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CONTRACT WARS CODES ANTI WALLHACK - CIL instructions

Discussion on CONTRACT WARS CODES ANTI WALLHACK - CIL instructions within the Facebook forum part of the Browsergames category.

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Arrow CONTRACT WARS CODES ANTI WALLHACK - CIL instructions

PHP Code:
.class public auto ansi beforefieldinit AntiWallHack
extends [UnityEngine]UnityEngine.MonoBehaviour
.field private bool _checkComplete
.field public [UnityEngine]UnityEngine.MeshRenderer BoardmeshRenderer
.field public [UnityEngine]UnityEngine.Camera camera
.field private [UnityEngine]UnityEngine.Texture2D capturedT
.field public Int checkCount
.field public bool drawTexture
.field private static bool enable2
.field public static [UnityEngine]UnityEngine.Color etalonColor
.field public static AntiWallHack Instance
.field private [UnityEngine]UnityEngine.Color minColorAccuracy
.field private static [UnityEngine]UnityEngine.Color pixelColor
.field public unsigned int8[] png
.field private int32 screenshotCount
.field public [UnityEngine]UnityEngine.RenderTexture texture
.field public [UnityEngine]UnityEngine.Texture2D texture2d
.field private float32 timer
.method private hidebysig instance void <Awake>m__12(string[] stringscil managed
## Code size: 19 bytes
.maxstack 8
.custom [mscorlib]System.Runtime.CompilerServices.CompilerGeneratedAttribute::.ctor() = ( 01 00 00 00 )##....
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//17
IL_000cldc.i4.1
//7D ?? ?? ?? ??
IL_000dstfld     bool AntiWallHack::drawTexture
//2A
IL_0012ret
}##end of method AntiWallHack::<Awake>m__12
.method private hidebysig instance void Awake() cil managed
## Code size: 362 bytes
.maxstack 97
.locals ([0float32 V_0,[1float32 V_1,[2float32 V_2)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//28 ?? ?? ?? ??
IL_0008call      class [mscorlib]System.OperatingSystem [mscorlib]System.Environment::get_OSVersion()
//6F ?? ?? ?? ??
IL_000dcallvirt  instance valuetype [mscorlib]System.PlatformID [mscorlib]System.OperatingSystem::get_Platform()
//1A
IL_0012ldc.i4.4
//40 ?? ?? ?? ??
IL_0013bne.un    IL_002a
//02
IL_0018ldarg.0
//16
IL_0019ldc.i4.0
//28 ?? ?? ?? ??
IL_001acall      instance void [UnityEngine]UnityEngine.Behaviour::set_enabled(bool)
//16
IL_001fldc.i4.0
//80 ?? ?? ?? ??
IL_0020stsfld    bool AntiWallHack::enable2
//38 ?? ?? ?? ??
IL_0025br        IL_0030
//17
IL_002aldc.i4.1
//80 ?? ?? ?? ??
IL_002bstsfld    bool AntiWallHack::enable2
//22 ?? ?? ?? ??
IL_0030ldc.r4    1
//22 ?? ?? ?? ??
IL_0035ldc.r4    98
//28 ?? ?? ?? ??
IL_003acall      float32 [UnityEngine]UnityEngine.Random::Range(float32float32)
//22 ?? ?? ?? ??
IL_003fldc.r4    100
//5B
IL_0044div
//0A
IL_0045stloc.0
//22 ?? ?? ?? ??
IL_0046ldc.r4    1
//22 ?? ?? ?? ??
IL_004bldc.r4    98
//28 ?? ?? ?? ??
IL_0050call      float32 [UnityEngine]UnityEngine.Random::Range(float32float32)
//22 ?? ?? ?? ??
IL_0055ldc.r4    100
//5B
IL_005adiv
//0B
IL_005bstloc.1
//22 ?? ?? ?? ??
IL_005cldc.r4    1
//22 ?? ?? ?? ??
IL_0061ldc.r4    98
//28 ?? ?? ?? ??
IL_0066call      float32 [UnityEngine]UnityEngine.Random::Range(float32float32)
//22 ?? ?? ?? ??
IL_006bldc.r4    100
//5B
IL_0070div
//0C
IL_0071stloc.2
//06
IL_0072ldloc.0
//07
IL_0073ldloc.1
//08
IL_0074ldloc.2
//22 ?? ?? ?? ??
IL_0075ldc.r4    1
//73 ?? ?? ?? ??
IL_007anewobj    instance void [UnityEngine]UnityEngine.Color::.ctor(float32float32float32float32)
//80 ?? ?? ?? ??
IL_007fstsfld    class [UnityEngine]UnityEngine.Color AntiWallHack::etalonColor
//06
IL_0084ldloc.0
//07
IL_0085ldloc.1
//08
IL_0086ldloc.2
//22 ?? ?? ?? ??
IL_0087ldc.r4    1
//73 ?? ?? ?? ??
IL_008cnewobj    instance void [UnityEngine]UnityEngine.Color::.ctor(float32float32float32float32)
//80 ?? ?? ?? ??
IL_0091stsfld    class [UnityEngine]UnityEngine.Color AntiWallHack::pixelColor
//02
IL_0096ldarg.0
//7B ?? ?? ?? ??
IL_0097ldfld     class [UnityEngine]UnityEngine.MeshRenderer AntiWallHack::BoardmeshRenderer
//28 ?? ?? ?? ??
IL_009ccall      bool [UnityEngine]UnityEngine.Object::op_Implicit(class [UnityEngine]UnityEngine.Object)
//39 ?? ?? ?? ??
IL_00a1brfalse   IL_00bd
//02
IL_00a6ldarg.0
//7B ?? ?? ?? ??
IL_00a7ldfld     class [UnityEngine]UnityEngine.MeshRenderer AntiWallHack::BoardmeshRenderer
//6F ?? ?? ?? ??
IL_00accallvirt  instance class [UnityEngine]UnityEngine.Material[] [UnityEngine]UnityEngine.Renderer::get_materials()
//16
IL_00b1ldc.i4.0
//9A
IL_00b2ldelem.ref
//7E ?? ?? ?? ??
IL_00b3ldsfld    class [UnityEngine]UnityEngine.Color AntiWallHack::etalonColor
//6F ?? ?? ?? ??
IL_00b8callvirt  instance void [UnityEngine]UnityEngine.Material::set_color(class [UnityEngine]UnityEngine.Color)
//02
IL_00bdldarg.0
//80 ?? ?? ?? ??
IL_00bestsfld    class AntiWallHack AntiWallHack::Instance
//02
IL_00c3ldarg.0
//19
IL_00c4ldc.i4.3
//73 ?? ?? ?? ??
IL_00c5newobj    instance void Int::.ctor(int32)
//7D ?? ?? ?? ??
IL_00castfld     class Int AntiWallHack::checkCount
//02
IL_00cfldarg.0
//7B ?? ?? ?? ??
IL_00d0ldfld     class [UnityEngine]UnityEngine.Camera AntiWallHack::camera
//28 ?? ?? ?? ??
IL_00d5call      bool [UnityEngine]UnityEngine.Object::op_Implicit(class [UnityEngine]UnityEngine.Object)
//39 ?? ?? ?? ??
IL_00dabrfalse   IL_00f0
//02
IL_00dfldarg.0
//7B ?? ?? ?? ??
IL_00e0ldfld     class [UnityEngine]UnityEngine.Camera AntiWallHack::camera
//02
IL_00e5ldarg.0
//7B ?? ?? ?? ??
IL_00e6ldfld     class [UnityEngine]UnityEngine.RenderTexture AntiWallHack::texture
//6F ?? ?? ?? ??
IL_00ebcallvirt  instance void [UnityEngine]UnityEngine.Camera::set_targetTexture(class [UnityEngine]UnityEngine.RenderTexture)
//02
IL_00f0ldarg.0
//28 ?? ?? ?? ??
IL_00f1call      float32 [UnityEngine]UnityEngine.Time::get_realtimeSinceStartup()
//22 ?? ?? ?? ??
IL_00f6ldc.r4    30
//58
IL_00fbadd
//7D ?? ?? ?? ??
IL_00fcstfld     float32 AntiWallHack::timer
//02
IL_0101ldarg.0
//7B ?? ?? ?? ??
IL_0102ldfld     class [UnityEngine]UnityEngine.Texture2D AntiWallHack::texture2d
//14
IL_0107ldnull
//28 ?? ?? ?? ??
IL_0108call      bool [UnityEngine]UnityEngine.Object::op_Equality(class [UnityEngine]UnityEngine.Object, class [UnityEngine]UnityEngine.Object)
//39 ?? ?? ?? ??
IL_010dbrfalse   IL_0143
//02
IL_0112ldarg.0
//7B ?? ?? ?? ??
IL_0113ldfld     class [UnityEngine]UnityEngine.RenderTexture AntiWallHack::texture
//28 ?? ?? ?? ??
IL_0118call      bool [UnityEngine]UnityEngine.Object::op_Implicit(class [UnityEngine]UnityEngine.Object)
//39 ?? ?? ?? ??
IL_011dbrfalse   IL_0143
//02
IL_0122ldarg.0
//02
IL_0123ldarg.0
//7B ?? ?? ?? ??
IL_0124ldfld     class [UnityEngine]UnityEngine.RenderTexture AntiWallHack::texture
//6F ?? ?? ?? ??
IL_0129callvirt  instance int32 [UnityEngine]UnityEngine.RenderTexture::get_width()
//02
IL_012eldarg.0
//7B ?? ?? ?? ??
IL_012fldfld     class [UnityEngine]UnityEngine.RenderTexture AntiWallHack::texture
//6F ?? ?? ?? ??
IL_0134callvirt  instance int32 [UnityEngine]UnityEngine.RenderTexture::get_height()
//73 ?? ?? ?? ??
IL_0139newobj    instance void [UnityEngine]UnityEngine.Texture2D::.ctor(int32int32)
//7D ?? ?? ?? ??
IL_013estfld     class [UnityEngine]UnityEngine.Texture2D AntiWallHack::texture2d
//28 ?? ?? ?? ??
IL_0143call      class ResourceCheck ResourceCheck::get_Instance()
//02
IL_0148ldarg.0
//7B ?? ?? ?? ??
IL_0149ldfld     class [UnityEngine]UnityEngine.Texture2D AntiWallHack::texture2d
//7D ?? ?? ?? ??
IL_014estfld     class [UnityEngine]UnityEngine.Texture2D ResourceCheck::Texture2D
//72 ?? ?? ?? ??
IL_0153ldstr     "awhdebug"
//02
IL_0158ldarg.0
//FE 06 ?? ?? ?? ??
IL_0159ldftn     instance void AntiWallHack::<Awake>m__12(string[])
//73 ?? ?? ?? ??
IL_015fnewobj    instance void [mscorlib]System.Action`1<!0>::.ctor(class object, native int)
//28 ?? ?? ?? ??
IL_0164: call      void Console::AddCommand(string, class [mscorlib]System.Action
`1<!0>)
//2A
IL_0169ret
}##end of method AntiWallHack::Awake
.method public hidebysig instance void Ban() cil managed
## Code size: 89 bytes
.maxstack 29
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//7B ?? ?? ?? ??
IL_000cldfld     class Int AntiWallHack::checkCount
//16
IL_0011ldc.i4.0
//28 ?? ?? ?? ??
IL_0012call      bool Int::op_LessThanOrEqual(class Intint32)
//39 ?? ?? ?? ??
IL_0017brfalse   IL_001d
//2A
IL_001cret
//72 ?? ?? ?? ??
IL_001dldstr     "Ban"
//28 ?? ?? ?? ??
IL_0022call      void [UnityEngine]UnityEngine.Debug::Log(class object)
//02
IL_0027ldarg.0
//7B ?? ?? ?? ??
IL_0028ldfld     class Int AntiWallHack::checkCount
//16
IL_002dldc.i4.0
//28 ?? ?? ?? ??
IL_002ecall      bool Int::op_GreaterThan(class Intint32)
//39 ?? ?? ?? ??
IL_0033brfalse   IL_004b
//02
IL_0038ldarg.0
//7B ?? ?? ?? ??
IL_0039ldfld     class Int AntiWallHack::checkCount
//25
IL_003edup
//6F ?? ?? ?? ??
IL_003fcallvirt  instance int32 Int::get_Value()
//17
IL_0044ldc.i4.1
//59
IL_0045sub
//6F ?? ?? ?? ??
IL_0046callvirt  instance void Int::set_Value(int32)
//02
IL_004bldarg.0
//02
IL_004cldarg.0
//28 ?? ?? ?? ??
IL_004dcall      instance class [mscorlib]System.Collections.IEnumerator AntiWallHack::RegisterHack()
//28 ?? ?? ?? ??
IL_0052call      instance class [UnityEngine]UnityEngine.Coroutine [UnityEngine]UnityEngine.MonoBehaviour::StartCoroutine(class [mscorlib]System.Collections.IEnumerator)
//26
IL_0057pop
//2A
IL_0058ret
}##end of method AntiWallHack::Ban
.method public hidebysig static void CaptureScreenshot(string reporterNickint32 reporterIDcil managed
## Code size: 35 bytes
.maxstack 10
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//7E ?? ?? ?? ??
IL_000bldsfld    class AntiWallHack AntiWallHack::Instance
//7E ?? ?? ?? ??
IL_0010ldsfld    class AntiWallHack AntiWallHack::Instance
//02
IL_0015ldarg.0
//03
IL_0016ldarg.1
//6F ?? ?? ?? ??
IL_0017callvirt  instance class [mscorlib]System.Collections.IEnumerator AntiWallHack::TakeAndSendScreenshot(stringint32)
//6F ?? ?? ?? ??
IL_001ccallvirt  instance class [UnityEngine]UnityEngine.Coroutine [UnityEngine]UnityEngine.MonoBehaviour::StartCoroutine(class [mscorlib]System.Collections.IEnumerator)
//26
IL_0021pop
//2A
IL_0022ret
}##end of method AntiWallHack::CaptureScreenshot
.method private hidebysig instance class [mscorlib]System.Collections.IEnumerator Check() cil managed
## Code size: 26 bytes
.maxstack 6
.custom [mscorlib]System.Diagnostics.DebuggerHiddenAttribute::.ctor() = ( 01 00 00 00 )##....
.locals ([0] class AntiWallHack#<Check>c__Iterator7 V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//73 ?? ?? ?? ??
IL_000bnewobj    instance void AntiWallHack:<Check>c__Iterator7::.ctor()
//0A
IL_0010stloc.0
//06
IL_0011ldloc.0
//02
IL_0012ldarg.0
//7D ?? ?? ?? ??
IL_0013stfld     class AntiWallHack AntiWallHack:<Check>c__Iterator7::<>f__this
//06
IL_0018ldloc.0
//2A
IL_0019ret
}##end of method AntiWallHack::Check
.method private hidebysig instance class [mscorlib]System.Collections.IEnumerator Disconnect(float32 timecil managed
## Code size: 30 bytes
.maxstack 7
.custom [mscorlib]System.Diagnostics.DebuggerHiddenAttribute::.ctor() = ( 01 00 00 00 )##....
.locals ([0] class AntiWallHack#<Disconnect>c__Iterator5 V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//73 ?? ?? ?? ??
IL_0008newobj    instance void AntiWallHack:<Disconnect>c__Iterator5::.ctor()
//0A
IL_000dstloc.0
//06
IL_000eldloc.0
//03
IL_000fldarg.1
//7D ?? ?? ?? ??
IL_0010stfld     float32 AntiWallHack:<Disconnect>c__Iterator5::time
//06
IL_0015ldloc.0
//03
IL_0016ldarg.1
//7D ?? ?? ?? ??
IL_0017stfld     float32 AntiWallHack:<Disconnect>c__Iterator5::<$>time
//06
IL_001cldloc.0
//2A
IL_001dret
}##end of method AntiWallHack::Disconnect
.method private hidebysig instance void DisconnectAndBan() cil managed
## Code size: 98 bytes
.maxstack 30
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//72 ?? ?? ?? ??
IL_0008ldstr     "Detect!!!"
//28 ?? ?? ?? ??
IL_000dcall      void Console::print(string)
//18
IL_0012ldc.i4.2
//8D ?? ?? ?? ??
IL_0013newarr    [mscorlib]System.Object
//25
IL_0018dup
//16
IL_0019ldc.i4.0
//72 ?? ?? ?? ??
IL_001aldstr     "WallHack"
//A2
IL_001fstelem.ref
//25
IL_0020dup
//17
IL_0021ldc.i4.1
//1E
IL_0022ldc.i4.8
//8C ?? ?? ?? ??
IL_0023box       ViolationType
//A2
IL_0028stelem.ref
//28 ?? ?? ?? ??
IL_0029call      void Main::AddDatabaseRequest<HoneyPot>(class object[])
//72 ?? ?? ?? ??
IL_002eldstr     "window.open"
//17
IL_0033ldc.i4.1
//8D ?? ?? ?? ??
IL_0034newarr    [mscorlib]System.Object
//25
IL_0039dup
//16
IL_003aldc.i4.0
//72 ?? ?? ?? ??
IL_003bldstr     "http:::www.youtube.com:watch?v=T3n0vBcW5fc"
//A2
IL_0040stelem.ref
//28 ?? ?? ?? ??
IL_0041call      void [UnityEngine]UnityEngine.Application::ExternalCall(string, class object[])
//02
IL_0046ldarg.0
//72 ?? ?? ?? ??
IL_0047ldstr     "Disconnect"
//22 ?? ?? ?? ??
IL_004cldc.r4    5
//28 ?? ?? ?? ??
IL_0051call      instance void [UnityEngine]UnityEngine.MonoBehaviour::Invoke(stringfloat32)
//72 ?? ?? ?? ??
IL_0056ldstr     "ShowInterface"
//14
IL_005bldnull
//28 ?? ?? ?? ??
IL_005ccall      void EventFactory::Call(string, class object)
//2A
IL_0061ret
}##end of method AntiWallHack::DisconnectAndBan
.method private hidebysig static class [UnityEngine]UnityEngine.Texture2D GenerateSuperTex(int32 mips, class [UnityEngine]UnityEngine.Color32 ok, class [UnityEngine]UnityEngine.Color32 notOkcil managed
## Code size: 169 bytes
.maxstack 64
.locals ([0int32 V_0,[1] class [UnityEngine]UnityEngine.Texture2D V_1,[2int32 V_2,[3int32 V_3,[4] class [UnityEngine]UnityEngine.Color32[] V_4,[5int32 V_5,[6int32 V_6)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//17
IL_0008ldc.i4.1
//02
IL_0009ldarg.0
//1F ??
IL_000aldc.i4.s  0x1f::31
//5F
IL_000c: and
//62
IL_000dshl
//0A
IL_000estloc.0
//06
IL_000fldloc.0
//06
IL_0010ldloc.0
//19
IL_0011ldc.i4.3
//17
IL_0012ldc.i4.1
//73 ?? ?? ?? ??
IL_0013newobj    instance void [UnityEngine]UnityEngine.Texture2D::.ctor(int32int32, class [UnityEngine]UnityEngine.TextureFormatbool)
//0B
IL_0018stloc.1
//07
IL_0019ldloc.1
//16
IL_001aldc.i4.0
//6F ?? ?? ?? ??
IL_001bcallvirt  instance void [UnityEngine]UnityEngine.Texture::set_filterMode(class [UnityEngine]UnityEngine.FilterMode)
//16
IL_0020ldc.i4.0
//0C
IL_0021stloc.2
//38 ?? ?? ?? ??
IL_0022br        IL_009b
//06
IL_0027ldloc.0
//08
IL_0028ldloc.2
//1F ??
IL_0029ldc.i4.s  0x1f::31
//5F
IL_002b: and
//63
IL_002cshr
//0D
IL_002dstloc.3
//09
IL_002eldloc.3
//09
IL_002fldloc.3
//5A
IL_0030mul
//8D ?? ?? ?? ??
IL_0031newarr    [UnityEngine]UnityEngine.Color32
//13 ??
IL_0036stloc.s   V_4
//08
IL_0038ldloc.2
//1A
IL_0039ldc.i4.4
//3C ?? ?? ?? ??
IL_003abge       IL_0069
//16
IL_003fldc.i4.0
//13 ??
IL_0040stloc.s   V_5
//38 ?? ?? ?? ??
IL_0042br        IL_005c
//11 ??
IL_0047ldloc.s   V_4
//11 ??
IL_0049ldloc.s   V_5
//8F ?? ?? ?? ??
IL_004bldelema   [UnityEngine]UnityEngine.Color32
//03
IL_0050ldarg.1
//81 ?? ?? ?? ??
IL_0051stobj     [UnityEngine]UnityEngine.Color32
//11 ??
IL_0056ldloc.s   V_5
//17
IL_0058ldc.i4.1
//58
IL_0059add
//13 ??
IL_005astloc.s   V_5
//11 ??
IL_005cldloc.s   V_5
//11 ??
IL_005eldloc.s   V_4
//8E
IL_0060ldlen
//69
IL_0061conv.i4
//32 ??
IL_0062blt.s     IL_0047
//38 ?? ?? ?? ??
IL_0064br        IL_008e
//16
IL_0069ldc.i4.0
//13 ??
IL_006astloc.s   V_6
//38 ?? ?? ?? ??
IL_006cbr        IL_0086
//11 ??
IL_0071ldloc.s   V_4
//11 ??
IL_0073ldloc.s   V_6
//8F ?? ?? ?? ??
IL_0075ldelema   [UnityEngine]UnityEngine.Color32
//04
IL_007aldarg.2
//81 ?? ?? ?? ??
IL_007bstobj     [UnityEngine]UnityEngine.Color32
//11 ??
IL_0080ldloc.s   V_6
//17
IL_0082ldc.i4.1
//58
IL_0083add
//13 ??
IL_0084stloc.s   V_6
//11 ??
IL_0086ldloc.s   V_6
//11 ??
IL_0088ldloc.s   V_4
//8E
IL_008aldlen
//69
IL_008bconv.i4
//32 ??
IL_008cblt.s     IL_0071
//07
IL_008eldloc.1
//11 ??
IL_008fldloc.s   V_4
//08
IL_0091ldloc.2
//6F ?? ?? ?? ??
IL_0092callvirt  instance void [UnityEngine]UnityEngine.Texture2D::SetPixels32(class [UnityEngine]UnityEngine.Color32[], int32)
//08
IL_0097ldloc.2
//17
IL_0098ldc.i4.1
//58
IL_0099add
//0C
IL_009astloc.2
//08
IL_009bldloc.2
//02
IL_009cldarg.0
//31 ??
IL_009dble.s     IL_0027
//07
IL_009fldloc.1
//16
IL_00a0ldc.i4.0
//17
IL_00a1ldc.i4.1
//6F ?? ?? ?? ??
IL_00a2callvirt  instance void [UnityEngine]UnityEngine.Texture2D::Apply(boolbool)
//07
IL_00a7ldloc.1
//2A
IL_00a8ret
}##end of method AntiWallHack::GenerateSuperTex
.method public hidebysig instance void InvokeCheck() cil managed
## Code size: 22 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//02
IL_0009ldarg.0
//28 ?? ?? ?? ??
IL_000acall      instance class [mscorlib]System.Collections.IEnumerator AntiWallHack::Check()
//28 ?? ?? ?? ??
IL_000fcall      instance class [UnityEngine]UnityEngine.Coroutine [UnityEngine]UnityEngine.MonoBehaviour::StartCoroutine(class [mscorlib]System.Collections.IEnumerator)
//26
IL_0014pop
//2A
IL_0015ret
}##end of method AntiWallHack::InvokeCheck
.method public hidebysig instance bool IsEquals(class [UnityEngine]UnityEngine.Color col1, class [UnityEngine]UnityEngine.Color col2cil managed
## Code size: 104 bytes
.maxstack 28
.locals ([0] class [UnityEngine]UnityEngine.Color V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//03
IL_0008ldarg.1
//04
IL_0009ldarg.2
//28 ?? ?? ?? ??
IL_000acall      class [UnityEngine]UnityEngine.Color [UnityEngine]UnityEngine.Color::op_Subtraction(class [UnityEngine]UnityEngine.Color, class [UnityEngine]UnityEngine.Color)
//0A
IL_000fstloc.0
//12 ??
IL_0010ldloca.s  V_0
//7B ?? ?? ?? ??
IL_0012ldfld     float32 [UnityEngine]UnityEngine.Color::r
//28 ?? ?? ?? ??
IL_0017call      float32 [UnityEngine]UnityEngine.Mathf::Abs(float32)
//02
IL_001cldarg.0
//7C ?? ?? ?? ??
IL_001dldflda    class [UnityEngine]UnityEngine.Color AntiWallHack::minColorAccuracy
//7B ?? ?? ?? ??
IL_0022ldfld     float32 [UnityEngine]UnityEngine.Color::r
//3D ?? ?? ?? ??
IL_0027bgt       IL_0064
//12 ??
IL_002cldloca.s  V_0
//7B ?? ?? ?? ??
IL_002eldfld     float32 [UnityEngine]UnityEngine.Color::b
//28 ?? ?? ?? ??
IL_0033call      float32 [UnityEngine]UnityEngine.Mathf::Abs(float32)
//02
IL_0038ldarg.0
//7C ?? ?? ?? ??
IL_0039ldflda    class [UnityEngine]UnityEngine.Color AntiWallHack::minColorAccuracy
//7B ?? ?? ?? ??
IL_003eldfld     float32 [UnityEngine]UnityEngine.Color::r
//3D ?? ?? ?? ??
IL_0043bgt       IL_0064
//12 ??
IL_0048ldloca.s  V_0
//7B ?? ?? ?? ??
IL_004aldfld     float32 [UnityEngine]UnityEngine.Color::g
//28 ?? ?? ?? ??
IL_004fcall      float32 [UnityEngine]UnityEngine.Mathf::Abs(float32)
//02
IL_0054ldarg.0
//7C ?? ?? ?? ??
IL_0055ldflda    class [UnityEngine]UnityEngine.Color AntiWallHack::minColorAccuracy
//7B ?? ?? ?? ??
IL_005aldfld     float32 [UnityEngine]UnityEngine.Color::r
//43 ?? ?? ?? ??
IL_005fble.un    IL_0066
//16
IL_0064ldc.i4.0
//2A
IL_0065ret
//17
IL_0066ldc.i4.1
//2A
IL_0067ret
}##end of method AntiWallHack::IsEquals
.method private hidebysig instance void OnEnable() cil managed
## Code size: 33 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//14
IL_0009ldnull
//7D ?? ?? ?? ??
IL_000astfld     class [UnityEngine]UnityEngine.Texture2D AntiWallHack::texture2d
//02
IL_000fldarg.0
//28 ?? ?? ?? ??
IL_0010call      float32 [UnityEngine]UnityEngine.Time::get_realtimeSinceStartup()
//22 ?? ?? ?? ??
IL_0015ldc.r4    30
//58
IL_001aadd
//7D ?? ?? ?? ??
IL_001bstfld     float32 AntiWallHack::timer
//2A
IL_0020ret
}##end of method AntiWallHack::OnEnable
.method private hidebysig instance void OnGUI() cil managed
## Code size: 75 bytes
.maxstack 18
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     bool AntiWallHack::drawTexture
//39 ?? ?? ?? ??
IL_000ebrfalse   IL_004a
//02
IL_0013ldarg.0
//7B ?? ?? ?? ??
IL_0014ldfld     class [UnityEngine]UnityEngine.Texture2D AntiWallHack::texture2d
//14
IL_0019ldnull
//28 ?? ?? ?? ??
IL_001acall      bool [UnityEngine]UnityEngine.Object::op_Inequality(class [UnityEngine]UnityEngine.Object, class [UnityEngine]UnityEngine.Object)
//39 ?? ?? ?? ??
IL_001fbrfalse   IL_004a
//22 ?? ?? ?? ??
IL_0024ldc.r4    300
//22 ?? ?? ?? ??
IL_0029ldc.r4    10
//22 ?? ?? ?? ??
IL_002eldc.r4    100
//22 ?? ?? ?? ??
IL_0033ldc.r4    100
//73 ?? ?? ?? ??
IL_0038newobj    instance void [UnityEngine]UnityEngine.Rect::.ctor(float32float32float32float32)
//02
IL_003dldarg.0
//7B ?? ?? ?? ??
IL_003eldfld     class [UnityEngine]UnityEngine.Texture2D AntiWallHack::texture2d
//16
IL_0043ldc.i4.0
//16
IL_0044ldc.i4.0
//28 ?? ?? ?? ??
IL_0045call      void [UnityEngine]UnityEngine.GUI::DrawTexture(class [UnityEngine]UnityEngine.Rect, class [UnityEngine]UnityEngine.Texture, class [UnityEngine]UnityEngine.ScaleModebool)
//2A
IL_004aret
}##end of method AntiWallHack::OnGUI
.method private hidebysig instance class [mscorlib]System.Collections.IEnumerator RegisterHack() cil managed
## Code size: 26 bytes
.maxstack 6
.custom [mscorlib]System.Diagnostics.DebuggerHiddenAttribute::.ctor() = ( 01 00 00 00 )##....
.locals ([0] class AntiWallHack#<RegisterHack>c__Iterator6 V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//73 ?? ?? ?? ??
IL_000bnewobj    instance void AntiWallHack:<RegisterHack>c__Iterator6::.ctor()
//0A
IL_0010stloc.0
//06
IL_0011ldloc.0
//02
IL_0012ldarg.0
//7D ?? ?? ?? ??
IL_0013stfld     class AntiWallHack AntiWallHack:<RegisterHack>c__Iterator6::<>f__this
//06
IL_0018ldloc.0
//2A
IL_0019ret
}##end of method AntiWallHack::RegisterHack
.method private hidebysig instance void Start() cil managed
## Code size: 1 bytes
.maxstack 8
//2A
IL_0000ret
}##end of method AntiWallHack::Start
.method private hidebysig instance class [mscorlib]System.Collections.IEnumerator TakeAndSendScreenshot(string reporterNickint32 reporterIDcil managed
## Code size: 51 bytes
.maxstack 13
.custom [mscorlib]System.Diagnostics.DebuggerHiddenAttribute::.ctor() = ( 01 00 00 00 )##....
.locals ([0] class AntiWallHack#<TakeAndSendScreenshot>c__Iterator4 V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//73 ?? ?? ?? ??
IL_0008newobj    instance void AntiWallHack:<TakeAndSendScreenshot>c__Iterator4::.ctor()
//0A
IL_000dstloc.0
//06
IL_000eldloc.0
//03
IL_000fldarg.1
//7D ?? ?? ?? ??
IL_0010stfld     string AntiWallHack:<TakeAndSendScreenshot>c__Iterator4::reporterNick
//06
IL_0015ldloc.0
//04
IL_0016ldarg.2
//7D ?? ?? ?? ??
IL_0017stfld     int32 AntiWallHack:<TakeAndSendScreenshot>c__Iterator4::reporterID
//06
IL_001cldloc.0
//03
IL_001dldarg.1
//7D ?? ?? ?? ??
IL_001estfld     string AntiWallHack:<TakeAndSendScreenshot>c__Iterator4::<$>reporterNick
//06
IL_0023ldloc.0
//04
IL_0024ldarg.2
//7D ?? ?? ?? ??
IL_0025stfld     int32 AntiWallHack:<TakeAndSendScreenshot>c__Iterator4::<$>reporterID
//06
IL_002aldloc.0
//02
IL_002bldarg.0
//7D ?? ?? ?? ??
IL_002cstfld     class AntiWallHack AntiWallHack:<TakeAndSendScreenshot>c__Iterator4::<>f__this
//06
IL_0031ldloc.0
//2A
IL_0032ret
}##end of method AntiWallHack::TakeAndSendScreenshot
.method private hidebysig instance void Update() cil managed
## Code size: 75 bytes
.maxstack 23
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     float32 AntiWallHack::timer
//28 ?? ?? ?? ??
IL_000ecall      float32 [UnityEngine]UnityEngine.Time::get_realtimeSinceStartup()
//41 ?? ?? ?? ??
IL_0013bge.un    IL_004a
//7E ?? ?? ?? ??
IL_0018ldsfld    bool AntiWallHack::enable2
//39 ?? ?? ?? ??
IL_001dbrfalse   IL_004a
//02
IL_0022ldarg.0
//28 ?? ?? ?? ??
IL_0023call      float32 [UnityEngine]UnityEngine.Time::get_realtimeSinceStartup()
//22 ?? ?? ?? ??
IL_0028ldc.r4    30
//58
IL_002dadd
//16
IL_002eldc.i4.0
//1F ??
IL_002fldc.i4.s  0x0f::15
//28 ?? ?? ?? ??
IL_0031call      int32 [UnityEngine]UnityEngine.Random::Range(int32int32)
//6B
IL_0036conv.r4
//58
IL_0037add
//7D ?? ?? ?? ??
IL_0038stfld     float32 AntiWallHack::timer
//02
IL_003dldarg.0
//02
IL_003eldarg.0
//28 ?? ?? ?? ??
IL_003fcall      instance class [mscorlib]System.Collections.IEnumerator AntiWallHack::Check()
//28 ?? ?? ?? ??
IL_0044call      instance class [UnityEngine]UnityEngine.Coroutine [UnityEngine]UnityEngine.MonoBehaviour::StartCoroutine(class [mscorlib]System.Collections.IEnumerator)
//26
IL_0049pop
//2A
IL_004aret
}##end of method AntiWallHack::Update
.method private hidebysig instance class [mscorlib]System.Collections.IEnumerator UploadScreenshot(unsigned int8[] imagebool typecil managed
## Code size: 44 bytes
.maxstack 11
.custom [mscorlib]System.Diagnostics.DebuggerHiddenAttribute::.ctor() = ( 01 00 00 00 )##....
.locals ([0] class AntiWallHack#<UploadScreenshot>c__Iterator8 V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//73 ?? ?? ?? ??
IL_0008newobj    instance void AntiWallHack:<UploadScreenshot>c__Iterator8::.ctor()
//0A
IL_000dstloc.0
//06
IL_000eldloc.0
//03
IL_000fldarg.1
//7D ?? ?? ?? ??
IL_0010stfld     unsigned int8[] AntiWallHack:<UploadScreenshot>c__Iterator8::image
//06
IL_0015ldloc.0
//04
IL_0016ldarg.2
//7D ?? ?? ?? ??
IL_0017stfld     bool AntiWallHack:<UploadScreenshot>c__Iterator8::type
//06
IL_001cldloc.0
//03
IL_001dldarg.1
//7D ?? ?? ?? ??
IL_001estfld     unsigned int8[] AntiWallHack:<UploadScreenshot>c__Iterator8::<$>image
//06
IL_0023ldloc.0
//04
IL_0024ldarg.2
//7D ?? ?? ?? ??
IL_0025stfld     bool AntiWallHack:<UploadScreenshot>c__Iterator8::<$>type
//06
IL_002aldloc.0
//2A
IL_002bret
}##end of method AntiWallHack::UploadScreenshot
}##end of class AntiWallHack 
=====--------===========--------------=============--------------------


BAN PLAYER

PHP Code:
.class public auto ansi beforefieldinit Ban
extends DatabaseEvent
.custom [UnityEngine]UnityEngine.AddComponentMenu::.ctor(string) = ( 01 00 17 53 63 72 69 70 74 73 2f 47 61 6d 65 2f 45 76 65 6e 74 73 2f 42 61 6e 00 00 )##...Scripts.Game.Events.Ban..
.method public hidebysig virtual instance void Initialize(class object[] argscil managed
## Code size: 178 bytes
.maxstack 66
.custom [mscorlib]System.ParamArrayAttribute::.ctor() = ( 01 00 00 00 )##....
.locals ([0int32 V_0,[1int32 V_1,[2string V_2,[3string V_3,[4] class [mscorlib]System.Collections.Generic.Dictionary`2<!0, !1> V_4,[5] string V_5)
//38 ?? ?? ?? ??
IL_0000: br        IL_0008
//1B
IL_0005: ldc.i4.5
//01
IL_0006: break
//26
IL_0007: pop
//03
IL_0008: ldarg.1
//16
IL_0009: ldc.i4.0
//8C ?? ?? ?? ??
IL_000a: box       [mscorlib]System.Int32
//16
IL_000f: ldc.i4.0
//28 ?? ?? ?? ??
IL_0010: call      class object Crypt::ResolveVariable(class object[], class object, int32)
//A5 ?? ?? ?? ??
IL_0015: unbox.any [mscorlib]System.Int32
//0A
IL_001a: stloc.0
//03
IL_001b: ldarg.1
//16
IL_001c: ldc.i4.0
//8C ?? ?? ?? ??
IL_001d: box       [mscorlib]System.Int32
//17
IL_0022: ldc.i4.1
//28 ?? ?? ?? ??
IL_0023: call      class object Crypt::ResolveVariable(class object[], class object, int32)
//A5 ?? ?? ?? ??
IL_0028: unbox.any [mscorlib]System.Int32
//0B
IL_002d: stloc.1
//03
IL_002e: ldarg.1
//7E ?? ?? ?? ??
IL_002f: ldsfld    string [mscorlib]System.String::Empty
//18
IL_0034: ldc.i4.2
//28 ?? ?? ?? ??
IL_0035: call      class object Crypt::ResolveVariable(class object[], class object, int32)
//74 ?? ?? ?? ??
IL_003a: castclass [mscorlib]System.String
//0C
IL_003f: stloc.2
//07
IL_0040: ldloc.1
//16
IL_0041: ldc.i4.0
//3C ?? ?? ?? ??
IL_0042: bge       IL_0049
//15
IL_0047: ldc.i4.m1
//0B
IL_0048: stloc.1
//08
IL_0049: ldloc.2
//6F ?? ?? ?? ??
IL_004a: callvirt  instance string [mscorlib]System.String::Trim()
//0D
IL_004f: stloc.3
//73 ?? ?? ?? ??
IL_0050: newobj    instance void [mscorlib]System.Collections.Generic.Dictionary
`2<!0, !1>::.ctor()
//13 ??
IL_0055stloc.s   V_4
//11 ??
IL_0057ldloc.s   V_4
//72 ?? ?? ?? ??
IL_0059ldstr     "reason"
//12 ??
IL_005eldloca.s  V_3
//17
IL_0060ldc.i4.1
//28 ?? ?? ?? ??
IL_0061call      void JSON::ReadWrite(class [mscorlib]System.Collections.Generic.Dictionary`2<!0, !1>, string, string&, bool)
//11 ??
IL_0066: ldloc.s   V_4
//28 ?? ?? ?? ??
IL_0068: call      string ArrayUtility::ToJSON(class [mscorlib]System.Collections.Generic.Dictionary
`2<!0, !1>)
//13 ??
IL_006dstloc.s   V_5
//1A
IL_006fldc.i4.4
//8D ?? ?? ?? ??
IL_0070newarr    [mscorlib]System.Object
//25
IL_0075dup
//16
IL_0076ldc.i4.0
//72 ?? ?? ?? ??
IL_0077ldstr     "?action=ban&user_id="
//A2
IL_007cstelem.ref
//25
IL_007ddup
//17
IL_007eldc.i4.1
//06
IL_007fldloc.0
//8C ?? ?? ?? ??
IL_0080box       [mscorlib]System.Int32
//A2
IL_0085stelem.ref
//25
IL_0086dup
//18
IL_0087ldc.i4.2
//72 ?? ?? ?? ??
IL_0088ldstr     "&hours="
//A2
IL_008dstelem.ref
//25
IL_008edup
//19
IL_008fldc.i4.3
//07
IL_0090ldloc.1
//8C ?? ?? ?? ??
IL_0091box       [mscorlib]System.Int32
//A2
IL_0096stelem.ref
//28 ?? ?? ?? ??
IL_0097call      string [mscorlib]System.String::Concat(class object[])
//11 ??
IL_009cldloc.s   V_5
//02
IL_009eldarg.0
//25
IL_009fdup
//FE 07 ?? ?? ?? ??
IL_00a0ldvirtftn instance void DatabaseEvent::OnResponse(stringstring)
//73 ?? ?? ?? ??
IL_00a6newobj    instance void RequestFinished::.ctor(class objectnative int)
//14
IL_00abldnull
//28 ?? ?? ?? ??
IL_00accall      void HtmlLayer::SendCompressed(stringstring, class RequestFinished, class RequestFailed)
//2A
IL_00b1ret
}##end of method Ban::Initialize
.method family hidebysig virtual instance void OnResponse(string textcil managed
## Code size: 18 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//03
IL_000bldarg.1
//28 ?? ?? ?? ??
IL_000ccall      void Console::print(string)
//2A
IL_0011ret
}##end of method Ban::OnResponse
}##end of class Ban 

---------===============--------------------------------------

BASE MOVIMENT COMTROLER


PHP Code:
.class public auto ansi beforefieldinit BaseMoveController
extends PoolableBehaviour
implements cwNetworkSerializable
.custom [UnityEngine]UnityEngine.AddComponentMenu::.ctor(string) = ( 01 00 1f 53 63 72 69 70 74 73 2f 47 61 6d 65 2f 42 61 73 65 4d 6f 76 65 43 6f 6e 74 72 6f 6c 6c 65 72 00 00 )##...Scripts.Game.BaseMoveController..
.field family [UnityEngine]UnityEngine.CharacterController controller
.field family [UnityEngine]UnityEngine.Transform controllerTransform
.field private [UnityEngine]UnityEngine.RaycastHit hitInfo
.field family BaseNetPlayer player
.field family [UnityEngine]UnityEngine.Vector3 prevPosition
.field public [UnityEngine]UnityEngine.Transform proxy
.field public [UnityEngine]UnityEngine.Transform root
.field public [UnityEngine]UnityEngine.Transform rootCamera
.field public float32 seatBonusMult
.field family bool sit
.field public [UnityEngine]UnityEngine.Transform spine
.field public MoveState state
.method public hidebysig newslot virtual instance void CallLateUpdate() cil managed
## Code size: 1 bytes
.maxstack 8
//2A
IL_0000ret
}##end of method BaseMoveController::CallLateUpdate
.method public hidebysig newslot final virtual instance void Deserialize(class eNetworkStream streamcil managed
.override cwNetworkSerializable::Deserialize## Code size: 21 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class MoveState BaseMoveController::state
//03
IL_000eldarg.1
//6F ?? ?? ?? ??
IL_000fcallvirt  instance void MoveState::Deserialize(class eNetworkStream)
//2A
IL_0014ret
}##end of method BaseMoveController::Deserialize
.method public hidebysig specialname instance class [UnityEngine]UnityEngine.Vector3 get_DownCap() cil managed
## Code size: 55 bytes
.maxstack 17
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//7B ?? ?? ?? ??
IL_000cldfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::controllerTransform
//6F ?? ?? ?? ??
IL_0011callvirt  instance class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Transform::get_position()
//28 ?? ?? ?? ??
IL_0016call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::get_up()
//7E ?? ?? ?? ??
IL_001bldsfld    float32 CVars::px_capsuleheight
//22 ?? ?? ?? ??
IL_0020ldc.r4    2
//5B
IL_0025div
//7E ?? ?? ?? ??
IL_0026ldsfld    float32 CVars::px_capsuleradius
//59
IL_002bsub
//28 ?? ?? ?? ??
IL_002ccall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//28 ?? ?? ?? ??
IL_0031call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Subtraction(class [UnityEngine]UnityEngine.Vector3, class [UnityEngine]UnityEngine.Vector3)
//2A
IL_0036ret
}##end of method BaseMoveController::get_DownCap
.method public hidebysig newslot specialname virtual instance bool get_IsGrounded() cil managed
## Code size: 20 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//6F ?? ?? ?? ??
IL_000ecallvirt  instance bool [UnityEngine]UnityEngine.CharacterController::get_isGrounded()
//2A
IL_0013ret
}##end of method BaseMoveController::get_IsGrounded
.method public hidebysig newslot specialname virtual instance bool get_isMoving() cil managed
## Code size: 76 bytes
.maxstack 22
.locals ([0] class [UnityEngine]UnityEngine.Vector3 V_0,[1] class [UnityEngine]UnityEngine.Vector3 V_1,[2] class [UnityEngine]UnityEngine.Vector3 V_2)
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//12 ??
IL_000bldloca.s  V_0
//02
IL_000dldarg.0
//7B ?? ?? ?? ??
IL_000eldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//6F ?? ?? ?? ??
IL_0013callvirt  instance class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.CharacterController::get_velocity()
//0B
IL_0018stloc.1
//12 ??
IL_0019ldloca.s  V_1
//7B ?? ?? ?? ??
IL_001bldfld     float32 [UnityEngine]UnityEngine.Vector3::x
//22 ?? ?? ?? ??
IL_0020ldc.r4    0
//02
IL_0025ldarg.0
//7B ?? ?? ?? ??
IL_0026ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//6F ?? ?? ?? ??
IL_002bcallvirt  instance class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.CharacterController::get_velocity()
//0C
IL_0030stloc.2
//12 ??
IL_0031ldloca.s  V_2
//7B ?? ?? ?? ??
IL_0033ldfld     float32 [UnityEngine]UnityEngine.Vector3::z
//28 ?? ?? ?? ??
IL_0038call      instance void [UnityEngine]UnityEngine.Vector3::.ctor(float32float32float32)
//12 ??
IL_003dldloca.s  V_0
//28 ?? ?? ?? ??
IL_003fcall      instance float32 [UnityEngine]UnityEngine.Vector3::get_magnitude()
//22 ?? ?? ?? ??
IL_0044ldc.r4    0,2
//FE 02
IL_0049cgt
//2A
IL_004bret
}##end of method BaseMoveController::get_isMoving
.method public hidebysig specialname instance bool get_isSeat() cil managed
## Code size: 23 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//7B ?? ?? ?? ??
IL_000cldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0011ldfld     bool MoveState::isSeat
//2A
IL_0016ret
}##end of method BaseMoveController::get_isSeat
.method public hidebysig specialname instance bool get_isWalk() cil managed
## Code size: 20 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_000eldfld     bool MoveState::isWalk
//2A
IL_0013ret
}##end of method BaseMoveController::get_isWalk
.method public hidebysig newslot specialname virtual instance class [UnityEngine]UnityEngine.Vector3 get_Position() cil managed
## Code size: 23 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//7B ?? ?? ?? ??
IL_000cldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0011ldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//2A
IL_0016ret
}##end of method BaseMoveController::get_Position
.method public hidebysig newslot specialname virtual instance float32 get_SpeedMult() cil managed
## Code size: 189 bytes
.maxstack 52
.locals ([0] class [UnityEngine]UnityEngine.Vector3 V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_000eldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::moveDir
//7E ?? ?? ?? ??
IL_0013ldsfld    float32 CVars::g_runSpeed
//28 ?? ?? ?? ??
IL_0018call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//02
IL_001dldarg.0
//7B ?? ?? ?? ??
IL_001eldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0023ldfld     float32 MoveState::speedReducer
//28 ?? ?? ?? ??
IL_0028call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//02
IL_002dldarg.0
//7B ?? ?? ?? ??
IL_002eldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_0033ldfld     float32 BaseNetPlayer::boots
//28 ?? ?? ?? ??
IL_0038call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//02
IL_003dldarg.0
//7B ?? ?? ?? ??
IL_003eldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0043ldfld     float32 MoveState::jumpReducer
//28 ?? ?? ?? ??
IL_0048call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//0A
IL_004dstloc.0
//02
IL_004eldarg.0
//7B ?? ?? ?? ??
IL_004fldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0054ldfld     bool MoveState::isSeat
//39 ?? ?? ?? ??
IL_0059brfalse   IL_007c
//06
IL_005eldloc.0
//7E ?? ?? ?? ??
IL_005fldsfld    float32 CVars::g_seatMult
//22 ?? ?? ?? ??
IL_0064ldc.r4    1,9
//5A
IL_0069mul
//02
IL_006aldarg.0
//7B ?? ?? ?? ??
IL_006bldfld     float32 BaseMoveController::seatBonusMult
//5A
IL_0070mul
//28 ?? ?? ?? ??
IL_0071call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//0A
IL_0076stloc.0
//38 ?? ?? ?? ??
IL_0077br        IL_00af
//02
IL_007cldarg.0
//7B ?? ?? ?? ??
IL_007dldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0082ldfld     bool MoveState::isWalk
//39 ?? ?? ?? ??
IL_0087brfalse   IL_00a3
//06
IL_008cldloc.0
//7E ?? ?? ?? ??
IL_008dldsfld    float32 CVars::g_walkMult
//22 ?? ?? ?? ??
IL_0092ldc.r4    2,5
//5A
IL_0097mul
//28 ?? ?? ?? ??
IL_0098call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//0A
IL_009dstloc.0
//38 ?? ?? ?? ??
IL_009ebr        IL_00af
//06
IL_00a3ldloc.0
//22 ?? ?? ?? ??
IL_00a4ldc.r4    1,4
//28 ?? ?? ?? ??
IL_00a9call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//0A
IL_00aestloc.0
//12 ??
IL_00afldloca.s  V_0
//28 ?? ?? ?? ??
IL_00b1call      instance float32 [UnityEngine]UnityEngine.Vector3::get_magnitude()
//7E ?? ?? ?? ??
IL_00b6ldsfld    float32 CVars::g_runSpeed
//5B
IL_00bbdiv
//2A
IL_00bcret
}##end of method BaseMoveController::get_SpeedMult
.method public hidebysig specialname instance class [UnityEngine]UnityEngine.Vector3 get_UpCap() cil managed
## Code size: 52 bytes
.maxstack 16
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::controllerTransform
//6F ?? ?? ?? ??
IL_000ecallvirt  instance class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Transform::get_position()
//28 ?? ?? ?? ??
IL_0013call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::get_up()
//7E ?? ?? ?? ??
IL_0018ldsfld    float32 CVars::px_capsuleheight
//22 ?? ?? ?? ??
IL_001dldc.r4    2
//5B
IL_0022div
//7E ?? ?? ?? ??
IL_0023ldsfld    float32 CVars::px_capsuleradius
//59
IL_0028sub
//28 ?? ?? ?? ??
IL_0029call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//28 ?? ?? ?? ??
IL_002ecall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Addition(class [UnityEngine]UnityEngine.Vector3, class [UnityEngine]UnityEngine.Vector3)
//2A
IL_0033ret
}##end of method BaseMoveController::get_UpCap
.method public hidebysig newslot specialname virtual instance float32 get_Velocity() cil managed
## Code size: 40 bytes
.maxstack 14
.locals ([0] class [UnityEngine]UnityEngine.Vector3 V_0)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//14
IL_0005ldnull
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class [UnityEngine]UnityEngine.Vector3 BaseMoveController::prevPosition
//02
IL_000eldarg.0
//6F ?? ?? ?? ??
IL_000fcallvirt  instance class [UnityEngine]UnityEngine.Vector3 BaseMoveController::get_Position()
//28 ?? ?? ?? ??
IL_0014call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Subtraction(class [UnityEngine]UnityEngine.Vector3, class [UnityEngine]UnityEngine.Vector3)
//0A
IL_0019stloc.0
//12 ??
IL_001aldloca.s  V_0
//28 ?? ?? ?? ??
IL_001ccall      instance float32 [UnityEngine]UnityEngine.Vector3::get_magnitude()
//28 ?? ?? ?? ??
IL_0021call      float32 [UnityEngine]UnityEngine.Time::get_deltaTime()
//5B
IL_0026div
//2A
IL_0027ret
}##end of method BaseMoveController::get_Velocity
.method public hidebysig newslot virtual instance void Init(class BaseNetPlayer player, class [UnityEngine]UnityEngine.Vector3 positioncil managed
## Code size: 224 bytes
.maxstack 68
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//03
IL_000cldarg.1
//7D ?? ?? ?? ??
IL_000dstfld     class BaseNetPlayer BaseMoveController::player
//02
IL_0012ldarg.0
//02
IL_0013ldarg.0
//28 ?? ?? ?? ??
IL_0014call      instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//72 ?? ?? ?? ??
IL_0019ldstr     "proxy"
//6F ?? ?? ?? ??
IL_001ecallvirt  instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Transform::FindChild(string)
//7D ?? ?? ?? ??
IL_0023stfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::proxy
//02
IL_0028ldarg.0
//02
IL_0029ldarg.0
//28 ?? ?? ?? ??
IL_002acall      instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//6F ?? ?? ?? ??
IL_002fcallvirt  !!UnityEngine.CharacterController [UnityEngine]UnityEngine.Component::GetComponent<UnityEngine.CharacterController>()
//7D ?? ?? ?? ??
IL_0034stfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//02
IL_0039ldarg.0
//7B ?? ?? ?? ??
IL_003aldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//14
IL_003fldnull
//28 ?? ?? ?? ??
IL_0040call      bool [UnityEngine]UnityEngine.Object::op_Equality(class [UnityEngine]UnityEngine.Object, class [UnityEngine]UnityEngine.Object)
//39 ?? ?? ?? ??
IL_0045brfalse   IL_00a0
//02
IL_004aldarg.0
//02
IL_004bldarg.0
//28 ?? ?? ?? ??
IL_004ccall      instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//6F ?? ?? ?? ??
IL_0051callvirt  instance class [UnityEngine]UnityEngine.GameObject [UnityEngine]UnityEngine.Component::get_gameObject()
//6F ?? ?? ?? ??
IL_0056callvirt  !!UnityEngine.CharacterController [UnityEngine]UnityEngine.GameObject::AddComponent<UnityEngine.CharacterController>()
//7D ?? ?? ?? ??
IL_005bstfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//02
IL_0060ldarg.0
//7B ?? ?? ?? ??
IL_0061ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//22 ?? ?? ?? ??
IL_0066ldc.r4    50
//6F ?? ?? ?? ??
IL_006bcallvirt  instance void [UnityEngine]UnityEngine.CharacterController::set_slopeLimit(float32)
//02
IL_0070ldarg.0
//7B ?? ?? ?? ??
IL_0071ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//22 ?? ?? ?? ??
IL_0076ldc.r4    0,35
//6F ?? ?? ?? ??
IL_007bcallvirt  instance void [UnityEngine]UnityEngine.CharacterController::set_stepOffset(float32)
//02
IL_0080ldarg.0
//7B ?? ?? ?? ??
IL_0081ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//22 ?? ?? ?? ??
IL_0086ldc.r4    0,4
//6F ?? ?? ?? ??
IL_008bcallvirt  instance void [UnityEngine]UnityEngine.CharacterController::set_radius(float32)
//02
IL_0090ldarg.0
//7B ?? ?? ?? ??
IL_0091ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//22 ?? ?? ?? ??
IL_0096ldc.r4    1,74
//6F ?? ?? ?? ??
IL_009bcallvirt  instance void [UnityEngine]UnityEngine.CharacterController::set_height(float32)
//02
IL_00a0ldarg.0
//7B ?? ?? ?? ??
IL_00a1ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//6F ?? ?? ?? ??
IL_00a6callvirt  instance class [UnityEngine]UnityEngine.GameObject [UnityEngine]UnityEngine.Component::get_gameObject()
//02
IL_00abldarg.0
//28 ?? ?? ?? ??
IL_00accall      instance class [UnityEngine]UnityEngine.GameObject [UnityEngine]UnityEngine.Component::get_gameObject()
//6F ?? ?? ?? ??
IL_00b1callvirt  instance int32 [UnityEngine]UnityEngine.GameObject::get_layer()
//6F ?? ?? ?? ??
IL_00b6callvirt  instance void [UnityEngine]UnityEngine.GameObject::set_layer(int32)
//02
IL_00bbldarg.0
//7B ?? ?? ?? ??
IL_00bcldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//17
IL_00c1ldc.i4.1
//6F ?? ?? ?? ??
IL_00c2callvirt  instance void [UnityEngine]UnityEngine.Collider::set_enabled(bool)
//02
IL_00c7ldarg.0
//02
IL_00c8ldarg.0
//7B ?? ?? ?? ??
IL_00c9ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//6F ?? ?? ?? ??
IL_00cecallvirt  instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//7D ?? ?? ?? ??
IL_00d3stfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::controllerTransform
//02
IL_00d8ldarg.0
//04
IL_00d9ldarg.2
//6F ?? ?? ?? ??
IL_00dacallvirt  instance void BaseMoveController::set_Position(class [UnityEngine]UnityEngine.Vector3)
//2A
IL_00dfret
}##end of method BaseMoveController::Init
.method family hidebysig instance void Move(class CWInput UInputfloat32 dtcil managed

## Code size: 1346 bytes
.maxstack 376
.locals ([0float32 V_0,[1float32 V_1,[2] class [UnityEngine]UnityEngine.Vector2 V_2,[3] class [UnityEngine]UnityEngine.Quaternion V_3,[4] class [UnityEngine]UnityEngine.Vector3 V_4,[5] class [UnityEngine]UnityEngine.Vector3 V_5,[6float32 V_6,[7bool V_7,[8] class [UnityEngine]UnityEngine.Collider[] V_8,[9int32 V_9)
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//22 ?? ?? ?? ??
IL_0008ldc.r4    0
//0A
IL_000dstloc.0
//22 ?? ?? ?? ??
IL_000eldc.r4    0
//0B
IL_0013stloc.1
//02
IL_0014ldarg.0
//6F ?? ?? ?? ??
IL_0015callvirt  instance bool BaseMoveController::get_IsGrounded()
//3A ?? ?? ?? ??
IL_001abrtrue    IL_0029
//7E ?? ?? ?? ??
IL_001fldsfld    bool CVars::FlyControl
//39 ?? ?? ?? ??
IL_0024brfalse   IL_007d
//03
IL_0029ldarg.1
//1A
IL_002aldc.i4.4
//17
IL_002bldc.i4.1
//6F ?? ?? ?? ??
IL_002ccallvirt  instance bool CWInput::GetKey(valuetype UKeyCodebool)
//39 ?? ?? ?? ??
IL_0031brfalse   IL_003e
//06
IL_0036ldloc.0
//22 ?? ?? ?? ??
IL_0037ldc.r4    1
//58
IL_003cadd
//0A
IL_003dstloc.0
//03
IL_003eldarg.1
//1E
IL_003fldc.i4.8
//17
IL_0040ldc.i4.1
//6F ?? ?? ?? ??
IL_0041callvirt  instance bool CWInput::GetKey(valuetype UKeyCodebool)
//39 ?? ?? ?? ??
IL_0046brfalse   IL_0053
//06
IL_004bldloc.0
//22 ?? ?? ?? ??
IL_004cldc.r4    1
//59
IL_0051sub
//0A
IL_0052stloc.0
//03
IL_0053ldarg.1
//18
IL_0054ldc.i4.2
//17
IL_0055ldc.i4.1
//6F ?? ?? ?? ??
IL_0056callvirt  instance bool CWInput::GetKey(valuetype UKeyCodebool)
//39 ?? ?? ?? ??
IL_005bbrfalse   IL_0068
//07
IL_0060ldloc.1
//22 ?? ?? ?? ??
IL_0061ldc.r4    1
//58
IL_0066add
//0B
IL_0067stloc.1
//03
IL_0068ldarg.1
//17
IL_0069ldc.i4.1
//17
IL_006aldc.i4.1
//6F ?? ?? ?? ??
IL_006bcallvirt  instance bool CWInput::GetKey(valuetype UKeyCodebool)
//39 ?? ?? ?? ??
IL_0070brfalse   IL_007d
//07
IL_0075ldloc.1
//22 ?? ?? ?? ??
IL_0076ldc.r4    1
//59
IL_007bsub
//0B
IL_007cstloc.1
//12 ??
IL_007dldloca.s  V_2
//07
IL_007fldloc.1
//06
IL_0080ldloc.0
//28 ?? ?? ?? ??
IL_0081call      instance void [UnityEngine]UnityEngine.Vector2::.ctor(float32float32)
//12 ??
IL_0086ldloca.s  V_2
//28 ?? ?? ?? ??
IL_0088call      instance void [UnityEngine]UnityEngine.Vector2::Normalize()
//22 ?? ?? ?? ??
IL_008dldc.r4    270
//02
IL_0092ldarg.0
//7B ?? ?? ?? ??
IL_0093ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0098ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::euler
//7B ?? ?? ?? ??
IL_009dldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//22 ?? ?? ?? ??
IL_00a2ldc.r4    0
//28 ?? ?? ?? ??
IL_00a7call      class [UnityEngine]UnityEngine.Quaternion [UnityEngine]UnityEngine.Quaternion::Euler(float32float32float32)
//0D
IL_00acstloc.3
//09
IL_00adldloc.3
//12 ??
IL_00aeldloca.s  V_2
//7B ?? ?? ?? ??
IL_00b0ldfld     float32 [UnityEngine]UnityEngine.Vector2::x
//12 ??
IL_00b5ldloca.s  V_2
//7B ?? ?? ?? ??
IL_00b7ldfld     float32 [UnityEngine]UnityEngine.Vector2::y
//65
IL_00bcneg
//22 ?? ?? ?? ??
IL_00bdldc.r4    0
//73 ?? ?? ?? ??
IL_00c2newobj    instance void [UnityEngine]UnityEngine.Vector3::.ctor(float32float32float32)
//28 ?? ?? ?? ??
IL_00c7call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Quaternion::op_Multiply(class [UnityEngine]UnityEngine.Quaternion, class [UnityEngine]UnityEngine.Vector3)
//13 ??
IL_00ccstloc.s   V_4
//02
IL_00celdarg.0
//03
IL_00cfldarg.1
//04
IL_00d0ldarg.2
//6F ?? ?? ?? ??
IL_00d1callvirt  instance void BaseMoveController::SitCheck(class CWInputfloat32)
//02
IL_00d6ldarg.0
//7B ?? ?? ?? ??
IL_00d7ldfld     class MoveState BaseMoveController::state
//03
IL_00dcldarg.1
//1F ??
IL_00ddldc.i4.s  0x40::64
//17
IL_00dfldc.i4.1
//6F ?? ?? ?? ??
IL_00e0callvirt  instance bool CWInput::GetKey(valuetype UKeyCodebool)
//7D ?? ?? ?? ??
IL_00e5stfld     bool MoveState::isWalk
//02
IL_00ealdarg.0
//6F ?? ?? ?? ??
IL_00ebcallvirt  instance bool BaseMoveController::get_IsGrounded()
//39 ?? ?? ?? ??
IL_00f0brfalse   IL_010a
//02
IL_00f5ldarg.0
//7B ?? ?? ?? ??
IL_00f6ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_00fbldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//22 ?? ?? ?? ??
IL_0100ldc.r4    0
//7D ?? ?? ?? ??
IL_0105stfld     float32 [UnityEngine]UnityEngine.Vector3::y
//02
IL_010aldarg.0
//7B ?? ?? ?? ??
IL_010bldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0110ldfld     bool MoveState::isGrounded
//3A ?? ?? ?? ??
IL_0115brtrue    IL_0125
//02
IL_011aldarg.0
//6F ?? ?? ?? ??
IL_011bcallvirt  instance bool BaseMoveController::get_IsGrounded()
//39 ?? ?? ?? ??
IL_0120brfalse   IL_01a4
//02
IL_0125ldarg.0
//7B ?? ?? ?? ??
IL_0126ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_012bldfld     bool MoveState::isSeat
//3A ?? ?? ?? ??
IL_0130brtrue    IL_01a4
//03
IL_0135ldarg.1
//1F ??
IL_0136ldc.i4.s  0x10::16
//17
IL_0138ldc.i4.1
//6F ?? ?? ?? ??
IL_0139callvirt  instance bool CWInput::GetKeyDown(valuetype UKeyCodebool)
//39 ?? ?? ?? ??
IL_013ebrfalse   IL_01a4
//02
IL_0143ldarg.0
//7B ?? ?? ?? ??
IL_0144ldfld     class MoveState BaseMoveController::state
//11 ??
IL_0149ldloc.s   V_4
//7D ?? ?? ?? ??
IL_014bstfld     class [UnityEngine]UnityEngine.Vector3 MoveState::moveDir
//02
IL_0150ldarg.0
//6F ?? ?? ?? ??
IL_0151callvirt  instance bool BaseMoveController::get_IsGrounded()
//39 ?? ?? ?? ??
IL_0156brfalse   IL_016d
//02
IL_015bldarg.0
//6F ?? ?? ?? ??
IL_015ccallvirt  instance void BaseMoveController::OnJumpUp()
//02
IL_0161ldarg.0
//7B ?? ?? ?? ??
IL_0162ldfld     class MoveState BaseMoveController::state
//16
IL_0167ldc.i4.0
//7D ?? ?? ?? ??
IL_0168stfld     valuetype JumpState MoveState::jumpState
//02
IL_016dldarg.0
//7B ?? ?? ?? ??
IL_016eldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0173ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//28 ?? ?? ?? ??
IL_0178call      float32 Utility::CalculateJumpVerticalSpeed()
//7D ?? ?? ?? ??
IL_017dstfld     float32 [UnityEngine]UnityEngine.Vector3::y
//02
IL_0182ldarg.0
//7B ?? ?? ?? ??
IL_0183ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0188ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//25
IL_018ddup
//7B ?? ?? ?? ??
IL_018eldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//02
IL_0193ldarg.0
//7B ?? ?? ?? ??
IL_0194ldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_0199ldfld     float32 BaseNetPlayer::frog
//5A
IL_019emul
//7D ?? ?? ?? ??
IL_019fstfld     float32 [UnityEngine]UnityEngine.Vector3::y
//02
IL_01a4ldarg.0
//7B ?? ?? ?? ??
IL_01a5ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_01aaldfld     bool MoveState::isGrounded
//39 ?? ?? ?? ??
IL_01afbrfalse   IL_01c6
//02
IL_01b4ldarg.0
//7B ?? ?? ?? ??
IL_01b5ldfld     class MoveState BaseMoveController::state
//11 ??
IL_01baldloc.s   V_4
//7D ?? ?? ?? ??
IL_01bcstfld     class [UnityEngine]UnityEngine.Vector3 MoveState::moveDir
//38 ?? ?? ?? ??
IL_01c1br        IL_01e8
//02
IL_01c6ldarg.0
//7B ?? ?? ?? ??
IL_01c7ldfld     class MoveState BaseMoveController::state
//25
IL_01ccdup
//7B ?? ?? ?? ??
IL_01cdldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::moveDir
//11 ??
IL_01d2ldloc.s   V_4
//22 ?? ?? ?? ??
IL_01d4ldc.r4    0,01
//28 ?? ?? ?? ??
IL_01d9call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//28 ?? ?? ?? ??
IL_01decall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Addition(class [UnityEngine]UnityEngine.Vector3, class [UnityEngine]UnityEngine.Vector3)
//7D ?? ?? ?? ??
IL_01e3stfld     class [UnityEngine]UnityEngine.Vector3 MoveState::moveDir
//02
IL_01e8ldarg.0
//6F ?? ?? ?? ??
IL_01e9callvirt  instance void BaseMoveController::PrepareVelocity()
//02
IL_01eeldarg.0
//7B ?? ?? ?? ??
IL_01efldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_01f4ldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::moveDir
//7E ?? ?? ?? ??
IL_01f9ldsfld    float32 CVars::g_runSpeed
//28 ?? ?? ?? ??
IL_01fecall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//02
IL_0203ldarg.0
//7B ?? ?? ?? ??
IL_0204ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0209ldfld     float32 MoveState::speedReducer
//28 ?? ?? ?? ??
IL_020ecall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//02
IL_0213ldarg.0
//7B ?? ?? ?? ??
IL_0214ldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_0219ldfld     float32 BaseNetPlayer::boots
//28 ?? ?? ?? ??
IL_021ecall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//02
IL_0223ldarg.0
//7B ?? ?? ?? ??
IL_0224ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0229ldfld     float32 MoveState::jumpReducer
//28 ?? ?? ?? ??
IL_022ecall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//13 ??
IL_0233stloc.s   V_5
//02
IL_0235ldarg.0
//7B ?? ?? ?? ??
IL_0236ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_023bldfld     bool MoveState::isSeat
//39 ?? ?? ?? ??
IL_0240brfalse   IL_025f
//11 ??
IL_0245ldloc.s   V_5
//7E ?? ?? ?? ??
IL_0247ldsfld    float32 CVars::g_seatMult
//02
IL_024cldarg.0
//7B ?? ?? ?? ??
IL_024dldfld     float32 BaseMoveController::seatBonusMult
//5A
IL_0252mul
//28 ?? ?? ?? ??
IL_0253call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//13 ??
IL_0258stloc.s   V_5
//38 ?? ?? ?? ??
IL_025abr        IL_02bc
//02
IL_025fldarg.0
//7B ?? ?? ?? ??
IL_0260ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0265ldfld     bool MoveState::isWalk
//39 ?? ?? ?? ??
IL_026abrfalse   IL_0282
//11 ??
IL_026fldloc.s   V_5
//7E ?? ?? ?? ??
IL_0271ldsfld    float32 CVars::g_walkMult
//28 ?? ?? ?? ??
IL_0276call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//13 ??
IL_027bstloc.s   V_5
//38 ?? ?? ?? ??
IL_027dbr        IL_02bc
//06
IL_0282ldloc.0
//22 ?? ?? ?? ??
IL_0283ldc.r4    0
//3F ?? ?? ?? ??
IL_0288blt       IL_02ae
//06
IL_028dldloc.0
//22 ?? ?? ?? ??
IL_028eldc.r4    0
//40 ?? ?? ?? ??
IL_0293bne.un    IL_02bc
//07
IL_0298ldloc.1
//22 ?? ?? ?? ??
IL_0299ldc.r4    0
//3D ?? ?? ?? ??
IL_029ebgt       IL_02ae
//07
IL_02a3ldloc.1
//22 ?? ?? ?? ??
IL_02a4ldc.r4    0
//41 ?? ?? ?? ??
IL_02a9bge.un    IL_02bc
//11 ??
IL_02aeldloc.s   V_5
//22 ?? ?? ?? ??
IL_02b0ldc.r4    0,85
//28 ?? ?? ?? ??
IL_02b5call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//13 ??
IL_02bastloc.s   V_5
//02
IL_02bcldarg.0
//7B ?? ?? ?? ??
IL_02bdldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_02c2ldfld     class PlayerInfo BaseNetPlayer::playerInfo
//7B ?? ?? ?? ??
IL_02c7ldfld     valuetype Buffs PlayerInfo::buffs
//20 ?? ?? ?? ??
IL_02ccldc.i4    0x00080000::524288
//28 ?? ?? ?? ??
IL_02d1call      bool BIT::AND(int32int32)
//3A ?? ?? ?? ??
IL_02d6brtrue    IL_02fa
//02
IL_02dbldarg.0
//7B ?? ?? ?? ??
IL_02dcldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_02e1ldfld     class PlayerInfo BaseNetPlayer::playerInfo
//7B ?? ?? ?? ??
IL_02e6ldfld     valuetype Buffs PlayerInfo::buffs
//20 ?? ?? ?? ??
IL_02ebldc.i4    0x00200000::2097152
//28 ?? ?? ?? ??
IL_02f0call      bool BIT::AND(int32int32)
//39 ?? ?? ?? ??
IL_02f5brfalse   IL_031d
//28 ?? ?? ?? ??
IL_02facall      class HostInfo Peer::get_Info()
//6F ?? ?? ?? ??
IL_02ffcallvirt  instance bool HostInfo::get_Hardcore()
//39 ?? ?? ?? ??
IL_0304brfalse   IL_031d
//11 ??
IL_0309ldloc.s   V_5
//7E ?? ?? ?? ??
IL_030bldsfld    float32 CVars::g_walkMult
//22 ?? ?? ?? ??
IL_0310ldc.r4    2
//5B
IL_0315div
//28 ?? ?? ?? ??
IL_0316call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//13 ??
IL_031bstloc.s   V_5
//02
IL_031dldarg.0
//7B ?? ?? ?? ??
IL_031eldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_0323ldfld     class PlayerInfo BaseNetPlayer::playerInfo
//7B ?? ?? ?? ??
IL_0328ldfld     valuetype Buffs PlayerInfo::buffs
//20 ?? ?? ?? ??
IL_032dldc.i4    0x00008000::32768
//28 ?? ?? ?? ??
IL_0332call      bool BIT::AND(int32int32)
//39 ?? ?? ?? ??
IL_0337brfalse   IL_0350
//11 ??
IL_033cldloc.s   V_5
//7E ?? ?? ?? ??
IL_033eldsfld    float32 CVars::g_walkMult
//22 ?? ?? ?? ??
IL_0343ldc.r4    0,7
//5A
IL_0348mul
//28 ?? ?? ?? ??
IL_0349call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//13 ??
IL_034estloc.s   V_5
//02
IL_0350ldarg.0
//12 ??
IL_0351ldloca.s  V_5
//6F ?? ?? ?? ??
IL_0353callvirt  instance void BaseMoveController::PostVelocity(class [UnityEngine]UnityEngine.Vector3&)
//02
IL_0358ldarg.0
//7B ?? ?? ?? ??
IL_0359ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_035eldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//7B ?? ?? ?? ??
IL_0363ldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//22 ?? ?? ?? ??
IL_0368ldc.r4    -10
//41 ?? ?? ?? ??
IL_036dbge.un    IL_0387
//02
IL_0372ldarg.0
//7B ?? ?? ?? ??
IL_0373ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0378ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//22 ?? ?? ?? ??
IL_037dldc.r4    -10
//7D ?? ?? ?? ??
IL_0382stfld     float32 [UnityEngine]UnityEngine.Vector3::y
//02
IL_0387ldarg.0
//7B ?? ?? ?? ??
IL_0388ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_038dldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//25
IL_0392dup
//7B ?? ?? ?? ??
IL_0393ldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//22 ?? ?? ?? ??
IL_0398ldc.r4    9,81
//04
IL_039dldarg.2
//5A
IL_039emul
//59
IL_039fsub
//7D ?? ?? ?? ??
IL_03a0stfld     float32 [UnityEngine]UnityEngine.Vector3::y
//12 ??
IL_03a5ldloca.s  V_5
//02
IL_03a7ldarg.0
//7B ?? ?? ?? ??
IL_03a8ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_03adldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//7B ?? ?? ?? ??
IL_03b2ldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//7D ?? ?? ?? ??
IL_03b7stfld     float32 [UnityEngine]UnityEngine.Vector3::y
//16
IL_03bcldc.i4.0
//13 ??
IL_03bdstloc.s   V_7
//02
IL_03bfldarg.0
//28 ?? ?? ?? ??
IL_03c0call      instance class [UnityEngine]UnityEngine.Vector3 BaseMoveController::get_DownCap()
//7E ?? ?? ?? ??
IL_03c5ldsfld    float32 CVars::px_capsuleradius
//17
IL_03caldc.i4.1
//72 ?? ?? ?? ??
IL_03cbldstr     "triggers"
//28 ?? ?? ?? ??
IL_03d0call      int32 [UnityEngine]UnityEngine.LayerMask::NameToLayer(string)
//1F ??
IL_03d5ldc.i4.s  0x1f::31
//5F
IL_03d7: and
//62
IL_03d8shl
//28 ?? ?? ?? ??
IL_03d9call      class [UnityEngine]UnityEngine.Collider[] [UnityEngine]UnityEngine.Physics::OverlapSphere(class [UnityEngine]UnityEngine.Vector3float32int32)
//13 ??
IL_03destloc.s   V_8
//16
IL_03e0ldc.i4.0
//13 ??
IL_03e1stloc.s   V_9
//38 ?? ?? ?? ??
IL_03e3br        IL_0444
//11 ??
IL_03e8ldloc.s   V_8
//11 ??
IL_03ealdloc.s   V_9
//9A
IL_03ecldelem.ref
//6F ?? ?? ?? ??
IL_03edcallvirt  instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//6F ?? ?? ?? ??
IL_03f2callvirt  instance string [UnityEngine]UnityEngine.Object::get_name()
//72 ?? ?? ?? ??
IL_03f7ldstr     "wind"
//28 ?? ?? ?? ??
IL_03fccall      bool [mscorlib]System.String::op_Equality(stringstring)
//39 ?? ?? ?? ??
IL_0401brfalse   IL_043e
//17
IL_0406ldc.i4.1
//13 ??
IL_0407stloc.s   V_7
//02
IL_0409ldarg.0
//7B ?? ?? ?? ??
IL_040aldfld     class MoveState BaseMoveController::state
//25
IL_040fdup
//7B ?? ?? ?? ??
IL_0410ldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//11 ??
IL_0415ldloc.s   V_8
//11 ??
IL_0417ldloc.s   V_9
//9A
IL_0419ldelem.ref
//6F ?? ?? ?? ??
IL_041acallvirt  instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//6F ?? ?? ?? ??
IL_041fcallvirt  instance class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Transform::get_forward()
//04
IL_0424ldarg.2
//28 ?? ?? ?? ??
IL_0425call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//7E ?? ?? ?? ??
IL_042aldsfld    float32 CVars::px_windpower
//28 ?? ?? ?? ??
IL_042fcall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//28 ?? ?? ?? ??
IL_0434call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Addition(class [UnityEngine]UnityEngine.Vector3, class [UnityEngine]UnityEngine.Vector3)
//7D ?? ?? ?? ??
IL_0439stfld     class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//11 ??
IL_043eldloc.s   V_9
//17
IL_0440ldc.i4.1
//58
IL_0441add
//13 ??
IL_0442stloc.s   V_9
//11 ??
IL_0444ldloc.s   V_9
//11 ??
IL_0446ldloc.s   V_8
//8E
IL_0448ldlen
//69
IL_0449conv.i4
//32 ??
IL_044ablt.s     IL_03e8
//02
IL_044cldarg.0
//7B ?? ?? ?? ??
IL_044dldfld     class MoveState BaseMoveController::state
//25
IL_0452dup
//7B ?? ?? ?? ??
IL_0453ldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//22 ?? ?? ?? ??
IL_0458ldc.r4    0,95
//28 ?? ?? ?? ??
IL_045dcall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//7D ?? ?? ?? ??
IL_0462stfld     class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//11 ??
IL_0467ldloc.s   V_7
//39 ?? ?? ?? ??
IL_0469brfalse   IL_049c
//02
IL_046eldarg.0
//7B ?? ?? ?? ??
IL_046fldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0474ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//22 ?? ?? ?? ??
IL_0479ldc.r4    0
//7D ?? ?? ?? ??
IL_047estfld     float32 [UnityEngine]UnityEngine.Vector3::y
//11 ??
IL_0483ldloc.s   V_5
//02
IL_0485ldarg.0
//7B ?? ?? ?? ??
IL_0486ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_048bldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//28 ?? ?? ?? ??
IL_0490call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Addition(class [UnityEngine]UnityEngine.Vector3, class [UnityEngine]UnityEngine.Vector3)
//13 ??
IL_0495stloc.s   V_5
//38 ?? ?? ?? ??
IL_0497br        IL_04c2
//02
IL_049cldarg.0
//7B ?? ?? ?? ??
IL_049dldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_04a2ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//28 ?? ?? ?? ??
IL_04a7call      instance float32 [UnityEngine]UnityEngine.Vector3::get_magnitude()
//04
IL_04acldarg.2
//41 ?? ?? ?? ??
IL_04adbge.un    IL_04c2
//02
IL_04b2ldarg.0
//7B ?? ?? ?? ??
IL_04b3ldfld     class MoveState BaseMoveController::state
//28 ?? ?? ?? ??
IL_04b8call      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::get_zero()
//7D ?? ?? ?? ??
IL_04bdstfld     class [UnityEngine]UnityEngine.Vector3 MoveState::wind
//02
IL_04c2ldarg.0
//7B ?? ?? ?? ??
IL_04c3ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//11 ??
IL_04c8ldloc.s   V_5
//04
IL_04caldarg.2
//28 ?? ?? ?? ??
IL_04cbcall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(class [UnityEngine]UnityEngine.Vector3float32)
//6F ?? ?? ?? ??
IL_04d0callvirt  instance class [UnityEngine]UnityEngine.CollisionFlags [UnityEngine]UnityEngine.CharacterController::Move(class [UnityEngine]UnityEngine.Vector3)
//26
IL_04d5pop
//02
IL_04d6ldarg.0
//7B ?? ?? ?? ??
IL_04d7ldfld     class MoveState BaseMoveController::state
//02
IL_04dcldarg.0
//7B ?? ?? ?? ??
IL_04ddldfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::controllerTransform
//6F ?? ?? ?? ??
IL_04e2callvirt  instance class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Transform::get_position()
//7D ?? ?? ?? ??
IL_04e7stfld     class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//02
IL_04ecldarg.0
//7B ?? ?? ?? ??
IL_04edldfld     class MoveState BaseMoveController::state
//02
IL_04f2ldarg.0
//6F ?? ?? ?? ??
IL_04f3callvirt  instance bool BaseMoveController::get_IsGrounded()
//7D ?? ?? ?? ??
IL_04f8stfld     bool MoveState::isGrounded
//02
IL_04fdldarg.0
//7B ?? ?? ?? ??
IL_04feldfld     class MoveState BaseMoveController::state
//02
IL_0503ldarg.0
//6F ?? ?? ?? ??
IL_0504callvirt  instance bool BaseMoveController::get_IsGrounded()
//16
IL_0509ldc.i4.0
//FE 01
IL_050aceq
//7D ?? ?? ?? ??
IL_050cstfld     bool MoveState::isFly
//02
IL_0511ldarg.0
//02
IL_0512ldarg.0
//7B ?? ?? ?? ??
IL_0513ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0518ldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//7D ?? ?? ?? ??
IL_051dstfld     class [UnityEngine]UnityEngine.Vector3 BaseMoveController::prevPosition
//02
IL_0522ldarg.0
//7B ?? ?? ?? ??
IL_0523ldfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::proxy
//02
IL_0528ldarg.0
//7B ?? ?? ?? ??
IL_0529ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_052eldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//6F ?? ?? ?? ??
IL_0533callvirt  instance void [UnityEngine]UnityEngine.Transform::set_position(class [UnityEngine]UnityEngine.Vector3)
//02
IL_0538ldarg.0
//11 ??
IL_0539ldloc.s   V_5
//04
IL_053bldarg.2
//6F ?? ?? ?? ??
IL_053ccallvirt  instance void BaseMoveController::OnGrounded(class [UnityEngine]UnityEngine.Vector3float32)
//2A
IL_0541ret
}##end of method BaseMoveController::Move
.method family hidebysig newslot virtual instance void OnGrounded(class [UnityEngine]UnityEngine.Vector3 speedfloat32 dtcil managed


## Code size: 313 bytes
.maxstack 71
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//7B ?? ?? ?? ??
IL_000cldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0011ldfld     bool MoveState::isGrounded
//39 ?? ?? ?? ??
IL_0016brfalse   IL_0064
//02
IL_001bldarg.0
//7B ?? ?? ?? ??
IL_001cldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0021ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::velocity
//22 ?? ?? ?? ??
IL_0026ldc.r4    0
//7D ?? ?? ?? ??
IL_002bstfld     float32 [UnityEngine]UnityEngine.Vector3::y
//02
IL_0030ldarg.0
//7B ?? ?? ?? ??
IL_0031ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0036ldfld     valuetype JumpState MoveState::jumpState
//19
IL_003bldc.i4.3
//3B ?? ?? ?? ??
IL_003cbeq       IL_0058
//02
IL_0041ldarg.0
//7B ?? ?? ?? ??
IL_0042ldfld     class MoveState BaseMoveController::state
//25
IL_0047dup
//7B ?? ?? ?? ??
IL_0048ldfld     float32 MoveState::jumpReducer
//22 ?? ?? ?? ??
IL_004dldc.r4    0,25
//5A
IL_0052mul
//7D ?? ?? ?? ??
IL_0053stfld     float32 MoveState::jumpReducer
//02
IL_0058ldarg.0
//7B ?? ?? ?? ??
IL_0059ldfld     class MoveState BaseMoveController::state
//19
IL_005eldc.i4.3
//7D ?? ?? ?? ??
IL_005fstfld     valuetype JumpState MoveState::jumpState
//02
IL_0064ldarg.0
//7B ?? ?? ?? ??
IL_0065ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_006aldfld     valuetype JumpState MoveState::jumpState
//19
IL_006fldc.i4.3
//40 ?? ?? ?? ??
IL_0070bne.un    IL_009d
//02
IL_0075ldarg.0
//7B ?? ?? ?? ??
IL_0076ldfld     class MoveState BaseMoveController::state
//02
IL_007bldarg.0
//7B ?? ?? ?? ??
IL_007cldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0081ldfld     float32 MoveState::jumpReducer
//04
IL_0086ldarg.2
//22 ?? ?? ?? ??
IL_0087ldc.r4    1
//5B
IL_008cdiv
//58
IL_008dadd
//22 ?? ?? ?? ??
IL_008eldc.r4    1
//28 ?? ?? ?? ??
IL_0093call      float32 [UnityEngine]UnityEngine.Mathf::Min(float32float32)
//7D ?? ?? ?? ??
IL_0098stfld     float32 MoveState::jumpReducer
//02
IL_009dldarg.0
//7B ?? ?? ?? ??
IL_009eldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_00a3ldfld     float32 MoveState::hiPos
//22 ?? ?? ?? ??
IL_00a8ldc.r4    NaN (Não é um número)
//40 ?? ?? ?? ??
IL_00adbne.un    IL_00cd
//02
IL_00b2ldarg.0
//7B ?? ?? ?? ??
IL_00b3ldfld     class MoveState BaseMoveController::state
//02
IL_00b8ldarg.0
//7B ?? ?? ?? ??
IL_00b9ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_00beldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//7B ?? ?? ?? ??
IL_00c3ldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//7D ?? ?? ?? ??
IL_00c8stfld     float32 MoveState::hiPos
//02
IL_00cdldarg.0
//7B ?? ?? ?? ??
IL_00celdfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_00d3ldfld     bool MoveState::isGrounded
//3A ?? ?? ?? ??
IL_00d8brtrue    IL_011d
//02
IL_00ddldarg.0
//7B ?? ?? ?? ??
IL_00deldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_00e3ldfld     float32 MoveState::hiPos
//02
IL_00e8ldarg.0
//7B ?? ?? ?? ??
IL_00e9ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_00eeldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//7B ?? ?? ?? ??
IL_00f3ldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//41 ?? ?? ?? ??
IL_00f8bge.un    IL_0118
//02
IL_00fdldarg.0
//7B ?? ?? ?? ??
IL_00feldfld     class MoveState BaseMoveController::state
//02
IL_0103ldarg.0
//7B ?? ?? ?? ??
IL_0104ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0109ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//7B ?? ?? ?? ??
IL_010eldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//7D ?? ?? ?? ??
IL_0113stfld     float32 MoveState::hiPos
//38 ?? ?? ?? ??
IL_0118br        IL_0138
//02
IL_011dldarg.0
//7B ?? ?? ?? ??
IL_011eldfld     class MoveState BaseMoveController::state
//02
IL_0123ldarg.0
//7B ?? ?? ?? ??
IL_0124ldfld     class MoveState BaseMoveController::state
//7C ?? ?? ?? ??
IL_0129ldflda    class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//7B ?? ?? ?? ??
IL_012eldfld     float32 [UnityEngine]UnityEngine.Vector3::y
//7D ?? ?? ?? ??
IL_0133stfld     float32 MoveState::hiPos
//2A
IL_0138ret
}##end of method BaseMoveController::OnGrounded
.method family hidebysig newslot virtual instance void OnJumpUp() cil managed
## Code size: 1 bytes
.maxstack 8
//2A
IL_0000ret
}##end of method BaseMoveController::OnJumpUp
.method public hidebysig virtual instance void OnPoolDespawn() cil managed
## Code size: 111 bytes
.maxstack 28
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class MoveState BaseMoveController::state
//6F ?? ?? ?? ??
IL_000ecallvirt  instance void MoveState::Clear()
//02
IL_0013ldarg.0
//22 ?? ?? ?? ??
IL_0014ldc.r4    1
//7D ?? ?? ?? ??
IL_0019stfld     float32 BaseMoveController::seatBonusMult
//02
IL_001eldarg.0
//14
IL_001fldnull
//7D ?? ?? ?? ??
IL_0020stfld     class BaseNetPlayer BaseMoveController::player
//02
IL_0025ldarg.0
//14
IL_0026ldnull
//7D ?? ?? ?? ??
IL_0027stfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::spine
//02
IL_002cldarg.0
//14
IL_002dldnull
//7D ?? ?? ?? ??
IL_002estfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::proxy
//02
IL_0033ldarg.0
//14
IL_0034ldnull
//7D ?? ?? ?? ??
IL_0035stfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::root
//02
IL_003aldarg.0
//14
IL_003bldnull
//7D ?? ?? ?? ??
IL_003cstfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::rootCamera
//02
IL_0041ldarg.0
//7B ?? ?? ?? ??
IL_0042ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//28 ?? ?? ?? ??
IL_0047call      bool [UnityEngine]UnityEngine.Object::op_Implicit(class [UnityEngine]UnityEngine.Object)
//39 ?? ?? ?? ??
IL_004cbrfalse   IL_005d
//02
IL_0051ldarg.0
//7B ?? ?? ?? ??
IL_0052ldfld     class [UnityEngine]UnityEngine.CharacterController BaseMoveController::controller
//16
IL_0057ldc.i4.0
//6F ?? ?? ?? ??
IL_0058callvirt  instance void [UnityEngine]UnityEngine.Collider::set_enabled(bool)
//02
IL_005dldarg.0
//7E ?? ?? ?? ??
IL_005eldsfld    class [UnityEngine]UnityEngine.Vector3 CVars::h_v3infinity
//7D ?? ?? ?? ??
IL_0063stfld     class [UnityEngine]UnityEngine.Vector3 BaseMoveController::prevPosition
//02
IL_0068ldarg.0
//28 ?? ?? ?? ??
IL_0069call      instance void PoolableBehaviour::OnPoolDespawn()
//2A
IL_006eret
}##end of method BaseMoveController::OnPoolDespawn
.method family hidebysig newslot virtual instance void OnSeat() cil managed
## Code size: 1 bytes
.maxstack 8
//2A
IL_0000ret
}##end of method BaseMoveController::OnSeat
.method family hidebysig newslot virtual instance void OnStand() cil managed
## Code size: 1 bytes
.maxstack 8
//2A
IL_0000ret
}##end of method BaseMoveController::OnStand
.method family hidebysig instance void PlayStep() cil managed
## Code size: 241 bytes
.maxstack 61
.locals ([0] class [UnityEngine]UnityEngine.Ray V_0,[1] class [UnityEngine]UnityEngine.RaycastHit[] V_1)
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//02
IL_000bldarg.0
//7B ?? ?? ?? ??
IL_000cldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_0011ldfld     class PlayerInfo BaseNetPlayer::playerInfo
//1F ??
IL_0016ldc.i4.s  0x17::23
//6F ?? ?? ?? ??
IL_0018callvirt  instance bool PlayerInfo::skillUnlocked(valuetype Skills)
//3A ?? ?? ?? ??
IL_001dbrtrue    IL_0041
//02
IL_0022ldarg.0
//7B ?? ?? ?? ??
IL_0023ldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_0028ldfld     class PlayerInfo BaseNetPlayer::playerInfo
//7B ?? ?? ?? ??
IL_002dldfld     valuetype Buffs PlayerInfo::buffs
//20 ?? ?? ?? ??
IL_0032ldc.i4    0x20000000::536870912
//28 ?? ?? ?? ??
IL_0037call      bool BIT::AND(int32int32)
//39 ?? ?? ?? ??
IL_003cbrfalse   IL_0042
//2A
IL_0041ret
//02
IL_0042ldarg.0
//7B ?? ?? ?? ??
IL_0043ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0048ldfld     valuetype JumpState MoveState::jumpState
//3A ?? ?? ?? ??
IL_004dbrtrue    IL_0053
//2A
IL_0052ret
//02
IL_0053ldarg.0
//7B ?? ?? ?? ??
IL_0054ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0059ldfld     valuetype JumpState MoveState::jumpState
//17
IL_005eldc.i4.1
//40 ?? ?? ?? ??
IL_005fbne.un    IL_0065
//2A
IL_0064ret
//02
IL_0065ldarg.0
//72 ?? ?? ?? ??
IL_0066ldstr     "PlayStep"
//28 ?? ?? ?? ??
IL_006bcall      instance bool [UnityEngine]UnityEngine.MonoBehaviour::IsInvoking(string)
//39 ?? ?? ?? ??
IL_0070brfalse   IL_0076
//2A
IL_0075ret
//02
IL_0076ldarg.0
//28 ?? ?? ?? ??
IL_0077call      instance void [UnityEngine]UnityEngine.MonoBehaviour::CancelInvoke()
//02
IL_007cldarg.0
//7B ?? ?? ?? ??
IL_007dldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0082ldfld     bool MoveState::isSeat
//3A ?? ?? ?? ??
IL_0087brtrue    IL_009c
//02
IL_008cldarg.0
//7B ?? ?? ?? ??
IL_008dldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0092ldfld     bool MoveState::isWalk
//39 ?? ?? ?? ??
IL_0097brfalse   IL_009d
//2A
IL_009cret
//12 ??
IL_009dldloca.s  V_0
//02
IL_009fldarg.0
//7B ?? ?? ?? ??
IL_00a0ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_00a5ldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//28 ?? ?? ?? ??
IL_00aacall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::get_up()
//28 ?? ?? ?? ??
IL_00afcall      class [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_UnaryNegation(class [UnityEngine]UnityEngine.Vector3)
//28 ?? ?? ?? ??
IL_00b4call      instance void [UnityEngine]UnityEngine.Ray::.ctor(class [UnityEngine]UnityEngine.Vector3, class [UnityEngine]UnityEngine.Vector3)
//06
IL_00b9ldloc.0
//22 ?? ?? ?? ??
IL_00baldc.r4    10
//28 ?? ?? ?? ??
IL_00bfcall      int32 PhysicsUtility::get_level_layers()
//28 ?? ?? ?? ??
IL_00c4call      class [UnityEngine]UnityEngine.RaycastHit[] [UnityEngine]UnityEngine.Physics::RaycastAll(class [UnityEngine]UnityEngine.Rayfloat32int32)
//0B
IL_00c9stloc.1
//07
IL_00caldloc.1
//8E
IL_00cbldlen
//69
IL_00ccconv.i4
//3A ?? ?? ?? ??
IL_00cdbrtrue    IL_00d3
//2A
IL_00d2ret
//07
IL_00d3ldloc.1
//73 ?? ?? ?? ??
IL_00d4newobj    instance void RaycastSorter::.ctor()
//28 ?? ?? ?? ??
IL_00d9call      void [mscorlib]System.Array::Sort(class [mscorlib]System.Array, class [mscorlib]System.Collections.IComparer)
//02
IL_00deldarg.0
//07
IL_00dfldloc.1
//16
IL_00e0ldc.i4.0
//8F ?? ?? ?? ??
IL_00e1ldelema   [UnityEngine]UnityEngine.RaycastHit
//71 ?? ?? ?? ??
IL_00e6ldobj     [UnityEngine]UnityEngine.RaycastHit
//6F ?? ?? ?? ??
IL_00ebcallvirt  instance void BaseMoveController::StepSound(class [UnityEngine]UnityEngine.RaycastHit)
//2A
IL_00f0ret
}##end of method BaseMoveController::PlayStep
.method family hidebysig newslot virtual instance void PostVelocity(class [UnityEngine]UnityEngine.Vector3speedcil managed


## Code size: 1 bytes
.maxstack 8
//2A
IL_0000ret
}##end of method BaseMoveController::PostVelocity
.method family hidebysig newslot virtual instance void PrepareVelocity() cil managed
## Code size: 36 bytes
.maxstack 9
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class MoveState BaseMoveController::state
//02
IL_000eldarg.0
//7B ?? ?? ?? ??
IL_000fldfld     class BaseNetPlayer BaseMoveController::player
//6F ?? ?? ?? ??
IL_0014callvirt  instance class BaseAmmunitions BaseNetPlayer::get_Ammo()
//6F ?? ?? ?? ??
IL_0019callvirt  instance float32 BaseAmmunitions::get_SpeedReducer()
//7D ?? ?? ?? ??
IL_001estfld     float32 MoveState::speedReducer
//2A
IL_0023ret
}##end of method BaseMoveController::PrepareVelocity
.method public hidebysig newslot virtual instance void Recover(class MoveState statecil managed
## Code size: 19 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//03
IL_000bldarg.1
//03
IL_000cldarg.1
//6F ?? ?? ?? ??
IL_000dcallvirt  instance void MoveState::Clone(class MoveState)
//2A
IL_0012ret
}##end of method BaseMoveController::Recover
.method public hidebysig newslot final virtual instance void Serialize(class eNetworkStream streamcil managed
.override cwNetworkSerializable::Serialize## Code size: 21 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class MoveState BaseMoveController::state
//03
IL_000eldarg.1
//6F ?? ?? ?? ??
IL_000fcallvirt  instance void MoveState::Serialize(class eNetworkStream)
//2A
IL_0014ret
}##end of method BaseMoveController::Serialize
.method public hidebysig newslot specialname virtual instance void set_Position(class [UnityEngine]UnityEngine.Vector3 valuecil managed
## Code size: 55 bytes
.maxstack 14
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//7B ?? ?? ?? ??
IL_0009ldfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::controllerTransform
//03
IL_000eldarg.1
//6F ?? ?? ?? ??
IL_000fcallvirt  instance void [UnityEngine]UnityEngine.Transform::set_position(class [UnityEngine]UnityEngine.Vector3)
//02
IL_0014ldarg.0
//7B ?? ?? ?? ??
IL_0015ldfld     class MoveState BaseMoveController::state
//03
IL_001aldarg.1
//7D ?? ?? ?? ??
IL_001bstfld     class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//02
IL_0020ldarg.0
//7B ?? ?? ?? ??
IL_0021ldfld     class [UnityEngine]UnityEngine.Transform BaseMoveController::proxy
//02
IL_0026ldarg.0
//7B ?? ?? ?? ??
IL_0027ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_002cldfld     class [UnityEngine]UnityEngine.Vector3 MoveState::pos
//6F ?? ?? ?? ??
IL_0031callvirt  instance void [UnityEngine]UnityEngine.Transform::set_position(class [UnityEngine]UnityEngine.Vector3)
//2A
IL_0036ret
}##end of method BaseMoveController::set_Position
.method public hidebysig newslot virtual instance void SitCheck(class CWInput UInputfloat32 dtcil managed
## Code size: 161 bytes
.maxstack 39
//38 ?? ?? ?? ??
IL_0000br        IL_000b
//17
IL_0005ldc.i4.1
//01
IL_0006: break
//14
IL_0007ldnull
//26
IL_0008pop
//01
IL_0009: break
//26
IL_000apop
//03
IL_000bldarg.1
//1F ??
IL_000cldc.i4.s  0x20::32
//17
IL_000eldc.i4.1
//6F ?? ?? ?? ??
IL_000fcallvirt  instance bool CWInput::GetKeyDown(valuetype UKeyCodebool)
//39 ?? ?? ?? ??
IL_0014brfalse   IL_008d
//02
IL_0019ldarg.0
//7C ?? ?? ?? ??
IL_001aldflda    class [UnityEngine]UnityEngine.RaycastHit BaseMoveController::hitInfo
//28 ?? ?? ?? ??
IL_001fcall      instance float32 [UnityEngine]UnityEngine.RaycastHit::get_distance()
//22 ?? ?? ?? ??
IL_0024ldc.r4    1,2
//41 ?? ?? ?? ??
IL_0029bge.un    IL_008d
//02
IL_002eldarg.0
//7B ?? ?? ?? ??
IL_002fldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0034ldfld     float32 MoveState::sitTime
//22 ?? ?? ?? ??
IL_0039ldc.r4    0
//42 ?? ?? ?? ??
IL_003ebgt.un    IL_008d
//02
IL_0043ldarg.0
//7B ?? ?? ?? ??
IL_0044ldfld     class MoveState BaseMoveController::state
//7B ?? ?? ?? ??
IL_0049ldfld     bool MoveState::isSeat
//3A ?? ?? ?? ??
IL_004ebrtrue    IL_006a
//02
IL_0053ldarg.0
//7B ?? ?? ?? ??
IL_0054ldfld     class MoveState BaseMoveController::state
//17
IL_0059ldc.i4.1
//7D ?? ?? ?? ??
IL_005astfld     bool MoveState::isSeat
//02
IL_005fldarg.0
//6F ?? ?? ?? ??
IL_0060callvirt  instance void BaseMoveController::OnSeat()
//38 ?? ?? ?? ??
IL_0065br        IL_007c
//02
IL_006aldarg.0
//7B ?? ?? ?? ??
IL_006bldfld     class MoveState BaseMoveController::state
//16
IL_0070ldc.i4.0
//7D ?? ?? ?? ??
IL_0071stfld     bool MoveState::isSeat
//02
IL_0076ldarg.0
//6F ?? ?? ?? ??
IL_0077callvirt  instance void BaseMoveController::OnStand()
//02
IL_007cldarg.0
//7B ?? ?? ?? ??
IL_007dldfld     class MoveState BaseMoveController::state
//22 ?? ?? ?? ??
IL_0082ldc.r4    0,2
//7D ?? ?? ?? ??
IL_0087stfld     float32 MoveState::sitTime
//2A
IL_008cret
//02
IL_008dldarg.0
//7B ?? ?? ?? ??
IL_008eldfld     class MoveState BaseMoveController::state
//25
IL_0093dup
//7B ?? ?? ?? ??
IL_0094ldfld     float32 MoveState::sitTime
//04
IL_0099ldarg.2
//59
IL_009asub
//7D ?? ?? ?? ??
IL_009bstfld     float32 MoveState::sitTime
//2A
IL_00a0ret
}##end of method BaseMoveController::SitCheck
.method family hidebysig newslot virtual instance void StepSound(class [UnityEngine]UnityEngine.RaycastHit hitcil managed
## Code size: 1 bytes
.maxstack 8
//2A
IL_0000ret
}##end of method BaseMoveController::StepSound
.method public hidebysig newslot virtual instance void Tick(float32 dtcil managed
## Code size: 27 bytes
.maxstack 8
//38 ?? ?? ?? ??
IL_0000br        IL_0008
//1B
IL_0005ldc.i4.5
//01
IL_0006: break
//26
IL_0007pop
//02
IL_0008ldarg.0
//02
IL_0009ldarg.0
//7B ?? ?? ?? ??
IL_000aldfld     class BaseNetPlayer BaseMoveController::player
//7B ?? ?? ?? ??
IL_000fldfld     class CWInput BaseNetPlayer::UInput
//03
IL_0014ldarg.1
//28 ?? ?? ?? ??
IL_0015call      instance void BaseMoveController::Move(class CWInputfloat32)
//2A
IL_001aret
}##end of method BaseMoveController::Tick
}##end of class BaseMoveController 

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richardsonfacundes is offline  
Old 05/03/2015, 17:46   #2
 
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How to use
lex_ops is offline  
Old 05/03/2015, 18:26   #3
 
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Quote:
Originally Posted by lex_ops View Post
How to use

The OP didn't explain what he post and what his purpose to post, I guess it is the expert hacker's way to tell us mere mortals and peasants that our master find the secret that the evil developer has developed some naive detection on whatever wall-hack. That's it.

How to use? Well, you can use this precious information provided by OP to implement your own anti-anti-wall-hack, I guess ?

So, let's say: Thank you!
panraven is offline  
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