Quote:
Originally Posted by vm-
Writing memory poses the same risk across both internal and dma cheats.
The difference comes on the detection side of things. Both DMA and internal cheats pose a risk of being detected which would result in a ban. For external / internal cheats the detection comes from the 'bypass' side of things and for DMA it comes from the firmware. The frequency of detections depends on several factors for both so there is no real argument as to which is "more undetected". (I know people might disagree with me here so just take it as my opinion)
In terms of features, both can result in bans but usually DMA has a lot less features or read only features which would definitely decrease this risk factor. Usually they are just ESP, Radar and potentially aimbot. If you have spent all the money to buy a DMA and run it on a 2nd pc and buy a cheat with risky or exploiting features then you are defeating the entire purpose of it which is to keep your account. And if this is what you are looking to do then an internal cheat would definitely serve the better purpose and give a more enjoyable experience overall.
|
Yeah to expand on that, for Externals (cheat software running outside of the game process -- DMA is external too btw) they will look at things that shouldn't be there on your system. Mapped drivers that are illegitimate, illegal PCIe devices (for DMA , but this is pretty trivial to bypass on BE/Tarkov), etc.
For Internals (cheat software that runs inside the game process) they will look for your injected modules inside the game process,etc. Someone who knows internals better than I do could probably expand here a bit.
Since DMA Software runs on a 2nd PC, as long as you have a good fw you should be tight.
Changing the contents of the memory by itself is NOT the most common way to get banned on Tarkov/BE. They have very few integrity checks on almost anything in the Tarkov game assembly (No recoil, chams, aimbot, you name it...)