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[release] 8 ball pool long guide line (CT File)

Discussion on [release] 8 ball pool long guide line (CT File) within the Facebook forum part of the Browsergames category.

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Old 10/13/2014, 18:26   #91
 
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panraven bro, I already edit my previous message. Reinstalled CE and works fine now. Thank you very much for your concern. Respect.
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Old 10/18/2014, 23:41   #92
 
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I wanna ask you why trainer is safer then ct file or safer then swf?
I think if you clear cache every time won't be any problems with any method
Maybe i wrong , maybe is more complex
Anyway , if somebody know more details will be great if he share with us
And , just not work like ct file? Aob scaning?
I just want know how is this safer?
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Old 10/19/2014, 11:16   #93
 
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Quote:
Originally Posted by bogdan66 View Post
I wanna ask you why trainer is safer then ct file or safer then swf?
I think if you clear cache every time won't be any problems with any method
Maybe i wrong , maybe is more complex
Anyway , if somebody know more details will be great if he share with us
And , just not work like ct file? Aob scaning?
I just want know how is this safer?
A cheat engine trainer is using cheat engine to modify the codes. Editing the swf is the games whole program. I'm assuming they can detect an swf tampering a lot easier than a cheat engine mod.
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Old 10/19/2014, 13:35   #94
 
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Quote:
Originally Posted by i7vSa7vi7y View Post
A cheat engine trainer is using cheat engine to modify the codes. Editing the swf is the games whole program. I'm assuming they can detect an swf tampering a lot easier than a cheat engine mod.
but when you edit swf you edit just the line part , so same thing edit with cheat engine , is not exactly same thing?
a difference can be , cause with cheat engine modify code after swf loaded , but i don't think this is a problem
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Old 10/20/2014, 08:01   #95
 
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SWF Edit vs CE code modified

Quote:
Originally Posted by bogdan66 View Post
but when you edit swf you edit just the line part , so same thing edit with cheat engine , is not exactly same thing?
a difference can be , cause with cheat engine modify code after swf loaded , but i don't think this is a problem
I think, you've found the answer. SWF files are loaded before the game starts and the CE to change the code after the game finished in loaded.

Of course, to determine which one is safer to do the hack, the answer is both nothing is really safe.

So, i am just think return to logic, how could miniclip tracking a hack?.
It could be tracking some parts when and after game loaded :

1. Flash Player Version
2. Checksum of SWF bytes size
3. Computer registry (windows, mac, linux), to identifying what programs (name and type of programs) was loaded together while SWF game file loaded
4. Type of browser used

Next i have tried 3 methods (to avoid banned / MC hack tracking system)

1st Use windows registry changer (Change on name of hack tools)
2nd Use lower flash player plugin, such as flash player 12
3rd Use exe file encrypting tool (for hack tools)

All doing after game complete loaded and before log in to 8 ball account
As long as I used ones of that 3 methods, my account was safe, not have coins suspended nor banned. I was played 200 over games with level 40.

I hope you can decide or get a conclusion, which is safe ways to avoid coins suspended / banned by MC.

Good luck
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Old 10/20/2014, 08:50   #96
 
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Quote:
Originally Posted by vcl_jf View Post
I think, you've found the answer. SWF files are loaded before the game starts and the CE to change the code after the game finished in loaded.

Of course, to determine which one is safer to do the hack, the answer is both nothing is really safe.

So, i am just think return to logic, how could miniclip tracking a hack?.
It could be tracking some parts when and after game loaded :

1. Flash Player Version
2. Checksum of SWF bytes size
3. Computer registry (windows, mac, linux), to identifying what programs (name and type of programs) was loaded together while SWF game file loaded
4. Type of browser used

Next i have tried 3 methods (to avoid banned / MC hack tracking system)

1st Use windows registry changer (Change on name of hack tools)
2nd Use lower flash player plugin, such as flash player 12
3rd Use exe file encrypting tool (for hack tools)

All doing after game complete loaded and before log in to 8 ball account
As long as I used ones of that 3 methods, my account was safe, not have coins suspended nor banned. I was played 200 over games with level 40.

I hope you can decide or get a conclusion, which is safe ways to avoid coins suspended / banned by MC.

Good luck
I think you right.
another thing , don't alternate the browser , today playing on firefox , tomorrow playing on chrome , i don't think if they can detect you if you do that , but i played long time with modified swf , and when i started to play on different browser , my account was banned.
Maybe that's it , maybe i forgot to clear cache
You can also use hidetools , to hide the process of a tool in task manager like , fiddler
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Old 10/22/2014, 14:02   #97
 
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Trainer no longer working with new version release 3.0.0
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Old 10/22/2014, 17:42   #98
 
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I think, codes for 2x guideline don't work since purchasing extended guideline option is no longer available. I appreciate if anyone find and share working codes for it. I mean these codes:

Scan Array: E0 FF FF FF 7F 9A 99 99 99 99 99 C9 3F
Change to Array: E0 FF FF FF 7F 9A 99 99 99 99 99 B9 3F
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Old 10/22/2014, 21:47   #99
 
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Quote:
Originally Posted by mishtora View Post
Trainer no longer working with new version release 3.0.0
The game has a significant change on guide line processing, becoz of the stat attached to each cue and the recharge thing. For example, the long-line-length function has change from 2 parameters to 3 parameters now, which break the old aob. Good thing, the change is not due to anti-cheat/cheat-detection addition.

But, I have problem locate the AoB...
The breakpoint I set always turn to the lone-line-cheat-detection function.
I need some time thinking how to locate the right aob.
Please no rushing me.
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Old 10/23/2014, 02:40   #100
 
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is there way to get the guide line back ?
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Old 10/23/2014, 03:49   #101
 
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Quote:
Originally Posted by panraven View Post
The game has a significant change on guide line processing, becoz of the stat attached to each cue and the recharge thing. For example, the long-line-length function has change from 2 parameters to 3 parameters now, which break the old aob. Good thing, the change is not due to anti-cheat/cheat-detection addition.

But, I have problem locate the AoB...
The breakpoint I set always turn to the lone-line-cheat-detection function.
I need some time thinking how to locate the right aob.
Please no rushing me.
Working on it as well, I think I might have it but I have to get it just right before I put it out.
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Old 10/23/2014, 06:06   #102
 
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Quote:
Originally Posted by 1Star1970 View Post
Working on it as well, I think I might have it but I have to get it just right before I put it out.
I'm searching the jit compiled native x86 codes if you know what I mean.
Traditional way of modifying AS3 bytecode of the swf flash file and rewriting it with a proxy debugger will likely trigger cheat-detection.
And I'm wrong, it has added a timer function calling another small cheat-detection function every 5 second. It is this timer function distracting my tracing of the native code... but I'm new and noob on tracing native code anyway.
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Old 10/23/2014, 07:31   #103
 
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Wink AOB code for long guide line all rooms Game 2.3.0

Hi guys,
Just a little favor for you, here is AOB code for long guide line
game 2.3.0 :

Use CE scan in AOB :

LONG LINE
Scan 24 01 62 08 11 08 00 00
replace 24 2C 62 08 11 08 00 00

scan again

BREAK NO LINE ROOMS
Scan d3 96 11 05 00 00 10 01 00 00 27 61 b7 4f 47 47
Replace d3 96 11 05 00 00 10 01 00 00 26 61 b7 4f 47 47

Use it by your own risk
Enjoy and good luck
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Old 10/23/2014, 08:54   #104
 
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VERY nice work, vcl. Seems to work perfectly.

The only thing - and it doesn't really matter - is that the first AOB search returns four results at four separate memory locations. I actually replaced the 01 with the 2C at all four locations and it seems to be working fine. I'll probably do some testing to see if only one of these actually needs changing.

I'm still using a test account while I see if this latest use of CE triggers any ban check routine from Minicrap.

BTW, don't you guys think that this latest version from MC is just a blatant attempted money grab? Trying to con suckers into parting with real money so they can buy a better cue that actually offers some tiny benefits and keep it charged? It's pathetic.
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Old 10/23/2014, 09:13   #105
 
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Quote:
Originally Posted by vcl_jf View Post
Hi guys,
Just a little favor for you, here is AOB code for long guide line
game 2.3.0 :

Use CE scan in AOB :

LONG LINE
Scan 24 01 62 08 11 08 00 00
replace 24 2C 62 08 11 08 00 00

scan again

BREAK NO LINE ROOMS
Scan d3 96 11 05 00 00 10 01 00 00 27 61 b7 4f 47 47
Replace d3 96 11 05 00 00 10 01 00 00 26 61 b7 4f 47 47

Use it by your own risk
Enjoy and good luck
Dear vcl_jf,

Could you please tell us the script name you searched in the swf file for Long Line? Like "PoolCanvas".
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Tags
8 ball pool, long line


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