will provoke, sometimes no provoke (not even a 'Cannot attack that target' msg). Warp and macro work everytime, but if I use /ja "Provoke" <t> sometimes it will get the target, sometimes not.
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01/08/2006, 03:15
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#26
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Quote:
Originally posted by Arklan@Jan 8 2006, 02:24
Today, I've found that the targeting works but unreliably. Sometimes it will provoke, sometimes no provoke (not even a 'Cannot attack that target' msg). Warp and macro work everytime, but if I use /ja "Provoke" <t> sometimes it will get the target, sometimes not.
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thats because the update dont let it do it is not because the programs fault it needs to have a timer before the ability goes off thats why you just select spam XD
warp doesnr work for me ive tried many times i am gonna try it but with the old offsets
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01/08/2006, 04:24
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#27
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/targetnpc would work in some cases. but in places like Dragon's Aery it would kill you and your party. somone that gets this to work please post how lol
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01/09/2006, 13:50
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#28
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Maybe your Activating and keeping your Argus Window Active instead of your FFXI Window, Do this, Activate Argus and leave the window inactive as in...minimize or something just let the top of the window be grey instead of Blue or whatever Window Scheme you have. Activate Argus and Minimize it.
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01/09/2006, 20:51
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#29
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not sure about you guys but this works perfect for me.
Code:
=======================
Offsets(INI) -- Dec. 28, 2005
=======================
[OFFSET]
INITCODE = 12ED60
PCMAP = 3C5498
NPCMAP = 3C4898
TARGETINFO = 61742C
OWNPOSITION = 3C41DC
[WAIT]
WaitTime = 2000
[WAV]
WaveName = Sample.wav
[JUMP]
��?l = 0
BUTTON = 0
Edit fixed targetinfo, some reason i had the old one up.
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01/10/2006, 05:06
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#30
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is that one suppose to work cuz i just tried it today and it didnt
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