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Battle Pirates Squad
Discussion on Battle Pirates Squad within the Facebook forum part of the Browsergames category.
12/14/2011, 10:26
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#32
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Join Date: Dec 2011
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Quote:
Originally Posted by curiousone
well magdolina
armor points result in a disaster, if you increase them, your ship health will be at zero all the time.
modifying range, i did not try that yet...
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mm , if they are links together and as you said if you increase them, your ship health will be at zero all the time. what if we give the armor negative value is it will increase the ship health
or things not gonna work this way ? 
sorry but im little bit excited 
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12/14/2011, 11:10
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#33
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12/14/2011, 11:54
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#34
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Quote:
Originally Posted by curiousone
we get inspired just by looking at your avatar... lol
it should be frozen at 100 all the time, so it never goes down.
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lol, thank you 
ok , one more idea , if we cant figure how to freeze ship health
what about increasing evade value
i think more evade value = less damage
and thats more realistic and sounds logical , because freeze the health will leads to certain report and banned but less damage unrealizable
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12/14/2011, 14:00
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#35
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good point magdolina, Im looking into it now
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12/14/2011, 16:41
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#36
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Join Date: May 2009
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There is a stat on all ships for evade, meaning missiles and shots are more likely to not hit your fleet directly meaning you take less damage, if that can be increased you'd take alot less damage just from shots missing.
Yeah curious I know everyone wants them, I was just curious as to if anyone has found anything like that yet?
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12/14/2011, 17:25
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#37
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Join Date: May 2009
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Quote:
Originally Posted by curiousone
Johnny 
you asking is anyone has found them?
you repeated exactly what honorthecode said he already cracked.
he's the only one who has them here me thinks.
evade does not help dodging ballistics, it's good to escape mortars.
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And missiles... yeah I agree bud but I dont know if he will share? I'm asking for voluntary sharers nicely  I wont badger everyone with begs via PM
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12/14/2011, 18:34
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#38
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evade would work out great for getting into bases. fvf not as much but there is a use for it.
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12/14/2011, 19:31
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#39
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any idea for ship rank?
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12/15/2011, 03:09
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#40
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Quote:
Originally Posted by curiousone
manipulating ship rank percentage >>> increase firing and turn speed bonus
when you test it yo get nothing.
this does not make sense to me.. how is evade affecting damage?
this aint hide and seek, your turn speed won't matter, you have to be in range to shoot, if you're within range you'll also get shot at.
instead of turn speed you should be cracking firing speed, your enemies will take more damage.
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I think the rank is up to 25% difference, nothing more, but with instant , i can only do up to 4th rank... then .. no exp ava gain to 5th lvl... t>_<t
about the freeze health.. something need to turn off.... still looking , trying , editing...
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12/15/2011, 06:28
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#41
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can I join the team? I didnt expect I'll need these things...lol.. people with chat id in the 2m-3m range are oppressing me..an older player in the game.
I mean people with those chat id's are on level 30+ already..wtf
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12/15/2011, 07:26
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#42
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curiousone,
please check your pm ^_^
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12/15/2011, 09:07
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#43
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can anyone give me a hint to freeze xp?
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12/15/2011, 10:20
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#44
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thanks curiousone,
yeah...i just need a hint so I can learn how to do it. thanks!!
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12/15/2011, 15:28
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#45
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Join Date: Aug 2011
Posts: 31
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Any chance of a hint for weapon damage and distance ?
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