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Help with Decompiling and Recompiling Battle Pirates
Discussion on Help with Decompiling and Recompiling Battle Pirates within the Facebook forum part of the Browsergames category.
11/07/2011, 21:11
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#1
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Help with Decompiling and Recompiling Battle Pirates
I need some help with a current project. I am working on trying to Decompile and Recompile Battle Pirates with RABCDAsm. I am using the following code to disassemble it:
abcexport game-v69.v11.swf
rabcdasm game-v69.v11-0.abc
rabcdasm game-v69.v11-1.abc
But, I cannot figure out how to recompile the code after I've made changes.
Thanks in Advance...
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11/09/2011, 13:38
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#2
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Quote:
Originally Posted by curiousone
How did that go for you mate?
What stage are you at right now? Please pm me if you got a working swf, i just need some tips.
Cheers
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I have a Working Non-modified SWF and Code and Compile and Decompiling Scripts. I disabled the hackcheck in one SWF, but never went any farther...
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11/09/2011, 14:59
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#3
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elite*gold: 20
Join Date: Oct 2011
Posts: 468
Received Thanks: 1,589
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Quote:
Originally Posted by Zoltan17
I have a Working Non-modified SWF and Code and Compile and Decompiling Scripts. I disabled the hackcheck in one SWF, but never went any farther...
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hi i tried it also but BP is different from BYM. try using sothink decompiler
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11/09/2011, 16:57
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#4
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Quote:
Originally Posted by Zoltan17
I need some help with a current project. I am working on trying to Decompile and Recompile Battle Pirates with RABCDAsm. I am using the following code to disassemble it:
abcexport game-v69.v11.swf
rabcdasm game-v69.v11-0.abc
rabcdasm game-v69.v11-1.abc
But, I cannot figure out how to recompile the code after I've made changes.
Thanks in Advance...
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try my bat files
export
abcexport Game.swf
rabcdasm Game-0.abc
rabcdasm Game-1.abc
pause
compile
rabcasm Game-0\Game-0.main.asasm
rabcasm Game-1\Game-1.main.asasm
pause
abcreplace Game.swf 0 Game-0\Game-0.main.abc
abcreplace Game.swf 1 Game-1\Game-1.main.abc
pause
del /q /f Game-0.abc
del /q /f Game-1.abc
pause
you can remove the pauses.
the above has Game as the file name of the swf file. rename it to what ever is your swf file name
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11/09/2011, 17:15
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#5
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Posts: 265
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Quote:
Originally Posted by Dark Cube
hi i tried it also but BP is different from BYM. try using sothink decompiler
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It is completely different XD
Quote:
Originally Posted by m0rph3u5jo
try my bat files
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OK, thanks, have you had any luck with this, all I want is a rapid resources hack xD
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11/09/2011, 17:34
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#6
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elite*gold: 20
Join Date: Oct 2011
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Received Thanks: 1,589
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follow what morph3u5jo told you his my master.
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11/09/2011, 17:39
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#7
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elite*gold: 0
Join Date: May 2009
Posts: 36
Received Thanks: 32
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Quote:
Originally Posted by Zoltan17
I need some help with a current project. I am working on trying to Decompile and Recompile Battle Pirates with RABCDAsm. I am using the following code to disassemble it:
abcexport game-v69.v11.swf
rabcdasm game-v69.v11-0.abc
rabcdasm game-v69.v11-1.abc
But, I cannot figure out how to recompile the code after I've made changes.
Thanks in Advance...
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Quote:
Originally Posted by Zoltan17
It is completely different XD
OK, thanks, have you had any luck with this, all I want is a rapid resources hack xD
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i did start to scan the files. its still bym with some twists. it looks different because this time it was more organized. (unlike bym everything was placed on a single asasm file) i will try to scan again. i got busy having fun with war commander lol. but i think you will still start on global asasm.
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11/09/2011, 17:56
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#8
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elite*gold: 0
Join Date: Nov 2011
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Quote:
Originally Posted by m0rph3u5jo
i did start to scan the files. its still bym with some twists. it looks different because this time it was more organized. (unlike bym everything was placed on a single asasm file) i will try to scan again. i got busy having fun with war commander lol. but i think you will still start on global asasm.
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Please do, I've been scanning for hours and no success (unless you consider crashing the game a success). I could really use a Rapid resource hack right now. Also, To disable the hack checking, replace the Aob "20 80 ?? D5 20 80 ?? D6 60 ?? ?? 11 07 00 00" with "47 02 02 02 02 02 02 02 02 02 02 11 07 00 00" this i know works!
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11/09/2011, 18:29
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#9
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elite*gold: 20
Join Date: Oct 2011
Posts: 468
Received Thanks: 1,589
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Quote:
Originally Posted by m0rph3u5jo
i did start to scan the files. its still bym with some twists. it looks different because this time it was more organized. (unlike bym everything was placed on a single asasm file) i will try to scan again. i got busy having fun with war commander lol. but i think you will still start on global asasm.
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you did it again. this is the missing link for me to edit the script in bp but i dont still on to bp thing. i enjoy in BYM and war commander. thanks man
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03/15/2012, 14:47
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#10
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Once you are done editing go back to cmd and type rabcasm game-v69.v11-0/game-v69.v11-0.main.asasm and finally type abcreplace game-v69.v11.swf 0 game-v69.v11-0/game-v69.v11-0.main.abc Then your done ))
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07/29/2012, 09:40
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#11
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elite*gold: 0
Join Date: Feb 2012
Posts: 4
Received Thanks: 0
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Sothink SWF Decompiler
I'm looking and wanting to hack BP for my own gratification, will give my hack out for FREE if people want it, but the only thing that is tripping me up is exporting the SWF, everytime I try to export it Sothink bombs out right at the end. I've tried everything I thought might cause this, anyone found a way round it?
Using Sothink 7.2
Flash CS5.5
Respect to those that already are doing the hacks, great work, just looking to follow in wise footsteps
Presuming the CHECKER code is used to check for hacking? Really new to this but want to learn fast.
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