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Let's Fish Ultimate Hack Update 24.05.2013

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Old   #31
 
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Quote:
Originally Posted by Krachbummente87 View Post
no work

My Code Works very Fast

You like to share my tabel and say its yours?

lool

You only change Steve198 to Seidel1987 in the Decreption?!
Good Work

Next Time open the CT and Change the name in the Script too

Noob

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Lets Fish Enable this"</Description>
      <Options moHideChildren="1" moBindActivation="1"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Lets Fish - Seidel1987"</Description>
          <Options moBindActivation="1"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
Aobscan(_msw,d0 30 f0 d3 03 d0 66 92 13 12 3a 00 00 f0 d5 03 d0 d0 d0 )
label(msw)
registersymbol(msw)
_msw:
msw:
db d0 60 b6 22 4f ac 13 01 f0 f5 03 47 00 f0 d5 03 d0 d0 d0
[DISABLE]
msw:
db d0 60 b6 22 4f ac 13 01 f0 f5 03 47 00 f0 d5 03 d0 d0 d0
unregistersymbol(msw)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Lets Fish - Seidel1987"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
===========================================
Game Name : Let's Fish - Steve198
Fast catch and always a Fish
============================================
}

[ENABLE]
Aobscan(_ms,d0 30 f0 2d 60 9c 03 d0 66 b9 02 2c d8 15  )
label(ms)
registersymbol(ms)
_ms:
ms:
db d0 30 f0 24 28 48 03 d0 66 b9 02 2c d8 15
[DISABLE]
ms:
db d0 30 f0 24 28 48 03 d0 66 b9 02 2c d8 15
unregistersymbol(ms)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>msw</Name>
      <Address>0C196720</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ms</Name>
      <Address>0C1C79BF</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>



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Old   #32
 
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Hello steve198 you can not put codes instead of CT? thanks you are a great.


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Old   #33
 
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don't work news for working codes?
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Old   #34
 
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work fine

Thanks


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Old   #35
 
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new codes today?
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Old   #36
 
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Updated CT 11-06-13

I've updated Steve198 .CT with Hozukcan AOBs, here download.
credits goes to the two guys above I've just updated the codes.
Here:
Lets.zip
Ikshvakus is offline  
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Old   #37
 
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Quote:
Originally Posted by Ikshvakus View Post
I've updated Steve198 .CT with Hozukcan AOBs, here download.
credits goes to the two guys above I've just updated the codes.
Here:
Attachment 179318


Thanks Ikshvakus
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Old   #38
 
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Hello guys... could you update codes, please?? Only first script is still working... There was a game server maitenance today, so they've changed something

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Old   #39
 
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New Code
Attached Files
File Type: rar Lets Fish 11.06.13.rar (723 Bytes, 62 views)
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Old   #40
 
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Work excellent! Thanks! can someone explain how did you find these codes and make scripts? i somewhere read make scripts not so easy!
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Old   #41
 
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Quote:
Originally Posted by corsair22 View Post
Work excellent! Thanks! can someone explain how did you find these codes and make scripts? i somewhere read make scripts not so easy!
For finding codes use a swf decompiler, to make script well it's a little harder :P use the automatic function inside CE and learn looking at other people scripts

The codes for this game seeems to be updated almost dayly, if you want avoid the annoiance to search every few days for new codes/.CT you can use "The Awesome Trainer Maker" hack, that change the assembly region of the game and it's update resistant until they don't change totally the game itself (has been many months this hack works without any update)
You can find it here:
This the the official thread:
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Old   #42
 
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Thanks, mate! I tried Flashacking Project-super!
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Old   #43
 
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Quote:
Originally Posted by Steve198 View Post
You like to share my tabel and say its yours?

lool

You only change Steve198 to Seidel1987 in the Decreption?!
Good Work

Next Time open the CT and Change the name in the Script too

Noob

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Lets Fish Enable this"</Description>
      <Options moHideChildren="1" moBindActivation="1"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Lets Fish - Seidel1987"</Description>
          <Options moBindActivation="1"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
Aobscan(_msw,d0 30 f0 d3 03 d0 66 92 13 12 3a 00 00 f0 d5 03 d0 d0 d0 )
label(msw)
registersymbol(msw)
_msw:
msw:
db d0 60 b6 22 4f ac 13 01 f0 f5 03 47 00 f0 d5 03 d0 d0 d0
[DISABLE]
msw:
db d0 60 b6 22 4f ac 13 01 f0 f5 03 47 00 f0 d5 03 d0 d0 d0
unregistersymbol(msw)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Lets Fish - Seidel1987"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
===========================================
Game Name : Let's Fish - Steve198
Fast catch and always a Fish
============================================
}

[ENABLE]
Aobscan(_ms,d0 30 f0 2d 60 9c 03 d0 66 b9 02 2c d8 15  )
label(ms)
registersymbol(ms)
_ms:
ms:
db d0 30 f0 24 28 48 03 d0 66 b9 02 2c d8 15
[DISABLE]
ms:
db d0 30 f0 24 28 48 03 d0 66 b9 02 2c d8 15
unregistersymbol(ms)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>msw</Name>
      <Address>0C196720</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ms</Name>
      <Address>0C1C79BF</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
could you make this for 4 codes? i dont know how to change this so u can use 4 codes

would be happy if u can make that for me so i just need to change every time the codes and nothing more thx very much
papijayden is offline  
Old   #44
 
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Quote:
Originally Posted by papijayden View Post
could you make this for 4 codes? i dont know how to change this so u can use 4 codes

would be happy if u can make that for me so i just need to change every time the codes and nothing more thx very much
the script is for 4 codes or better to swap 2 codes, you see 6 codes cause steve198 added the possibility of disable the hack reversing the aob to its original value.
here a simpler script with only swap codes, but you can't changes the array again once you changed first time. you need to reload the game.
Here the script save with notepad as .CT (should work fine on firefox and IE not sure on Chrome)
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Let's Fish Always Catch Hack"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>
	  [ENABLE]
{You shall not cheat guys :D!}
Aobscan(first,d0 30 f0 d3 03 d0 66 92 13 12 3a 00 00 f0 d5 03 d0 d0 d0)
Aobscan(second,d0 30 f0 2d 60 9c 03 d0 66 b9 02 2c d8 15)
first:
db d0 60 b6 22 4f ac 13 01 f0 f5 03 47 00 00 f0 d5 03 d0 d0 d0
second:
db d0 30 f0 24 28 48 03 d0 66 b9 02 2c d8 15
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
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Old   #45
 
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