[Help] Packet Decoding 01/23/2011 - SRO Coding Corner - 1 Replies Ive been attempting to make a clientless bot for Scions Of Fate (fate.netgame.com) using the tClientless source, There was a bot that existed before by the name of AutoHunter, its currently alive as AutoHunterSEA.
Enough Background.
I have been using wireshark to log the packets ive received and have found what i believe to be the packet header,
00 18 39 F3 4D ED 00 25 9C 7A 5D C3 08 00 45 00 00
My question is what do i do next, here is an example of what i call a "IDLE" packet...
[Request] Help with decoding packets 01/17/2011 - Mabinogi - 17 Replies I'm personally sick of looking at party and whisper packets and I'm not that great at reverse engineering, so I'm offering a cash reward to anyone who can show me the formula (Must be able to be used in a calculator) used to decoded party and whisper packets.
So if your good at decoding, know how to use tools like wireshark and maybe even can read assembly feel free to help me find the decryption formula.
Simply put, the first person to show me a working formula wins.
Example packet...
Decoding GameMap.dat 09/21/2010 - CO2 Programming - 15 Replies Well I was working on a project tonite, it was decoding Gamemap.dat.
Thanks to the help of haydz I finally got this and it works!
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace ConsoleApplication1
Packet decoding 08/15/2009 - Silkroad Online - 5 Replies Hi ! Today I just wrote a simple proxy in autoit for ksro, to sniff the packets , but yeah I knew it is encrypted.
This is an example first packet 0x2500005000000EF7360258FEDD153B370000009B000000A6 FF776C62225323D37E6C13555A852137DC3612
Where clearscrean told me 25 00 is the lenght 00 50 is opcode 00 00 is magic bytes and the 0EF7360258FEDD153B370000009B000000A6FF776C62225323 D37E6C13555A852137DC3612 is the handshake.
So my question now how to decode the next packets by knowing the...
Decoding log files? 04/02/2007 - Conquer Online 2 - 2 Replies In the CO2.0 folder, there's a folder called 'log', which contains information about the accounts you have used to log into on the specified server. However, when you open the .txt file to the corresponding character number, it's just a lot of random characters. Can anyone tell me what language these characters are in, and/or how to decode them? Thanks!