Help with Decompiling and Recompiling Battle Pirates
I need some help with a current project. I am working on trying to Decompile and Recompile Battle Pirates with RABCDAsm. I am using the following code to disassemble it:
I need some help with a current project. I am working on trying to Decompile and Recompile Battle Pirates with RABCDAsm. I am using the following code to disassemble it:
I need some help with a current project. I am working on trying to Decompile and Recompile Battle Pirates with RABCDAsm. I am using the following code to disassemble it:
But, I cannot figure out how to recompile the code after I've made changes.
Thanks in Advance...
Quote:
Originally Posted by Zoltan17
It is completely different XD
OK, thanks, have you had any luck with this, all I want is a rapid resources hack xD
i did start to scan the files. its still bym with some twists. it looks different because this time it was more organized. (unlike bym everything was placed on a single asasm file) i will try to scan again. i got busy having fun with war commander lol. but i think you will still start on global asasm.
i did start to scan the files. its still bym with some twists. it looks different because this time it was more organized. (unlike bym everything was placed on a single asasm file) i will try to scan again. i got busy having fun with war commander lol. but i think you will still start on global asasm.
Please do, I've been scanning for hours and no success (unless you consider crashing the game a success). I could really use a Rapid resource hack right now. Also, To disable the hack checking, replace the Aob "20 80 ?? D5 20 80 ?? D6 60 ?? ?? 11 07 00 00" with "47 02 02 02 02 02 02 02 02 02 02 11 07 00 00" this i know works!
i did start to scan the files. its still bym with some twists. it looks different because this time it was more organized. (unlike bym everything was placed on a single asasm file) i will try to scan again. i got busy having fun with war commander lol. but i think you will still start on global asasm.
you did it again. this is the missing link for me to edit the script in bp but i dont still on to bp thing. i enjoy in BYM and war commander. thanks man
Once you are done editing go back to cmd and type rabcasm game-v69.v11-0/game-v69.v11-0.main.asasm and finally type abcreplace game-v69.v11.swf 0 game-v69.v11-0/game-v69.v11-0.main.abc Then your done ))
I'm looking and wanting to hack BP for my own gratification, will give my hack out for FREE if people want it, but the only thing that is tripping me up is exporting the SWF, everytime I try to export it Sothink bombs out right at the end. I've tried everything I thought might cause this, anyone found a way round it?
Using Sothink 7.2
Flash CS5.5
Respect to those that already are doing the hacks, great work, just looking to follow in wise footsteps
Presuming the CHECKER code is used to check for hacking? Really new to this but want to learn fast.
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