Version 1.12.1.22 Udated Code
Working Now?
NO
Version updated to 1.12.1.22
1.13 codes
This features 11 hacks:
God Mode (block every attack)
Energy Request (see this pic:

)
Max Damage (do the highest damage in your damage range constantly)
Speed Hack (walk super fast, does not apply to attacks/jumping/climbing)
Never Miss (attacks never miss mobs)
Auto Pickup (loots COLLECTION items automatically, mesos and magic crystals also loot but don't appear to)
Monster VAC (makes all monsters spawn in the same position.)
Monster Never Walk (after monsters spawn, they don't walk around until you attack them)
Fast Respawn Hack (when you kill all the mobs in a map, they usually slowly respawn, this makes them all spawn back)
Tamed Monster Hack (makes monsters you tamed/equipped look like their actual size because they usually appear tiny)
Instant Harvest (automatically collect recipe items found in every map)
UPDATE: ADDED MAX DAMAGE, NO MISS, SPEED, MONSTERS NO WALK, TAMED MONSTER AND INSTANT HARVEST HACK
DOWNLOAD CHEAT ENGINE HERE:
SOME HACKS MAY NOT WORK IF YOU CLICK YOUR GAME BEFORE EXECUTING THE AUTO ASSEMBLE. IF YOU OPEN THE GAME AND THERE IS AN NPC OF YOUR FRIEND. REFRESH!!
For the respawn hack, its best that you use it on high level mobs, low level mobs would spawn faster by just leaving and re-entering the map
I found some maps that monster vac crashes flash with:
- The Hill West of Henesys I
- Poisonous Middle Forest
- West Street Corner of Perion I
- West Street Corner of Perion II
- Initial Excavation Area
If you find any more, comment the map
You can activate the vac hack without being in a town, you just need to execute and inject before the game finishes loading. I do it almost everytime, it just depends how fast your computer can execute it.
Code:
[ENABLE]
//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 a4 06 d0 66 8b 05 46 e9 1b 01 66 b0 17 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//skillrange
Aobscan(_skillrange,d0 30 d0 66 a4 06 d0 66 8b 05 46 e9 1b 01 66 af 17 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 a7 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 a7 33 02
//nevermiss
Aobscan(_nevermiss,60 da 40 46 a7 33 00 60 b2 3c 62 07 66 ef 52 0c 3b 00 00 d2 66 ed 02 d2 66 ed 02 66 c1 18 24 01 a0 61 c1 18 27 62 04 ab 2a 12 0f 00 00 29 60 81 0e 66 e3 35 d2 66 ed 02 66 e2 06 ab 12 08 00 00 d0 66 e5 2f 4f cc 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//instant harvest
Aobscan(_harvest,66 f4 24 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 f4 24 24 63
//collection1
Aobscan(_collection1,66 d9 0a 12 2e 00 00 d0 d0 66 da 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d9 0a 11 2e 00 00 d0 d0 66 da 0a
//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
//collection3
Aobscan(_collection3,66 aa 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 aa 0e 76 2a 11 0a 00 00
//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ee 04 00 14 01 00 00 47 26 d0 46 f0 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 ee 04 00 14 01 00 00 02 26 d0 46 f0 04 00 14 01 00 00 02
//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b8 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b8 2e d1 d2 d3 24 01 24 01
//speed
Aobscan(_speed,d0 66 ea 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08
//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//nowalk
Aobscan(_nowalk,d0 66 8c 23 66 e3 06 60 de 21 66 e1 39 4f f7 19 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//monstervac
Aobscan(_monstervac,d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 8b 0b 02
[DISABLE]
[••IMPORTANT••]
I finally got to lv 41 and now i see why the vac sucks so much in the tree maps. When grinding in the tree trunk replace the vac with this:
Code:
//monstervac
Aobscan(_monstervac,d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 8b 0b 02
all credits to Kongregatehack & 00100010
[!THANKS IF HELPED!]
And OMG, Only 3 thanks from yesterday and loads of people should have been logged on, and they didn't even press thanks. It only takes 1 second doesn't it? Please respect the "workers".
UPDATE 1 - I updated the tree maps code
UPDATE 2 - updated to 1.12.1.22