haha okayy..
i was thinking i shoud offer you a joB..
which type of hacker you are basically?
and txt me on my email ID
if u'r intrested in working wid me and on a future big company
called Fungangs
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
Quote:
Originally Posted by superchuckles
ok, what decompiler are you using, & what swf version are you using? i'm using jpex's free flash decompiler, & swf ver 2.8.3, & it looks nothing like what you've posted.
That code was from v2.8.2 using JPEXS autowin posted the new code for you below.
Quote:
Originally Posted by autowin
The new version (v2.8.3) has this function:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
var _loc3_:* = false;
var _loc4_:* = true;
if(---_---_-__.value == 0.2)
{
if(_loc3_)
{
}
}
else
{
if(_loc3_)
{
}
}
if(---_---_-__.value == 0.2)
{
return cg(param1,param2,1);
}
return cg(param1,param2,0);
}
I changed to:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
return 9999;
}
But using Cheat Engine will not work.... only using modified SWF.
Regards
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
Code:
package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059
{
public function F___unnamed_66() : void {
/*
* Decompilation error
* Timeout ({0}) was reached
*/
throw new IllegalOperationError("Not decompiled due to timeout");
}
}
So just don't include that file and it exports fine.
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
Code:
package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059
{
public function F___unnamed_66() : void {
/*
* Decompilation error
* Timeout ({0}) was reached
*/
throw new IllegalOperationError("Not decompiled due to timeout");
}
}
So just don't include that file and it exports fine.
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
HEHEH My first POST and i gus i have helped other lot of ppl to find them bugs and also make them learn about some new tricks about hacking this flash game : Always happy to help others
Quote:
Originally Posted by Morgs888
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
Code:
package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059
{
public function F___unnamed_66() : void {
/*
* Decompilation error
* Timeout ({0}) was reached
*/
throw new IllegalOperationError("Not decompiled due to timeout");
}
}
So just don't include that file and it exports fine.
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
LOL i got the same thing :/
Timeout ErroR
Quote:
Originally Posted by Morgs888
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
Code:
package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059
{
public function F___unnamed_66() : void {
/*
* Decompilation error
* Timeout ({0}) was reached
*/
throw new IllegalOperationError("Not decompiled due to timeout");
}
}
So just don't include that file and it exports fine.
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
var _loc3_:* = false;
var _loc4_:* = true;
if(---_---_-__.value == 0.2)
{
if(_loc3_)
{
}
}
else
{
if(_loc3_)
{
}
}
if(---_---_-__.value == 0.2)
{
return cg(param1,param2,1);
}
return cg(param1,param2,0);
}
In scrpit/pool/maths3A.../[which file??]
Quote:
Originally Posted by autowin
The new version (v2.8.3) has this function:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
var _loc3_:* = false;
var _loc4_:* = true;
if(---_---_-__.value == 0.2)
{
if(_loc3_)
{
}
}
else
{
if(_loc3_)
{
}
}
if(---_---_-__.value == 0.2)
{
return cg(param1,param2,1);
}
return cg(param1,param2,0);
}
I changed to:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
return 9999;
}
But using Cheat Engine will not work.... only using modified SWF.
Regards
Am not getting this part in any script actions of 2.8.3 version....!!!!
can u giv me excat location of this file u edited?
i mean to say this code lines..
is it hiden in...pool/math..? pls send me exact location of the file which we should edit it..
THANKS
can some body upload the modified swf file?or sent a pm?
thanks.
THIS POST ARE NOT FOR PRE CREATED THING THIS TOPIC IS ABOUT HOW CAN U CREATE URSLF A CRAK OF THE NEW VERSION..
TEL ME THE EXACT LOCATION OF THE FILE WHICH WE HAVE TO EDITED AS PER GIVEN ABOVE THREDS AND YES OFFC ANYONE CAN UPLOAD SWF CRACKED THATS NOT A PROBLUM BUT MUST TEL ME THE LOCATION OF THE EDTED SCRIPT AND ITS PLACE )
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
Code:
package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059
{
public function F___unnamed_66() : void {
/*
* Decompilation error
* Timeout ({0}) was reached
*/
throw new IllegalOperationError("Not decompiled due to timeout");
}
}
So just don't include that file and it exports fine.
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
morgs brother if using jpexs dont use version 2.0.0 the decompiller wont carry out to the end you will crash/lock or freeze and i see by autowins inserted code how its broken down thats latest japexs too use 1.8.1u1 "stand alone" version edit is still possible but with alot more errors gone tends to error on the traps of certain scripts only to view the scripts without decompile errors and to decompile the swf use version 1.7.0 at least it will show the code of all scripts and then use 1.8.1u1 to do editing
morgs brother if using jpexs dont use version 2.0.0 the decompiller wont carry out to the end you will crash/lock or freeze and i see by autowins inserted code how its broken down thats latest japexs too use 1.8.1u1 "stand alone" version edit is still possible but with alot more errors gone tends to error on the traps of certain scripts only to view the scripts without decompile errors and to decompile the swf use version 1.7.0 at least it will show the code of all scripts and then use 1.8.1u1 to do editing
which file to edit?????????????? WHICH FILE TO EDIT??? Where to goooooo???????
pool/uti/math? then????????
I try to decompile swf with Jpexs but not work..
I started jpexs , open swf , Click export to fla , and when i try to open with adobe flash i give this error "Could not load scene into memory. Your document may be damaged."
And when i try to compile get this
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 10 1084: Syntax error: expecting identifier before continue.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 10 1084: Syntax error: expecting identifier before import.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 11 1084: Syntax error: expecting identifier before throw.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 15 1084: Syntax error: expecting identifier before function.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 16 1084: Syntax error: expecting identifier before super.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 20 1084: Syntax error: expecting identifier before minusminus.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 20 1086: Syntax error: expecting semicolon before minus.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 23 1084: Syntax error: expecting identifier before minus.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 23 1084: Syntax error: expecting leftbrace before minus.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 30 1084: Syntax error: expecting identifier before minus.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 30 1084: Syntax error: expecting leftparen before minus.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 55 1084: Syntax error: expecting leftparen before const.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 56 1084: Syntax error: expecting rightparen before dot.
C:\Users\Bogdan\Desktop\Game\-___-_--__-_.as, Line 57 1084: Syntax error: expecting rightparen before MultiplayerContainer.
And if compile him , i get a white screen when play swf
I attached compiled swf
1) Stop with the utterly lame font size thing. It's as sad as it is irritating.
2) I wouldn't congratulate myself too much if I were you. So far, all you've managed to do is get hold of a copy of the unmodded 2.8.3 (duh!), plus download and install a copy of JPEXS. You can't find the locations referred to by Autowin and Morgs (who really know what they're doing). This hardly makes you a rocket scientist.
So how about you stop shouting and pretending that you've actually accomplished anything, huh? Despite your shouted claims, so far you personally have helped precisely nobody.
Sooo... how about you thank Morgs and Autowin for their really helpful info and advice? And how about, if you want to ask something else, you ask just once and you ask politely? That'd be good, and certainly a lot better than clogging up every **** thread on 8 ball pool with the same **** questions asked a thousand times over in ever-increasing font sizes...
1) Stop with the utterly lame font size thing. It's as sad as it is irritating.
2) I wouldn't congratulate myself too much if I were you. So far, all you've managed to do is get hold of a copy of the unmodded 2.8.3 (duh!), plus download and install a copy of JPEXS. You can't find the locations referred to by Autowin and Morgs (who really know what they're doing). This hardly makes you a rocket scientist.
So how about you stop shouting and pretending that you've actually accomplished anything, huh? If you want to ask someone something, ask once and ask politely.
Are u Jurk or mad or like that?
buddy i am doing as i want an as i am..
u can manage yours
thank you!
and ya i dint get the file which my friends above mentioned me
but i hop they will clear my things faster and will ball cleared
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
var _loc3_:* = false;
var _loc4_:* = true;
if(---_---_-__.value == 0.2)
{
if(_loc3_)
{
}
}
else
{
if(_loc3_)
{
}
}
if(---_---_-__.value == 0.2)
{
return cg(param1,param2,1);
}
return cg(param1,param2,0);
}
I changed to:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
return 9999;
}
But using Cheat Engine will not work.... only using modified SWF.
Regards
i finally edit game file. have longline in jakarta, but not have long line in Toronto and Cairo, bro please help me. i need you help me where is folder line Toronto and Cairo in decompile? thanks
i finally edit game file. have longline in jakarta, but not have long line in Toronto and Cairo, bro please help me. i need you help me where is folder line Toronto and Cairo in decompile? thanks
hellooo... Where did you find this codes? and how did you edited it?
what you edited??
8ball Pool Guide Line Hack 100% Work ! 07/10/2014 - Facebook - 14 Replies Hello 2day i am giving u the latest Guide Line Hack .. ok first open the Cheat ENgine.. select aray of byte .. then first scan : A2 A0 A2 A0 62 04 12 17 00 and change it for : A0 A2 A0 A2 62 04 12 17 00
I hope u like it ..
Notice !! u need to open with firefox
[iOS 8Ball Pool Flex 2 Hack] Play All In below Level 10 03/24/2014 - Facebook - 2 Replies this is a very easy hack, first you need to get flex 2 from the repo below
http://repo.hackyouriphone.org/
once that's added to your sources, search for Flex 2 in it. install it.
Respring and open flex.
In flex 2, select the plus sign at the top to create a new hack
Select 8 Ball Pool from your installed apps list, then select Add Units...
Select 8 Ball Pool, and let it process (if you haven't done this before)
Open 8 Ball Pool after its processed and search the following
[Hot]8Ball Pool Hack Line,Size New 10/19/2013 - Facebook - 9 Replies This Hack Work In Mozila
Hack Line
1/Open 8 Ball Pool to the lobby (main menu)
2/Open Cheat Engine
3/Search in plugin container/Flashplayer2
4/Switch from 4 byte to Array of Byte
5/Search A2 A0 A2 A0 62 First Scan
6/Drag all Values
7/Change To A2 A2 A2 A2 62
G4zah 8ball pool (G8BP) 06/04/2013 - Facebook - 3 Replies Hello !
i bough my new awesome toy after getting mad because of all those asians from 8ball pool and i got this one for 10$ :pimp: i'm not really playng much and i wanted to share it with you guys , just dont change the pass
Features : Extend guideline,Maximum power shot,spam messages,lag the game ( not working everytime but mostly the opponent will leave haha )
Passworld : g4zah
VirusScan 1d0bc73ac6b7ff48397afb928c6dede1 Antivirus Scan Report - Powered by NoVirusThanks.org
(Req) 8ball pool 01/22/2013 - Facebook - 2 Replies anyone knows 8ball pool aiming hack
i have one but it needs winrar password if anyone think he/she can unlock it
pm me and i'll give the download link