* BOSS SKILLS: Disables all dungeon boss's abilities.
* TELEPORT ROPES: Instead of climbing up ropes, you teleport up ropes.
* FAST ENCHANT: You enchant items faster.
* FAST MYSTERY BOX: You open "Mystery boxes" faster.
* FAST TRAIN: You train your "Maple Heroes" faster.
* UNLIMITED RANGE: Attack monsters from anywhere.
* AOE RADIUS: "Area of Effect" skills have unlimited range.
* MONSTERS NEVER WALK: Monsters never walk.
* INSTANT HARVEST: Instantly harvest.
* SPEED: You walk faster.
* TAMED MONSTER: "Tamed Monsters" appear larger.
* AUTO PICKUP: Automatically loots everything, "Magic Stones" and gold too but they don't appear to.
* MAX DAMAGE: You constantly do the highest damage in your damage range.
* RE-SPAWN: Monsters re-spawn faster.
* GOD MODE: You never get hit.
* MONSTER VAC: All monsters re-spawn together.
Notes:
* Some hacks won't work if you click your game before executing the auto assemble.
* For the re-spawn hack, its best if you use it on high level mobs, low level mobs re-spawn faster by just leaving and re-entering the map.
* Download Cheat Engine here:
Code:
Code:
[ENABLE] //BOSS SKILLS Aobscan(_bossSkills,d0 d1 d2 46 8b 11 02 48) label(bossSkills) registersymbol(bossSkills) _bossSkills: bossSkills: db 02 02 02 02 02 02 02 02 //TELEPORT ROPES Aobscan(_ropes,66 ca 57 73 63 06 10 09 00 00 60 ed 16 66 cb 57) label(ropes) registersymbol(ropes) _ropes: ropes: db 66 c9 57 73 63 06 10 09 00 00 60 ed 16 66 c9 57 //FAST ENCHANT Aobscan(_fastenchant,d0 66 97 29 60 e9 58 0f 05 00 00) label(fastenchant) registersymbol(fastenchant) _fastenchant: fastenchant: db d0 66 97 29 60 e9 58 0f 00 00 00 //FAST MYSTERYBOX Aobscan(_fastbox,66 c6 51 25 e8 07 61 fd 05) label(fastbox) registersymbol(fastbox) _fastbox: fastbox: db 66 c6 51 25 00 02 61 fd 05 //FAST TRAIN Aobscan(_fastTrain,d0 66 8f 19 d1 a0) label(fastTrain) registersymbol(fastTrain) _fastTrain: fastTrain: db 02 60 ed 57 d1 a0 //UNLIMITED RANGE Aobscan(_UnlimitedRange,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c4 25 48) label(UnlimitedRange) registersymbol(UnlimitedRange) _UnlimitedRange: UnlimitedRange: db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48 //AOE RADIUS Aobscan(_aoeradius,d0 30 d0 66 bb 09 d0 66 be 25 46 b6 2c 01 66 c5 25 48) label(aoeradius) registersymbol(aoeradius) _aoeradius: aoeradius: db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48 //MONSTERS NEVER WALK Aobscan(_nowalk,d0 66 ed 35 66 85 0a 60 a2 16 66 96 57 4f eb 29 01) label(nowalk) registersymbol(nowalk) _nowalk: nowalk: db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 //INSTANT HARVEST Aobscan(_harvest,66 a5 3d 24 00) label(harvest) registersymbol(harvest) _harvest: harvest: db 66 a5 3d 24 63 //SPEED Aobscan(_speed,d0 66 9b 3d a2) label(speed) registersymbol(speed) _speed: speed: db 25 88 13 02 a2 //TAMED MONSTER Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 62 05 62 05) label(tamedmonster) registersymbol(tamedmonster) _tamedmonster: tamedmonster: db 24 00 a2 a0 75 d7 d0 66 f8 48 d1 d2 d3 24 01 24 01 //AUTO PICKUP Aobscan(_collection1,66 9e 13 12 2e 00 00 d0 d0 66 9f 13) label(collection1) registersymbol(collection1) _collection1: collection1: db 66 9e 13 11 2e 00 00 d0 d0 66 9f 13 Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00) label(collection2) registersymbol(collection2) _collection2: collection2: db d6 d2 24 7f 2a a2 0c 45 00 00 Aobscan(_collection3,66 e5 16 76 2a 12 0a 00 00) label(collection3) registersymbol(collection3) _collection3: collection3: db 66 e5 16 76 2a 11 0a 00 00 Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00) label(collection4) registersymbol(collection4) _collection4: collection4: db d6 d2 24 7f 2a a2 0c a6 00 00 //MAX DAMAGE Aobscan(_maxdmg,24 5f 24 69) label(maxdmg) registersymbol(maxdmg) _maxdmg: maxdmg: db 24 69 24 69 //RE-SPAWN Aobscan(_respawn,25 d0 0f 25 88 27) label(respawn) registersymbol(respawn) _respawn: respawn: db 24 00 02 24 00 02 //GOD MODE Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11) label(godmode) registersymbol(godmode) _godmode: godmode: db 47 02 02 02 02 02 02 02 02 02 02 02 02 //MONSTER VAC Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02) label(monstervac) registersymbol(monstervac) _monstervac: monstervac: db 24 64 02 02 24 c9 02 02 46 da 13 02 [DISABLE]
Code:
Code:
//Tree Monstervac Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02) label(monstervac) registersymbol(monstervac) _monstervac: monstervac: db 24 c9 02 02 24 c9 02 02 46 da 13 02
Code:
Code:
//Construction Site (Semi working) Aobscan(_monstervac,d1 66 86 0a d1 66 87 0a 46 da 13 02) label(monstervac) registersymbol(monstervac) _monstervac: monstervac: db 24 7f 02 02 d1 66 97 09 46 da 13 02
* The Hill West of Henesys I
* Poisonous Middle Forest
* West Street Corner of Perion I
* West Street Corner of Perion II
* Initial Excavation Area
* Enraged Golem Temple
* Abandoned Construction Site I
* Abandoned Construction Site II
* Suspicious Hill
* Humid Swamp
* Gloomy Swamp
(If there are any other maps please let us know)