thanks bero nice job word of advice bero just pray and i mean pray fellas to all of you that no one sends this shit to youtube or metacafe. Bero please warn everyone because the moment this shit goes to youtube or metacafe it wont work anymore assholes will ruin it for everyone else so please Bero put that in bold letters warning everyone not to do so, but thanks for the code man and keep it up.
Also fellas found rapid resources code that should work even if you have xp or other shit works fine for me and i got xp:
Follow these steps and if you have any problem just ask:
1. Open Firefox and go to Backyard Monsters
2. Open Cheat Engine (I used CE 6.0 but it works with other versions too)
3. Open a process called plugin-container.exe if you're using Firefox. If you're using Internet Explorer open the process called iexplorer.exe, and if you're using Google Chrome open the 3rd or 4th chrome process.
4. Now start creating a monster. For example a D.A.V.E.
5. Go to Cheat Engine while the monster is being created; Enable Speedhack and set it to 0.
6. Now you'll see the time left for the D.A.V.E to be created has stopped.
7. Open the calculator.
8. Change the time left for the monster to be created to seconds.
9. Now copy the number of seconds left and paste it in the Value bar.
10. Click on First Scan.
11. Some addresses will be shown.
12. If there are too many you'll have to set the Speedhack to 1 and again to 0 and repeat steps 6,7,8 and 9 and then click on Next Scan.
13. So, when you see the address set Speedhack to 1 again and you'll see it decreases by 1 per second.
14. Double click the address.
15. It will go to the box box at the bottom.
16. Right click the address and choose "find out what accesses this address"
17. Now a new box will appear with some addresses in it.
18. Choose the one that's something like "mov [edi+48],eax"
19. Select that address and then "Show Disassembler"
20. Now a box called Memory Viewer must appear.
21. Scroll down looking at the commands in the Opcode bar. Those commands are for example mov test je lea...
22. When you find a command which says jne double click it.
23. Now change the jne for je.
24. You're done, monsters will now be created instantly.
Credit goes to otgman2:
Here is his video that I was able to use and still got this shit to work:
Yes Bero its rapid upgrade 10x fast and so far it still works for me and I am using windows xp still, hopefully it also works for anyone else who doesn't have windows 7, and once again all credit and thanks goes to otgman2 since this was his shit.
Also fellas some of the codes that are changed on facebook are not changed on kongregate, since it also now has backyard monsters, if you play backyard monsters also on kongregate the codes work fine I just found out, Raymond100100's codes all of them all work fine on the Kongregate version same with your Bero with the exception of the resources codes, all of the other codes all work fine right now currently on the Kongregate version, until if and maybe whenever they do decide to upgrade the kongregate version to also have the monster lab and other stuff your codes Bero old and previous ones which were the instant codes with the exceptions of the the resources codes, all other codes work fine, so does Raymond100100's codes, as well as otgman's code up seen in the video.
Raymond10010's link:
All codes so far work if I guess you use the kongregate or play the Kongregate version and even if you use xp which I use.