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Simple Voker
Discussion on Simple Voker within the FFXI Exploits, Hacks, Bots, Tools & Macros forum part of the Final Fantasy XI category.
07/12/2004, 11:24
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#1
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,559
Received Thanks: 17,765
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Requirements: AC-Tools
ist sehr basic, kann leider nicht beurteilen ob er deswegen schlecht ist.. hab näml. kein ffxi acc mehr
Code:
// Provoke bot made by Bubbagump shrimp.
// In game name: Disclosed
// Server: Disclosed
// Settings: -1024x768 Game resolution
// -Not sure if it matters but 1024x1024 background reso.
// -Window type 6
// For this to work have your provoke, dia, flash etc set to ctrl+2
// I do not reccomend putting anthing else other than the one line
// for the battle engager.
// This only works for close area mobs, such as spook or other close
// mobs/nm's with a very small spawna area!
// IF YOU WANT TO MAKE AN OBJECT FOR THIS, FOLLOW THESE GUIDLINES!
// Width should be 20, height should be 10, coord to test at shoudl be 906,683.
// This is for 1024x768 displal overlay, and 1024x1024 background resolution.
// Every other pixel, and exclude black pixels.
SetActiveWindow FFXiApp
// Constant(s)
Constants
MobID = // the Name of your object of the mob. Declared in the Object statement
target1 = 0 // don't change
target2 = 0 // don't change
End
// End Constant(s)
While $target1 < 1
KeyASCII 9
Delay 250
IsObject $MobID at 906, 683
Delay 50
Keydown ^2 150
SetConst target1 = 1
Else
SetConst target1 = 1
While $target2 < 1
IsObject $MobID at 906, 683
Delay 50
Keydown ^2 150
SetConst target2 = 1
Else
End
KeyASCII 9
Delay 100
End
End
End
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07/12/2004, 11:26
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#2
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,559
Received Thanks: 17,765
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hier das dazugehörige update:
Code:
// Provoke bot made by Bubbagump shrimp.
// In game name: Disclosed
// Server: Disclosed
// Settings: -1024x768 Game resolution
// -Not sure if it matters but 1024x1024 background reso.
// -Window type 6
// For this to work have your provoke, dia, flash etc set to ctrl+2
// I do not reccomend putting anthing else other than the one line
// for the battle engager.
// This only works for close area mobs, such as spook or other close
// mobs/nm's with a very small spawna area!
// IF YOU WANT TO MAKE AN OBJECT FOR THIS, FOLLOW THESE GUIDLINES!
// Width should be 20, height should be 10, coord to test at shoudl be 906,683.
// This is for 1024x768 displal overlay, and 1024x1024 background resolution.
// Every other pixel, and exclude black pixels.
SetActiveWindow FFXiApp
// Constant(s)
Constants
MobID = // the Name of your object of the mob. Declared in the Object statement
target1 = 0 // don't change
target2 = 0 // don't change
End
// End Constant(s)
While $target1 < 1
KeyASCII 9
Delay 250
IsObject $MobID at 906, 683
Loop 4
Delay 50
Keydown ^2 150
End
SetConst target1 = 1
Else
SetConst target1 = 1
While $target2 < 1
IsObject $MobID at 906, 683
Loop 4
Delay 50
Keydown ^2 150
End
SetConst target2 = 1
Else
End
KeyASCII 9
Delay 100
End
End
End
Object spook
39=0,0|38=2,0|39=4,0|38=6,0|39=8,0|38=10,0|39=12,0|43=14,0|44=16,0|43=18,0|
240=0,2|67=2,2|35=4,2|36=6,2|35=8,2|36=10,2|35=12,2|36=14,2|40=16,2|40=18,2|
35=0,4|157=2,4|29=4,4|163=6,4|185=8,4|35=10,4|35=12,4|155=14,4|166=16,4|25=18,4|
238=0,6|54=2,6|25=4,6|163=6,6|32=8,6|112=10,6|124=12,6|59=14,6|92=16,6|80=18,6|
33=0,8|163=2,8|78=4,8|96=6,8|82=8,8|82=10,8|240=12,8|31=14,8|104=16,8|88=18,8|
End Object
object gob
39=0,0|38=2,0|39=4,0|38=6,0|39=8,0|38=10,0|39=12,0|43=14,0|44=16,0|43=18,0|
225=0,2|33=2,2|35=4,2|36=6,2|35=8,2|36=10,2|31=12,2|172=14,2|40=16,2|40=18,2|
35=0,4|240=2,4|35=4,4|155=6,4|166=8,4|25=10,4|33=12,4|168=14,4|168=16,4|29=18,4|
160=0,6|160=2,6|124=4,6|59=6,6|92=8,6|80=10,6|90=12,6|103=14,6|103=16,6|91=18,6|
29=0,8|160=2,8|240=4,8|31=6,8|104=8,8|88=10,8|157=12,8|72=14,8|100=16,8|59=18,8|
end object
Object bone
233=0,0|91=2,0|31=4,0|232=6,0|33=8,0|220=10,0|68=12,0|163=14,0|37=16,0|37=18,0|
33=0,2|34=2,2|75=4,2|100=6,2|75=8,2|100=10,2|92=12,2|80=14,2|70=16,2|34=18,2|
231=0,4|54=2,4|162=4,4|34=6,4|162=8,4|34=10,4|32=12,4|218=14,4|156=16,4|32=18,4|
34=0,6|34=2,6|34=4,6|34=6,6|34=8,6|34=10,6|34=12,6|34=14,6|34=16,6|34=18,6|
40=0,8|162=2,8|142=4,8|72=6,8|36=8,8|35=10,8|36=12,8|35=14,8|36=16,8|35=18,8|
End Object
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07/12/2004, 17:17
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#3
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elite*gold: 0
Join Date: Apr 2004
Posts: 1,460
Received Thanks: 70
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Hmm ich saug mir mal ac-tools und die helpfiles weil ich bei den sinn von "object" nicht check.
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01/28/2005, 18:04
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#4
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elite*gold: 0
Join Date: Jan 2005
Posts: 1
Received Thanks: 0
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when i put like 'Wild Rabbit' in the ac tools thingy, and i run the macro it says "Object not found blablabla" help me out!
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07/24/2005, 19:19
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#5
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elite*gold: 0
Join Date: Apr 2004
Posts: 1,460
Received Thanks: 70
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"Is zwar bissel spät aber egal"
Because you have to make a Wild Rabbit object with an onbject mapper
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